本帖最后由 lichi2050 于 2016-3-25 22:35 编辑 
Steam: http://store.steampowered.com/news/?appids=304930
Unturned Forum: http://unturned-forum.com/threads/3-14-10-0-update-notes.5343/
3.14.10.0 Rocket: http://www.mcbbs.net/thread-543521-1-1.html
Additions/添加
You can now use rich text in your item descriptions, and add more context actions. 你现在可以修改物品,给它添加更多的变量,完善/优化它的介绍.
Right now blueprint actions are supported in the following format:
目前支持以下格式:
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [页数]
Action_0_Blueprint_0_Link [需要添加连接.]
Action_0_Text [按钮名称]
Action_0_Tooltip [按钮提示]
Action_0_Key [如果没有翻译/名称/提示的话请使用 key e.g. Repair]
如果没有设置的话,系统会自动添加 repairing(修复), refilling(补充弹药) 和 salvaging(回收)功能.
Analytics(数据分析):Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!
上个星期我提到过Unity 5's分析数据系统,这是至今收集到的数据!
Performance(性能):
Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
注:该表格内收集到的数据可能会因为启动了vsync,监视帧速率,平均帧数是60.
Lifespan(平均生存时间):
Death Causes(死亡原因):
 
Gun:枪杀Zombie:被僵尸击杀
Suicide:自杀
Bleeding:扣完血量死的
Exploding Car:被载具炸死
Freezing:冻死
Screenshot of analytics site death cause pie graph(分析死亡原因截图):

Skillset(职业选择):
Screenshot of analytics site abilities pie graph(分析职业选择截图):
Customization(用户化):
如有错误,还外指出(顺便帮我把那句补上).
Steam: http://store.steampowered.com/news/?appids=304930
Unturned Forum: http://unturned-forum.com/threads/3-14-10-0-update-notes.5343/
3.14.10.0 Rocket: http://www.mcbbs.net/thread-543521-1-1.html
Additions/添加
- Added new item context menu and quick refill/repair/salvage actions.
- 物品副级菜单增加补充弹药/修复/回收功能.
- Added inventory menu to see nearby items making looting corpses/piles easier.
- 背包新增“nearby”界面,可显示角色附近的物品.
- Added ability to quickly take item from display/rack. [Default Ctrl + F]
- 新增快速拾取物品功能.[默认是 Ctrl + F]
- Added in-game item/vehicle rarity colors.
- 新增物品/载具稀有度颜色.
- Added decay and rain commands to the config menu.
- 新增decay(腐蚀) 和 rain(下雨)指令到配置界面.
- Added button to unfavorite servers from the server list.
- 服务器列表增加unfavorite(不喜欢/取消收藏)按钮.
- Added option to disable day/night ambience.
- 增加关闭day(早上)/night(夜晚)的环境效果.
 
- Improved memory management/usage significantly on client and server.
- 显著优化客户端和服务端内存管理/使用.
- Improved hotkeys to requip, work on any page and save per server/character.
- 优化快速装备装备快捷键,可在任何界面使用以及将服务器/角色保存.
- Improved inventory to split storage and nearby into a separate area on large screens.
- 优化背包储存界面,分裂后增加nearby(附近物品)大型储存界面.
- Improved crafting menu to show the skill level and fire required.
- 优化crafting(制作)界面现在会显示制作所需职业技能等级.
- Improved give/vehicle/teleport/experience commands to not require the player parameter.
- 优化give(给予)/vehicle(载具)/teleport(传送)/experience(经验值)指令无需输入玩家名.
- Improved help [command] to also work as client and in singleplayer.
- 优化help(帮助)指令可在客户端(单人游戏)执行.
- Improved item networking to support more items in one area.
- 优化item networking(暂且翻译为区域物品管理)支持更多的物品同存与一个区域.
- Improved world hints not to show behind the dashboard.
- 优化世界提示不会显示在信息界面后面.
- Improved item/vehicle networking to use new instance IDs instead of indices.
- 雅虎item/vehicle networking(暂且翻译为区域物品/载具管理)会使用新的IDs而不是indices(旧式).
- Improved zombie/animal/vehicle state updates to use basic position compression.
- 优化zombie(僵尸)/animal(动物)/vehicle(载具)状态会根据基础定位更新.
- Improved buildable intersection displacement to better avoid forcing into objects.
- 优化buildable intersection displacement(可摆放物品交叉口移位-优化位置)可以更好的控制物品不强行与其他物品碰撞.
- Improved on some physics issues with objects/resources.
- 优化一些objects(物品)/resources(资源)的物理问题.
 
- Tweaked dropped items to appear in front of character.
- 调整掉落/丢弃/扔出的物品会在角色面部扔出.
- Tweaked handcuffs to prevent getting in vehicles as driver.
- 调整手铐放置取代车主的身份.
- Tweaked blueprint title text to change color when you can craft.
- 调整可制作时提示语会自动转换颜色.
- Tweaked farming speed of agriculture skill lower.
- 调慢agriculture skill(农民职业)的耕作速度.
- Tweaked debug UI to show seconds since last packet received.
- 调整debug UI(debug界面)显示最后几秒收到的packet(这里可以理解为数据).
- Tweaked orientation of items in trophy cases.
- 在trophy cases(展示柜)内调整物品方向.
- Tweaked different skills to require different amounts of XP per level.
- 调整不同的职业技能需要不同数量的经验值.
- Tweaked several hollow objects to contain death barriers just in case.
- 调整一些空心的物品.
- Removed "new survivor" default names.
- 移除“new survivor" 默认名称.
 
- Fixed placing buildables near player spawns.
- 修复可在重新玩家点摆放可摆放物品.(好绕...)
- Fixed default easy/hard armor multipliers backwards.
- 修复默认easy/hard 护甲值会在后面成倍增加.
- Fixed birch/pine trophy case using maple sticks.
- 修复 birch(桦木)/pine(松木)展示柜使用枫木木棍.
- Fixed regen health immediately after damage.
- 修复收到伤害后立刻开始回血.
- Fixed not showing amount in hint with one remaining item.
- 修复提示提示物品数量时不显示.
- Fixed despawn label typo.
- 修复typo标签自动消失.
- Fixed not immediately removing admin visual when unadmined.
- 修复取消管理时不立刻取消管理员界面.
- Fixed crafting pitchfork.
- 修复制作pitchfork(草叉).
- Fixed not taking into account 2nd border in map UI.
- 修复地图 UI(界面)不会显示第二条边界.
- Fixed tooltips showing up underneath inventory selection/drag.
- 修复物品提示会显示在背包selection(选择)/drag(拖拽)下面.
- Fixed override glasses mythic hook point.
- 修复眼镜会覆盖mythic hook point(没明白).
 
You can now use rich text in your item descriptions, and add more context actions. 你现在可以修改物品,给它添加更多的变量,完善/优化它的介绍.
Right now blueprint actions are supported in the following format:
目前支持以下格式:
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [页数]
Action_0_Blueprint_0_Link [需要添加连接.]
Action_0_Text [按钮名称]
Action_0_Tooltip [按钮提示]
Action_0_Key [如果没有翻译/名称/提示的话请使用 key e.g. Repair]
如果没有设置的话,系统会自动添加 repairing(修复), refilling(补充弹药) 和 salvaging(回收)功能.
Analytics(数据分析):Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!
上个星期我提到过Unity 5's分析数据系统,这是至今收集到的数据!
Performance(性能):
Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
注:该表格内收集到的数据可能会因为启动了vsync,监视帧速率,平均帧数是60.
| Map(地图) | Average Min (Hz)(最低) | Average Max (Hz)(最高) | Average Average (Hz(平均) | 
| PEI | 12.5 | 60.5 | 40 | 
| Washington | 12 | 59.5 | 38.5 | 
| Yukon | 15.5 | 64 | 42 | 
| Workshop(创意工坊) | 12.5 | 60.5 | 40.5 | 
Lifespan(平均生存时间):
| Map(地图) | Average Lifespan (s) 平均生存时间(秒) | 
| PEI | 400 | 
| Washington | 415 | 
| Yukon | 420 | 
| Workshop(创意工坊) | 410 | 
Death Causes(死亡原因):
| Map(地图) | #1 | #2 | #3 | #4 | #5 | 
| PEI | Gun (35%) | Zombie (26.1%) | Suicide (8.6%) | Bleeding (9.1%) | Exploding Car (4.7%) | 
| Washington | Gun (37.3%) | Zombie (24.1%) | Bleeding (9.3%) | Suicide (8.4%) | Exploding Car (4.7%) | 
| Yukon | Zombie (37.5%) | Gun (17.9%) | Suicide (11.7%) | Bleeding (8.1%) | Freezing (4.2%) | 
| Workshop(创意工坊) | Gun (39.5%) | Zombie (19.8%) | Suicide (9.6%) | Bleeding (8.1%) | Exploding Car (5.5%) | 
Gun:枪杀Zombie:被僵尸击杀
Suicide:自杀
Bleeding:扣完血量死的
Exploding Car:被载具炸死
Freezing:冻死
Screenshot of analytics site death cause pie graph(分析死亡原因截图):

Skillset(职业选择):
| Rank(排位) | Skillset(职业) | 
| #1 | Spec Ops(特种部队) (35%) | 
| #2 | Police(警察) (17%) | 
| #3 | Thief(小偷) (8.6%) | 
| #4 | Firefighter(消防员) (8%) | 
| #5 | Worker(工人) (6.9%) | 
Screenshot of analytics site abilities pie graph(分析职业选择截图):

Customization(用户化):
| Average Mythics | 0.02 | 
| Average Cosmetics | 1.3 | 
| Average Skins | 4.5 | 
如有错误,还外指出(顺便帮我把那句补上).
额......我不会玩未转变者
e1812097965 发表于 2016-3-26 05:54
额......我不会玩未转变者
我也只会玩一点……
感觉职业的话单人小偷比较有用,多人的话小偷和特种兵有用- -单人小偷跳跃先点两级,军营就不怕僵尸了,多人的PVP,僵尸延迟大,潜行技能点了,不怕僵尸,特种兵远程杀人- -