本帖更新历史: 2018.1.10日 又隔了半年更新到了2.0版本! 这次的版本终于移植到了1.12.2,移植了大部分内容还增加了新的内容,同时不再需要任何前置mod来启动,good!
2017.5.29日 隔了快半年终于更新了,更新至1.2版本
2016.9.8日
发布帖子,目前版本为1.1.3,未汉化。
原帖更新历史:
2.0更新历史:(正在翻译) Important InformationsTechguns2 is the 1.12.2 version of Techguns. A lot of features from the 1.7.10 version have been ported over. Some new stuff got added.
Techguns does not require other mods besides forge to start anymore, but please read the section about Mod interactions below.
Discord ServerChanges to 1.7Mod InteractionsEssentialIncompatibilities- Eleccore has conflicting ASM and will stop 3d items from Techguns to render correctly in JEI. Fix: remove Eleccore.
Strongly RecommendedNot required to launch, but missing out features without Required to have chisel blocks in worldgen structures and CTM is required so techguns blocks can have connected textures.
- Something that Generates Forge Energy
Forge Energy is pretty much RF merged into forge, most things generating RF will be compatible with FE.
Power requirement can be disabled in config though if you absolutely don't want it.
- A mod that adds fluid pipes
without you won't be able to craft all stuff survival mode.
Needed to view all recipes including machines ingame
Optional InteractionsUsed by turrets and machines to determine friends with FTBU's team system. !FTBU requires FTBLib! Recommended when playing on a server with multiple people, not needed in singleplayer. Albedo is a lighting library that allows to use dynamic point lights in Minecraft. Techguns 2 supports this. Most guns and explosions create lights. !Might also cause slight rendering bugs sometimes! Clientside choice.
Allows customization of recipes and more. Techguns 2 supports adding/removing machine recipes. Weapon and armor stats can also be customized trough crafttweaker. TODO: <Add Description Page for CraftTweaker interaction>
之前的更新历史: Hotfix for a bug with ore drills and uranium ore clusters, caused a server crash that would crash again on world load. Very bad.
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