| Changes from 1.60 to 1.61
 Default file creation works with larger files.
 Config backup files are now created in the correct location.
 'Cooked Fish' now has the correct current ID in the tree file (Mojang originally misspelled it, then fixed it later).
 The item tree has learned how to compare item data in JSON format, needed for 1.9's potion changes.
 
 Changes from 1.59 to 1.60
 Network handling for server-assisted mode should be more consistent.
 Sorting works in creative mode inventory again.
 Move-all-of-type shortcut works more often in situations where the first item in the section was not the clicked item.
 Horses/Donkeys equipped with a chest are now sortable.
 Default sort of items not in the item tree altered to provide better results in most cases.
 Mushroom stew auto-refill works again.
 Various other small changes
 
 Changes from 1.58 to 1.59
 Auto-refill is more consistent.
 Compatibility XML file can now disable display of buttons.
 Shortcuts try harder to merge stacks instead of filling up empty space.
 Tool damage ordering can be reversed by configuration file.
 Sorting rules should be less likely to cause strange behavior. (KNOWN ISSUE: Chests still frequently act strange in horizontal/vertical sort mode)
 
 Changes from 1.57 to 1.58
 Better handling of bad Forge Ore Dictionary entries for item tree.
 Silenced some debug output that appeared to be an error.
 Added keybinding config to default Minecraft keybinding options.
 Various enhancements to the API for other mods.
 Configuration screen can now be accessed from the mod list on the main menu screen.
 Sort-on-pickup should work in single-player again. (MP/Server support is more complicated)
 Shortcuts using shift should now work correctly.
 The F3+H display has an added line showing the string ID of items, like Mojang added to the 1.8 snapshots.
 Auotrefill and sort-on-pickup now immediately resync the inventory with the server.
 
 Changes from 1.56 to 1.57
 Updated to MC 1.7.2 (With many internal changes to support the update)
 Use ID names, instead on numerical IDs for blocks/items in config files.
 Messages during the loading process will now display as chat messages the first time you load a game.
 Rule-based sorting should no longer freeze the game in specific situations.
 Using IDs in custom rules may or may not work due to the new ID handling.
 
 Changes from 1.55b to 1.56
 Fix loading on Forge build 831 and above.
 Removed the attempt to register tools from Forge's internal maps, it wasn't very precise.
 Much internal work to simplify things.
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