本帖最后由 酷车手BB弹 于 2020-3-14 21:02 编辑
前言:
介绍:
特点:
指令:
插件效果图:
原作放出的介绍视频:
无人问津的更新记录(别点开)
最后是下载地址:
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前言:本插件为二搬插件,点我进入原搬运贴二搬原因:原搬运作者已无力更贴,楼主获得批准才重搬的
对插件进行了大致的汉化【80%】
介绍:
这款插件可以让每个世界都拥有边界,并且可以指定一些人可越过边界边界可以是长方形,正方形,圆形,椭圆这款插件是非常重视性能的对服务器的性能没有丝毫的影响另外还有一些世界填充以及边界修剪等功能
特点:直接引用原搬运贴的吧,感谢@o0端木0o 大大的翻译
指令:新版无新增指令,同样引用原搬运贴的吧,再次感谢@o0端木0o 大大
插件效果图:这张是地图修剪前与后
修剪的效果就是将在设定边界前零零碎碎的区块都修建至边界的位置
接下来这张是填充前与后
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该功能的效果就是刚生成地图就设定边界后,将没有被开荒的地区给你加载出来这两个功能恰好是相反的
在DynMap的显示的效果
走到边界被拉回的消息(可自定义中文)
原作放出的介绍视频:http://v.youku.com/v_show/id_XMTY1NDk0NDA2OA==.html
无人问津的更新记录(别点开)[tr]v1.8.5
NOTE:This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
/wb preventmobspawn <on|off>[tr]- stop mob spawning past border. Default off, as it could possibly have a performance impact. Requires permissionworldborder.preventmobspawn[tr].
[tr]v1.8.3
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
/wb preventblockplace <on|off>[tr]- stop block placement past border. Default off, as it can have a noticeable performance impact. Requires permissionworldborder.preventblockplace[tr].
[tr]v1.8.1
[tr]This is the final planned release of WorldBorder for Bukkit. I may be adapting some functionality of this plugin for Sponge later, but no promises.
/wb worldName radius +16[tr]- increase existing border radius size by 16 blocks for world "worldName".
/wb radius -100[tr]- decrease existing border radius size by 100 blocks for the world you're currently in.[tr]v1.8.0
[tr]IMPORTANT NOTE:[tr]if you have a bypass list saved, it will be wiped when you first run this update. The wipe will only happen once as soon as you run this newer version, as a safety precaution.
/wb help [command][tr]- get help on command usage. Requires permissionworldborder.help[tr].[tr]v1.7.8
/wb [world] set <radiusX> [radiusZ][tr]spawn[tr]- uses the world's spawn point.
/wb set <radiusX> [radiusZ]player <name>[tr]- centers a border on the specified player.
/wb denypearl <on/off>[tr]- toggle option which cancels ender pearls which are thrown past the border, rather than just adjusting their target location. Requires permissionworldborder.denypearl[tr].
[tr]v1.7.7
http://minecraft.gamepedia.com/Formatting_codes
/wb bypasslist[tr]- outputs a list of all players who have border bypass enabled. Requires permissionworldborder.bypasslist[tr].
/wb fillautosave <seconds>[tr]- set the interval for automatic saving of the world during the Fill process. Default 30 seconds, set to 0 to disable automatic world saving (not recommended). Requires permissionworldborder.fillautosave[tr].
[tr]v1.7.6
https://mojang.com/2013/09/minecraft-snapshot-13w37a/[tr]v1.7.5
/wb remount <amount>[tr]- set the delay before remounting a player to their vehicle after knockback. Requires permissionworldborder.remount[tr].
[tr]v1.7.3
/wb wrap [world] <on/off>[tr]- toggle border wrapping for the specified world. Requires permissionworldborder.wrap[tr].
/wb portal <on/off>[tr]- toggle portal redirection on or off. Requires permissionworldborder.portal[tr].[tr]v1.7.0
/wb [world] setcorners <x1> <z1> <x2> <z2>[tr]- set a border based on corner coordinates from location (x1, z1) to (x2, z2).
/wb shape <elliptic|rectangular>[tr]- exactly the same as/wb shape <round|square>, with elliptic=round and rectangular=square; both command variants left in for backwards compatibility, but they do the exact same thing.
/wb wshape [world] <elliptic|rectangular|default>[tr]- exactly the same as/wb wshape [world] <round|square|default>, with elliptic=round and rectangular=square; both command variants left in for backwards compatibility, but they do the exact same thing.
Updated commands:
/wb set <radiusX> [radiusZ][tr]-[tr]now has optional[tr]radiusZ[tr]value, to specify X and Z radius separately; if[tr]radiusZ[tr]isn't specified, X and Z radius both use the same specified value for[tr]radiusX
/wb [world] set <radiusX> [radiusZ] <x> <z>[tr]-[tr]as above: new but optional[tr]radiusZ[tr]value is added
/wb [world] radius <radiusX> [radiusZ][tr]-[tr]as above: new but optional[tr]radiusZ[tr]value is added
[tr]v1.6.1
/wb bypass [player] [on/off][tr]- enable bypass mode for a player to let them move beyond the border. Requires permissionworldborder.bypass[tr].[tr]v1.5.4
/wb dynmap <on/off>[tr]- turn DynMap border display on or off. Requires permissionworldborder.dynmap[tr].
/wb dynmapmsg <text>[tr]- DynMap border labels will show this. Requires permissionworldborder.dynmapmsg[tr].[tr]v1.5.3
最后是下载地址:上方有原帖下载暂未汉化【1.9-1.12】简单汉化下载【1.8-1.10】1.7.10能运行但是会有报错,不能保证所有功能正常
1.13 ~ 1.14下载地址
1.7以下请去原搬运贴下载(未汉化)http://www.mcbbs.net/thread-426808-1-1.html
若有问题请直接回复
若您正好需要,请不要做伸手党好吗?
喜欢的话回一个,给点人气,谢谢
更多楼主搬运的插件请看签名~
授权搬运:
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本插件为二搬插件,点我进入原搬运贴
二搬原因:原搬运作者已无力更贴,楼主获得批准才重搬的

对插件进行了大致的汉化【80%】

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这款插件可以让每个世界都拥有边界,并且可以指定一些人可越过边界
边界可以是长方形,正方形,圆形,椭圆
这款插件是非常重视性能的
对服务器的性能没有丝毫的影响
另外还有一些世界填充以及边界修剪等功能
原文:
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
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若有问题请直接回复
若您正好需要,请不要做伸手党好吗?

喜欢的话回一个,给点人气,谢谢

更多楼主搬运的插件请看签名~

2021.12 数据,可能有更多内容
授权搬运:本插件已获得作者的授权,证明:
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对插件进行了大致的汉化【80%】


这款插件可以让每个世界都拥有边界,并且可以指定一些人可越过边界边界可以是长方形,正方形,圆形,椭圆这款插件是非常重视性能的对服务器的性能没有丝毫的影响另外还有一些世界填充以及边界修剪等功能
原文:
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
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- 可以给每一个世界都设定一个边界来阻止玩家穿越。
- 不同的世界可以设定不同形状的边界。
- 可以设定圆形、方形的边界。V1.7.0版本内新增了自定义边界形状的功能!
- 可以通过游戏中的指令或者控制台来进行修改。无需在config配置文件内修改。
- 如果玩家使用载具穿越边界,载具会停下来并把载具和玩家拖回边界内并且会被拖到安全的地方。(意思就是说不用担心会被拖到岩浆、深水池、深坑等危险的地方)
- 可以通过指令实现让某些玩家无视边界。
- 你可以填充边界内未探索的区域(还没有玩家到达的区块)以及边界外的缓冲地带。你可以消减边界外的区域,去除多余的部分,通过设置在边界外生成一片缓冲区域。
- 边界线可以在 DynMap(MC卫星地图)上显示出来。
- 插件数据有更改时会自动保存。
- 支持所有的权限控制插件。
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指令 |
权限 |
意思 |
/wb set <半径> |
worldborder.set |
给当前世界(以自己为中心)设定世界边界 |
/wb set [世界名]<半径> <X> <Z> |
worldborder.set |
给指定世界(以指定的X、Z坐标为中心)设定世界边界 |
/wb [世界名]radius <半径> |
worldborder.radius |
改变指定世界的世界边界的半径 |
/wb [世界名]clear |
worldborder.clear |
移除指定世界的世界边界 |
/wb clear all |
worldborder.clear |
移除所有世界的世界边界 |
/wb list |
worldborder.list |
查看所有世界的世界边界信息 |
/wb shape round |
worldborder.shape |
设定所有世界边界为圆形(默认) |
/wb shape square |
worldborder.shape |
设定所有世界边界为方形 |
/wb knockback |
worldborder.knockback |
玩家穿越边界时的击退时间 |
/wb [世界名] fill[freq] [pad] |
worldborder.fill |
填充边界内未探索的区域。frep为每秒检查/生成的区块数量(默认20)pad为边界外的缓冲区域大小(默认208) |
/wb [世界名]trim [frep] [pad] |
worldborder.trim |
修剪边界外额外的区块。freq为每秒检查的区块数量(默认5000)pad为边界外的缓冲区域大小(默认208) |
/wb bypass [玩家] [on/off] |
worldborder.bypass |
为指定玩家开启/关闭无视世界边界模式。[玩家]若不填则默认为自己。 |
/wb wshape [世界名] <square/round> |
worldborder.wshape |
改变指定世界的边界形状,通过/ws shape设置世界边界形状将不可用。 |
/wb getmsg |
worldborder.getmsg |
向越界玩家显示越界信息 |
/wb setmsg <信息> |
worldborder.setmsg |
设置越界信息 |
/wb whoosh <on/off> |
worldborder.whoosh |
开/关越界是的击退效果 |
/wb delay <数字> |
worldborder.delay |
边界检查间隔(默认4ticks) |
/wb dynmap<on/off> |
worldborder.dynmap |
开/关在DynMap显示世界边界 |
/wb deymapmsg <文本> |
worldborder.dynmapmsg |
世界边界在DynMap的显示文本。(默认为"The border of the world") |
/wb debug<on/off> |
worldborder.debug |
切换调试模式 |
/wb reload |
worldborder.reload |
重新加载confirm.yml配置文件 |
/wb |
worldborder.help |
显示指令菜单 |
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修剪的效果就是将在设定边界前零零碎碎的区块都修建至边界的位置
接下来这张是填充前与后

该功能的效果就是刚生成地图就设定边界后,将没有被开荒的地区给你加载出来这两个功能恰好是相反的
在DynMap的显示的效果

走到边界被拉回的消息(可自定义中文)
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NOTE:This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
- Quick fix for minor bug in border knockback code that had it never consider a Y position of 1 as safe, even though it can be safe if the world is set up with only a single layer bedrock base at Y level 1.
- [tr]Added Bukkit Events which are fired when Fill and Trim finish, for use by other plugins to be notified of their completion. Specifically, the Events arecom.wimbli.WorldBorder.Events.WorldBorderFillFinishedEvent[tr]andcom.wimbli.WorldBorder.Events.WorldBorderTrimFinishedEvent[tr]. (by timafh)
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
- [tr]New command/wb preventmobspawn <on|off>[tr], which when enabled, will prevent mobs from spawning outside the world's border. Defaults to off/disabled, as it could possibly (though not likely) have a performance impact. Requires new permission "worldborder.preventmobspawn". (by RoyCurtis)
- [tr]Some minor code cleanup.
/wb preventmobspawn <on|off>[tr]- stop mob spawning past border. Default off, as it could possibly have a performance impact. Requires permissionworldborder.preventmobspawn[tr].
[tr]v1.8.3
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
- [tr]Quick fix to remove "worldborder" command alias, which would replace vanilla /worldborder command.
[tr]NOTE:[tr]This version is only intended for Bukkit builds for Minecraft 1.8+, specifically Spigot.
- [tr]Workaround fix for changes made to Bukkit's Server.getOnlinePlayers() method in Bukkit builds for MC 1.8+ that broke WorldBorder's border monitoring routine.
- [tr]New command/wb preventblockplace <on|off>[tr], which when enabled, will prevent players from placing blocks outside the world's border. Defaults to off/disabled, as it can have a noticeable performance impact. Requires new permission "worldborder.preventblockplace". (by gipsy-king)
/wb preventblockplace <on|off>[tr]- stop block placement past border. Default off, as it can have a noticeable performance impact. Requires permissionworldborder.preventblockplace[tr].
[tr]v1.8.1
[tr]This is the final planned release of WorldBorder for Bukkit. I may be adapting some functionality of this plugin for Sponge later, but no promises.
- [tr]When using the radius command you can now optionally specify+[tr]or-at the start of <radiusX> and [radiusZ] to increase or decrease the existing radius rather than setting a new value. (by Maximvdw)
/wb worldName radius +16[tr]- increase existing border radius size by 16 blocks for world "worldName".
/wb radius -100[tr]- decrease existing border radius size by 100 blocks for the world you're currently in.[tr]v1.8.0
[tr]IMPORTANT NOTE:[tr]if you have a bypass list saved, it will be wiped when you first run this update. The wipe will only happen once as soon as you run this newer version, as a safety precaution.
- [tr]The completion message for Fill process now indicates which world it was running on.
- [tr]Changed bypass list to track UUIDs instead of names, in advance of changeable names in Minecraft 1.8.0+. There might be a slight delay in response now when running the/wb bypasslist[tr]command, and when running the/wb bypass[tr]command on a player who is not online. This is because the Mojang UUID lookup server must be queried in those cases. This may be handled better in a future update if/when Bukkit provides methods for caching and looking up that information.
- [tr]Major rework of command handling. This is mostly internal code changes rather than something that is visible to users. This rework did result in an increase in the JAR file size, but the command handler code is much nicer now.
- [tr]New command:/wb help [command][tr], which provides help for any specified command. Requires existing "worldborder.help" permission.
- [tr]When an error occurs in command input (wrong number or format of parameters passed to command, etc.), examples and help for the command will be shown, along with the current and default values for the command if applicable.
- [tr]Workaround fix for players who have a passenger (pet riding their head from EchoPet, for instance) being able to bypass borders due to a longstanding CraftBukkit teleportation issue/bug. The passenger entity is now removed and placed at the player's feet inside the border.
- [tr]Fix for "denypearl" command not correctly indicating whether it's enabling or disabling the option.
- [tr]Made "whoosh" effect now default to on, as it's a nice effect that I think most people like. For some reason I thought I'd already done this long ago.
/wb help [command][tr]- get help on command usage. Requires permissionworldborder.help[tr].[tr]v1.7.8
- [tr]Two new variations of the set command are available thanks to sponsorship from Rhythmatic:/wb [world] set <radiusX> [radiusZ][tr]spawn[tr]- uses the world's spawn point./wb set <radiusX> [radiusZ]player <name>[tr]- centers a border on the specified player.
- [tr]Added new command/wb denypearl <on/off>[tr]to toggle existing "deny-enderpearl" option on or off, which requires the new permission worldborder.denypearl to use. Changed this existing "deny-enderpearl" config setting to only deny ender pearls which are thrown past the border, and switched it to be enabled by default.
- [tr]Added TeleportCause.PLUGIN indicator to the teleport methods used by border knockback, so other plugins can see that the teleport was triggered by a plugin and potentially not interfere if they otherwise would have. Specifically, this should take care of CombatTag preventing WorldBorder knockback if the player is considered to be in combat.
- Added config option "fill-memory-tolerance" which defaults to 500. If/when the Fill process pauses due to low memory (<200 MB), this setting is the amount of free memory (in MB) required to be available before it automatically continues. This option isn't made available to change through a command as most people shouldn't change it. It's been made available for people who are running extremely low memory (and thus necessarily tiny) servers which have less than 768 MB memory available to their CraftBukkit server.
- [tr]Some minor code refactoring and cleanup. (by Zeluboba)
/wb [world] set <radiusX> [radiusZ][tr]spawn[tr]- uses the world's spawn point.
/wb set <radiusX> [radiusZ]player <name>[tr]- centers a border on the specified player.
/wb denypearl <on/off>[tr]- toggle option which cancels ender pearls which are thrown past the border, rather than just adjusting their target location. Requires permissionworldborder.denypearl[tr].
[tr]v1.7.7
- Added support for Essentials-style formatting and color codes in the border crossing message, which are based on standard Minecraft text formatting codes (ex. §c for red) but with the more accessible "&" ampersand in place of the "§" (ex. "&c" for red). The default red coloration is now included in the border message itself as "&c" at the start of it. Existing configurations will have their border messages automatically updated to add it.
http://minecraft.gamepedia.com/Formatting_codes
- [tr]List of players with border bypass enabled is now saved and will persist through server restarts.
- [tr]New command/wb bypasslist[tr], which outputs a list of all players who have border bypass enabled. Requires new permission "worldborder.bypasslist".
- [tr]New command/wb fillautosave <seconds>[tr], which lets you set the interval for automatic saving of the world during the Fill process (default 30 seconds). Set to 0 to disable, though this is not generally recommended as any errors or crashes during world generation can then result in a lot of lost progress. Requires new permission "worldborder.fillautosave".
- [tr]Option to deny enderpearl completely, to prevent 'glitching' into places. Requires manually setting "deny-enderpearl" option in config.yml. (by ZeroErrors)
/wb bypasslist[tr]- outputs a list of all players who have border bypass enabled. Requires permissionworldborder.bypasslist[tr].
/wb fillautosave <seconds>[tr]- set the interval for automatic saving of the world during the Fill process. Default 30 seconds, set to 0 to disable automatic world saving (not recommended). Requires permissionworldborder.fillautosave[tr].
[tr]v1.7.6
- [tr]Added option to Fill command which will force it to load all chunks instead of automatically skipping chunks which are already fully generated. To use this option, use a full length Fill command with "true" specified on the end to enable the option.
[tr]Example:/wb fill 20 208 true
[tr]or with world specified:/wb world fill 20 208 true - [tr]Added option to kill player instead of teleporting to spawn. Option is "player-killed-bad-spawn", only available by manually editing the config file. (by rourke750 with assistance from erocs)
- [tr]Changed "Teleport cause" debug log message to remove WARNING status, as that was unnecessarily worrying some people who had debug output enabled
https://mojang.com/2013/09/minecraft-snapshot-13w37a/[tr]v1.7.5
- [tr]Fix for longstanding issue of chunks which didn't exist in a region file still being unnecessarily re-wiped by the Trim process, which also added to the reported number of individual trimmed chunks. Now chunks which were already nonexistent aren't "trimmed" for no reason and the reported number of individual trimmed chunks is exactly correct.
- [tr]Added check to Trim process to make sure it doesn't drag on for too long per tick; shouldn't normally be possible on Trim process as opposed to Fill process, but I've had a couple of reports indicating it might rarely be an issue.
- [tr]Players who are knocked back from the border while riding a vehicle will now by default be left dismounted by their vehicle. Sorry. Read below for further details on why.
- [tr]New command/wb remount <amount>[tr], which determines the delay in server ticks before remounting a player to their vehicle after they're knocked back from the border. Requires new permissionworldborder.remount[tr]. The default value of 0 disables this feature, leaving the player dismounted. This value should not be set to a value lower than 10 (the former default value) on a public server as that would lead to client glitches. Even the former default value of 10 has been reported to rarely glitch on some servers, thus remounting now defaulting to disabled.
/wb remount <amount>[tr]- set the delay before remounting a player to their vehicle after knockback. Requires permissionworldborder.remount[tr].
[tr]v1.7.3
- [tr]Fix for problem in recent dev builds of CraftBukkit for Minecraft 1.6.1, which would lead to spammed errors in the log file and potentially a server crash sometimes when a person crossed the border. This problem occurred most when riding horses and boats.
- [tr]Added new carpet block type to "safe open block" list used for finding a safe spot to move players back inside the border
- [tr]additional error handling when Dynmap is present but not loaded properly, such as apparently can occur with Dynmap in MCPC
- [tr]Fix for Fill and Trim commands potentially running on wrong world if specified by player with "fill confirm" / "trim confirm" commands not specifying world
- [tr]New command/wb wrap [world] <on/off>[tr]which will let you toggle border wrapping for the specified world. This will make border crossings in that world wrap the player around to the opposite edge of the border instead of just knocking them back. Requires the newworldborder.wrap[tr]permission to use. Thanks toIndiv0[tr]for contributing the main code which allows wrapping.
- [tr]New command/wb portal <on/off>[tr]which will allow you to disable WorldBorder's portal redirection method that is used to force portal targets to be inside your border. Requires the newworldborder.portal[tr]permission to use. This command has been added due to reported incompatibility with the Multiverse plugin, somehow preventing that plugin from creating new portals. I see no reason for that, particularly on WorldBorder's end which simply changes the target location of player Portal travel events, but there you go.
- [tr]Fill feature no longer reports number of "skipped" chunks due to that confusing and/or scaring too many people who thought it indicated a bug or something.
/wb wrap [world] <on/off>[tr]- toggle border wrapping for the specified world. Requires permissionworldborder.wrap[tr].
/wb portal <on/off>[tr]- toggle portal redirection on or off. Requires permissionworldborder.portal[tr].[tr]v1.7.0
- [tr]Borders can now have a separate X and Z radius specified, so that rectangular and elliptic border shapes are supported. Theset[tr],radius[tr],shape[tr], andwshape[tr]commands have been updated to support this. Performance shouldn't be affected by this feature. Thanks toIMathe172I (Lang Lukas)[tr]for contributing the code for this!
- [tr]New command/wb [world] setcorners <x1> <z1> <x2> <z2>[tr]which will set a border based on corner coordinates from location (x1, z1) to (x2, z2). It's essentially an alternate to the standardset[tr]command and requires the sameworldborder.set[tr]permission to use.
- [tr]Players who are flying (from creative mode or otherwise) can now be moved back into air when they cross the border and are knocked back; no more requirement for a safe place to stand for them.
- [tr]Workaround fix for players in vehicles (boats, minecarts, pigs, whatever) being able to go beyond the border. This fix was necessary since the Bukkit devs recently made teleportation of entities with passengers simply fail without even throwing an error (argh), apparently as a workaround of their own for a Minecraft bug. Such players knocked back in a vehicle will now likely see themselves out of the vehicle briefly due to the clunky workaround I needed to implement.
- [tr]Players going through a portal will now no longer be able to generate chunks outside the border; the portal teleport location is re-targeted inside the border to prevent that so that new portals aren't created outside the border.
- [tr]Changed method for finding region folder (used by Fill and Trim) to hopefully support custom world types such as Twilight Forest and Mystcraft... untested, but hopefully working.
- [tr]Added MC 1.5 redstone comparator and activator rail to "safe open blocks" list for the knockback safe location finder.
- [tr]Minor change to the Fill command to make it potentially less taxing when run at high rates.
/wb [world] setcorners <x1> <z1> <x2> <z2>[tr]- set a border based on corner coordinates from location (x1, z1) to (x2, z2).
/wb shape <elliptic|rectangular>[tr]- exactly the same as/wb shape <round|square>, with elliptic=round and rectangular=square; both command variants left in for backwards compatibility, but they do the exact same thing.
/wb wshape [world] <elliptic|rectangular|default>[tr]- exactly the same as/wb wshape [world] <round|square|default>, with elliptic=round and rectangular=square; both command variants left in for backwards compatibility, but they do the exact same thing.
Updated commands:
/wb set <radiusX> [radiusZ][tr]-[tr]now has optional[tr]radiusZ[tr]value, to specify X and Z radius separately; if[tr]radiusZ[tr]isn't specified, X and Z radius both use the same specified value for[tr]radiusX
/wb [world] set <radiusX> [radiusZ] <x> <z>[tr]-[tr]as above: new but optional[tr]radiusZ[tr]value is added
/wb [world] radius <radiusX> [radiusZ][tr]-[tr]as above: new but optional[tr]radiusZ[tr]value is added
[tr]Elliptic border shape example, radius 400x150: |
![]() |
- [tr]A check will now be occasionally run to make sure the border-monitoring task is still running like it should be, restarting it if necessary. This check will be made whenever a chunk is loaded on the server.
- [tr]New command/wb bypass [player] [on/off][tr]which enables bypass mode for a player, allowing them to go beyond the border without being knocked back. Requiresworldborder.bypass[tr]permission to use command (Ops only by default, included inworldborder.*[tr]permission set). The list of people with bypass mode enabled is wiped on server restarts. The specified player name ("[player]") is optional if run in-game and defaults to the player running the command if not specified, but is instead required if run from console. "[on/off]" is optional and will simply toggle if you don't specify "on" or "off". Thanks tost-remy[tr]andguyag[tr]for pull requests with basic permission-based border bypass methods which prodded me into making a more comprehensive approach.
- [tr]Added artificial height limit for Nether worlds, to work around CraftBukkit bug which reports a max height of 255 for them. This bug otherwise can lead to players being teleported on top of the "roof" of the Nether at height 127.
- [tr]Knockback can now be set to 0, for the rare person that might for whatever reason want to disable border knockback.
- [tr]Fix for the command which enables/disables Dynmap border display not reporting correctly whether it's enabled or disabled when run.
/wb bypass [player] [on/off][tr]- enable bypass mode for a player to let them move beyond the border. Requires permissionworldborder.bypass[tr].[tr]v1.5.4
- [tr]Added integration with DynMap to display borders. It's enabled by default if you have DynMap installed, but note that you'll need DynMap v0.36 or newer for it to work. Borders will be displayed correctly as round or square and should be very accurate, based on a Y height of 64 on isometric maps. Any changes you make to your borders should almost immediately be reflected in DynMap (border radius or shape change, removal, new border set, etc.). Thanks to mikeprimm for adding a couple of requested features to DynMap which made this feature possible.
- [tr]Fix for error on border crossing if player is riding on something which is not classifiable as a Vehicle. This only occurs when using another plugin which does something like making wolves or dragons ride-able and similar.
- [tr]Also, a slight improvement to how boolean values are determined from command input; it accepts "y", "yes", "true" instead of just "on".
/wb dynmap <on/off>[tr]- turn DynMap border display on or off. Requires permissionworldborder.dynmap[tr].
/wb dynmapmsg <text>[tr]- DynMap border labels will show this. Requires permissionworldborder.dynmapmsg[tr].[tr]v1.5.3
- [tr]Fix for fill and trim commands not working on newer 1.2+ worlds due to new region file type.
- [tr]Fix for potential problems caused by player location changing while border checking task is referencing it.
- [tr]Update "new location" method to accept locations at Y positions higher than the old 128 limit; vertical limit is now based on Bukkit's reported World.getMaxHeight() value.
- [tr]Fix for chunk mapping method used by fill command not properly closing region files when finished with them, leading to leftover open file references.
- [tr]Compatibility with upcoming CB 1.1-R5 and above: removed legacy Configuration code.
- [tr]Improved "whoosh" knockback effects; use/wb whoosh <on|off>[tr]to enable/disable the effect, and try crossing the border to see it in action.
- [tr]Fill process (/wb fill[tr]) can now skip over chunks which are already fully generated, so existing worlds where much of the world is already generated should get through the fill process much faster.
- [tr]Fill process should run much more smoothly regardless of what frequency you've specified.
- [tr]If the fill process is automatically paused due to low memory, it now tries to prod Java into cleaning up memory, so the process usually starts right back up almost immediately.
- [tr]A few other minor tweaks to improve the fill process.
- [tr]For border crossings where a safe location just inside the border can't be found, the player is now teleported to the spawn location for the current world instead of for the main world.
- [tr]Removed direct Permissions plugin support. Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should now be interfacing through that.
- [tr]For/wb fill[tr]and/wb trim[tr], "stop" can now be used interchangeably with existing "cancel" directive. (i.e. "/wb fill stop" == "/wb fill cancel[tr]")
- [tr]Increased default padding for fill and trim commands to 208 (13 chunks)
- [tr]The/wb reload[tr]command works again due to an overhaul of the configuration handling
- [tr]Added 1 more "safe" and 1 more "painful" block type for safe location determination, from newer 1.9/1.0 blocks
- [tr]It now makes sure the target chunk is loaded before trying to find a safe Y position for target "inside the border" locations
- [tr]Updated world folder location method for "trim" task to use new safer World.getWorldFolder() method
- [tr]Added "The End" world support to the "trim" command, since those worlds have different region folder structure
- [tr]Player teleports are now monitored and (if necessary) redirected inside the border; sadly this doesn't prevent the original target chunk from being loaded/generated (which would be nice if it's outside your border), but at least the player never ends up teleporting outside your border now for even a fraction of a second
- [tr]Workaround fix for new Bukkit error when the "trim" command's chunk unloading method is run on a chunk which isn't currently loaded
- [tr]Fill process should run a bit more safely now if you have a really high frequency specified
- [tr]Added a few more materials to the "safe and open" list for MC 1.8
- [tr]Removed color tags from fill and trim task progress logs
- [tr]Removed direct support for GroupManager, since a recent release of it broke integration and was resulting in a fatal error; as long as you're using its Permissions bridge, it should continue to work fine for you even with direct support removed
- [tr]Debug output (if debug mode is enabled) for border crossings now indicates the world name.
- [tr]When enabling/disabling "whoosh" effect (via /wb whoosh), it was incorrectly indicating whether it was enabled/disabled; fixed
- [tr]removed usage of ColouredConsoleSender, as it apparently can now trigger a console duping bug
- Critical fix[tr]: a bizarre Bukkit bug was resulting in the/wb fill[tr]command sometimes wiping out the chunk at 0,0, even when that chunk was never even touched by the process. The bug is caused by Bukkit's World.unloadChunk() method, but the specific circumstances that result in it are unknown. The workaround fix applied in this release causes the task to speed along faster and memory usage to grow very quickly if you're running the fill task at a high frequency, so I've had to increase the "too low" memory threshold to 200 MB and increase the status update frequency and memory check to every 5 seconds (instead of every 10 seconds) to compensate.
- [tr]The status update frequency for the trim task has likewise been switched to every 5 seconds, for consistency.
- [tr]New trim command, to trim off chunks well outside the border. This command is similar to the fill command, but is much much faster (and of course trims excess rather than filling missing bits).
- [tr]Made the fill command not unload any chunks which were already loaded before it was run.
- [tr]Fix for round borders with a radius larger than 46340 (!wow that's huge!) being horribly glitched; was caused by limitations of "int" data type
- [tr]When players are knocked back, an experimental effect can now be shown at the spot they were knocked back from; this effect is disabled by default (could potentially be considered annoying), but can be enabled/disabled with the new/wb whoosh <on/off>[tr]command
- [tr]When using commands, world name can now be specified in quotation marks if it has a space in it (example:/wb "you world name" set 4000 0 0[tr])
- [tr]New fill command, which generates all missing chunks within a world's border along with a configurable buffer beyond the border; can be run at different speeds as well, to allow for running on a server with players on it or to have it finish as quickly as possible
- [tr]Support for newly available built-in Bukkit "superperms" permission system; uses the same nodes as for the Permissions plugin
- [tr]Knockback distance is now required to be at least 1.0
- [tr]Added a bit to the "safe and open" and "painful" block-type lists for the function which teleports escapees back inside the border, for better safe spot choices
- [tr]removed code which force-loaded GroupManager if it was present since it could potentially cause problems
- [tr]When teleported back inside a border onto snow, you're no longer placed 1 block up in the air (was a minor nuisance)
- [tr]Slight efficiency improvements to the function which finds a safe spot to teleport escapees back inside the border
- [tr]Added a function to the main plugin class for other plugins to hook into, which will get the BorderData for a specified world. The other plugin can then access all available functions such as checking an X/Z position to see if it's inside the border, or getting a corrected (and safe) position inside the border.
- [tr]Got rid of code which kept track of which players had moved, now simply checking all players each time the border-checking task runs; from my efficiency testing, it's actually less work for the server this way
- [tr]Added ability to override shape (round/square) of individual worlds, with new/wb wshape[tr]command
- [tr]Further bugfix release for server crashes, related to ConcurrentModificationException error.
- [tr]Bugfix release for reported ConcurrentModificationException error.
- [tr]moved border checking routine out into a timed task, for even lower server impact
- [tr]added new configurable "delay" value, for the number of ticks it will wait between border checks, the default is 4 (200ms); each server tick is 50ms or so
- [tr]added new configurable "knockback" value, for how far back inside the border to move a stray player, the default is 3.0
- [tr]"/" encoding will be automatically and safely converted" data-dst="改变世界的名称编码方法与世界名点使用一种罕见的大范围的ASCII字符(“¨”),因为正斜杠(“/”)可以在世界上发生的;别担心,旧的配置有“。”->“/”编码将自动地转换">changed world-name encoding method for worlds with dots in the name to use an uncommon high-range ASCII character ("¨"), since forward-slash ("/") can occur in world names; don't worry, old configurations which have the "."->"/" encoding will be automatically and safely converted
- [tr]split command listing to 2 pages for players, since there are too many commands to fit on the screen now
- [tr]Bugfix: saving/loading data for worlds with periods (".") in the name wasn't working correctly.
- Initial release.
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1.13 ~ 1.14下载地址
1.7以下请去原搬运贴下载(未汉化)http://www.mcbbs.net/thread-426808-1-1.html
若有问题请直接回复
若您正好需要,请不要做伸手党好吗?
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喜欢的话回一个,给点人气,谢谢

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/wb set XXX
如此简单
如此简单
棒棒棒棒棒棒棒
然而并没有获得原作者搬运许可2333
迷の十六 发表于 2016-7-23 17:15
然而并没有获得原作者搬运许可2333
。。。。我现在去问问 - -
亮绿色的字体瞎了我的眼睛
紫色温馨 发表于 2016-7-23 18:17
亮绿色的字体瞎了我的眼睛
哪来的亮绿色。。
哎哟~不错哦 改头像了
指令与ess的打开工作台指令相冲突,该怎么办?
紫色温馨 发表于 2016-7-25 11:58
指令与ess的打开工作台指令相冲突,该怎么办?
ess?这个的指令是wb呀,没冲突吧
迷の十六 发表于 2016-7-23 17:15
然而并没有获得原作者搬运许可2333
已获得授权,请看开头。233
本帖最后由 zax188 于 2016-7-26 14:00 编辑
我用的是1.7.10的KC端 目测可以用 不过 服务器开启时 此插件会有报错信息 而且我还没看懂是啥 ~
既然可以用 我也没管它~
我用的是1.7.10的KC端 目测可以用 不过 服务器开启时 此插件会有报错信息 而且我还没看懂是啥 ~
既然可以用 我也没管它~
zax188 发表于 2016-7-26 13:32
我用的是1.7.10的KC端 目测可以用 不过 服务器开启时 此插件会有报错信息 而且我还没看懂是啥 ~
既然可 ...
1710KC可用吗?感谢测试
酷车手BB弹 发表于 2016-7-26 14:11
1710KC可用吗?感谢测试
加个QQ 报错信息发给你看看呀? 能帮我解决 就更好啦~Q 100052080
本帖最后由 酷车手BB弹 于 2016-7-26 15:00 编辑
直接在这里发吧
zax188 发表于 2016-7-26 14:14
加个QQ 报错信息发给你看看呀? 能帮我解决 就更好啦~Q 100052080
直接在这里发吧
...发错了
我能说我看错了么。。。 报错的是我的“世界保护插件” “而不是世界边界插件”
完美运行~~
我能说我看错了么。。。 报错的是我的“世界保护插件” “而不是世界边界插件”
完美运行~~

zax188 发表于 2016-7-26 15:11
...发错了
我能说我看错了么。。。 报错的是我的“世界保护插件” “而不是世界边界插件”
[13:54:58] [Server thread/INFO]: [WorldBorder] Enabling WorldBorder v1.8.5
[13:54:58] [Server thread/ERROR]: Cannot load plugins\WorldBorder\config.yml
org.bukkit.configuration.InvalidConfigurationException: unacceptable character '?' (0xFFFD) special characters are not allowed
in "<string>", position 44
at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:57) ~[YamlConfiguration.class:1.7.10-1614.56]
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:226) ~[FileConfiguration.class:1.7.10-1614.56]
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:169) ~[FileConfiguration.class:1.7.10-1614.56]
at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(YamlConfiguration.java:180) [YamlConfiguration.class:1.7.10-1614.56]
at org.bukkit.plugin.java.JavaPlugin.reloadConfig(JavaPlugin.java:183) [JavaPlugin.class:1.7.10-1614.56]
at com.wimbli.WorldBorder.Config.load(Config.java:580) [WorldBorder%5B汉化%5D.jar:?]
at com.wimbli.WorldBorder.WorldBorder.onEnable(WorldBorder.java:23) [WorldBorder%5B汉化%5D.jar:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:316) [JavaPlugin.class:1.7.10-1614.56]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:368) [JavaPluginLoader.class:1.7.10-1614.56]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:410) [SimplePluginManager.class:1.7.10-1614.56]
at org.bukkit.craftbukkit.v1_7_R4.CraftServer.loadPlugin(CraftServer.java:438) [CraftServer.class:1.7.10-1614.56]
at org.bukkit.craftbukkit.v1_7_R4.CraftServer.enablePlugins(CraftServer.java:372) [CraftServer.class:1.7.10-1614.56]
at net.minecraft.server.MinecraftServer.func_71243_i(MinecraftServer.java:519) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:493) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:453) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:337) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:643) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_21]
Caused by: org.yaml.snakeyaml.reader.ReaderException: special characters are not allowed
at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:70) ~[StreamReader.class:?]
at org.yaml.snakeyaml.reader.StreamReader.<init>(StreamReader.java:50) ~[StreamReader.class:?]
at org.yaml.snakeyaml.Yaml.load(Yaml.java:399) ~[Yaml.class:?]
at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:55) ~[YamlConfiguration.class:1.7.10-1614.56]
... 17 more
[13:54:58]
找到了~~
多人联机怎么用{:10_512:}
酷车手BB弹 发表于 2016-8-3 11:01
直接输入指令啊
你这是灌水吧。。。
从来没有用过插件 ,所以{:10_503:}不是灌水 ,不在服务器上用 ,和基友一起练级可以用么
晓-辉 发表于 2016-8-3 11:09
从来没有用过插件 ,所以不是灌水 ,不在服务器上用 ,和基友一起练级可以用么 ...
额。。没服务器怎么装插件呢。。
酷车手BB弹 发表于 2016-8-3 11:23
额。。没服务器怎么装插件呢。。
意思是多人联机也不可以?{:10_498:}
晓-辉 发表于 2016-8-3 11:26
意思是多人联机也不可以?
当然不行。。
感谢分享
酷车手BB弹 发表于 2016-8-3 11:33
当然不行。。
好吧 {:10_527:}
如果预先将区块fill的话,是不是玩家跑图就不会出现区块未加载,玩家看到虚空的情况了?
黄总 发表于 2016-8-8 14:29
如果预先将区块fill的话,是不是玩家跑图就不会出现区块未加载,玩家看到虚空的情况了? ...
是的。
不过有清理区块的插件会自动清掉
只是省去了加载时第一次生成地形的计算时间
直接加载已经计算好的了
谢谢楼主分享
感谢楼主分享!请问支持1.7.10mcpc吗
1.8.8可以用吗
congyu 发表于 2016-8-16 10:48
1.8.8可以用吗
好吧,没仔细看
congyu 发表于 2016-8-16 10:48
1.8.8可以用吗
可以的。
挺好用的 我一直用
合成台,输入后显示