efusing to lock affinity, disabled in cauldron.yml
02.08 01:06:55 [Server] INFO Refusing to lock affinity, disabled in cauldron.yml
02.08 01:06:55 [Server] WARN [01:06:55][FINE]
这个亲和锁定是什么东西?
# This is the main configuration file for Cauldron.
#
# If you need help with the configuration or have any questions related to Cauldron,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #cauldron @ irc.esper.net ( http://webchat.esper.net/?channel=cauldron )
# Forums: http://cauldron.minecraftforge.net/
#
# Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks
# Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events
# Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed.
# Setting: settings.chunk-gc-grace-period Default: 0 # Grace period of no-ticks before unload
# Setting: plugin-settings.allow-reload Default: false # Allow plugins to be reloaded. WARNING - breaks with some mods. We *will not* support this!
# Setting: logging.connection Default: false # Log connections
# Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked
# Setting: logging.user-login Default: false # Set true to enable debuggin user's login process
# Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed
# Setting: protection.spawn-protect Default: true # Whether to enable Thermos' all-seeing protection in the spawn world
# Setting: protection.no-fallback-alias Default: true # Don't allow commands of the format plugin:cmd, the plugin: will be removed (recommended to keep at true)
# Setting: world-settings.default.allow-tnt-punishment Default: true # TNT ability to push other entities (including other TNTs)
# Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock)
# Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed
# Setting: settings.entity-max-speed Default: 100 # Square of the max speed of an entity before removing it
# Setting: settings.check-entity-bounding-boxes Default: true # Removes a living entity that exceeds the max bounding box size.
# Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins
# Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite
# Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy)
# Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
# Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable
# Setting: optimized.affinity-locking Default: false # Whether to enable affinity locking. Very technical usage, recommended for dedicated hosts only. Ask on Discord or GitHub for info on how to set this up properly.
# Setting: world-settings.max-players-visible Default: -1 # How many players will visible in the tab list
# Setting: optimized.ram-load-chunks Default: false # Loads chunks into the system RAM (experimental). WARNING! ENABLING THIS WILL INCREASE RAM USAGE BY OVER 1GB.
# Setting: world-settings.use-real-names Default: false # Instead of DIM##, use the world name prescribed by the mod! Be careful with this one, could create incompat with existing setups!
# Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev)
# Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev)
# Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev)
# Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev)
# Setting: protection.blocked-cmds Default: # Contains commands you want to block from being used in-game, you must also include command aliases (e.g. blocked-cmds: /op,/deop,/stop,/restart .
# Setting: protection.instant-removal Default: # Contains Block IDs that you want to NEVER exist in the world i.e. world anchors (just in case) (e.g. instant-removal: 1,93,56,24
# Setting: fake-players.do-login Default: false # Raise login events for fake players
# Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev)
# Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock)
# Setting: optimized.redstone-repeater-update-speed Default: -1 # how many milliseconds the server must ignore before trying repeater updates
# Setting: optimized.redstone-redstoneTorch-update-speed Default: -1 # how many milliseconds the server must ignore before trying redstoneTorch updates
# Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded
# Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)
# Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's
# Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev)
# Setting: logging.detailed-logging Default: false # Add stack traces to dev logging
# Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock)
# Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps
logging:
entity-collision-checks: false
connection: false
tick-intervals: false
user-login: false
dump-threads-on-warn: false
entity-speed-removal: false
disabled-warnings: false
world-leak-debug: false
collision-warn-size: 200
entity-count-warn-size: 0
entity-death: false
entity-despawn: false
chunk-unload: false
entity-spawn: false
dump-chunks-on-deadlock: false
chunk-load: false
detailed-logging: false
dump-heap-on-deadlock: false
settings:
load-chunk-on-forge-tick: false
check-entity-max-speeds: false
chunk-gc-grace-period: 0
entity-max-speed: 100
check-entity-bounding-boxes: true
load-chunk-on-request: true
entity-bounding-box-max-size: 1000
dump-materials: false
plugin-settings:
allow-reload: false
default:
remap-plugin-file: false
custom-class-loader: true
debug: false
remap-nms-v1_7_R4: true
remap-nms-v1_7_R3: true
remap-nms-v1_7_R1: true
remap-nms-v1_6_R3: true
remap-nms-v1_5_R3: true
remap-nms-pre: 'false'
remap-obc-v1_7_R4: true
remap-obc-v1_7_R3: true
remap-obc-v1_7_R1: true
remap-obc-v1_6_R3: true
remap-obc-v1_5_R3: true
remap-obc-pre: false
global-inheritance: true
plugin-inheritance: true
remap-reflect-field: true
remap-reflect-class: true
remap-allow-future: false
world-settings:
default:
flowing-lava-decay: false
allow-tnt-punishment: true
infinite-water-source: true
entity-despawn-immediate: false
max-players-visible: -1
use-real-names: false
protection:
spawn-protect: true
no-fallback-alias: true
blocked-cmds: ''
instant-removal: ''
optimized:
affinity-locking: false
ram-load-chunks: false
redstone-repeater-update-speed: -1
redstone-redstoneTorch-update-speed: -1
fake-players:
do-login: false
debug:
thread-contention-monitoring: false
config-version: 1
world-environment-settings:
normal:
keep-world-loaded: true
nether:
keep-world-loaded: true
the_end:
keep-world-loaded: false
02.08 01:06:55 [Server] INFO Refusing to lock affinity, disabled in cauldron.yml
02.08 01:06:55 [Server] WARN [01:06:55][FINE]
这个亲和锁定是什么东西?
# This is the main configuration file for Cauldron.
#
# If you need help with the configuration or have any questions related to Cauldron,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #cauldron @ irc.esper.net ( http://webchat.esper.net/?channel=cauldron )
# Forums: http://cauldron.minecraftforge.net/
#
# Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks
# Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events
# Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed.
# Setting: settings.chunk-gc-grace-period Default: 0 # Grace period of no-ticks before unload
# Setting: plugin-settings.allow-reload Default: false # Allow plugins to be reloaded. WARNING - breaks with some mods. We *will not* support this!
# Setting: logging.connection Default: false # Log connections
# Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked
# Setting: logging.user-login Default: false # Set true to enable debuggin user's login process
# Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed
# Setting: protection.spawn-protect Default: true # Whether to enable Thermos' all-seeing protection in the spawn world
# Setting: protection.no-fallback-alias Default: true # Don't allow commands of the format plugin:cmd, the plugin: will be removed (recommended to keep at true)
# Setting: world-settings.default.allow-tnt-punishment Default: true # TNT ability to push other entities (including other TNTs)
# Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock)
# Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed
# Setting: settings.entity-max-speed Default: 100 # Square of the max speed of an entity before removing it
# Setting: settings.check-entity-bounding-boxes Default: true # Removes a living entity that exceeds the max bounding box size.
# Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins
# Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite
# Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy)
# Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
# Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable
# Setting: optimized.affinity-locking Default: false # Whether to enable affinity locking. Very technical usage, recommended for dedicated hosts only. Ask on Discord or GitHub for info on how to set this up properly.
# Setting: world-settings.max-players-visible Default: -1 # How many players will visible in the tab list
# Setting: optimized.ram-load-chunks Default: false # Loads chunks into the system RAM (experimental). WARNING! ENABLING THIS WILL INCREASE RAM USAGE BY OVER 1GB.
# Setting: world-settings.use-real-names Default: false # Instead of DIM##, use the world name prescribed by the mod! Be careful with this one, could create incompat with existing setups!
# Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev)
# Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev)
# Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev)
# Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev)
# Setting: protection.blocked-cmds Default: # Contains commands you want to block from being used in-game, you must also include command aliases (e.g. blocked-cmds: /op,/deop,/stop,/restart .
# Setting: protection.instant-removal Default: # Contains Block IDs that you want to NEVER exist in the world i.e. world anchors (just in case) (e.g. instant-removal: 1,93,56,24
# Setting: fake-players.do-login Default: false # Raise login events for fake players
# Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev)
# Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock)
# Setting: optimized.redstone-repeater-update-speed Default: -1 # how many milliseconds the server must ignore before trying repeater updates
# Setting: optimized.redstone-redstoneTorch-update-speed Default: -1 # how many milliseconds the server must ignore before trying redstoneTorch updates
# Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded
# Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)
# Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's
# Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev)
# Setting: logging.detailed-logging Default: false # Add stack traces to dev logging
# Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock)
# Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps
logging:
entity-collision-checks: false
connection: false
tick-intervals: false
user-login: false
dump-threads-on-warn: false
entity-speed-removal: false
disabled-warnings: false
world-leak-debug: false
collision-warn-size: 200
entity-count-warn-size: 0
entity-death: false
entity-despawn: false
chunk-unload: false
entity-spawn: false
dump-chunks-on-deadlock: false
chunk-load: false
detailed-logging: false
dump-heap-on-deadlock: false
settings:
load-chunk-on-forge-tick: false
check-entity-max-speeds: false
chunk-gc-grace-period: 0
entity-max-speed: 100
check-entity-bounding-boxes: true
load-chunk-on-request: true
entity-bounding-box-max-size: 1000
dump-materials: false
plugin-settings:
allow-reload: false
default:
remap-plugin-file: false
custom-class-loader: true
debug: false
remap-nms-v1_7_R4: true
remap-nms-v1_7_R3: true
remap-nms-v1_7_R1: true
remap-nms-v1_6_R3: true
remap-nms-v1_5_R3: true
remap-nms-pre: 'false'
remap-obc-v1_7_R4: true
remap-obc-v1_7_R3: true
remap-obc-v1_7_R1: true
remap-obc-v1_6_R3: true
remap-obc-v1_5_R3: true
remap-obc-pre: false
global-inheritance: true
plugin-inheritance: true
remap-reflect-field: true
remap-reflect-class: true
remap-allow-future: false
world-settings:
default:
flowing-lava-decay: false
allow-tnt-punishment: true
infinite-water-source: true
entity-despawn-immediate: false
max-players-visible: -1
use-real-names: false
protection:
spawn-protect: true
no-fallback-alias: true
blocked-cmds: ''
instant-removal: ''
optimized:
affinity-locking: false
ram-load-chunks: false
redstone-repeater-update-speed: -1
redstone-redstoneTorch-update-speed: -1
fake-players:
do-login: false
debug:
thread-contention-monitoring: false
config-version: 1
world-environment-settings:
normal:
keep-world-loaded: true
nether:
keep-world-loaded: true
the_end:
keep-world-loaded: false
affinity-locking true试试
SotrForgotten 发表于 2016-8-2 02:24
affinity-locking true试试
{:10_510:}我意思是。。这个是干嘛的
Thermos对affinity-locking选项的介绍:
Whether to enable affinity locking. Very technical usage, recommended for dedicated hosts only. Ask on Discord or GitHub for info on how to set this up properly.
此选项决定是否启用affinity locking —— 一种非常技术性的用法,但是只推荐使用于专业主机上(独立机?)
你可以在Github或Discord上询问关于此选项的配置。
总之归类在优化类里,机器好的可以试试
Whether to enable affinity locking. Very technical usage, recommended for dedicated hosts only. Ask on Discord or GitHub for info on how to set this up properly.
此选项决定是否启用affinity locking —— 一种非常技术性的用法,但是只推荐使用于专业主机上(独立机?)
你可以在Github或Discord上询问关于此选项的配置。
总之归类在优化类里,机器好的可以试试
SotrForgotten 发表于 2016-8-2 09:01
Thermos对affinity-locking选项的介绍:
Whether to enable affinity locking. Very technical usage, reco ...
{:10_524:}谢谢我打开试试