本帖最后由 qq867648970 于 2020-5-17 16:22 编辑
ItemLoreStats-v7.71.jar
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第二章:属性设置
视频教程已更新https://www.bilibili.com/video/bv1C54y1Q7yy(由于本人水平有限,视频中出现的错误读音请大家谅解)第一章:指令
b站视频教学地址:https://www.bilibili.com/video/bv1C54y1Q7yy?1
第二章:属性设置
notepad++下载地址:https://notepad-plus-plus.org/downloads/
b站教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=2
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属性详细介绍参见(仅供参考):http://mineplugin.org/ItemLoreSt ... 7.E6.8F.8F.E8.BF.B0
第三章:玩家属性设置
bilibili教学视频地址: https://www.bilibili.com/video/BV1C54y1Q7yy?p=3
第四章:Boss血条显示玩家信息
BarAPI各版本: https://dev.bukkit.org/projects/bar-api/filesbilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=4
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第五章:物品的快捷编辑
bilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=5
/ils name 对物品命名/ils export 保存物品在 Saveditems 文件夹中找到对应物品的 yml 文件使用 notepad++ 打开 yml 修改物品的 lore 信息保存后使用 /ils give 获得物品第六章:物品强化使用指令/ils upgrade hand/armour/all强化装备属性在config.yml配置文件中找到以下内容注:如果有等级要求的话,每强化一次等级要求提升一级第七章:提示信息设置第八章:自定义技能第九章:ILS物品的随机掉落第十章:ILS物品合成第十一章:ILS物品修复第十二章:关联插件设置第十三章:MOD物品的添加第十四章:其他内容
配置文件
fileVersion: 607
#插件版本
serverVersion: 172
#服务器版本
checkForUpdates: false
#是否开启自动检查更新
languageFile: language-en
#语言文件
usingMcMMO: false
#是否使用MCMMO
usingBarAPI: true
#是否使用BarAPI
usingBossBarAPI: false
#是否使用BossBarAPI
dropCustomILSLoot: false
#是否掉落随机ILS物品
ILSLootFromNaturalSpawnsOnly: false
#是否开启ILS物品只从自然生成的怪物身上掉落
addSellValueToDrops: false
#是否给随机掉落的ILS物品加上出售价值
enableItemRepairing: true
#是否允许修复物品
keepXPOnDeath: true
#死亡后是否保留经验
addRandomLore: false
#是否给随机掉落的ILS物品添加描述
randomApplyChance: 0
#随机掉落概率
baseHealth: 20
#玩家基础生命值
baseHealthRegen: 2
#玩家基础生命回复
baseMovementSpeed: 0.2
#玩家基础移动速度
baseCritDamage: 0
#玩家基础暴击伤害(如果添加了暴击伤害X,那么出暴击时伤害为: 基础暴击伤害+X)
healthScale: 20
#玩家生命星星个数(将生命星星固定为一个值,无论玩家有多少血量都是这个生命星星,不会出现很多排的生命星星)
levelCap: 9999
#等级上限
displayDurabilityWarnings:
enable75%DurabilityWarning: true
#物品耐久低于75%时是否提醒
enable50%DurabilityWarning: true
#物品耐久低于50%时是否提醒
enable25%DurabilityWarning: true
#物品耐久低于20%时是否提醒
disabledInWorlds:
#不使用ILS插件的世界
- worldNEW
messages:
#信息提示
loreSuccessfullyAdded: true
添加描述成功
upgradeSuccessful: false
插件更新成功
upgradeCapReached: false
插件有新版本
itemReceived: true
收到ILS物品
itemLooted: true
收到怪物掉落的ILS物品
vanilla:
#基础信息
includeDamage: true
includeArmour: false
combatMessages:
#战斗信息
outgoing:
#输出伤害
damageDone: true
#对敌人造成伤害
enemyDodgedAttack: true
#敌人躲避伤害
enemyBlockedAttack: true
#敌人格挡伤害
critStrike: true
#对敌人造成暴击伤害
lifeSteal: true
#生命偷取
enemyReflectedAttack: true
#敌人反射伤害
fire: true
#触发着火特效
ice: true
#触发减速特效
poison: true
#触发中毒特效
wither: true
#触发凋零特效
harm: true
#触发流血特效
blind: true
#触发致盲特效
incoming:
#受到伤害
damageTaken: false
#受到敌人伤害
dodgeAttack: true
#躲避敌人伤害
blockAttack: true
#格挡敌人伤害
enemyCritStrike: false
#敌人对自己造成暴击伤害
enemyLifeSteal: true
#敌人生命偷取
reflectAttack: true
#反射敌人伤害
enemyFire: true
#敌人触发着火特效
enemyIce: true
#敌人触发减速特效
enemyPoison: true
#敌人触发中毒特效
enemyWither: true
#敌人触发凋零特效
enemyHarm: true
#敌人触发流血特效
enemyBlind: true
#敌人触发致盲特效
#这下面一串是随机ILS物品的描述信息(随机掉落ILS物品加一些描述信息)
prefix:
random:
- Angelic
- Brutal
- Cursed
- Empowered
- Fine
- Gleaming
- Heavy
- Perfect
- Sharp
- Standard
- Worn
- Light
- Smooth
- Slick
- Hard
- Thick
- Grim
suffix:
random:
- of Chaos
- of Destruction
- of Murder
- of Power
- of Silence
- of Sorrows
- of Terror
- of Thunder
- of the Ancients
- of the UnderWorld
- of the Wilderness
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
#这下面就是各个标签的配置了(只可修改不可增添或删除)
primaryStats:
armour:
name: 护甲
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
damage:
name: 伤害
colour: '&3'
sellValuePerStat: 0
health:
name: 生命值
colour: '&3'
sellValuePerStat: 0
healthRegen:
name: 生命回复
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
secondaryStats:
block:
name: 格挡
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
dodge:
name: 闪避
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
critChance:
name: 暴击几率
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
critDamage:
name: 暴击伤害
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
lifeSteal:
name: 生命窃取
colour: '&a'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&a'
list:
suffix:
colour: '&a'
list:
healPercentage: 0.15
reflect:
name: 伤害反射
colour: '&e'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&e'
list:
suffix:
colour: '&e'
list:
fire:
name: 着火
colour: '&c'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
prefix:
colour: '&c'
list:
suffix:
colour: '&c'
list:
ice:
name: 减速
colour: '&9'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&9'
list:
suffix:
colour: '&9'
list:
poison:
name: 中毒
colour: '&2'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&2'
list:
suffix:
colour: '&2'
list:
wither:
name: 凋零
colour: '&f'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&f'
list:
suffix:
colour: '&f'
list:
harming:
name: 撕裂
colour: '&5'
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&5'
list:
suffix:
colour: '&5'
list:
blind:
name: 致盲
colour: '&7'
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&7'
list:
suffix:
colour: '&7'
list:
movementSpeed:
name: 移动速度
colour: '&6'
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: '&6'
list:
suffix:
colour: '&6'
list:
bonusStats:
pvpDamage:
name: PVP伤害
colour: '&6'
sellValuePerStat: 0
pveDamage:
name: PVE伤害
colour: '&2'
sellValuePerStat: 0
xpLevel:
name: 等级需求
colour: '&3'
sellValuePerStat: 0
xpMultiplier:
name: 经验加成
colour: '&d'
sellValuePerStat: 0
prefix:
colour: '&d'
list:
suffix:
colour: '&d'
list:
soulbound:
name: 绑定给
colour: '&3'
sellValuePerStat: 0
weaponSpeed:
name: 攻击速度
colour: '&b'
sellValuePerStat:
veryFast: 0
fast: 0
normal: 0
slow: 0
verySlow: 0
durability:
name: 耐久值
colour: '&8'
sellValuePerStat: 0
splitter: /
setBonus:
name: 金币加成
colour: '&6'
sellValuePerStat: 0
class:
name: 职业需求
colour: '&3'
sellValuePerStat: 0
separator: ','
list:
sellValue:
name: 出售价格
colour: '&7'
currency:
name: 价格
colour: '&f'
heroesOnlyStats:
heroesMaxMana:
enabled: false
name: Mana
colour: '&3'
sellValuePerStat: 0
spells:
tnt:
name: 大爆炸
colour: '&c'
sellValuePerStat: 0
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: 闪电
colour: '&9'
sellValuePerStat: 0
cooldown: 15
bossBar:
splitter: ' | '
colour: '&7'
health:
name: 生命值
colour: '&a'
splitter: /
level:
enabled: true
name: 等级
colour: '&e'
exp:
enabled: true
name: 经验值
colour: '&b'
splitter: /
upgradeStatsOnLevelChange:
#物品强化
enabled: false
upgradeCap: 0
stats:
armour: 0
dodge: 0
block: 0
critChance: 0
critDamage: 0
damage: 0
health: 0
healthRegen: 0
lifeSteal: 0
reflect: 0
fire: 0
ice: 0
poison: 0
wither: 0
harming: 0
blind: 0
movementSpeed: 0
xpMultiplier: 0
pvpDamage: 0
pveDamage: 0
heroesMaxMana: 0
environmentalDamage:
#自然伤害调控
#这里的伤害是按原本的20血为比例扣血的
block_explosion:
#方块爆炸
damage: 20
#伤害值
durabilityLost: 40
#装备耐久消耗
cactus:
#仙人掌
damage: 5
durabilityLost: 10
drowning:
#溺水
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
#高空跌落
damage: 12
durabilityLost: 20
fire:
#火
damage: 5
durabilityLost: 10
fire_tick:
#火虫?
damage: 5
durabilityLost: 6
lava:
#岩浆
damage: 20
durabilityLost: 30
lightning:
#闪电
damage: 25
durabilityLost: 60
magic:
#法术
damage: 5
durabilityLost: 3
poison:
#中毒
damage: 5
durabilityLost: 2
starvation:
#饥饿
damage: 5
durabilityLost: 0
suffocation:
#窒息
damage: 5
durabilityLost: 0
thorns:
#荆棘
damage: 2
durabilityLost: 4
damage:
#攻击伤害
durabilityLost: 1
potions:
#药水配置
instantHealthI: 15
#设置瞬间生命回复药水I回复的生命百分值
instantHealthII: 35
#设置瞬间生命回复药水II回复的生命百分值
splashHealthI: 15
#设置瞬间生命回复药水II(溅射)回复的生命百分值
splashHealthII: 35
#设置瞬间生命回复药水II(溅射)回复的生命百分值
rarity:
#设置随机掉落的ILS物品的随机稀有度
'15':
colour: '&l&f'
'9':
colour: '&l&2'
'5':
colour: '&l&3'
'3':
colour: '&l&5'
'1':
colour: '&l&6'
additionalStatsPerLevel:
#玩家升级奖励
health: 2
healthRegen: 0
speed: 0
defaultCraftedDurability:
#是否开启合成物品有耐久值
enableDurabilityOnCrafted: false
enableDurabilityOnDrops: false
tools:
#后面的数值是随机范围
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
defaultCraftedArmour:
#是否开启合成物品添加护甲
enableArmourOnCrafted: false
enableArmourOnDrops: false
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
defaultCraftedDamage:
#是否开启合成物品添加伤害
enableDamageOnCrafted: fales
enableDamageOnDrops: false
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
durabilityAddedOnEachRepair:
#物品修复配置
repairCostType: Material
#修复类型[可选:Material(材料)Currency(金币)]
[修复一把钻石剑需要的材料就是合成一把钻石剑需要的材料,即一根木棍两颗钻石,其他的以此类推]
repairBlock: WORKBENCH
#修复工具台[不可更改]
tools:
#修复一次以下工具恢复的耐久值
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
materialSellValue:
#金币修复一次以下工具的花费[需要valut作为前置插件]
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
enchants:
#附魔配置
sharpness:
#锋利
levelMultiplier: 5
最高等级
unbreaking:
#耐久
levelMultiplier: 33
power:
#力量
levelMultiplier: 5
featherFalling:
#摔落保护
levelMultiplier: 10
npcDropEquippedGear:
#怪物穿戴的装备掉落概率
dropChance:
helmet: 0
chestplate: 0
leggings: 0
boots: 0
itemInHand: 0
materials:
#不要修改这一项(这项是支持MOD物品,MCPC服务可自行添加)
#作者原话:不要修改这一项,除非你知道你在干什么
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8201
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
#怪物属性增幅
worldNEW:
世界名称
healthMultiplier: 0.045
生命增幅(倍数)
damageMultiplier: 0.004
伤害增幅(倍数)
expMultiplier: 0.004
杀死后经验增幅(倍数)
location:
具体位置
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 0.055
damageMultiplier: 0.0045
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0
如果觉得帖子写的好的话别忘记评分哟!
Item Lore Stats
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第一章:指令
第二章:属性设置
第三章:玩家属性设置
第四章:Boss血条显示玩家信息
第五章:物品的快捷编辑
第六章:物品强化
第七章:提示信息设置
第八章:自定义技能
第九章:ILS物品的随机掉落
第十章:ILS物品合成
第十一章:ILS物品修复
第十二章:关联插件设置
第十三章:MOD物品的添加
第十四章:其他内容
配置文件
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配置文件
如果觉得帖子写的好的话别忘记评分哟!
2021.12 数据,可能有更多内容
Item Lore Stats视频教程已更新https://www.bilibili.com/video/bv1C54y1Q7yy(由于本人水平有限,视频中出现的错误读音请大家谅解)第一章:指令
b站视频教学地址:https://www.bilibili.com/video/bv1C54y1Q7yy?1
/ils |
查看所有插件命令 |
/ils reload |
重载插件配置文件 |
/ils version |
查询插件版本 |
/ils stats |
查看当前所有属性 |
/ils createlore |
创建一套测试装备 |
/ils name <text> |
为物品命名 |
/ils lore <line> <stat> |
为物品添加属性 |
/ils export <item name> |
将物品保存 |
/ils give <player name> <item name> |
给予某玩家保存的物品 |
/ils give <player name> <item name>,<new item name> |
以新的物品名给予某玩家保存的物品 |
/ils repair |
修复物品耐久 |
/ils upgrade hand/armour/all |
升级/强化物品(手持/身穿/所有) |
/ils combatLog |
开启/关闭战斗信息 |
/ils sell |
出售ILS物品 |
/ils custom tool <item type> |
添加mod物品 |
/ils custom helmet/chest/legs/boots <item type> |
添加mod物品 |
/ils set list |
待补充 |
/ils set lore <set bonus name> |
待补充 |
/ils setMultiplier |
设置怪物强化点 |
/ils blocksPerLevel <number> |
设置怪物强化范围 |
第二章:属性设置
notepad++下载地址:https://notepad-plus-plus.org/downloads/
b站教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=2
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Damage: +<MIN_VALUE>-<MAX_VALUE> |
伤害 |
Damage +12.4-23.9 |
Armour: + or -<VALUE>% |
护甲 |
Armour +3.7% |
Dodge + or -<VALUE>% |
闪避 |
Dodge +8.2% |
Block + or -<VALUE>% |
格挡 |
Block -1.7% |
Crit Chance: + or -<VALUE>% |
暴击几率 |
Crit Chance +2.8% |
Crit Damage: + or -<VALUE>% |
暴击伤害 |
Crit Damage +31.6% |
Health: +<VALUE> |
生命值 |
Health +67.2 |
Health Regen: + or -<VALUE>% |
生命回复 |
Health Regen +5.7% |
Life Steal: + or -<VALUE>% |
吸血 |
Life Steal +13.5% |
Ignition: + or -<VALUE>% |
点燃 |
Ignition +6.3% |
Reflect: + or -<VALUE>% |
反弹伤害 |
Reflect +4.7% |
Slow: + or -<VALUE>% |
减速 |
Slow +3.8% |
Poison: + or -<VALUE>% |
中毒 |
Poison +8.3% |
Wither: + or -<VALUE>% |
凋零 |
Wither +4.2% |
Harming: + or -<VALUE>% |
撕裂 |
Harming +5.1% |
Blind: + or -<VALUE>% |
致盲 |
Blind +2.1% |
Speed: + or -<VALUE>% |
移动速度 |
Speed +16.8% |
XP Bonus: + or -<VALUE>% |
经验加成 |
XP Bonus +3.7% |
PvE Dmg Modifier: + or -<VALUE> |
PVE伤害 |
PvE Dmg Modifier +34 |
PvP Dmg Modifier: + or -<VALUE> |
PVP伤害 |
PvP Dmg Modifier -27 |
Level: <VALUE> |
等级限制 |
Level 4 |
Class: <VALUE> (权限为 ils.use.<VALUE>) |
职业限制 |
Class Mage,Priest,Warlock |
Bound to <VALUE> |
绑定 |
Bound to Supavitax |
Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast> |
攻击速度 |
Weapon Speed: Slow |
属性详细介绍参见(仅供参考):http://mineplugin.org/ItemLoreSt ... 7.E6.8F.8F.E8.BF.B0
internalCooldown |
属性效果触发间隔 |
effectDuration |
属性效果持续时间 |
effectAmplifier |
属性效果影响范围 |
第三章:玩家属性设置
bilibili教学视频地址: https://www.bilibili.com/video/BV1C54y1Q7yy?p=3
代码:
- baseHealth: 20//玩家初始生命值
- baseHealthRegen: 2//玩家初始生命回复
- baseMovementSpeed: 0.2//玩家初始移动速度
- baseCritDamage: 50//玩家初始暴击伤害
- healthScale: 20//血量显示固定,设置为0时显示玩家真实血量,显示值为设置值/2
- levelCap: 9999//玩家等级上限
代码:
- additionalStatsPerLevel:
- health: 6//玩家每等级提升的血量
- healthRegen: 0.004//玩家每等级提升的生命恢复
- speed: 0.001//玩家每等级提升的移动速度
第四章:Boss血条显示玩家信息
BarAPI各版本: https://dev.bukkit.org/projects/bar-api/filesbilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=4
代码:
- usingBarAPI: true//使用BarAPi则设置为true,否则设置为false
- usingBossBarAPI: false//使用BossBarAPi则设置为true,否则设置为false
代码:
- bossBar:
- splitter: ' | '//各属性之间的分割线
- colour: '&7'//分割线颜色
- health:
- name: 生命值//显示生命值的文字
- colour: '&a'//文字颜色
- splitter: ///当前生命值和最大生命值的分割线
- level:
- enabled: true//是否显示等级
- name: 等级//显示等级的文字
- colour: '&e' //文字颜色
- exp:
- enabled: true//是否显示经验值
- name: 经验值//显示经验值的文字
- colour: '&b'//文字颜色
- splitter: ///当前经验和升级所需经验的分割线
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第五章:物品的快捷编辑
bilibili教学视频地址:https://www.bilibili.com/video/BV1C54y1Q7yy?p=5
/ils name 对物品命名/ils export 保存物品在 Saveditems 文件夹中找到对应物品的 yml 文件使用 notepad++ 打开 yml 修改物品的 lore 信息保存后使用 /ils give 获得物品第六章:物品强化使用指令/ils upgrade hand/armour/all强化装备属性在config.yml配置文件中找到以下内容
代码:
- upgradeStatsOnLevelChange:
- enabled: true//是否开启装备强化功能
- upgradeCap: 5//最高强化次数
- stats://每强化一次属性提升的点数
- armour: 0.1
- dodge: 0.1
- block: 0.1
- critChance: 0.2
- critDamage: 0.3
- damage: 0.1
- health: 0.3
- healthRegen: 0.1
- lifeSteal: 0.2
- reflect: 0.1
- fire: 0.1
- ice: 0.1
- poison: 0.1
- wither: 0.1
- harming: 0.1
- blind: 0.1
- movementSpeed: 0.5
- xpMultiplier: 0.1
- pvpDamage: 0.3
- pveDamage: 0.3
- heroesMaxMana: 0.2
配置文件
fileVersion: 607
#插件版本
serverVersion: 172
#服务器版本
checkForUpdates: false
#是否开启自动检查更新
languageFile: language-en
#语言文件
usingMcMMO: false
#是否使用MCMMO
usingBarAPI: true
#是否使用BarAPI
usingBossBarAPI: false
#是否使用BossBarAPI
dropCustomILSLoot: false
#是否掉落随机ILS物品
ILSLootFromNaturalSpawnsOnly: false
#是否开启ILS物品只从自然生成的怪物身上掉落
addSellValueToDrops: false
#是否给随机掉落的ILS物品加上出售价值
enableItemRepairing: true
#是否允许修复物品
keepXPOnDeath: true
#死亡后是否保留经验
addRandomLore: false
#是否给随机掉落的ILS物品添加描述
randomApplyChance: 0
#随机掉落概率
baseHealth: 20
#玩家基础生命值
baseHealthRegen: 2
#玩家基础生命回复
baseMovementSpeed: 0.2
#玩家基础移动速度
baseCritDamage: 0
#玩家基础暴击伤害(如果添加了暴击伤害X,那么出暴击时伤害为: 基础暴击伤害+X)
healthScale: 20
#玩家生命星星个数(将生命星星固定为一个值,无论玩家有多少血量都是这个生命星星,不会出现很多排的生命星星)
levelCap: 9999
#等级上限
displayDurabilityWarnings:
enable75%DurabilityWarning: true
#物品耐久低于75%时是否提醒
enable50%DurabilityWarning: true
#物品耐久低于50%时是否提醒
enable25%DurabilityWarning: true
#物品耐久低于20%时是否提醒
disabledInWorlds:
#不使用ILS插件的世界
- worldNEW
messages:
#信息提示
loreSuccessfullyAdded: true
添加描述成功
upgradeSuccessful: false
插件更新成功
upgradeCapReached: false
插件有新版本
itemReceived: true
收到ILS物品
itemLooted: true
收到怪物掉落的ILS物品
vanilla:
#基础信息
includeDamage: true
includeArmour: false
combatMessages:
#战斗信息
outgoing:
#输出伤害
damageDone: true
#对敌人造成伤害
enemyDodgedAttack: true
#敌人躲避伤害
enemyBlockedAttack: true
#敌人格挡伤害
critStrike: true
#对敌人造成暴击伤害
lifeSteal: true
#生命偷取
enemyReflectedAttack: true
#敌人反射伤害
fire: true
#触发着火特效
ice: true
#触发减速特效
poison: true
#触发中毒特效
wither: true
#触发凋零特效
harm: true
#触发流血特效
blind: true
#触发致盲特效
incoming:
#受到伤害
damageTaken: false
#受到敌人伤害
dodgeAttack: true
#躲避敌人伤害
blockAttack: true
#格挡敌人伤害
enemyCritStrike: false
#敌人对自己造成暴击伤害
enemyLifeSteal: true
#敌人生命偷取
reflectAttack: true
#反射敌人伤害
enemyFire: true
#敌人触发着火特效
enemyIce: true
#敌人触发减速特效
enemyPoison: true
#敌人触发中毒特效
enemyWither: true
#敌人触发凋零特效
enemyHarm: true
#敌人触发流血特效
enemyBlind: true
#敌人触发致盲特效
#这下面一串是随机ILS物品的描述信息(随机掉落ILS物品加一些描述信息)
prefix:
random:
- Angelic
- Brutal
- Cursed
- Empowered
- Fine
- Gleaming
- Heavy
- Perfect
- Sharp
- Standard
- Worn
- Light
- Smooth
- Slick
- Hard
- Thick
- Grim
suffix:
random:
- of Chaos
- of Destruction
- of Murder
- of Power
- of Silence
- of Sorrows
- of Terror
- of Thunder
- of the Ancients
- of the UnderWorld
- of the Wilderness
randomLore:
tools:
bow:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stick:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
blazeRod:
- '&cCrafted with the essence of the Eternal Flame.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
string:
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
shears:
- '&9This lightweight {item} is easy to carry.'
wood:
- '&cCrafted with the essence of the Ancient Tree.'
- '&aThe corruption has weakened this {item}.'
- '&9This lightweight {item} is easy to carry.'
stone:
- '&cThis {item} is crafted from local materials.'
- '&aThis {item} is fairly strong.'
- '&9This {item} was originally much sharper.'
iron:
- '&cThe blade on this {item} is very sharp.'
- '&aThe {item} is rusty.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cCrafted with valuable materials.'
- '&aForged for the Great King.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThe hilt has a symbol engraved into it.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
armour:
leather:
- '&cMade from Horse hide.'
- '&aMade from Cow hide.'
- '&9This lightweight {item} offers basic protection.'
iron:
- '&cThis {item} offers very good protection.'
- '&aThe {item} is strong.'
- '&9This {item} has been forged by a decent blacksmith.'
gold:
- '&cThis {item} offers decent protection.'
- '&aCrafted from very valuable materials.'
- '&9Weak materials make this {item} weak.'
diamond:
- '&cThis {item} offers excellent protection.'
- '&aCrafted with the finest materials of the land.'
- '&9This {item} is very strong.'
mobHead:
- '&cDecapitated head.'
#这下面就是各个标签的配置了(只可修改不可增添或删除)
primaryStats:
armour:
name: 护甲
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
damage:
name: 伤害
colour: '&3'
sellValuePerStat: 0
health:
name: 生命值
colour: '&3'
sellValuePerStat: 0
healthRegen:
name: 生命回复
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
secondaryStats:
block:
name: 格挡
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
dodge:
name: 闪避
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
critChance:
name: 暴击几率
colour: '&3'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
critDamage:
name: 暴击伤害
colour: '&3'
sellValuePerStat: 0
prefix:
colour: '&3'
list:
suffix:
colour: '&3'
list:
lifeSteal:
name: 生命窃取
colour: '&a'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&a'
list:
suffix:
colour: '&a'
list:
healPercentage: 0.15
reflect:
name: 伤害反射
colour: '&e'
sellValuePerStat: 0
internalCooldown: 3
prefix:
colour: '&e'
list:
suffix:
colour: '&e'
list:
fire:
name: 着火
colour: '&c'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
prefix:
colour: '&c'
list:
suffix:
colour: '&c'
list:
ice:
name: 减速
colour: '&9'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&9'
list:
suffix:
colour: '&9'
list:
poison:
name: 中毒
colour: '&2'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&2'
list:
suffix:
colour: '&2'
list:
wither:
name: 凋零
colour: '&f'
sellValuePerStat: 0
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&f'
list:
suffix:
colour: '&f'
list:
harming:
name: 撕裂
colour: '&5'
sellValuePerStat: 4
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&5'
list:
suffix:
colour: '&5'
list:
blind:
name: 致盲
colour: '&7'
sellValuePerStat: 10
internalCooldown: 3
effectDuration: 3
effectAmplifier: 1
prefix:
colour: '&7'
list:
suffix:
colour: '&7'
list:
movementSpeed:
name: 移动速度
colour: '&6'
sellValuePerStat: 4
internalCooldown: 3
prefix:
colour: '&6'
list:
suffix:
colour: '&6'
list:
bonusStats:
pvpDamage:
name: PVP伤害
colour: '&6'
sellValuePerStat: 0
pveDamage:
name: PVE伤害
colour: '&2'
sellValuePerStat: 0
xpLevel:
name: 等级需求
colour: '&3'
sellValuePerStat: 0
xpMultiplier:
name: 经验加成
colour: '&d'
sellValuePerStat: 0
prefix:
colour: '&d'
list:
suffix:
colour: '&d'
list:
soulbound:
name: 绑定给
colour: '&3'
sellValuePerStat: 0
weaponSpeed:
name: 攻击速度
colour: '&b'
sellValuePerStat:
veryFast: 0
fast: 0
normal: 0
slow: 0
verySlow: 0
durability:
name: 耐久值
colour: '&8'
sellValuePerStat: 0
splitter: /
setBonus:
name: 金币加成
colour: '&6'
sellValuePerStat: 0
class:
name: 职业需求
colour: '&3'
sellValuePerStat: 0
separator: ','
list:
sellValue:
name: 出售价格
colour: '&7'
currency:
name: 价格
colour: '&f'
heroesOnlyStats:
heroesMaxMana:
enabled: false
name: Mana
colour: '&3'
sellValuePerStat: 0
spells:
tnt:
name: 大爆炸
colour: '&c'
sellValuePerStat: 0
cooldown: 15
detonationTime: 5
speed: 3
lightning:
name: 闪电
colour: '&9'
sellValuePerStat: 0
cooldown: 15
bossBar:
splitter: ' | '
colour: '&7'
health:
name: 生命值
colour: '&a'
splitter: /
level:
enabled: true
name: 等级
colour: '&e'
exp:
enabled: true
name: 经验值
colour: '&b'
splitter: /
upgradeStatsOnLevelChange:
#物品强化
enabled: false
upgradeCap: 0
stats:
armour: 0
dodge: 0
block: 0
critChance: 0
critDamage: 0
damage: 0
health: 0
healthRegen: 0
lifeSteal: 0
reflect: 0
fire: 0
ice: 0
poison: 0
wither: 0
harming: 0
blind: 0
movementSpeed: 0
xpMultiplier: 0
pvpDamage: 0
pveDamage: 0
heroesMaxMana: 0
environmentalDamage:
#自然伤害调控
#这里的伤害是按原本的20血为比例扣血的
block_explosion:
#方块爆炸
damage: 20
#伤害值
durabilityLost: 40
#装备耐久消耗
cactus:
#仙人掌
damage: 5
durabilityLost: 10
drowning:
#溺水
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
#高空跌落
damage: 12
durabilityLost: 20
fire:
#火
damage: 5
durabilityLost: 10
fire_tick:
#火虫?
damage: 5
durabilityLost: 6
lava:
#岩浆
damage: 20
durabilityLost: 30
lightning:
#闪电
damage: 25
durabilityLost: 60
magic:
#法术
damage: 5
durabilityLost: 3
poison:
#中毒
damage: 5
durabilityLost: 2
starvation:
#饥饿
damage: 5
durabilityLost: 0
suffocation:
#窒息
damage: 5
durabilityLost: 0
thorns:
#荆棘
damage: 2
durabilityLost: 4
damage:
#攻击伤害
durabilityLost: 1
potions:
#药水配置
instantHealthI: 15
#设置瞬间生命回复药水I回复的生命百分值
instantHealthII: 35
#设置瞬间生命回复药水II回复的生命百分值
splashHealthI: 15
#设置瞬间生命回复药水II(溅射)回复的生命百分值
splashHealthII: 35
#设置瞬间生命回复药水II(溅射)回复的生命百分值
rarity:
#设置随机掉落的ILS物品的随机稀有度
'15':
colour: '&l&f'
'9':
colour: '&l&2'
'5':
colour: '&l&3'
'3':
colour: '&l&5'
'1':
colour: '&l&6'
additionalStatsPerLevel:
#玩家升级奖励
health: 2
healthRegen: 0
speed: 0
defaultCraftedDurability:
#是否开启合成物品有耐久值
enableDurabilityOnCrafted: false
enableDurabilityOnDrops: false
tools:
#后面的数值是随机范围
bow: '&7150-250'
shears: '&770-130'
stick: '&7190-270'
string: '&7160-290'
blazeRod: '&7210-340'
flintAndSteel: '&730-60'
fishingRod: '&730-80'
carrotStick: '&725-50'
wood: '&7150-300'
stone: '&7250-350'
iron: '&7300-600'
gold: '&7550-750'
diamond: '&7700-1100'
armour:
leather: '&71300-1450'
iron: '&71700-2300'
chainmail: '&71550-2050'
gold: '&72200-2500'
diamond: '&72400-3200'
mobHead: '&71600-2550'
defaultCraftedArmour:
#是否开启合成物品添加护甲
enableArmourOnCrafted: false
enableArmourOnDrops: false
armourStatFormat: '&3[statName]: &b[statValue]&3%'
armour:
leather: '&b3.6-7.3'
iron: '&b7.8-15.6'
chainmail: '&b6.2-12.5'
gold: '&b5.7-11.4'
diamond: '&b10.4-20.8'
mobHead: '&b4.0-15.0'
defaultCraftedDamage:
#是否开启合成物品添加伤害
enableDamageOnCrafted: fales
enableDamageOnDrops: false
damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'
tool:
bow: '&b3.6-7.3'
wood: '&b7.8-15.6'
stone: '&b6.2-12.5'
iron: '&b5.7-11.4'
gold: '&b10.4-20.8'
diamond: '&b4.1-15.5'
durabilityAddedOnEachRepair:
#物品修复配置
repairCostType: Material
#修复类型[可选:Material(材料)Currency(金币)]
[修复一把钻石剑需要的材料就是合成一把钻石剑需要的材料,即一根木棍两颗钻石,其他的以此类推]
repairBlock: WORKBENCH
#修复工具台[不可更改]
tools:
#修复一次以下工具恢复的耐久值
bow: 75
shears: 35
flintAndSteel: 15
fishingRod: 15
carrotStick: 13
wood: 75
stone: 125
iron: 150
gold: 275
diamond: 350
armour:
leather: 650
iron: 850
chainmail: 1000
gold: 1100
diamond: 1200
repairCurrencyCost:
tools:
bow: 50
shears: 80
flintAndSteel: 75
fishingRod: 45
carrotStick: 70
wood: 60
stone: 100
iron: 135
gold: 150
diamond: 200
armour:
leather: 120
iron: 270
chainmail: 290
gold: 300
diamond: 400
materialSellValue:
#金币修复一次以下工具的花费[需要valut作为前置插件]
tools:
bow: 30
shears: 15
flintAndSteel: 10
fishingRod: 10
carrotStick: 15
wood:
sword: 35
axe: 25
hoe: 15
pickaxe: 15
spade: 20
stone:
sword: 55
axe: 45
hoe: 35
pickaxe: 35
spade: 40
iron:
sword: 75
axe: 65
hoe: 55
pickaxe: 55
spade: 60
gold:
sword: 95
axe: 85
hoe: 75
pickaxe: 75
spade: 80
diamond:
sword: 115
axe: 105
hoe: 95
pickaxe: 95
spade: 100
armour:
leather:
helmet: 35
chestplate: 25
leggings: 15
boots: 15
iron:
helmet: 75
chestplate: 65
leggings: 55
boots: 55
chainmail:
helmet: 55
chestplate: 45
leggings: 35
boots: 35
gold:
helmet: 95
chestplate: 85
leggings: 75
boots: 75
diamond:
helmet: 115
chestplate: 105
leggings: 95
boots: 95
mobHead: 100
enchants:
#附魔配置
sharpness:
#锋利
levelMultiplier: 5
最高等级
unbreaking:
#耐久
levelMultiplier: 33
power:
#力量
levelMultiplier: 5
featherFalling:
#摔落保护
levelMultiplier: 10
npcDropEquippedGear:
#怪物穿戴的装备掉落概率
dropChance:
helmet: 0
chestplate: 0
leggings: 0
boots: 0
itemInHand: 0
materials:
#不要修改这一项(这项是支持MOD物品,MCPC服务可自行添加)
#作者原话:不要修改这一项,除非你知道你在干什么
tools:
- BLAZE_ROD
- BOW
- BUCKET
- CARROT_STICK
- FISHING_ROD
- FLINT_AND_STEEL
- SHEARS
- STICK
- STRING
- WOOD_SWORD
- STONE_SWORD
- IRON_SWORD
- GOLD_SWORD
- DIAMOND_SWORD
- WOOD_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- DIAMOND_PICKAXE
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE
- WOOD_SPADE
- STONE_SPADE
- IRON_SPADE
- GOLD_SPADE
- DIAMOND_SPADE
- WOOD_HOE
- STONE_HOE
- IRON_HOE
- GOLD_HOE
- DIAMOND_HOE
- X5588:HEAVY_DUTY_AXE
- X5590:HEAVY_DUTY_PICKAXE
- X5591:HEAVY_DUTY_SPADE
- X5592:HEAVY_DUTY_SWORD
- X5760:QUARTZ_AXE
- X5591:QUARTZ_HOE
- X5763:QUARTZ_PICKAXE
- X5591:QUARTZ_SPADE
- X5765:QUARTZ_SWORD
- X9353:RUBY_AXE
- X9356:RUBY_HOE
- X9354:SAPPHIRE_AXE
- X9355:PERIDOT_AXE
- X9358:PERIDOT_HOE
- X9359:RUBY_PICKAXE
- X9360:SAPPHIRE_PICKAXE
- X9361:PERIDOT_PICKAXE
- X9362:RUBY_SPADE
- X9363:SAPPHIRE_SPADE
- X9364:PERIDOT_SPADE
- X9365:RUBY_SWORD
- X9366:SAPPHIRE_SWORD
- X9368:PERIDOT_SWORD
- X9381:RUBY_SICKLE
- X9382:SAPPHIRE_SICKLE
- X9383:PERIDOT_SICKLE
- X10163:DESH_SWORD
- X10164:DESH_PICKAXE
- X10165:DESH_SPADE
- X10166:DESH_HOE
- X10167:DESH_AXE
- X10261:ETHERIC_SWORD
- X11776:WOODEN_SPEAR
- X11777:STONE_SPEAR
- X11778:IRON_SPEAR
- X11779:DIAMOND_SPEAR
- X11780:GOLDEN_SPEAR
- X11781:WOODEN_HALBERD
- X11782:STONE_HALBERD
- X11783:IRON_HALBERD
- X11784:DIAMOND_HALBERD
- X11785:GOLDEN_HALBERD
- X11786:WOODEN_BATTLEAXE
- X11787:STONE_BATTLEAXE
- X11788:IRON_BATTLEAXE
- X11789:DIAMOND_BATTLEAXE
- X11790:GOLDEN_BATTLEAXE
- X11791:WOODEN_WARHAMMER
- X11792:STONE_WARHAMMER
- X11793:IRON_WARHAMMER
- X11794:DIAMOND_WARHAMMER
- X11795:GOLDEN_WARHAMMER
- X11796:WOODEN_KNIFE
- X11797:STONE_KNIFE
- X11798:IRON_KNIFE
- X11799:DIAMOND_KNIFE
- X11800:GOLDEN_KNIFE
- X11801:WOODEN_FLAIL
- X11802:STONE_FLAIL
- X11803:IRON_FLAIL
- X11804:DIAMOND_FLAIL
- X11805:GOLDEN_FLAIL
- X11806:JAVELIN
- X11819:CROSSBOW
- X11824:WOODEN_BOOMERANG
- X11825:STONE_BOOMERANG
- X11826:IRON_BOOMERANG
- X11827:DIAMOND_BOOMERANG
- X11828:GOLDEN_BOOMERANG
- X11834:WOODEN_KATANA
- X11835:STONE_KATANA
- X11836:IRON_KATANA
- X11837:DIAMOND_KATANA
- X11838:GOLDEN_KATANA
- X20259:INVAR_SWORD
- X20260:INVAR_SPADE
- X20261:INVAR_PICKAXE
- X20262:INVAR_AXE
- X20263:INVAR_HOE
- X20264:INVAR_SHEARS
- X20264:INVAR_FISHING_ROD
- X20264:INVAR_SICKLE
- X20267:INVAR_BATTLEWRENCH
- X20759:INVAR_SWORD
armour:
helmet:
- LEATHER_HELMET
- STONE_HELMET
- CHAINMAIL_HELMET
- IRON_HELMET
- GOLD_HELMET
- DIAMOND_HELMET
- SKULL_ITEM
- X5561:HEAVY_DUTY_HELMET
- X8893:INVAR_HELMET
- X10168:DESH_HELMET
- X20413:HAZMAT_HELMET
- X25027:POWER_ARMOUR_HELMET
chest:
- LEATHER_CHESTPLATE
- STONE_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
- X5560:HEAVY_DUTY_CHESTPLATE
- X8891:INVAR_CHESTPLATE
- X10169:DESH_CHESTPLATE
- X20410:HAZMAT_CHESTPLATE
- X25028:POWER_ARMOUR_CHESTPLATE
legs:
- LEATHER_LEGGINGS
- STONE_LEGGINGS
- CHAINMAIL_LEGGINGS
- IRON_LEGGINGS
- GOLD_LEGGINGS
- DIAMOND_LEGGINGS
- X5562:HEAVY_DUTY_LEGGINGS
- X8892:INVAR_LEGGINGS
- X10170:DESH_LEGGINGS
- X20412:HAZMAT_LEGGINGS
- X25029:POWER_ARMOUR_LEGGINGS
boots:
- LEATHER_BOOTS
- STONE_BOOTS
- CHAINMAIL_BOOTS
- IRON_BOOTS
- GOLD_BOOTS
- DIAMOND_BOOTS
- X5559:HEAVY_DUTY_BOOTS
- X8894:INVAR_BOOTS
- X10171:DESH_BOOTS
- X12306:PLASTIC_BOOTS
- X20411:HAZMAT_BOOTS
- X25030:POWER_ARMOUR_BOOTS
potions:
- 8193
- 8194
- 8196
- 8201
- 8225
- 8226
- 8227
- 8228
- 8229
- 8230
- 8232
- 8233
- 8234
- 8235
- 8236
- 8237
- 8238
- 8257
- 8258
- 8259
- 8260
- 8261
- 8262
- 8264
- 8265
- 8266
- 8267
- 8268
- 8269
- 8270
- 16385
- 16386
- 16388
- 16393
- 16417
- 16418
- 16419
- 16421
- 16422
- 16424
- 16425
- 16426
- 16427
- 16428
- 16429
- 16430
- 16449
- 16450
- 16451
- 16452
- 16453
- 16454
- 16456
- 16457
- 16459
- 16460
- 16461
- 16462
npcModifier:
#怪物属性增幅
worldNEW:
世界名称
healthMultiplier: 0.045
生命增幅(倍数)
damageMultiplier: 0.004
伤害增幅(倍数)
expMultiplier: 0.004
杀死后经验增幅(倍数)
location:
具体位置
x: 0
y: 65
z: 0
worldNEW_NETHER:
healthMultiplier: 0.055
damageMultiplier: 0.0045
expMultiplier: 0.0045
location:
x: 0
y: 65
z: 0
如果觉得帖子写的好的话别忘记评分哟!
支持1.8么
本帖最后由 qq867648970 于 2018-1-7 14:04 编辑
根据大家反馈的情况,帖子还有许多没有完善的地方,有问题的同学可以根据自己的情况将自己的问题在此楼回复,我会逐渐完善帖子内容。
根据大家反馈的情况,帖子还有许多没有完善的地方,有问题的同学可以根据自己的情况将自己的问题在此楼回复,我会逐渐完善帖子内容。
是汉化的么?
为什么还要弄配置 (好不方便啊)
Cauldron1.7.10支持吗
董康 发表于 2015-10-31 22:38
是汉化的么?
消息文本没汉化
中华博 发表于 2015-10-31 23:10
Cauldron1.7.10支持吗
应该是支持的
Smith_Baba 发表于 2015-10-31 22:42
为什么还要弄配置 (好不方便啊)
好的插件不嫌麻烦
本帖最后由 董康 于 2015-11-1 00:11 编辑
汉化的不错,就是没有文件夹,不然把汉化的消息文件放进去
汉化的不错,就是没有文件夹,不然把汉化的消息文件放进去
董康 发表于 2015-10-31 23:53
汉化的不错,就是没有文件夹,不然把汉化的消息文件放进去
你是说配置文件吗? 你把插件装好以后 替换配置文件 重载就可以了
装上这个插件之后每个玩家都可以拿插件的装备,不需要权限,还莫名其妙500血,我也是醉了。
这插件有毒,大家小心。我一上线满屏幕红心【血】,明明已经卸载了还是有,坑人的
楼主大好人!这个插件找了好久,都没找到有配置说明的。
@qq867648970出来解释一下啊
4396463 发表于 2015-11-1 10:40
@qq867648970出来解释一下啊
与其他插件冲突,然后你们玩家血量被锁定。
4396463 发表于 2015-11-1 10:28
被你这个垃圾插件害死,服务器还怎么开啊个个几百血。大家小心啊
兄弟自己不会用就不要乱说好伐
本帖最后由 qq867648970 于 2015-11-1 13:42 编辑
你安装玩插件以后开服
如果你没有下载我的配置文件直接开的话,那么每个玩家每升一级就有6点血量
如果是30级就是30*6=180点血量 加上原本20就是 180+20=200点血量如果你下载了我的配置文件 那么每个玩家每升一级就有2点血量
如果是30级就是30*2=60点血量 加上原本20就是 60+20=80点血量
我在最后说了有需要的自己改细节
兄弟怪我咯?
4396463 发表于 2015-11-1 10:28
被你这个垃圾插件害死,服务器还怎么开啊个个几百血。大家小心啊
如果你没有下载我的配置文件直接开的话,那么每个玩家每升一级就有6点血量
如果是30级就是30*6=180点血量 加上原本20就是 180+20=200点血量如果你下载了我的配置文件 那么每个玩家每升一级就有2点血量
如果是30级就是30*2=60点血量 加上原本20就是 60+20=80点血量
我在最后说了有需要的自己改细节
兄弟怪我咯?
尺寸 发表于 2015-11-1 10:28
楼主大好人!这个插件找了好久,都没找到有配置说明的。
= =既然这样为何不评个分
qq867648970 发表于 2015-11-1 13:38
你安装玩插件以后开服
如果你没有下载我的配置文件直接开的话,那么每个玩家每升一级就有6点血量
如果是30级 ...
就算这个是我没看清楚,但是玩家背包有本插件更改的装备这个怎么解释
4396463 发表于 2015-11-1 14:57
就算这个是我没看清楚,但是玩家背包有本插件更改的装备这个怎么解释
你认真看配置文件了吗?
qq867648970 发表于 2015-11-1 15:27
你认真看配置文件了吗?
我现在就想问问玩家的血量怎么调回来。
qq867648970 发表于 2015-11-1 15:27
你认真看配置文件了吗?
additionalStatsPerLevel:
health: 2 //每升一级增加多少生命值
healthRegen: 0.004 //每升一级增加多少生命回复
speed: 0.001 //每升一级增加多少移动速度
这个我全部调成0了。但只要把插件卸掉马上就几百血。
尺寸 发表于 2015-11-1 15:30
那个绑定的怎么弄?
你用的是我的配置文件还是原本的?
4396463 发表于 2015-11-1 15:29
additionalStatsPerLevel:
health: 2 //每升一级增加多少生命值
healthRegen: 0.004 //每升一级增 ...
文件夹删了?
qq867648970 发表于 2015-11-1 15:30
安装回ILS 升级血量奖励改成0重载插件 or 重启服务器
这个方法我试过,安着插件的时候是20一卸掉就变成几百了
qq867648970 发表于 2015-10-31 21:37
支持1.8 1.79 1.72
在哪里能下载lores
Right-click to cast Living Bomb //右键释放炸弹
Right-click to cast Lightning //右键释放闪电
Right-click to cast Fireball //右键释放火球
Right-click to cast Frostbolt //右键释放寒冰箭
Right-click to cast Minor Heal //右键释放小治疗术
Right-click to cast Major Heal //右键释放大治疗术
这些东西没有冷却时间 可以调么 .....
Right-click to cast Lightning //右键释放闪电
Right-click to cast Fireball //右键释放火球
Right-click to cast Frostbolt //右键释放寒冰箭
Right-click to cast Minor Heal //右键释放小治疗术
Right-click to cast Major Heal //右键释放大治疗术
这些东西没有冷却时间 可以调么 .....
这个插件装上后就没有了爆炸伤害
该如何解决呐
该如何解决呐
{:10_492:}有没有跟什么插件起冲突,比如:RPGitem、Mythicmobs、MoreItems...
怎么自定义 耐久
不错的插件
请问怎么使用技能= =
我想让物品绑定给拿到他的人,这样怎么实现呢= =
[14:42:42] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to ItemLoreStats v5.49
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:487) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:472) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:212) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:182) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.a(SourceFile:60) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.handle(SourceFile:9) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:147) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ServerConnection.c(ServerConnection.java:77) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:700) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:562) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:469) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
Caused by: java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()Ljava/util/Collection;
at com.github.supavitax.itemlorestats.Util.Util_GetResponse.getResponse(Util_GetResponse.java:57) ~[?:?]
at com.github.supavitax.itemlorestats.GearStats.getTnT(GearStats.java:1679) ~[?:?]
at com.github.supavitax.itemlorestats.Spells.SpellsEvents.spellSelection(SpellsEvents.java:105) ~[?:?]
at com.github.supavitax.itemlorestats.Interact.InteractEvents.mainInteractEvent(InteractEvents.java:35) ~[?:?]
at sun.reflect.GeneratedMethodAccessor133.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:318) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
... 16 more
[14:42:43] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to ItemLoreStats v5.49
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:487) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:472) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:212) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:182) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.a(SourceFile:60) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.handle(SourceFile:9) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:147) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ServerConnection.c(ServerConnection.java:77) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:700) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:562) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:469) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
Caused by: java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()Ljava/util/Collection;
at com.github.supavitax.itemlorestats.Util.Util_GetResponse.getResponse(Util_GetResponse.java:57) ~[?:?]
at com.github.supavitax.itemlorestats.GearStats.getTnT(GearStats.java:1679) ~[?:?]
at com.github.supavitax.itemlorestats.Spells.SpellsEvents.spellSelection(SpellsEvents.java:105) ~[?:?]
at com.github.supavitax.itemlorestats.Interact.InteractEvents.mainInteractEvent(InteractEvents.java:35) ~[?:?]
at sun.reflect.GeneratedMethodAccessor133.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:487) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:472) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:212) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:182) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.a(SourceFile:60) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.handle(SourceFile:9) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:147) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ServerConnection.c(ServerConnection.java:77) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:700) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:562) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:469) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
Caused by: java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()Ljava/util/Collection;
at com.github.supavitax.itemlorestats.Util.Util_GetResponse.getResponse(Util_GetResponse.java:57) ~[?:?]
at com.github.supavitax.itemlorestats.GearStats.getTnT(GearStats.java:1679) ~[?:?]
at com.github.supavitax.itemlorestats.Spells.SpellsEvents.spellSelection(SpellsEvents.java:105) ~[?:?]
at com.github.supavitax.itemlorestats.Interact.InteractEvents.mainInteractEvent(InteractEvents.java:35) ~[?:?]
at sun.reflect.GeneratedMethodAccessor133.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:318) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
... 16 more
[14:42:43] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to ItemLoreStats v5.49
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:320) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) ~[Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:487) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:472) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:212) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at org.bukkit.craftbukkit.v1_7_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:182) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.a(SourceFile:60) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.PacketPlayInBlockPlace.handle(SourceFile:9) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:147) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ServerConnection.c(ServerConnection.java:77) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:700) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:562) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:469) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [Start.jar:git-Spigot-1.7.2-R0.3-122-gb58e277]
Caused by: java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()Ljava/util/Collection;
at com.github.supavitax.itemlorestats.Util.Util_GetResponse.getResponse(Util_GetResponse.java:57) ~[?:?]
at com.github.supavitax.itemlorestats.GearStats.getTnT(GearStats.java:1679) ~[?:?]
at com.github.supavitax.itemlorestats.Spells.SpellsEvents.spellSelection(SpellsEvents.java:105) ~[?:?]
at com.github.supavitax.itemlorestats.Interact.InteractEvents.mainInteractEvent(InteractEvents.java:35) ~[?:?]
at sun.reflect.GeneratedMethodAccessor133.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]
xiaodobi2333 发表于 2015-11-3 17:49
Right-click to cast Living Bomb //右键释放炸弹
Right-click to cast Lightnin ...
认真看配置文件
qq867648970 发表于 2015-11-1 15:31
你用的是我的配置文件还是原本的?
用你的配置,该怎么弄
有汉化文本的么?
2个攻击伤害,是以哪个为准?
楼主这个插件不错我收走了
好赞!本人只有两个问题。一,配置文件下载你最后的那个就行了吗?二,前置插件是否支持rpgitems,若支持,指令格式是什么
非常的好 赞一个
收下了楼主谢谢
额,找了好久,终于找到了这插件,艾玛,必须顶啊
今天用了下,真的狠赞~\(≧▽≦)/~
qq867648970 发表于 2015-10-31 21:37
支持1.8 1.79 1.72
怎么删除插件
楼主怎么删除插件