本帖最后由 nsghd 于 2016-9-28 13:57 编辑
我是刚入门的小白一枚,以前不懂看api的时候找事件找的想死=-=,整理加测试用了2个小时现在直接上代码,每个事件我都有注释是什么事件,如果注释标有*号的是我测试的时候没触发的事件。如果有什么错误请告诉我我马上修改。如果觉得有用就给我点人气让我上6级,啦啦啦啦~~
不知道为什么剩下一半代码不能用插入代码的格式
@EventHandler
//*不知道是什么
public void onPlayerChannelEvent(PlayerChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家聊天事件
public void onPlayerChatEvent(PlayerChatEvent event){
Player P=event.getPlayer();
P.sendMessage("我说了一句话");
}
@EventHandler
//玩家按下tab补全事件
public void PlayerChatTabCompleteEvent(PlayerChatTabCompleteEvent event){
Player P=event.getPlayer();
P.sendMessage("我按下了tab打算补全玩家名");
}
@EventHandler
//玩家命令预处理事件
public void onPlayerCommandPreprocessEvent(PlayerCommandPreprocessEvent event){
Player P=event.getPlayer();
P.sendMessage("我的命令进行预处理");
}
@EventHandler
//玩家丢弃物品事件
public void onPlayerDropItemEvent(PlayerDropItemEvent event){
Player P=event.getPlayer();
P.sendMessage("我丢弃了一样物品");
}
@EventHandler
//玩家编辑书事件,签名不会触发
public void onPlayerEditBookEvent(PlayerEditBookEvent event){
Player P=event.getPlayer();
P.sendMessage("我编辑了一本书");
}
@EventHandler
//玩家经验改变事件
public void onPlayerExpChangeEvent(PlayerExpChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我的经验发生了改变");
}
@EventHandler
//玩家钓鱼事件,或者说是甩出鱼竿
public void onPlayerFishEvent(PlayerFishEvent event){
Player P=event.getPlayer();
P.sendMessage("鱼");
}
@EventHandler
//玩家游戏模式切换事件
public void onPlayerGameModeChangeEvent(PlayerGameModeChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我改变了模式");
}
@EventHandler
//玩家对实体交互事件(被僵尸打没有触发=-=)
public void onPlayerInteractAtEntityEvent(PlayerInteractAtEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我对一个实体发生交互了");
}
@EventHandler
//玩家打开村民交易的时候
public void onPlayerInteractEntityEvent(PlayerInteractEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我和一个村民进行了PY交易");
}
@EventHandler
//玩家交互事件
public void onPlayerInteractEvent(PlayerInteractEvent event){
Player P=event.getPlayer();
P.sendMessage("我发生了交互");
}
@EventHandler
//*玩家背包事件
public void onPlayerInventoryEvent(PlayerInventoryEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家物品破坏事件
public void PlayerItemBreakEvent(PlayerItemBreakEvent event){
Player P=event.getPlayer();
P.sendMessage("这是一个糟糕的事情,我的物品坏了");
}
@EventHandler
//玩家物品消耗事件,比如喝药水
public void onPlayerItemConsumeEvent(PlayerItemConsumeEvent event){
Player P=event.getPlayer();
P.sendMessage("这东西用完了");
}
@EventHandler
//玩家物品握住事件
public void onPlayerItemHeldEvent(PlayerItemHeldEvent event){
Player P=event.getPlayer();
P.sendMessage("我握住了这个东西");
}
@EventHandler
//玩家加入游戏事件
public void onPlayerJoinEvent(PlayerJoinEvent event){
Player P=event.getPlayer();
P.sendMessage("我加入了游戏");
}
@EventHandler
//玩家踢出游戏事件
public void onPlayerKickEvent(PlayerKickEvent event){
Player P=event.getPlayer();
P.sendMessage("我被踢出了游戏");
}
@EventHandler
//等级变化事件
public void onPlayerLevelChangeEvent(PlayerLevelChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我等级发生了变化");
}
@EventHandler
//*玩家登录游戏事件
public void onPlayerLoginEvent(PlayerLoginEvent event){
Player P=event.getPlayer();
P.sendMessage("我登录了游戏");
}
@EventHandler
//玩家移动事件
public void onPlayerMoveEvent(PlayerMoveEvent event){
Player P=event.getPlayer();
P.sendMessage("我发生了移动");
}
@EventHandler
//玩家捡起物品事件
public void onPlayerPickupItemEvent(PlayerPickupItemEvent event){
Player P=event.getPlayer();
P.sendMessage("我捡起一个物品");
}
@EventHandler
//玩家进入传送门事件
public void onPlayerPortalEvent(PlayerPortalEvent event){
Player P=event.getPlayer();
P.sendMessage("我进入了传送门");
}
@EventHandler
//玩家退出事件
public void onPlayerQuitEvent(PlayerQuitEvent event){
Player P=event.getPlayer();
P.sendMessage("我退出了游戏");
}
@EventHandler
//*玩家注册Channel事件
public void onPlayerRegisterChannelEvent(PlayerRegisterChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家重生事件
public void onPlayerRespawnEvent(PlayerRespawnEvent event){
Player P=event.getPlayer();
P.sendMessage("我复活了");
}
@EventHandler
//玩家剪东西事件比如剪羊毛
public void onPlayerShearEntityEvent(PlayerShearEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在使用剪刀");
}
@EventHandler
//玩家统计数据增量事件
public void onPlayerStatisticIncrementEvent(PlayerStatisticIncrementEvent event){
Player P=event.getPlayer();
P.sendMessage("我的统计数据增加了");
}
@EventHandler
//玩家传送事件
public void onPlayerTeleportEvent(PlayerTeleportEvent event){
Player P=event.getPlayer();
P.sendMessage("我传送成功了");
}
@EventHandler
//玩家切换飞行事件
public void onPlayerToggleFlightEvent(PlayerToggleFlightEvent event){
Player P=event.getPlayer();
P.sendMessage("我切换到了飞行状态");
}
@EventHandler
//玩家切换到潜行状态
public void onPlayerToggleSneakEvent(PlayerToggleSneakEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在潜行");
}
@EventHandler
//玩家冲刺事件
public void onPlayerToggleSprintEvent(PlayerToggleSprintEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在冲刺");
}
@EventHandler
//玩家释放实体事件
public void onPlayerUnleashEntityEvent(PlayerUnleashEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我释放了一个实体");
}
@EventHandler
//玩家注销Channel事件
public void onPlayerUnregisterChannelEvent(PlayerUnregisterChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("我注销Channel");
}
@EventHandler
//玩家速度事件
public void onPlayerVelocityEvent(PlayerVelocityEvent event){
Player P=event.getPlayer();
P.sendMessage("我速度改变了");
}
}
我是刚入门的小白一枚,以前不懂看api的时候找事件找的想死=-=,整理加测试用了2个小时现在直接上代码,每个事件我都有注释是什么事件,如果注释标有*号的是我测试的时候没触发的事件。如果有什么错误请告诉我我马上修改。如果觉得有用就给我点人气让我上6级,啦啦啦啦~~
不知道为什么剩下一半代码不能用插入代码的格式
2021.12 数据,可能有更多内容
我是刚入门的小白一枚,以前不懂看api的时候找事件找的想死=-=,整理加测试用了2个小时现在直接上代码,每个事件我都有注释是什么事件,如果注释标有*号的是我测试的时候没触发的事件。如果有什么错误请告诉我我马上修改。如果觉得有用就给我点人气让我上6级,啦啦啦啦~~代码:
- package test;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.player.*;
- public final class testEventListener implements Listener{
- @EventHandler
- //玩家丢鸡蛋事件
- public void onPlayerEggThrowEvent(PlayerEggThrowEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我丢了一个鸡蛋");
- }
- @EventHandler
- //异步玩家说话事件
- public void onAsyncPlayerChatEvent(AsyncPlayerChatEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我说了一句话");
- }
- @EventHandler
- //玩家成就获得事件
- public void onPlayerAchievementAwardedEvent(PlayerAchievementAwardedEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我获得了一个成就");
-
- }
- @EventHandler
- //玩家活跃事件
- public void PlayerAnimationEvent(PlayerAnimationEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我是活跃的");
- }
- @EventHandler
- //玩家盔甲架使用事件
- public void onPlayerArmorStandManipulateEvent(PlayerArmorStandManipulateEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我使用了盔甲架");
- }
- @EventHandler
- //玩家上床事件
- public void PlayerBedEnterEvent(PlayerBedEnterEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我要睡觉了,麻烦帮我关下灯");
- }
- @EventHandler
- //*玩家离开床事件
- public void onPlayerBedLeaveEvent(PlayerBedLeaveEvent event){
- Player P=event.getPlayer();
- P.sendMessage("");
- }
- @EventHandler
- //*玩家的桶变空事件
- public void onPlayerBucketEmptyEvent(PlayerBucketEmptyEvent event){
- Player P=event.getPlayer();
- P.sendMessage("");
- }
- @EventHandler
- //*玩家桶事件
- public void onPlayerBucketEvent(PlayerBucketEvent event){
- Player P=event.getPlayer();
- P.sendMessage("");
- }
- @EventHandler
- //*玩家填装桶事件
- public void onPlayerBucketFillEvent(PlayerBucketFillEvent event){
- Player P=event.getPlayer();
- P.sendMessage("");
- }
- @EventHandler
- //玩家世界改变事件
- public void onPlayerChangedWorldEvent(PlayerChangedWorldEvent event){
- Player P=event.getPlayer();
- P.sendMessage("我改变了世界");
- }
@EventHandler
//*不知道是什么
public void onPlayerChannelEvent(PlayerChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家聊天事件
public void onPlayerChatEvent(PlayerChatEvent event){
Player P=event.getPlayer();
P.sendMessage("我说了一句话");
}
@EventHandler
//玩家按下tab补全事件
public void PlayerChatTabCompleteEvent(PlayerChatTabCompleteEvent event){
Player P=event.getPlayer();
P.sendMessage("我按下了tab打算补全玩家名");
}
@EventHandler
//玩家命令预处理事件
public void onPlayerCommandPreprocessEvent(PlayerCommandPreprocessEvent event){
Player P=event.getPlayer();
P.sendMessage("我的命令进行预处理");
}
@EventHandler
//玩家丢弃物品事件
public void onPlayerDropItemEvent(PlayerDropItemEvent event){
Player P=event.getPlayer();
P.sendMessage("我丢弃了一样物品");
}
@EventHandler
//玩家编辑书事件,签名不会触发
public void onPlayerEditBookEvent(PlayerEditBookEvent event){
Player P=event.getPlayer();
P.sendMessage("我编辑了一本书");
}
@EventHandler
//玩家经验改变事件
public void onPlayerExpChangeEvent(PlayerExpChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我的经验发生了改变");
}
@EventHandler
//玩家钓鱼事件,或者说是甩出鱼竿
public void onPlayerFishEvent(PlayerFishEvent event){
Player P=event.getPlayer();
P.sendMessage("鱼");
}
@EventHandler
//玩家游戏模式切换事件
public void onPlayerGameModeChangeEvent(PlayerGameModeChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我改变了模式");
}
@EventHandler
//玩家对实体交互事件(被僵尸打没有触发=-=)
public void onPlayerInteractAtEntityEvent(PlayerInteractAtEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我对一个实体发生交互了");
}
@EventHandler
//玩家打开村民交易的时候
public void onPlayerInteractEntityEvent(PlayerInteractEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我和一个村民进行了PY交易");
}
@EventHandler
//玩家交互事件
public void onPlayerInteractEvent(PlayerInteractEvent event){
Player P=event.getPlayer();
P.sendMessage("我发生了交互");
}
@EventHandler
//*玩家背包事件
public void onPlayerInventoryEvent(PlayerInventoryEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家物品破坏事件
public void PlayerItemBreakEvent(PlayerItemBreakEvent event){
Player P=event.getPlayer();
P.sendMessage("这是一个糟糕的事情,我的物品坏了");
}
@EventHandler
//玩家物品消耗事件,比如喝药水
public void onPlayerItemConsumeEvent(PlayerItemConsumeEvent event){
Player P=event.getPlayer();
P.sendMessage("这东西用完了");
}
@EventHandler
//玩家物品握住事件
public void onPlayerItemHeldEvent(PlayerItemHeldEvent event){
Player P=event.getPlayer();
P.sendMessage("我握住了这个东西");
}
@EventHandler
//玩家加入游戏事件
public void onPlayerJoinEvent(PlayerJoinEvent event){
Player P=event.getPlayer();
P.sendMessage("我加入了游戏");
}
@EventHandler
//玩家踢出游戏事件
public void onPlayerKickEvent(PlayerKickEvent event){
Player P=event.getPlayer();
P.sendMessage("我被踢出了游戏");
}
@EventHandler
//等级变化事件
public void onPlayerLevelChangeEvent(PlayerLevelChangeEvent event){
Player P=event.getPlayer();
P.sendMessage("我等级发生了变化");
}
@EventHandler
//*玩家登录游戏事件
public void onPlayerLoginEvent(PlayerLoginEvent event){
Player P=event.getPlayer();
P.sendMessage("我登录了游戏");
}
@EventHandler
//玩家移动事件
public void onPlayerMoveEvent(PlayerMoveEvent event){
Player P=event.getPlayer();
P.sendMessage("我发生了移动");
}
@EventHandler
//玩家捡起物品事件
public void onPlayerPickupItemEvent(PlayerPickupItemEvent event){
Player P=event.getPlayer();
P.sendMessage("我捡起一个物品");
}
@EventHandler
//玩家进入传送门事件
public void onPlayerPortalEvent(PlayerPortalEvent event){
Player P=event.getPlayer();
P.sendMessage("我进入了传送门");
}
@EventHandler
//玩家退出事件
public void onPlayerQuitEvent(PlayerQuitEvent event){
Player P=event.getPlayer();
P.sendMessage("我退出了游戏");
}
@EventHandler
//*玩家注册Channel事件
public void onPlayerRegisterChannelEvent(PlayerRegisterChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("");
}
@EventHandler
//玩家重生事件
public void onPlayerRespawnEvent(PlayerRespawnEvent event){
Player P=event.getPlayer();
P.sendMessage("我复活了");
}
@EventHandler
//玩家剪东西事件比如剪羊毛
public void onPlayerShearEntityEvent(PlayerShearEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在使用剪刀");
}
@EventHandler
//玩家统计数据增量事件
public void onPlayerStatisticIncrementEvent(PlayerStatisticIncrementEvent event){
Player P=event.getPlayer();
P.sendMessage("我的统计数据增加了");
}
@EventHandler
//玩家传送事件
public void onPlayerTeleportEvent(PlayerTeleportEvent event){
Player P=event.getPlayer();
P.sendMessage("我传送成功了");
}
@EventHandler
//玩家切换飞行事件
public void onPlayerToggleFlightEvent(PlayerToggleFlightEvent event){
Player P=event.getPlayer();
P.sendMessage("我切换到了飞行状态");
}
@EventHandler
//玩家切换到潜行状态
public void onPlayerToggleSneakEvent(PlayerToggleSneakEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在潜行");
}
@EventHandler
//玩家冲刺事件
public void onPlayerToggleSprintEvent(PlayerToggleSprintEvent event){
Player P=event.getPlayer();
P.sendMessage("我正在冲刺");
}
@EventHandler
//玩家释放实体事件
public void onPlayerUnleashEntityEvent(PlayerUnleashEntityEvent event){
Player P=event.getPlayer();
P.sendMessage("我释放了一个实体");
}
@EventHandler
//玩家注销Channel事件
public void onPlayerUnregisterChannelEvent(PlayerUnregisterChannelEvent event){
Player P=event.getPlayer();
P.sendMessage("我注销Channel");
}
@EventHandler
//玩家速度事件
public void onPlayerVelocityEvent(PlayerVelocityEvent event){
Player P=event.getPlayer();
P.sendMessage("我速度改变了");
}
}
看……看不懂???
(#黑人问号
测试辛苦了,很不容易呐..
不过现在已经有中文api了呢→_→虽然翻译的不怎么好
不过现在已经有中文api了呢→_→虽然翻译的不怎么好
andylizi 发表于 2016-9-28 22:53
测试辛苦了,很不容易呐..
不过现在已经有中文api了呢→_→虽然翻译的不怎么好 ...
中文api我很想吐槽=-=,实在忙不过来你们直接用有道人工翻译不就好了(手动滑稽
以及有道貌似有网页翻译直接网页翻译,然后保存下来233
@EventHandler
//玩家退出事件
public void onPlayerQuitEvent(PlayerQuitEvent event){
Player P=event.getPlayer();
P.sendMessage("我退出了游戏");
}
吃惊
//玩家退出事件
public void onPlayerQuitEvent(PlayerQuitEvent event){
Player P=event.getPlayer();
P.sendMessage("我退出了游戏");
}
吃惊
好人哇,众人拾柴火焰高
留个名, 正在入门
andylizi 发表于 2016-9-28 22:53
测试辛苦了,很不容易呐..
不过现在已经有中文api了呢→_→虽然翻译的不怎么好 ...
此网站无法访问。。。
andylizi 发表于 2016-12-16 19:57
备用链接http://jd.ddmcloud.com/Bukkit/
抓到一只梨子
andylizi 发表于 2016-12-16 19:57
备用链接http://jd.ddmcloud.com/Bukkit/
还是无法访问。。是我网络问题还是需要翻墙?(最近连spigot网站访问变慢,而且logo,头像图挂了)
话说,这个怎么做到
谢谢,楼主的分享经验,
感谢分享
引用中文BukkitAPI JavaDoc的说明
PlayerChannelEvent 当玩家注册/注销一个新的插件通道时触发本事件
这个事件一般监听他的子类:PlayerRegisterChannelEvent, PlayerUnregisterChannelEvent。我觉得很少会去监听这个玩意儿吧。
PlayerChannelEvent 当玩家注册/注销一个新的插件通道时触发本事件
这个事件一般监听他的子类:PlayerRegisterChannelEvent, PlayerUnregisterChannelEvent。我觉得很少会去监听这个玩意儿吧。