| pdate #40 : 11/08/2015 12:48:09 pm11/08/15Fixed a server crash when trying to load alongside Extra Utilities 
 Update #39 : 11/03/2015 5:31:57 pm11/03/15 Added player-owned shops- Must be linked to a stock chest via stock chest linker- Players can also define whether they buy/sell/both, and apply a fund limit- Players can “buy” from shops they own for free at any time.- Regardless of how buyers pay, the money is sent to the sellers account.Fixed debit card crashIf you have a full inventory and buy something, it’s now just dropped on the floor as a fallback.Fixed buying via card not giving you the item (#6)Added a lot of recipes for thingsAdded config to disable recipes for player-owned shopsFixed crash on shift-clicking in/out of player-owned shop storage chests
 Update #38 : 06/09/2015 1:57:09 pm6/09/151.7.10 update is now complete, the ATM and admin shops should work fully as they did in 1.6. Sorry for the delays. 
 Next in line is player-owned shops :)
 
 Update #37 : 08/30/2014 5:27:19 pm8/30/141.7.10 beta phase 2. Less crashes, more blocks! Merged in some stuff from the old/abandoned SilvaniaMod too. 
 Update #36 : 08/15/2014 8:34:06 am8/15/140.9.0 1.7.10 beta. Please see OP for info.
 
 Update #35 : 06/21/2014 7:01:50 am6/21/140.8.9 Disabled buying from shops with cards due to a bug. Thanks to the LifeMMO team for alerting me to it.
 
 
 (200 Diamonds ftw)
 
 Update #34 : 06/15/2014 10:41:41 am6/15/14Due to a recent turn of events on my server, I will be updating all of my mods to 1.7 over the next two weeks. 
 BEFORE I update, I will fix any outstanding bugs, so please please PLEASE comment bugs on the thread!
 
 Much appreciated :)
 
 Update #33 : 06/12/2014 10:45:18 am6/12/140.8.8 
 - Fixed card PINs that start with 0 not working properly
 - Fixed money drops from mobs to only happen when a player kills said mob
 - Whitelisted a few new Technic packs.
 
 Update #32 : 05/26/2014 9:13:49 am5/26/140.8.7c Mod changes:
 - Mob drops have been rebalanced a little bit
 - Fixed a bug where the 4th slot of a shop would buy in at the same price as the 3rd slot.
 
 
 API changes:
 - X was sent to your bank account string now actually tells you what X is
 - It also only appears when at least $0.10 was sent.
 
 Post changes:
 - Removed video. It was outdated, so I'm ready for some new ones, and I won't get many offers if I've got one of the biggest names in Minecraft's videos on my main page.
 
 Update #31 : 05/08/2014 9:00:02 am5/08/140.8.7b Mod changes:
 - You can now buy from admin shops using your bank account, if you interact with the shop using your debit card. It will use any money in your inventory first, then switch to using your bank. It can also combine them (Using $50 from your inventory and $30 from your bank for an $80 transaction)
 - You can no longer buy from a shop if you don't have inventory space for the item you are buying
 - When selling to a shop (or getting change from a purchase), if there's not enough room for the money it's sent directly to your bank account.
 - When in creative mode, you can see the PIN of any debit card, regardless of owner. Useful for server admins who need access to another players account (eg to remove duped money from another mods bug)
 
 
 API changes:
 giveChange() will now send change to a bank account if there's not enough room in the players inventory
 
 New API tools:
 payBalanceByCard(EntityPlayer, double cost) can charge the players account. It does NOT check if they have a card with them; up to you to do that.
 
 chargePlayerAnywhere(EntityPlayer, double cost) will charge the inventory first and the remainder will be charged to a bank account
 
 inventoryHasSpace safely checks if an inventory has room for an item (including finding partially filled stacks which can be added to), without altering anything. More useful than just checking the return of addItemStackToInventory, becuase you want to cancel a transaction if either side doesn't have space.
 
 hasOwnCard(EntityPlayer) - Checks if the player is currently holding their own card (IE, not someone elses)
 
 depositToAccount(EntityPlayer, World, double amount)
 Deposits the amount defined to the players bank account.
 
 Update #30 : 04/25/2014 1:06:25 pm4/25/14Quick hotfix, no version increase. Also whitelisted a new Technic pack 
 Update #29 : 04/17/2014 8:44:23 pm4/17/14Hotfix (0.8.6) - Fixed a few bugs with money values over $1,000.
 
 Update #28 : 04/16/2014 10:28:47 am4/16/14Version 0.8.5 Tonnes of bug fixes!
 - Admin shop rendering works much better now
 - Admin shop's GUI shows price in a much tidier way (More readable)
 - Fixed the bug where money would be shown as X.XX9999999999 sometimes
 - Fixed ATM showing that you have a lot more money than you really do
 - Fixed Admin Shops always buying 1 regardless of set qty (which was a huge dupe bug, sorry 'bout that :P)
 
 Couple of API fixes too:
 - Fixed findCashInInventorywithChange - It now correctly gives change :P
 - Renamed roundedBalance to formattedBalance. It now returns a STRING, not a DOUBLE - If you followed my advice and only used it for information you should be fine, but if you used it for actual code somewhere then you need to update. And for the love of god just use getBalance... :P
 
 formattedBalance does nothing except format a double to appear as cash now. You can use it anywhere:
 
 
 EconUtils.formatBalance(yourDoubleVar) will take whatever the double is (say 4.3524), and change it to be a rounded cash balance as a string, for example "4.36". It works with 0's too, so 4.3 would appear as "4.30".
 If for some reason you DO need it to return a double, just use the parser;
 EconUtils.parseDouble(EconUtils.formatBalance(var)) will give a formatted double, but if there's a 0 on the end you'll lose it.
 
 
 FlenixCities Research is coming out in a matter of minutes too. For those of you who get in early, it's already on the site; just gotta make a post :)
 
 Update #27 : 03/19/2014 8:12:59 pm3/19/14Version 0.8.2 - Admin shop completed:
 -- Can be both bought from and sold to
 -- Dynamically enable/disable. You cannot sell to it for 0, and cannot buy or sell to an empty slot.
 -- Bounding box shrunk to fit
 -- Renders the item on it's shelf physically
 -- Rendered in-hand
 -- Fixed "can't buy for free" bug
 -- Fixed only being able to buy in creative mode
 -- ATM now renders 3D in hand
 
 
 - Rebar & Skyscraper block recipes are cheaper
 
 The next version will be 0.9, and will contain player-owned shops, and the NPC spawner. I will then fix any bugs, and the official release will be sent out as 1.0! After 1.0 is out, I'll be porting to 1.7.2 as per request.
 
 
  
 Update #26 : 03/05/2014 5:36:40 pm3/05/14Version 0.8.1: - Fixed NPE when right-clicking ATM
 - Fixed shops sometimes not working (Can you guys test this please? Enable debug mode then post the console log if it doesn't work.)
 
 Version 0.8:
 - Fixed a few minor bugs (EG admin shop configurability)
 - Added "City Life" technic pack to whitelist
 - Added the Admin Store Block:
 - You must be in creative mode to alter it
 - Place items into the 4 slots, and set the price in the second tab
 - The size of the stack is how much will sell on each sale
 - The text box in the buy tab is a sale multiplier.
 - SELLING TO THE SHOP DOES NOT WORK!
 - PLAYER-OWNED SHOPS WILL COME IN A LATER VERSION!
 - THE SHOP DOES NOT YET RENDER CONTENT TO ITS SHELVES!
 The main purpose of the Admin Store block is for servers. Servers who use this mod can now have a shop at spawn or wherever else they like to sell valuable resources.
 
 Update #25 : 02/15/2014 5:59:04 pm2/15/14Fixed the crash for FlenixCities Large Buildings. 
 You only need to re-download Large Buildings. Nothing else has changed in this update.
 
 Update #24 : 01/28/2014 6:22:09 pm1/28/14Version 0.7! 
 This update focuses mainly on the economy, again.
 A lot of the tweaks are internal, but I've also made a few nice modifications to the ATM. By popular request, shift-right-clicking the ATM now deposits all the cash in your inventory instantly!
 
 Thanks to the API changes, other people can now very easily charge you money to do things in their mods. Shops will be coming quite soon, hopefully in 0.7.1 or 0.7.2
 The API itself can be downloaded from the usual place you get the mod, scroll down past the other modules and you should see it. There is a .txt containing info on how to use it inside the .jar
 
 Update #23 : 01/16/2014 1:28:36 pm1/16/14A minor patch to the API for the Food update due in a week or two. Wanted to post this early to make sure most people update before they get food, as the food module won't work without the patch. 
 Update #22 : 01/01/2014 5:33:18 pm1/01/140.6.2.1 - Added oil and other liquids. Not used yet but might as well get them into world-gen, so when PowerGrid is implemented you won't need a new world. The liquids are fully compatible with BC and Railcraft tanks, pipes etc. Only the oil works with openblocks (They need to add support) - no other mods have been tested for compatibility (Let me know what does/doesn't work!)
 
 Update #21 : 12/25/2013 8:09:02 pm12/25/130.6 is now officially released! A few things missing from below, instead of those I've done a bit more on the API due to another mod wanting to support my money. 
 Update #20 : 12/14/2013 12:19:39 pm12/14/13There is a new beta available exclusively on my twitter; If people could test it, that's be great! @SilvaniaStudios 
 Update #19 : 11/25/2013 5:30:21 pm11/25/13I know progress has been slow recently, sorry. Real life work takes priority in the run up to christmas, need to keep my job so I can get presents for people! 
 But, here's a nice pre-release for you. I need people to test it out! Create a test server and use it with friends.
 
 CHANGES:
 Changes are all to the debit card this time, completing it. Any existing cards in the world are no longer usable and read as broken. There's a new debit card, only available in creative right now (final release you'll get 'em from bankers)
 
 - Debit cards now have their own unique PIN code. You are told this PIN when you get the card, and ONLY when you get the card, so write it down!
 - The unique PIN for your debit card is what you use on an ATM
 - If you use someone elses debit card, and their correct PIN, you have access to their money!
 - If you lose your debit card and get another one, you do NOT lose your money, it's safe.
 
 PINs right now are not changable, and if you forget your PIN that's it. This is a pre-release.
 
 In the final 0.5 release, the following will be added:
 - The ability to get a card from a banker (For a cost, default of $10 but configurable)
 - The ability to change your PIN in an ATM, if you know the existing PIN
 - The ability for a banker to change your PIN, without giving your current one, for free
 - The ability to bank directly with a banker, no debit card required
 - DigiCoin (Bukkit integration)
 - Wallets (Backpack for holding up to 18 slots of money & cards in one inventory space)
 - A config option to show your PIN (and only yours) on a tooltip, in case you're forgetful (but, if your friend logs in as you, they can see the PIN!)
 - Anything else you guys suggest!
 
 Update #18 : 11/14/2013 12:37:26 pm11/14/13This is more of a PSA than an actual update, but just so you all know; 
 So long as you use the recommended version of Forge, there is NO ATM CRASH.
 
 The ATM crash is only present in DEVELOPER BUILDS of Forge. I don't, and never will, support dev versions, and as such I won't be fixing this issue until a new recommended build comes out.
 
 Basically, so long as you are using the recommended builds you're fine. If you insist on using the dev builds, you're on your own. They are "dev builds" for a reason; they're buggy and unsupported and shouldn't be used in a production environment (ie worlds you like or servers)
 
 If you have an issue with this, let me know.
 
 Update #17 : 10/30/2013 8:30:13 pm10/30/13Added a few more lights. Still not finalized, but usable at least (So long as you're in creative...) There was some sort of a bug fix too, but I totally forgot what it was exactly...
 
 Update #16 : 10/22/2013 8:11:45 am10/22/13- Added a few simple ceiling lights. More to come soon - Added some drywalls which act like glass panes. They currently let light through, and I can't seem to fix that.
 I don't recommend using the walls right now but feel free if you wish. Don't complain to me if they break in 1.7 though, as I predict they will.
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