948672463
插件地址: http://dev.bukkit.org/bukkit-plugins/paintball_pure_war/files/53-paintball-v1-3-3/
汉化文本:
INVENTORY_RESTORED = "&7装备栏已恢复."
YOU_LEFT_LOBBY = "&7你离开了大厅."
AIRSTRIKE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的空袭."
AIRSTRIKE_MATCH_LIMIT_REACHED = "&7当前游戏内进行的空袭过多."
ORBITALSTRIKE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的空间轨道打击."
ORBITALSTRIKE_MATCH_LIMIT_REACHED = "&7当前游戏内进行的空间轨道打击过多."
GRENADE_THROW = "&a小心炸弹!"
AIRSTRIKE_CALLED = "&a来场炸弹雨吧! 哈哈哈"
ORBITALSTRIKE_CALLED = "&a太空轰炸即将来临!"
COMMAND_NOT_ALLOWED = "&7此命令在彩弹射击时禁止使用."
COMMAND_BLACKLISTED = "&7此命令在彩弹射击时禁止使用."
BE_IN_TEAM = "&b你已加入{team_color}{team}"
BE_SPECTATOR = "&b你正在旁观{team_color}{team}中"
BE_IN_NO_TEAM = "&7你没有加入任何一个队伍."
MATCH_SETTINGS_INFO = "&a生命值:&6{lives} &a生命数:&6{respawns} &a回合时间:&6{round_time}秒"
MATCH_START = "&d回合开始! GO GO GO!"
YOU_HIT = "&a你击中了{target}!&e[HITS &f{hits_taken}&e/&f{health}&e]"
YOU_WERE_HIT = "&c你被{shooter}击中!&e[HEALTH &f{health_left}&e/&f{health}&e]"
YOU_HIT_MATE = "&c{target}是你的队友!"
YOU_HIT_MATE_POINTS = "&c你打中队友{target}获得了{points}点数!"
YOU_KILLED = "&a你击杀了{target}!获得{points}点并且赚到了{money}彩蛋币!"
YOU_WERE_KILLED = "&c你被{killer}击杀!"
YOU_HIT_PROTECTED = "&a{target}仍处于&5保护期"
YOU_WERE_HIT_PROTECTED = "&5你&a抵挡了&5{shooter}射来的子弹!"
ALL_KICKED_FROM_MATCHES = "&d所有玩家已从比赛中被移出."
ALL_KICKED_FROM_LOBBY = "&d所有玩家被请出游戏大厅."
RELOADING_PAINTBALL = "&d重载彩弹射击插件..."
PLAYERS_OVERVIEW = "&6[{color_red}{red}&6][{color_blue}{blue}&6][{color_random}{random}&6][{color_spec}{spec}&6]"
NEEDED_PLAYERS_OVERVIEW = "&6(&b{players} {players_overview} / &b{needed_players}&6)"
MATCH_START_ARENA = "比赛开始!竞技场:&7{arena}"
MATCH_START_PLAYERS_OVERVIEW = "&7{players} &6玩家:{players_overview}"
MATCH_IS_OVER = "比赛结束!"
CHOOSE_TEAM = "请选择你的队伍!"
NEW_MATCH_STARTS_SOON = "新比赛即将开始!"
READY = "准备"
NEW_MATCHES_DISABLED = "新比赛被中止"
ACTIVE_MATCH = "进行的比赛"
NO_ARENA_READY = "没有空余的场地"
NOT_ENOUGH_PLAYERS = "等待玩家不足"
RED = "红队"
BLUE = "蓝队"
RANDOM = "随机"
SPECTATOR = "观察者"
SPECTATORS = "观察者"
LOBBY = "大厅"
MATCH_DRAW = "平局!本回合没有胜利者!"
WINNER_TEAM = "{winner_color}{winner} ({winner_size} players) &b战胜了{looser_color}{looser} ({looser_size} players)"
WINNER_BONUS = "{winner_color}胜利者&b奖励:&a{points}&b点数和&a{money}&b彩蛋币!"
ROUND_BONUS = "全体回合奖励:&a{points}&b点数和&a{money}&b彩蛋币!"
MATCH_STATS = "&2比赛统计:"
MATCH_SHOTS = "&d射击数: &a{shots}"
MATCH_HITS = "&d击中数: &a{hits}"
MATCH_TEAMATTACKS = "&d队内误伤: &a{teamattacks}"
MATCH_KILLS = "&d击杀数: &a{kills}"
PLUGIN = "&b&l[&e&l彩蛋射击&b&l]"
LOBBY_JOIN = "{plugin} &6{player} &a加入了大厅."
LOBBY_LEAVE = "{plugin} &6{player} &7离开了大厅."
TIP = "[提示] &6{message}"
COUNTDOWN = "&d倒计时:&b比赛将会在&6{seconds}&b秒后开始!"
COUNTDOWN_START = "将在&6{seconds}&b秒后开始!"
TEXT = "&b{message}"
HAPPYHOUR = "[&l&6 &c!!! &a&l欢乐时光 &c!!! &l&6]"
HAPPYHOUR_TIME = "&6&k&l||| &c!!! &a&l欢乐时光 &e剩余&b{time}&e秒 &c!!! &6&k&l|||"
FOR_FREE = "&6free &c!! &a$ $"
HAPPYHOUR_END = "&6&k&l||| &a&l欢乐时光&b结束啦 &6&k&l|||"
MATCH_STATUS = "&b比赛状态: &6{message}"
WAITING_PLAYERS_OVERVIEW = "&b等待玩家: {needed_players_overview}"
KILL_FEED = "{plugin} {kill_message}"
REMAINING_LIVES = " &a[&f{lives_left}&a/&f{lives}&a]"
TOP_TEN = "&b&l[&e&l ***** 彩弹射击 Top 10: &6{stats} &e&l***** &b&l]"
TOP_TEN_ENTRY = "&6&l排名 {rank} &b{player} ( {value} )"
RANK_HEADER = "&b&l---------- &e&l彩弹射击概览&b&l ----------"
RANK_PLAYER = "&e&l彩弹射击排名 (&6{stats}&e&l) &7{player} &e&l: &a{rank}"
RANK_MAX_RANK_REACHED = "&c达到最高级别!"
RANK_NEXT_RANK = "&3下一级: &f{next_rank}"
RANK_NEXT_RANK_NEEDED_POINTS = "&3需要点数: &c{needed_points}"
RANK_UP_NOTIFICATION = "{plugin} &a你的级别上升到&f{new_rank}&a! &3你需要再获得&6{needed_points}&3点来到达&6{next_rank}&3."
RANK_UP_NOTIFICATION_MAX = "{plugin} &a你的级别上升到&f{new_rank}&a!&c你已经达到了最高级别!"
RANK_DOWN_NOTIFICATION = "{plugin} &a你的级别下降至&f{new_rank}&a!"
PLAYER_NOT_FOUND = "&7没有找到玩家{player}."
CASH_PLAYER = "&7{player}&a的彩蛋币:&6{money}"
STATS_HEADER = "&b&l[&e&l ------- 彩弹射击统计 ------- &b&l]"
STATS_PLAYER = "&c__________统计: &a{player}&c__________"
STATS_POINTS = "&a点数: &b{points} &6( Top: {player_points_top} - {points_top} )"
STATS_MONEY = "&a彩蛋币: &b{money}$ &6( Top: {player_money_top} - {money_top}$ )"
STATS_MONEY_SPENT = "&a花费彩蛋币: &b{money_spent}$ &6( Top: {player_money_spent_top} - {money_spent_top}$ )"
STATS_KILLS = "&a击杀数: &b{kills} &6( Top: {player_kills_top} - {kills_top} )"
STATS_DEATHS = "&a死亡数: &b{deaths} &6( Top: {player_deaths_top} - {deaths_top} )"
STATS_KD = "&a击杀/死亡: &b{kd} &6( Top: {player_kd_top} - {kd_top} )"
STATS_SHOTS = "&a射击数: &b{shots} &6( Top: {player_shots_top} - {shots_top} )"
STATS_HITS = "&a击中数: &b{hits} &6( Top: {player_hits_top} - {hits_top} )"
STATS_HITQUOTE = "&a命中率: &b{hitquote} &6( Top: {player_hitquote_top} - {hitquote_top} )"
STATS_TEAMATTACKS = "&a队内误伤: &b{teamattacks} &6( Top: {player_teamattacks_top} - {teamattacks_top} )"
STATS_ROUNDS = "&a回合数: &b{rounds} &6( Top: {player_rounds_top} - {rounds_top} )"
STATS_WINS = "&a胜利数: &b{wins} &6( Top: {player_wins_top} - {wins_top} )"
STATS_DEFEATS = "&a失败数: &b{defeats} &6( Top: {player_defeats_top} - {defeats_top} )"
STATS_DRAWS = "&a平局数: &b{draws} &6( Top: {player_draws_top} - {draws_top} )"
STATS_GRENADES = "&a手雷: &b{grenades} &6( Top: {player_grenades_top} - {grenades_top} )"
STATS_AIRSTRIKES = "&a空袭: &b{airstrikes} &6( Top: {player_airstrikes_top} - {airstrikes_top} )"
STATS_GENERAL = "&c__________常规统计__________"
STATS_GENERAL_SHOTS = "&a射击数: &b{shots}"
STATS_GENERAL_GRENADES = "&a使用手雷: &b{grenades}"
STATS_GENERAL_AIRSTRIKES = "&a呼叫空袭: &b{airstrikes}"
STATS_GENERAL_KILLS = "&a手雷击杀: &b{kills}"
STATS_GENERAL_ROUNDS = "&a进行回合数: &b{rounds}"
STATS_GENERAL_MONEY_SPENT = "&a商店购买金额: &b{money_spent}$"
STATS_GENERAL_AVERAGE_PLAYERS = "&a平均玩家数量: &b{average_players}"
STATS_GENERAL_MAX_PLAYERS = "&a最多玩家数量: &b{max_players}"
NO_PERMISSION = "&c没有权限这样做."
CANNOT_JOIN_LOBBY_PLAYING = "&7你不能在比赛途中加入游戏!"
CANNOT_LEAVE_LOBBY = "&7你不能离开大厅!"
ALREADY_IN_LOBBY = "&7你已经加入了大厅.使用 /pb leave可离开大厅."
CANNOT_CHANGE_TEAM_PLAYING = "&7你不能在中途更改队伍!"
CANNOT_JOIN_TEAM_FULL = "&7人数已经达到上限!"
ONLY_RANDOM = "&7你只能随机加入队伍!"
AUTO_JOIN_RANDOM = "&a你自动加入了{color_random}随机&a队伍!"
YOU_LEFT_CURRENT_TEAM = "&7你退出了现有队伍."
YOU_LEFT_TEAM = "&7你离开了你的队伍."
YOU_JOINED_TEAM = "&a你加入了{color_team}{team}!"
YOU_JOINED_RANDOM = "&a你加入了{color_team}随机&a队伍!"
YOU_JOINED_SPECTATORS = "&a你加入了{color_team}观察者!"
NOT_IN_LOBBY = "&7你不在彩弹射击大厅中."
TOGGLED_FEED = "&7你改变了彩弹射击消息获取设置."
COMMAND_NOT_AS_CONSOLE = "此命令不能在控制台内执行."
NO_LOBBY_FOUND = "&7找不到彩弹射击大厅!"
NEED_CLEAR_INVENTORY = "&7加入游戏大厅前必须清空您的背包!"
NEED_RIGHT_GAMEMODE = "&7加入游戏大厅前必须把自己的模式调整为生存模式!"
NEED_STOP_FLYING = "&7加入游戏大厅前必须关闭自己的飞行模式!"
NEED_STOP_FALLING_BURNING_DROWNING = "&7在受到掉落伤害/燃烧伤害/溺水伤害时无法加入游戏!"
NEED_FULL_HEALTH = "&7加入游戏大厅前必须保证自己的生命值是满的!"
NEED_FULL_FOOD = "&7加入游戏大厅前必须保证自己的饱食度是满的!"
NEED_NO_EFFECTS = "&7加入游戏大厅前必须保证自己身上无药水效果!"
NEED_BE_ADDED_TO_DATABASE_FIRST = "&7你未被录入数据库! 请稍等一会后再试!";
INVENTORY_SAVED = "&7装备栏已保存."
COMMAND_GENERAL_HELP = "&a/pb [help|?] &b- 显示帮助页面."
COMMAND_GENERAL_ARENA = "&e/pb arena &b- 竞技场命令."
COMMAND_GENERAL_ADMIN = "&e/pb admin &b- 管理员命令."
COMMAND_GENERAL_INFO = "&a/pb info &b- 显示彩弹射击插件信息."
COMMAND_GENERAL_LIST = "&a/pb list &b- 列出大厅内玩家列表."
COMMAND_GENERAL_LOBBY = "&a/pb lobby &b- 加入游戏大厅."
COMMAND_GENERAL_BLUE = "&a/pb blue &b- 加入{blue}."
COMMAND_GENERAL_RED = "&a/pb red &b- 加入{red}."
COMMAND_GENERAL_RANDOM = "&a/pb random|join &b- 随机加入队伍."
COMMAND_GENERAL_SPEC = "&a/pb spec &b- 作为观察者观看比赛."
COMMAND_GENERAL_LEAVE = "&a/pb leave [队伍] &b- 离开大厅或者现有队伍."
COMMAND_GENERAL_TOGGLE = "&a/pb toggle &b- 切换是否接受提示消息."
COMMAND_GENERAL_VOTE = "&a/pb vote [地图ID] &b- 投票选出下一个地图."
COMMAND_GENERAL_SHOP = "&a/pb shop [商店ID] &b- 彩弹射击商店."
COMMAND_GENERAL_STATS = "&a/pb stats &b- 显示统计信息."
COMMAND_GENERAL_RANK = "&a/pb rank [stats]&b- 显示彩弹射击排名."
COMMAND_GENERAL_TOP = "&a/pb top [stats]&b- 显示彩弹射击排名前10名."
COMMAND_GENERAL_CASH = "&a/pb cash &b- 查看你的彩蛋币."
COMMAND_ARENA_HELP = "&e/pb [help|?] &b- 显示帮助页面."
COMMAND_ARENA_ARENA = "&e/pb arena &b- 显示竞技场指令."
COMMAND_ARENA_LIST = "&e/pb arena list &b- 列出所有竞技场."
COMMAND_ARENA_CREATE = "&e/pb arena <竞技场名称> &b- 创建一个新的竞技场."
COMMAND_ARENA_INFO = "&e/pb arena <竞技场名称> info &b- 显示竞技场信息."
COMMAND_ARENA_BLUE = "&e/pb arena <竞技场名称> blue &b- 添加一个{blue}出生点."
COMMAND_ARENA_RED = "&e/pb arena <竞技场名称> red &b- 添加一个{red}出生点."
COMMAND_ARENA_SPEC = "&e/pb arena <竞技场名称> spec &b- 添加一个{spec}出生点."
COMMAND_ARENA_REMOVE = "&e/pb arena <竞技场名称> remove &b- 移除一个竞技场."
COMMAND_ARENA_DELBLUE = "&e/pb arena <竞技场名称> delblue &b- 删除{blue}重生点."
COMMAND_ARENA_DELRED = "&e/pb arena <竞技场名称> delred &b- 删除{red}重生点."
COMMAND_ARENA_DELSPEC = "&e/pb arena <竞技场名称> delspec &b- 删除{spec}重生点."
COMMAND_ARENA_SET = "&e/pb arena <竞技场名称> set <setting> <value> &b- 修改这个竞技场的设置."
COMMAND_ARENA_DISABLE = "&e/pb arena <竞技场名称> disable &b- 禁用这个竞技场.";
COMMAND_ARENA_ENABLE = "&e/pb arena <竞技场名称> enable &b- 启动这个竞技场.";
COMMAND_ADMIN_HELP = "&e/pb [help|?] &b- 显示帮助页面."
COMMAND_ADMIN_ARENA = "&e/pb arena &b- 显示竞技场指令."
COMMAND_ADMIN_ADMIN = "&e/pb admin &b- 显示管理员指令."
COMMAND_ADMIN_RELOAD = "&e/pb admin reload &b- 重载插件并将所有玩家移出大厅."
COMMAND_ADMIN_SOFTRELOAD = "&e/pb admin softreload &b- 等待所有游戏结束后重载插件."
COMMAND_ADMIN_DISABLE = "&e/pb admin disable &b- 切换是否允许进行新的比赛."
COMMAND_ADMIN_LOBBY_SPAWN = "&e/pb admin lobby spawn &b- 添加大厅重生点."
COMMAND_ADMIN_LOBBY_REMOVE = "&e/pb admin lobby remove &b- 删除大厅重生点."
COMMAND_ADMIN_STATS = "&e/pb admin stats <玩家ID> &b- 显示玩家数据."
COMMAND_ADMIN_RESET = "&e/pb admin reset <all|player> [value] &b- 重置所有玩家或特定玩家的数据."
COMMAND_ADMIN_SET = "&e/pb admin set <玩家ID> <stats> <value> &b- 将指定玩家的数据设置为自定义的值."
COMMAND_ADMIN_ADD = "&e/pb admin add <玩家ID> <stats> <value> &b- 为指定玩家添加自定义的值."
COMMAND_ADMIN_RANK = "&e/pb admin rank <玩家ID> [stats] &b- 显示玩家的分类排名."
COMMAND_ADMIN_NEXT = "&e/pb admin next <竞技场名称> &b- 将下一场比赛设为指定竞技场."
COMMAND_ADMIN_RANDOM = "&e/pb admin random &b- 启用或禁用'只允许随机'直到下一次重载插件."
COMMAND_ADMIN_HAPPY = "&e/pb admin happy <时间> &b- 设定欢乐时光的时间."
COMMAND_ADMIN_PLAY = "&e/pb admin play <win|defeat|draw> &b- 播放指定旋律."
COMMAND_ADMIN_GIFTS = "&e/pb admin gifts [数量] &b- 给每个正在玩游戏的玩家礼物."
ARENA_LIST_HEADER = "&b&l[&e&l彩弹射击竞技场: &a{arenas}&b&l]"
ARENA_LIST_PAGE_HEADER = "&6第&e{current_page}&6页 共&e{max_page}&6页"
ARENA_STATUS_READY = "&a|准备|"
ARENA_STATUS_NOT_READY = "&c|未准备|"
ARENA_LIST_ENTRY = "&7- {arena} {status}"
ARENA_CREATED = "&a新竞技场已创建: &e{arena}"
ARENA_NOT_FOUND = "&c找不到竞技场: &e{arena}"
ARENA_NOT_READY = "&c竞技场未准备好: &e{arena}"
ARENA_ALREADY_EXISTS = "&a竞技场&e{arena}&a已存在!"
ARENA_INFO_HEADER = "&b&l[&e&l彩弹射击竞技场: &a{arena} {status}&b&l]"
ARENA_INFO_SETTINGS_HEADER = "&d&l设置:"
ARENA_INFO_SETTINGS_BALLS = "&3雪球: &7(arena) &6{balls} | {balls_def} &7(default)"
ARENA_INFO_SETTINGS_GRENADES = "&3手雷: &7(arena) &6{grenades} | {grenades_def} &7(default)"
ARENA_INFO_SETTINGS_AIRSTRIKES = "&3空袭: &7(arena) &6{airstrikes} | {airstrikes_def} &7(default)"
ARENA_INFO_SETTINGS_LIVES = "&3生命值: &7(arena) &6{lives} | {lives_def} &7(default)"
ARENA_INFO_SETTINGS_RESPAWNS = "&3生命数: &7(arena) &6{respawns} | {respawns_def} &7(default)"
ARENA_INFO_SETTINGS_ROUND_TIME = "&3回合时间: &7(arena) &6{round_time} | {round_time_def} &7(default)"
ARENA_INFO_STATS_HEADER = "&d&l数据:"
ARENA_INFO_STATS_ROUNDS = "&b已玩局数: &e{rounds}"
ARENA_INFO_STATS_KILLS = "&b手雷击杀: &e{kills}"
ARENA_INFO_STATS_SHOTS = "&b射击数: &e{shots}"
ARENA_INFO_STATS_GRENADES = "&b使用手雷: &e{grenades}"
ARENA_INFO_STATS_AIRSTRIKES = "&b呼叫空袭: &e{airstrikes}"
ARENA_INFO_SPAWNS = "&b{team}出生点: &e{spawns}"
ARENA_INFO_NEEDS_HEADER = "&c还需要下列设置才能准备就绪:"
ARENA_INFO_NEEDS_NO_USE = "&7- 完成此竞技场比赛"
ARENA_INFO_NEEDS_PVP = "&7- 在所有重生点所在的世界中启用PvP"
ARENA_INFO_NEEDS_SPAWN = "&7- 1 {team}出生点"
ARENA_INFO_NEEDS_ENABLE = "&7- 通过指令启用这个竞技场"
ARENA_SET_SETTING = "&a竞技场&f{arena}&a: &6{setting}&a被设置为 &f{value}"
ARENA_INVALID_SETTING = "&c无效的竞技场设置.可以试试: {settings}"
ARENA_SPAWN_ADDED = "{team_color}{team}&a出生点已添加.目前有{team}个出生点: {team_color}{team_spawns}"
ARENA_REMOVED = "&a竞技场&7{arena}&a已被移除."
ARENA_SPAWNS_REMOVED = "&6{team_spawns} {team_color}{team}&a的出生点已被移出竞技场 &7{arena}"
ARENA_NO_EDIT_IN_USE = "&7你不能在此竞技场被使用时编辑它."
ARENA_DISABLED = "&e{arena} &a已成功禁用!"
ARENA_ENABLED = "&e{arena} &a已成功启用!"
ARENA_ALREADY_DISABLED = "&e{arena} &c已禁用!"
ARENA_ALREADY_ENABLED = "&e{arena} &c已启用!"
INVALID_NUMBER = "&c无效的数字."
LOBBY_NEW_SPAWN = "{lobby_color}大厅&a出生点已添加."
LOBBY_SPAWNS_REMOVED = "{lobby_color}大厅&a出生点已移除."
HELMET_SET = "&a头盔成功设置."
PLAYER_STAT_SET = "&f{player}的&6{stat}&a已设置为&6{value}"
PLAYER_STAT_ADDED = "&6{value}&a已添加至&f{player}的&6{stat}"
REALOAD_FINISHED = "&a已重新载入."
ALL_STATS_RESET = "&c所有&a数据已被重置!用了{time}毫秒并重置了{amount}个玩家."
PLAYER_ALL_STATS_RESET = "&7{player}&a的所有数据已被重置!"
PLAYER_STAT_RESET = "&a玩家&7{player}&a的&6{stat}&a数据已重置!"
VALUE_NOT_FOUND = "&7参数未找到.可以试试: {values}"
NEXT_ARENA_SET = "&d尝试强制设定下一个竞技场为&e{arena}"
PLUGIN_STATUS = "&a彩弹射击比赛现&e{status}"
ON = "已启用"
OFF = "已禁用"
SOFTRELOAD = "&d彩弹射击插件即将重新载入.现已禁止开始新的比赛.你很快将被移出大厅.."
RELOAD_SOON = "&a将在所有比赛结束后重载插件.."
ONLY_RANDOM_ON = "&7启用'只允许随机'!"
ONLY_RANDOM_OFF = "&7禁用'只允许随机'!"
COMMAND_UNKNOWN_OR_NOT_CONSOLE = "此指令不能在控制台中使用或者是未知指令."
SHOP_INACTIVE = "&7商店暂时不可用!"
SHOP_HEADER = "&2$$[        DISCUZ_CODE_0        ]e&l 彩弹射击商店 &2$$$"
SHOP_ENTRY = "&6{id} &7: {good}"
SHOP_GOOD = "&e{amount}x {good}: &2{price}$"
SHOP_EMPTY = "售罄"
SHOP_INSUFFICIENT_RANK_MARK = "&cX"
SHOP_INSUFFICIENT_RANK_MARK_EXPLANATION = "{mark} &7- 你需要更高的等级才能购买."
SHOP_BUY = "&6使用/pb shop [物品ID] 命令购买"
SHOP_ONLY_WHILE_PLAYING = "&7彩弹射击商店只能在游戏时使用."
GOOD_NOT_AVAILABLE = "&7此物品暂时不可购买."
GOOD_INSUFFICIENT_RANK = "&7这些物品会在&e{rank}&7时可用."
NOT_ENOUGH_MONEY = "&7你的彩蛋币不足 :("
INVENTORY_FULL = "&7你的物品栏已满!"
YOU_BOUGHT = "&a你购买了{amount}x {good}并花费了{price}彩蛋币"
INVALID_ID = "&c无效的物品ID"
PLAYER_DIED = "{plugin} {target_color}{target}&b死了"
YOU_DIED = "&c你死了!"
PLAYER_LEFT_MATCH = "{plugin} {target_color}{target} &b离开了比赛"
PLAYER_AFK = "{plugin} &6[AFK检测] {player_color}{player}&b被强制踢出他的队伍"
THIS_NEEDS_TIME = "&a看来需要花点时间.."
MATCH_REMAINING_TIME = "{plugin}&b本回合倒计时:&6剩余{seconds}秒"
RESPAWN = "&a你重生了!&a生命数剩余:&6{respawns} &a生命值:&6{lives}"
PROTECTION = "&5保护时间:&6{protection}秒"
PROTECTION_OVER = "&5保护时间&c结束!"
INFINITE = "无限"
PLAYER_OVERVIEW = "&e&l彩弹射击玩家总览:"
SPECTATING = "旁观中"
PLAYING = "游戏中"
WAITING = "等待中"
NOT_IN_TEAM = "不在队伍中"
SIGN_LINE_TWO = "&f{player}"
SIGN_LINE_THREE = "&c{value}"
SIGN_LINE_FOUR = "&a点我吧"
NOT_CONNECTED = "&c-未连接-";
NOT_FOUND = "&c-未找到-";
ALLOWED_TO_PLAY_PAINTBALL = "你可以进行彩弹射击游戏."
NOT_ALLOWED_TO_PLAY_PAINTBALL = "你不可以进行彩弹射击游戏."
GADGET_NOT_ENOUGH_SPACE = "&7没有足够的放置空间."
MINE_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的地雷."
MINE_MATCH_LIMIT_REACHED = "&7当前游戏内放置了过多的地雷."
TURRET_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的炮塔."
TURRET_MATCH_LIMIT_REACHED = "&7当前游戏内放置了过多的炮塔."
ROCKET_PLAYER_LIMIT_REACHED = "&7你已用尽了可用的火箭筒."
ROCKET_MATCH_LIMIT_REACHED = "&7当前游戏内已有过多的火箭筒."
YOU_WON = "你赢了!"
YOU_LOST = "你输了.. :("
YOU_DRAW = "平局!至少你没输.. ;)"
YOU_RECEIVED_MATCH_VAULT_REWARD = "&6你获得了&4{money}&6游戏币奖励!"
YOU_GAVE_ALL_GIFT = "&a你给了所有人一个礼物!"
ALL_RECEIVED_GIFT = "&a所有人获得了一个&c礼物&a! &6右键来获得或者送给别人!"
RECEIVED_GIFT = "&a你获得了一个&c礼物&a! &6右键来获得或者送给别人!"
RECEIVED_GIFT_FROM = "&a你获得了一个来自&c{from}&a的&c礼物&a! &6对他说一声谢谢并且右键打开它吧!"
GAVE_GIFT_TO = "&a你送给了&c{to}&a一个&c礼物&a!"
SHOP_SIGN = "[彩蛋射击商店]"
SHOP_NEXT_PAGE = "&c下一页 ->"
SHOP_PREVIOUS_PAGE = "&c<- 上一页"
SHOP_NAME = "&a彩弹射击商店"
SHOP_PAGE = "&b页数{page}"
FEED_COLOR = "&b&o"
WEAPON_PAINTBALL = "&b雪球"
WEAPON_GRENADE = "&b手雷"
WEAPON_GRENADEM2 = "&bM2手雷"
WEAPON_FLASHBANG = "&b闪光弹"
WEAPON_CONCUSSION = "&b震爆弹"
WEAPON_SNIPER = "&e狙击枪"
WEAPON_ROCKET = "&e火箭发射器"
WEAPON_AIRSTRIKE = "&e空袭"
WEAPON_ORBITALSTRIKE = "&e空间轨道打击"
WEAPON_MINE = "&e地雷"
WEAPON_PUMPGUN = "&e气枪"
WEAPON_SHOTGUN = "&e霰弹枪"
WEAPON_TURRET = "&e炮塔"
WEAPON_FEED_DEFAULT = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_MELEE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}误杀了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_MARKER = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_GRENADE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_GRENADEM2 = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_SNIPER = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}狙杀了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_ROCKET = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰击了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_AIRSTRIKE = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰炸了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_ORBITALSTRIKE = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer}毁灭性打击了"
WEAPON_FEED_MINE = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}的地雷杀死了"
WEAPON_FEED_PUMPGUN = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}用气枪射杀了"
WEAPON_FEED_SHOTGUN = "{pre_killer}{killer_color}{killer}{after_killer} {feed_color}用霰弹枪射杀了&r{pre_target}{target_color}{target}{after_target}"
WEAPON_FEED_TURRET = "{pre_target}{target_color}{target}{after_target} {feed_color}被&r{pre_killer}{killer_color}{killer}{after_killer} &r{feed_color}的炮塔击杀了"
SHOP_ITEM = "&a商店"
GIFT_ITEM = "&e礼物"
TEAM_BLUE = "&9你在蓝队"
TEAM_RED = "&4你在红队"
TEAM_SPECTATOR = "&e你是观察者"
DO_NOT_MOVE = "&6正在加入&a彩弹射击大厅&6.&c请在&b{seconds}&c秒内不要移动!"
JOINING_ABORTED = "&6取消加入大厅!"
SCOREBOARD_LOBBY_HEADER = "&b&l彩弹射击"
SCOREBOARD_LOBBY_POINTS = "&a点数:"
SCOREBOARD_LOBBY_MONEY = "&a彩蛋币:"
SCOREBOARD_LOBBY_MONEY_SPENT = "&2花费彩蛋币:"
SCOREBOARD_LOBBY_KILLS = "&2击杀数:"
SCOREBOARD_LOBBY_DEATHS = "&2死亡数:"
SCOREBOARD_LOBBY_KD = "&2击杀/死亡 (%):"
SCOREBOARD_LOBBY_SHOTS = "&2射击数:"
SCOREBOARD_LOBBY_HITS = "&2击中数:"
SCOREBOARD_LOBBY_HITQUOTE = "&2命中率 (%):"
SCOREBOARD_LOBBY_TEAMATTACKS = "&2队内误伤:"
SCOREBOARD_LOBBY_ROUNDS = "&2回合数:"
SCOREBOARD_LOBBY_WINS = "&2胜利数:"
SCOREBOARD_LOBBY_DEFEATS = "&2失败数:"
SCOREBOARD_LOBBY_DRAWS = "&2平局数:"
SCOREBOARD_MATCH_HEADER = "&c{round_time}"
SCOREBOARD_MATCH_OVERALL_POINTS = "&a你的点数:"
SCOREBOARD_MATCH_OVERALL_MONEY = "&a你的彩蛋币:"
SCOREBOARD_MATCH_POINTS = "&2获得点数:"
SCOREBOARD_MATCH_MONEY = "&2获得彩蛋币:"
SCOREBOARD_MATCH_MONEY_SPENT = "&2花费彩蛋币:"
SCOREBOARD_MATCH_KILLS = "&2击杀数:"
SCOREBOARD_MATCH_DEATHS = "&2死亡数:"
SCOREBOARD_MATCH_KD = "&2击杀/死亡 (%):"
SCOREBOARD_MATCH_SHOTS = "&2射击数:"
SCOREBOARD_MATCH_HITS = "&2击中数:"
SCOREBOARD_MATCH_HITQUOTE = "&2命中率 (%):"
SHOP_MENU_PRICE = "&c价格: &a{price}$"
SHOP_MENU_ITEM = "&c物品:"
SHOP_MENU_ITEM_PAINTBALL = "&a- &f{item_amount}x &b{item_name}"
SHOP_MENU_ITEM_OTHER = "&a- &f{item_amount}x &b{item_name} ({item_id}:{item_subid})"
GAME_VOTE_NOT_VALID_ID = "&f无效的场地ID!请使用在1和{max}之间的场地D!"
GAME_VOTE_INVALID_ARENA_NAME = "&f无效的场地名!请使用可用的场地名或者使用在1和{max}之间的场地ID!"
GAME_VOTE_DISABLED = "&f场地投票已禁用."
GAME_VOTE_HEADER = "&6投票选择下一个场地!&a/pb vote &b[场地ID]"
GAME_VOTE_OPTION = "&b{id} &f: &e{arena} &f[{votes}]"
GAME_VOTE_OPTION_RANDOM = "随机场地"
GAME_VOTE_VOTED = "&a你成功投票选择了场地'&e{arena}&a'!"
GAME_VOTE_MOST_VOTES = "&a竞技场'&e{arena}&a'赢得了最多的选票!"
GAME_VOTE_NOBODY_VOTED = "&a没有人进行投票."
GAME_VOTE_IS_OVER = "&f地图投票已结束."
NO_JOINING_WORLDMODE = "&f你必须在游戏世界才能加入游戏大厅."
NO_LEAVING_WORLDMODE = "&f你必须离开游戏世界才能离开游戏大厅."


2021.12 数据,可能有更多内容插件地址: http://dev.bukkit.org/bukkit-plugins/paintball_pure_war/files/53-paintball-v1-3-3/汉化文本:
INVENTORY_RESTORED = &quot;&amp;7装备栏已恢复.&quot;
YOU_LEFT_LOBBY = &quot;&amp;7你离开了大厅.&quot;
AIRSTRIKE_PLAYER_LIMIT_REACHED = &quot;&amp;7你已用尽了可用的空袭.&quot;
AIRSTRIKE_MATCH_LIMIT_REACHED = &quot;&amp;7当前游戏内进行的空袭过多.&quot;
ORBITALSTRIKE_PLAYER_LIMIT_REACHED = &quot;&amp;7你已用尽了可用的空间轨道打击.&quot;
ORBITALSTRIKE_MATCH_LIMIT_REACHED = &quot;&amp;7当前游戏内进行的空间轨道打击过多.&quot;
GRENADE_THROW = &quot;&amp;a小心炸弹!&quot;
AIRSTRIKE_CALLED = &quot;&amp;a来场炸弹雨吧! 哈哈哈&quot;
ORBITALSTRIKE_CALLED = &quot;&amp;a太空轰炸即将来临!&quot;
COMMAND_NOT_ALLOWED = &quot;&amp;7此命令在彩弹射击时禁止使用.&quot;
COMMAND_BLACKLISTED = &quot;&amp;7此命令在彩弹射击时禁止使用.&quot;
BE_IN_TEAM = &quot;&amp;b你已加入{team_color}{team}&quot;
BE_SPECTATOR = &quot;&amp;b你正在旁观{team_color}{team}中&quot;
BE_IN_NO_TEAM = &quot;&amp;7你没有加入任何一个队伍.&quot;
MATCH_SETTINGS_INFO = &quot;&amp;a生命值:&amp;6{lives} &amp;a生命数:&amp;6{respawns} &amp;a回合时间:&amp;6{round_time}秒&quot;
MATCH_START = &quot;&amp;d回合开始! GO GO GO!&quot;
YOU_HIT = &quot;&amp;a你击中了{target}!&amp;e[HITS &amp;f{hits_taken}&amp;e/&amp;f{health}&amp;e]&quot;
YOU_WERE_HIT = &quot;&amp;c你被{shooter}击中!&amp;e[HEALTH &amp;f{health_left}&amp;e/&amp;f{health}&amp;e]&quot;
YOU_HIT_MATE = &quot;&amp;c{target}是你的队友!&quot;
YOU_HIT_MATE_POINTS = &quot;&amp;c你打中队友{target}获得了{points}点数!&quot;
YOU_KILLED = &quot;&amp;a你击杀了{target}!获得{points}点并且赚到了{money}彩蛋币!&quot;
YOU_WERE_KILLED = &quot;&amp;c你被{killer}击杀!&quot;
YOU_HIT_PROTECTED = &quot;&amp;a{target}仍处于&amp;5保护期&quot;
YOU_WERE_HIT_PROTECTED = &quot;&amp;5你&amp;a抵挡了&amp;5{shooter}射来的子弹!&quot;
ALL_KICKED_FROM_MATCHES = &quot;&amp;d所有玩家已从比赛中被移出.&quot;
ALL_KICKED_FROM_LOBBY = &quot;&amp;d所有玩家被请出游戏大厅.&quot;
RELOADING_PAINTBALL = &quot;&amp;d重载彩弹射击插件...&quot;
PLAYERS_OVERVIEW = &quot;&amp;6[{color_red}{red}&amp;6][{color_blue}{blue}&amp;6][{color_random}{random}&amp;6][{color_spec}{spec}&amp;6]&quot;
NEEDED_PLAYERS_OVERVIEW = &quot;&amp;6(&amp;b{players} {players_overview} / &amp;b{needed_players}&amp;6)&quot;
MATCH_START_ARENA = &quot;比赛开始!竞技场:&amp;7{arena}&quot;
MATCH_START_PLAYERS_OVERVIEW = &quot;&amp;7{players} &amp;6玩家:{players_overview}&quot;
MATCH_IS_OVER = &quot;比赛结束!&quot;
CHOOSE_TEAM = &quot;请选择你的队伍!&quot;
NEW_MATCH_STARTS_SOON = &quot;新比赛即将开始!&quot;
READY = &quot;准备&quot;
NEW_MATCHES_DISABLED = &quot;新比赛被中止&quot;
ACTIVE_MATCH = &quot;进行的比赛&quot;
NO_ARENA_READY = &quot;没有空余的场地&quot;
NOT_ENOUGH_PLAYERS = &quot;等待玩家不足&quot;
RED = &quot;红队&quot;
BLUE = &quot;蓝队&quot;
RANDOM = &quot;随机&quot;
SPECTATOR = &quot;观察者&quot;
SPECTATORS = &quot;观察者&quot;
LOBBY = &quot;大厅&quot;
MATCH_DRAW = &quot;平局!本回合没有胜利者!&quot;
WINNER_TEAM = &quot;{winner_color}{winner} ({winner_size} players) &amp;b战胜了{looser_color}{looser} ({looser_size} players)&quot;
WINNER_BONUS = &quot;{winner_color}胜利者&amp;b奖励:&amp;a{points}&amp;b点数和&amp;a{money}&amp;b彩蛋币!&quot;
ROUND_BONUS = &quot;全体回合奖励:&amp;a{points}&amp;b点数和&amp;a{money}&amp;b彩蛋币!&quot;
MATCH_STATS = &quot;&amp;2比赛统计:&quot;
MATCH_SHOTS = &quot;&amp;d射击数: &amp;a{shots}&quot;
MATCH_HITS = &quot;&amp;d击中数: &amp;a{hits}&quot;
MATCH_TEAMATTACKS = &quot;&amp;d队内误伤: &amp;a{teamattacks}&quot;
MATCH_KILLS = &quot;&amp;d击杀数: &amp;a{kills}&quot;
PLUGIN = &quot;&amp;b&amp;l[&amp;e&amp;l彩蛋射击&amp;b&amp;l]&quot;
LOBBY_JOIN = &quot;{plugin} &amp;6{player} &amp;a加入了大厅.&quot;
LOBBY_LEAVE = &quot;{plugin} &amp;6{player} &amp;7离开了大厅.&quot;
TIP = &quot;[提示] &amp;6{message}&quot;
COUNTDOWN = &quot;&amp;d倒计时:&amp;b比赛将会在&amp;6{seconds}&amp;b秒后开始!&quot;
COUNTDOWN_START = &quot;将在&amp;6{seconds}&amp;b秒后开始!&quot;
TEXT = &quot;&amp;b{message}&quot;
HAPPYHOUR = &quot;[&amp;l&amp;6 &amp;c!!! &amp;a&amp;l欢乐时光 &amp;c!!! &amp;l&amp;6]&quot;
HAPPYHOUR_TIME = &quot;&amp;6&amp;k&amp;l||| &amp;c!!! &amp;a&amp;l欢乐时光 &amp;e剩余&amp;b{time}&amp;e秒 &amp;c!!! &amp;6&amp;k&amp;l|||&quot;
FOR_FREE = &quot;&amp;6free &amp;c!! &amp;a$ $&quot;
HAPPYHOUR_END = &quot;&amp;6&amp;k&amp;l||| &amp;a&amp;l欢乐时光&amp;b结束啦 &amp;6&amp;k&amp;l|||&quot;
MATCH_STATUS = &quot;&amp;b比赛状态: &amp;6{message}&quot;
WAITING_PLAYERS_OVERVIEW = &quot;&amp;b等待玩家: {needed_players_overview}&quot;
KILL_FEED = &quot;{plugin} {kill_message}&quot;
REMAINING_LIVES = &quot; &amp;a[&amp;f{lives_left}&amp;a/&amp;f{lives}&amp;a]&quot;
TOP_TEN = &quot;&amp;b&amp;l[&amp;e&amp;l ***** 彩弹射击 Top 10: &amp;6{stats} &amp;e&amp;l***** &amp;b&amp;l]&quot;
TOP_TEN_ENTRY = &quot;&amp;6&amp;l排名 {rank} &amp;b{player} ( {value} )&quot;
RANK_HEADER = &quot;&amp;b&amp;l---------- &amp;e&amp;l彩弹射击概览&amp;b&amp;l ----------&quot;
RANK_PLAYER = &quot;&amp;e&amp;l彩弹射击排名 (&amp;6{stats}&amp;e&amp;l) &amp;7{player} &amp;e&amp;l: &amp;a{rank}&quot;
RANK_MAX_RANK_REACHED = &quot;&amp;c达到最高级别!&quot;
RANK_NEXT_RANK = &quot;&amp;3下一级: &amp;f{next_rank}&quot;
RANK_NEXT_RANK_NEEDED_POINTS = &quot;&amp;3需要点数: &amp;c{needed_points}&quot;
RANK_UP_NOTIFICATION = &quot;{plugin} &amp;a你的级别上升到&amp;f{new_rank}&amp;a! &amp;3你需要再获得&amp;6{needed_points}&amp;3点来到达&amp;6{next_rank}&amp;3.&quot;
RANK_UP_NOTIFICATION_MAX = &quot;{plugin} &amp;a你的级别上升到&amp;f{new_rank}&amp;a!&amp;c你已经达到了最高级别!&quot;
RANK_DOWN_NOTIFICATION = &quot;{plugin} &amp;a你的级别下降至&amp;f{new_rank}&amp;a!&quot;
PLAYER_NOT_FOUND = &quot;&amp;7没有找到玩家{player}.&quot;
CASH_PLAYER = &quot;&amp;7{player}&amp;a的彩蛋币:&amp;6{money}&quot;
STATS_HEADER = &quot;&amp;b&amp;l[&amp;e&amp;l ------- 彩弹射击统计 ------- &amp;b&amp;l]&quot;
STATS_PLAYER = &quot;&amp;c__________统计: &amp;a{player}&amp;c__________&quot;
STATS_POINTS = &quot;&amp;a点数: &amp;b{points} &amp;6( Top: {player_points_top} - {points_top} )&quot;
STATS_MONEY = &quot;&amp;a彩蛋币: &amp;b{money}$ &amp;6( Top: {player_money_top} - {money_top}$ )&quot;
STATS_MONEY_SPENT = &quot;&amp;a花费彩蛋币: &amp;b{money_spent}$ &amp;6( Top: {player_money_spent_top} - {money_spent_top}$ )&quot;
STATS_KILLS = &quot;&amp;a击杀数: &amp;b{kills} &amp;6( Top: {player_kills_top} - {kills_top} )&quot;
STATS_DEATHS = &quot;&amp;a死亡数: &amp;b{deaths} &amp;6( Top: {player_deaths_top} - {deaths_top} )&quot;
STATS_KD = &quot;&amp;a击杀/死亡: &amp;b{kd} &amp;6( Top: {player_kd_top} - {kd_top} )&quot;
STATS_SHOTS = &quot;&amp;a射击数: &amp;b{shots} &amp;6( Top: {player_shots_top} - {shots_top} )&quot;
STATS_HITS = &quot;&amp;a击中数: &amp;b{hits} &amp;6( Top: {player_hits_top} - {hits_top} )&quot;
STATS_HITQUOTE = &quot;&amp;a命中率: &amp;b{hitquote} &amp;6( Top: {player_hitquote_top} - {hitquote_top} )&quot;
STATS_TEAMATTACKS = &quot;&amp;a队内误伤: &amp;b{teamattacks} &amp;6( Top: {player_teamattacks_top} - {teamattacks_top} )&quot;
STATS_ROUNDS = &quot;&amp;a回合数: &amp;b{rounds} &amp;6( Top: {player_rounds_top} - {rounds_top} )&quot;
STATS_WINS = &quot;&amp;a胜利数: &amp;b{wins} &amp;6( Top: {player_wins_top} - {wins_top} )&quot;
STATS_DEFEATS = &quot;&amp;a失败数: &amp;b{defeats} &amp;6( Top: {player_defeats_top} - {defeats_top} )&quot;
STATS_DRAWS = &quot;&amp;a平局数: &amp;b{draws} &amp;6( Top: {player_draws_top} - {draws_top} )&quot;
STATS_GRENADES = &quot;&amp;a手雷: &amp;b{grenades} &amp;6( Top: {player_grenades_top} - {grenades_top} )&quot;
STATS_AIRSTRIKES = &quot;&amp;a空袭: &amp;b{airstrikes} &amp;6( Top: {player_airstrikes_top} - {airstrikes_top} )&quot;
STATS_GENERAL = &quot;&amp;c__________常规统计__________&quot;
STATS_GENERAL_SHOTS = &quot;&amp;a射击数: &amp;b{shots}&quot;
STATS_GENERAL_GRENADES = &quot;&amp;a使用手雷: &amp;b{grenades}&quot;
STATS_GENERAL_AIRSTRIKES = &quot;&amp;a呼叫空袭: &amp;b{airstrikes}&quot;
STATS_GENERAL_KILLS = &quot;&amp;a手雷击杀: &amp;b{kills}&quot;
STATS_GENERAL_ROUNDS = &quot;&amp;a进行回合数: &amp;b{rounds}&quot;
STATS_GENERAL_MONEY_SPENT = &quot;&amp;a商店购买金额: &amp;b{money_spent}$&quot;
STATS_GENERAL_AVERAGE_PLAYERS = &quot;&amp;a平均玩家数量: &amp;b{average_players}&quot;
STATS_GENERAL_MAX_PLAYERS = &quot;&amp;a最多玩家数量: &amp;b{max_players}&quot;
NO_PERMISSION = &quot;&amp;c没有权限这样做.&quot;
CANNOT_JOIN_LOBBY_PLAYING = &quot;&amp;7你不能在比赛途中加入游戏!&quot;
CANNOT_LEAVE_LOBBY = &quot;&amp;7你不能离开大厅!&quot;
ALREADY_IN_LOBBY = &quot;&amp;7你已经加入了大厅.使用 /pb leave可离开大厅.&quot;
CANNOT_CHANGE_TEAM_PLAYING = &quot;&amp;7你不能在中途更改队伍!&quot;
CANNOT_JOIN_TEAM_FULL = &quot;&amp;7人数已经达到上限!&quot;
ONLY_RANDOM = &quot;&amp;7你只能随机加入队伍!&quot;
AUTO_JOIN_RANDOM = &quot;&amp;a你自动加入了{color_random}随机&amp;a队伍!&quot;
YOU_LEFT_CURRENT_TEAM = &quot;&amp;7你退出了现有队伍.&quot;
YOU_LEFT_TEAM = &quot;&amp;7你离开了你的队伍.&quot;
YOU_JOINED_TEAM = &quot;&amp;a你加入了{color_team}{team}!&quot;
YOU_JOINED_RANDOM = &quot;&amp;a你加入了{color_team}随机&amp;a队伍!&quot;
YOU_JOINED_SPECTATORS = &quot;&amp;a你加入了{color_team}观察者!&quot;
NOT_IN_LOBBY = &quot;&amp;7你不在彩弹射击大厅中.&quot;
TOGGLED_FEED = &quot;&amp;7你改变了彩弹射击消息获取设置.&quot;
COMMAND_NOT_AS_CONSOLE = &quot;此命令不能在控制台内执行.&quot;
NO_LOBBY_FOUND = &quot;&amp;7找不到彩弹射击大厅!&quot;
NEED_CLEAR_INVENTORY = &quot;&amp;7加入游戏大厅前必须清空您的背包!&quot;
NEED_RIGHT_GAMEMODE = &quot;&amp;7加入游戏大厅前必须把自己的模式调整为生存模式!&quot;
NEED_STOP_FLYING = &quot;&amp;7加入游戏大厅前必须关闭自己的飞行模式!&quot;
NEED_STOP_FALLING_BURNING_DROWNING = &quot;&amp;7在受到掉落伤害/燃烧伤害/溺水伤害时无法加入游戏!&quot;
NEED_FULL_HEALTH = &quot;&amp;7加入游戏大厅前必须保证自己的生命值是满的!&quot;
NEED_FULL_FOOD = &quot;&amp;7加入游戏大厅前必须保证自己的饱食度是满的!&quot;
NEED_NO_EFFECTS = &quot;&amp;7加入游戏大厅前必须保证自己身上无药水效果!&quot;
NEED_BE_ADDED_TO_DATABASE_FIRST = &quot;&amp;7你未被录入数据库! 请稍等一会后再试!&quot;;
INVENTORY_SAVED = &quot;&amp;7装备栏已保存.&quot;
COMMAND_GENERAL_HELP = &quot;&amp;a/pb [help|?] &amp;b- 显示帮助页面.&quot;
COMMAND_GENERAL_ARENA = &quot;&amp;e/pb arena &amp;b- 竞技场命令.&quot;
COMMAND_GENERAL_ADMIN = &quot;&amp;e/pb admin &amp;b- 管理员命令.&quot;
COMMAND_GENERAL_INFO = &quot;&amp;a/pb info &amp;b- 显示彩弹射击插件信息.&quot;
COMMAND_GENERAL_LIST = &quot;&amp;a/pb list &amp;b- 列出大厅内玩家列表.&quot;
COMMAND_GENERAL_LOBBY = &quot;&amp;a/pb lobby &amp;b- 加入游戏大厅.&quot;
COMMAND_GENERAL_BLUE = &quot;&amp;a/pb blue &amp;b- 加入{blue}.&quot;
COMMAND_GENERAL_RED = &quot;&amp;a/pb red &amp;b- 加入{red}.&quot;
COMMAND_GENERAL_RANDOM = &quot;&amp;a/pb random|join &amp;b- 随机加入队伍.&quot;
COMMAND_GENERAL_SPEC = &quot;&amp;a/pb spec &amp;b- 作为观察者观看比赛.&quot;
COMMAND_GENERAL_LEAVE = &quot;&amp;a/pb leave [队伍] &amp;b- 离开大厅或者现有队伍.&quot;
COMMAND_GENERAL_TOGGLE = &quot;&amp;a/pb toggle &amp;b- 切换是否接受提示消息.&quot;
COMMAND_GENERAL_VOTE = &quot;&amp;a/pb vote [地图ID] &amp;b- 投票选出下一个地图.&quot;
COMMAND_GENERAL_SHOP = &quot;&amp;a/pb shop [商店ID] &amp;b- 彩弹射击商店.&quot;
COMMAND_GENERAL_STATS = &quot;&amp;a/pb stats &amp;b- 显示统计信息.&quot;
COMMAND_GENERAL_RANK = &quot;&amp;a/pb rank [stats]&amp;b- 显示彩弹射击排名.&quot;
COMMAND_GENERAL_TOP = &quot;&amp;a/pb top [stats]&amp;b- 显示彩弹射击排名前10名.&quot;
COMMAND_GENERAL_CASH = &quot;&amp;a/pb cash &amp;b- 查看你的彩蛋币.&quot;
COMMAND_ARENA_HELP = &quot;&amp;e/pb [help|?] &amp;b- 显示帮助页面.&quot;
COMMAND_ARENA_ARENA = &quot;&amp;e/pb arena &amp;b- 显示竞技场指令.&quot;
COMMAND_ARENA_LIST = &quot;&amp;e/pb arena list &amp;b- 列出所有竞技场.&quot;
COMMAND_ARENA_CREATE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; &amp;b- 创建一个新的竞技场.&quot;
COMMAND_ARENA_INFO = &quot;&amp;e/pb arena &lt;竞技场名称&gt; info &amp;b- 显示竞技场信息.&quot;
COMMAND_ARENA_BLUE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; blue &amp;b- 添加一个{blue}出生点.&quot;
COMMAND_ARENA_RED = &quot;&amp;e/pb arena &lt;竞技场名称&gt; red &amp;b- 添加一个{red}出生点.&quot;
COMMAND_ARENA_SPEC = &quot;&amp;e/pb arena &lt;竞技场名称&gt; spec &amp;b- 添加一个{spec}出生点.&quot;
COMMAND_ARENA_REMOVE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; remove &amp;b- 移除一个竞技场.&quot;
COMMAND_ARENA_DELBLUE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; delblue &amp;b- 删除{blue}重生点.&quot;
COMMAND_ARENA_DELRED = &quot;&amp;e/pb arena &lt;竞技场名称&gt; delred &amp;b- 删除{red}重生点.&quot;
COMMAND_ARENA_DELSPEC = &quot;&amp;e/pb arena &lt;竞技场名称&gt; delspec &amp;b- 删除{spec}重生点.&quot;
COMMAND_ARENA_SET = &quot;&amp;e/pb arena &lt;竞技场名称&gt; set &lt;setting&gt; &lt;value&gt; &amp;b- 修改这个竞技场的设置.&quot;
COMMAND_ARENA_DISABLE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; disable &amp;b- 禁用这个竞技场.&quot;;
COMMAND_ARENA_ENABLE = &quot;&amp;e/pb arena &lt;竞技场名称&gt; enable &amp;b- 启动这个竞技场.&quot;;
COMMAND_ADMIN_HELP = &quot;&amp;e/pb [help|?] &amp;b- 显示帮助页面.&quot;
COMMAND_ADMIN_ARENA = &quot;&amp;e/pb arena &amp;b- 显示竞技场指令.&quot;
COMMAND_ADMIN_ADMIN = &quot;&amp;e/pb admin &amp;b- 显示管理员指令.&quot;
COMMAND_ADMIN_RELOAD = &quot;&amp;e/pb admin reload &amp;b- 重载插件并将所有玩家移出大厅.&quot;
COMMAND_ADMIN_SOFTRELOAD = &quot;&amp;e/pb admin softreload &amp;b- 等待所有游戏结束后重载插件.&quot;
COMMAND_ADMIN_DISABLE = &quot;&amp;e/pb admin disable &amp;b- 切换是否允许进行新的比赛.&quot;
COMMAND_ADMIN_LOBBY_SPAWN = &quot;&amp;e/pb admin lobby spawn &amp;b- 添加大厅重生点.&quot;
COMMAND_ADMIN_LOBBY_REMOVE = &quot;&amp;e/pb admin lobby remove &amp;b- 删除大厅重生点.&quot;
COMMAND_ADMIN_STATS = &quot;&amp;e/pb admin stats &lt;玩家ID&gt; &amp;b- 显示玩家数据.&quot;
COMMAND_ADMIN_RESET = &quot;&amp;e/pb admin reset &lt;all|player&gt; [value] &amp;b- 重置所有玩家或特定玩家的数据.&quot;
COMMAND_ADMIN_SET = &quot;&amp;e/pb admin set &lt;玩家ID&gt; &lt;stats&gt; &lt;value&gt; &amp;b- 将指定玩家的数据设置为自定义的值.&quot;
COMMAND_ADMIN_ADD = &quot;&amp;e/pb admin add &lt;玩家ID&gt; &lt;stats&gt; &lt;value&gt; &amp;b- 为指定玩家添加自定义的值.&quot;
COMMAND_ADMIN_RANK = &quot;&amp;e/pb admin rank &lt;玩家ID&gt; [stats] &amp;b- 显示玩家的分类排名.&quot;
COMMAND_ADMIN_NEXT = &quot;&amp;e/pb admin next &lt;竞技场名称&gt; &amp;b- 将下一场比赛设为指定竞技场.&quot;
COMMAND_ADMIN_RANDOM = &quot;&amp;e/pb admin random &amp;b- 启用或禁用'只允许随机'直到下一次重载插件.&quot;
COMMAND_ADMIN_HAPPY = &quot;&amp;e/pb admin happy &lt;时间&gt; &amp;b- 设定欢乐时光的时间.&quot;
COMMAND_ADMIN_PLAY = &quot;&amp;e/pb admin play &lt;win|defeat|draw&gt; &amp;b- 播放指定旋律.&quot;
COMMAND_ADMIN_GIFTS = &quot;&amp;e/pb admin gifts [数量] &amp;b- 给每个正在玩游戏的玩家礼物.&quot;
ARENA_LIST_HEADER = &quot;&amp;b&amp;l[&amp;e&amp;l彩弹射击竞技场: &amp;a{arenas}&amp;b&amp;l]&quot;
ARENA_LIST_PAGE_HEADER = &quot;&amp;6第&amp;e{current_page}&amp;6页 共&amp;e{max_page}&amp;6页&quot;
ARENA_STATUS_READY = &quot;&amp;a|准备|&quot;
ARENA_STATUS_NOT_READY = &quot;&amp;c|未准备|&quot;
ARENA_LIST_ENTRY = &quot;&amp;7- {arena} {status}&quot;
ARENA_CREATED = &quot;&amp;a新竞技场已创建: &amp;e{arena}&quot;
ARENA_NOT_FOUND = &quot;&amp;c找不到竞技场: &amp;e{arena}&quot;
ARENA_NOT_READY = &quot;&amp;c竞技场未准备好: &amp;e{arena}&quot;
ARENA_ALREADY_EXISTS = &quot;&amp;a竞技场&amp;e{arena}&amp;a已存在!&quot;
ARENA_INFO_HEADER = &quot;&amp;b&amp;l[&amp;e&amp;l彩弹射击竞技场: &amp;a{arena} {status}&amp;b&amp;l]&quot;
ARENA_INFO_SETTINGS_HEADER = &quot;&amp;d&amp;l设置:&quot;
ARENA_INFO_SETTINGS_BALLS = &quot;&amp;3雪球: &amp;7(arena) &amp;6{balls} | {balls_def} &amp;7(default)&quot;
ARENA_INFO_SETTINGS_GRENADES = &quot;&amp;3手雷: &amp;7(arena) &amp;6{grenades} | {grenades_def} &amp;7(default)&quot;
ARENA_INFO_SETTINGS_AIRSTRIKES = &quot;&amp;3空袭: &amp;7(arena) &amp;6{airstrikes} | {airstrikes_def} &amp;7(default)&quot;
ARENA_INFO_SETTINGS_LIVES = &quot;&amp;3生命值: &amp;7(arena) &amp;6{lives} | {lives_def} &amp;7(default)&quot;
ARENA_INFO_SETTINGS_RESPAWNS = &quot;&amp;3生命数: &amp;7(arena) &amp;6{respawns} | {respawns_def} &amp;7(default)&quot;
ARENA_INFO_SETTINGS_ROUND_TIME = &quot;&amp;3回合时间: &amp;7(arena) &amp;6{round_time} | {round_time_def} &amp;7(default)&quot;
ARENA_INFO_STATS_HEADER = &quot;&amp;d&amp;l数据:&quot;
ARENA_INFO_STATS_ROUNDS = &quot;&amp;b已玩局数: &amp;e{rounds}&quot;
ARENA_INFO_STATS_KILLS = &quot;&amp;b手雷击杀: &amp;e{kills}&quot;
ARENA_INFO_STATS_SHOTS = &quot;&amp;b射击数: &amp;e{shots}&quot;
ARENA_INFO_STATS_GRENADES = &quot;&amp;b使用手雷: &amp;e{grenades}&quot;
ARENA_INFO_STATS_AIRSTRIKES = &quot;&amp;b呼叫空袭: &amp;e{airstrikes}&quot;
ARENA_INFO_SPAWNS = &quot;&amp;b{team}出生点: &amp;e{spawns}&quot;
ARENA_INFO_NEEDS_HEADER = &quot;&amp;c还需要下列设置才能准备就绪:&quot;
ARENA_INFO_NEEDS_NO_USE = &quot;&amp;7- 完成此竞技场比赛&quot;
ARENA_INFO_NEEDS_PVP = &quot;&amp;7- 在所有重生点所在的世界中启用PvP&quot;
ARENA_INFO_NEEDS_SPAWN = &quot;&amp;7- 1 {team}出生点&quot;
ARENA_INFO_NEEDS_ENABLE = &quot;&amp;7- 通过指令启用这个竞技场&quot;
ARENA_SET_SETTING = &quot;&amp;a竞技场&amp;f{arena}&amp;a: &amp;6{setting}&amp;a被设置为 &amp;f{value}&quot;
ARENA_INVALID_SETTING = &quot;&amp;c无效的竞技场设置.可以试试: {settings}&quot;
ARENA_SPAWN_ADDED = &quot;{team_color}{team}&amp;a出生点已添加.目前有{team}个出生点: {team_color}{team_spawns}&quot;
ARENA_REMOVED = &quot;&amp;a竞技场&amp;7{arena}&amp;a已被移除.&quot;
ARENA_SPAWNS_REMOVED = &quot;&amp;6{team_spawns} {team_color}{team}&amp;a的出生点已被移出竞技场 &amp;7{arena}&quot;
ARENA_NO_EDIT_IN_USE = &quot;&amp;7你不能在此竞技场被使用时编辑它.&quot;
ARENA_DISABLED = &quot;&amp;e{arena} &amp;a已成功禁用!&quot;
ARENA_ENABLED = &quot;&amp;e{arena} &amp;a已成功启用!&quot;
ARENA_ALREADY_DISABLED = &quot;&amp;e{arena} &amp;c已禁用!&quot;
ARENA_ALREADY_ENABLED = &quot;&amp;e{arena} &amp;c已启用!&quot;
INVALID_NUMBER = &quot;&amp;c无效的数字.&quot;
LOBBY_NEW_SPAWN = &quot;{lobby_color}大厅&amp;a出生点已添加.&quot;
LOBBY_SPAWNS_REMOVED = &quot;{lobby_color}大厅&amp;a出生点已移除.&quot;
HELMET_SET = &quot;&amp;a头盔成功设置.&quot;
PLAYER_STAT_SET = &quot;&amp;f{player}的&amp;6{stat}&amp;a已设置为&amp;6{value}&quot;
PLAYER_STAT_ADDED = &quot;&amp;6{value}&amp;a已添加至&amp;f{player}的&amp;6{stat}&quot;
REALOAD_FINISHED = &quot;&amp;a已重新载入.&quot;
ALL_STATS_RESET = &quot;&amp;c所有&amp;a数据已被重置!用了{time}毫秒并重置了{amount}个玩家.&quot;
PLAYER_ALL_STATS_RESET = &quot;&amp;7{player}&amp;a的所有数据已被重置!&quot;
PLAYER_STAT_RESET = &quot;&amp;a玩家&amp;7{player}&amp;a的&amp;6{stat}&amp;a数据已重置!&quot;
VALUE_NOT_FOUND = &quot;&amp;7参数未找到.可以试试: {values}&quot;
NEXT_ARENA_SET = &quot;&amp;d尝试强制设定下一个竞技场为&amp;e{arena}&quot;
PLUGIN_STATUS = &quot;&amp;a彩弹射击比赛现&amp;e{status}&quot;
ON = &quot;已启用&quot;
OFF = &quot;已禁用&quot;
SOFTRELOAD = &quot;&amp;d彩弹射击插件即将重新载入.现已禁止开始新的比赛.你很快将被移出大厅..&quot;
RELOAD_SOON = &quot;&amp;a将在所有比赛结束后重载插件..&quot;
ONLY_RANDOM_ON = &quot;&amp;7启用'只允许随机'!&quot;
ONLY_RANDOM_OFF = &quot;&amp;7禁用'只允许随机'!&quot;
COMMAND_UNKNOWN_OR_NOT_CONSOLE = &quot;此指令不能在控制台中使用或者是未知指令.&quot;
SHOP_INACTIVE = &quot;&amp;7商店暂时不可用!&quot;
SHOP_HEADER = &quot;&amp;2$$[  DISCUZ_CODE_0  ]e&amp;l 彩弹射击商店 &amp;2$$$&quot;
SHOP_ENTRY = &quot;&amp;6{id} &amp;7: {good}&quot;
SHOP_GOOD = &quot;&amp;e{amount}x {good}: &amp;2{price}$&quot;
SHOP_EMPTY = &quot;售罄&quot;
SHOP_INSUFFICIENT_RANK_MARK = &quot;&amp;cX&quot;
SHOP_INSUFFICIENT_RANK_MARK_EXPLANATION = &quot;{mark} &amp;7- 你需要更高的等级才能购买.&quot;
SHOP_BUY = &quot;&amp;6使用/pb shop [物品ID] 命令购买&quot;
SHOP_ONLY_WHILE_PLAYING = &quot;&amp;7彩弹射击商店只能在游戏时使用.&quot;
GOOD_NOT_AVAILABLE = &quot;&amp;7此物品暂时不可购买.&quot;
GOOD_INSUFFICIENT_RANK = &quot;&amp;7这些物品会在&amp;e{rank}&amp;7时可用.&quot;
NOT_ENOUGH_MONEY = &quot;&amp;7你的彩蛋币不足 :(&quot;
INVENTORY_FULL = &quot;&amp;7你的物品栏已满!&quot;
YOU_BOUGHT = &quot;&amp;a你购买了{amount}x {good}并花费了{price}彩蛋币&quot;
INVALID_ID = &quot;&amp;c无效的物品ID&quot;
PLAYER_DIED = &quot;{plugin} {target_color}{target}&amp;b死了&quot;
YOU_DIED = &quot;&amp;c你死了!&quot;
PLAYER_LEFT_MATCH = &quot;{plugin} {target_color}{target} &amp;b离开了比赛&quot;
PLAYER_AFK = &quot;{plugin} &amp;6[AFK检测] {player_color}{player}&amp;b被强制踢出他的队伍&quot;
THIS_NEEDS_TIME = &quot;&amp;a看来需要花点时间..&quot;
MATCH_REMAINING_TIME = &quot;{plugin}&amp;b本回合倒计时:&amp;6剩余{seconds}秒&quot;
RESPAWN = &quot;&amp;a你重生了!&amp;a生命数剩余:&amp;6{respawns} &amp;a生命值:&amp;6{lives}&quot;
PROTECTION = &quot;&amp;5保护时间:&amp;6{protection}秒&quot;
PROTECTION_OVER = &quot;&amp;5保护时间&amp;c结束!&quot;
INFINITE = &quot;无限&quot;
PLAYER_OVERVIEW = &quot;&amp;e&amp;l彩弹射击玩家总览:&quot;
SPECTATING = &quot;旁观中&quot;
PLAYING = &quot;游戏中&quot;
WAITING = &quot;等待中&quot;
NOT_IN_TEAM = &quot;不在队伍中&quot;
SIGN_LINE_TWO = &quot;&amp;f{player}&quot;
SIGN_LINE_THREE = &quot;&amp;c{value}&quot;
SIGN_LINE_FOUR = &quot;&amp;a点我吧&quot;
NOT_CONNECTED = &quot;&amp;c-未连接-&quot;;
NOT_FOUND = &quot;&amp;c-未找到-&quot;;
ALLOWED_TO_PLAY_PAINTBALL = &quot;你可以进行彩弹射击游戏.&quot;
NOT_ALLOWED_TO_PLAY_PAINTBALL = &quot;你不可以进行彩弹射击游戏.&quot;
GADGET_NOT_ENOUGH_SPACE = &quot;&amp;7没有足够的放置空间.&quot;
MINE_PLAYER_LIMIT_REACHED = &quot;&amp;7你已用尽了可用的地雷.&quot;
MINE_MATCH_LIMIT_REACHED = &quot;&amp;7当前游戏内放置了过多的地雷.&quot;
TURRET_PLAYER_LIMIT_REACHED = &quot;&amp;7你已用尽了可用的炮塔.&quot;
TURRET_MATCH_LIMIT_REACHED = &quot;&amp;7当前游戏内放置了过多的炮塔.&quot;
ROCKET_PLAYER_LIMIT_REACHED = &quot;&amp;7你已用尽了可用的火箭筒.&quot;
ROCKET_MATCH_LIMIT_REACHED = &quot;&amp;7当前游戏内已有过多的火箭筒.&quot;
YOU_WON = &quot;你赢了!&quot;
YOU_LOST = &quot;你输了.. :(&quot;
YOU_DRAW = &quot;平局!至少你没输.. ;)&quot;
YOU_RECEIVED_MATCH_VAULT_REWARD = &quot;&amp;6你获得了&amp;4{money}&amp;6游戏币奖励!&quot;
YOU_GAVE_ALL_GIFT = &quot;&amp;a你给了所有人一个礼物!&quot;
ALL_RECEIVED_GIFT = &quot;&amp;a所有人获得了一个&amp;c礼物&amp;a! &amp;6右键来获得或者送给别人!&quot;
RECEIVED_GIFT = &quot;&amp;a你获得了一个&amp;c礼物&amp;a! &amp;6右键来获得或者送给别人!&quot;
RECEIVED_GIFT_FROM = &quot;&amp;a你获得了一个来自&amp;c{from}&amp;a的&amp;c礼物&amp;a! &amp;6对他说一声谢谢并且右键打开它吧!&quot;
GAVE_GIFT_TO = &quot;&amp;a你送给了&amp;c{to}&amp;a一个&amp;c礼物&amp;a!&quot;
SHOP_SIGN = &quot;[彩蛋射击商店]&quot;
SHOP_NEXT_PAGE = &quot;&amp;c下一页 -&gt;&quot;
SHOP_PREVIOUS_PAGE = &quot;&amp;c&lt;- 上一页&quot;
SHOP_NAME = &quot;&amp;a彩弹射击商店&quot;
SHOP_PAGE = &quot;&amp;b页数{page}&quot;
FEED_COLOR = &quot;&amp;b&amp;o&quot;
WEAPON_PAINTBALL = &quot;&amp;b雪球&quot;
WEAPON_GRENADE = &quot;&amp;b手雷&quot;
WEAPON_GRENADEM2 = &quot;&amp;bM2手雷&quot;
WEAPON_FLASHBANG = &quot;&amp;b闪光弹&quot;
WEAPON_CONCUSSION = &quot;&amp;b震爆弹&quot;
WEAPON_SNIPER = &quot;&amp;e狙击枪&quot;
WEAPON_ROCKET = &quot;&amp;e火箭发射器&quot;
WEAPON_AIRSTRIKE = &quot;&amp;e空袭&quot;
WEAPON_ORBITALSTRIKE = &quot;&amp;e空间轨道打击&quot;
WEAPON_MINE = &quot;&amp;e地雷&quot;
WEAPON_PUMPGUN = &quot;&amp;e气枪&quot;
WEAPON_SHOTGUN = &quot;&amp;e霰弹枪&quot;
WEAPON_TURRET = &quot;&amp;e炮塔&quot;
WEAPON_FEED_DEFAULT = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_MELEE = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}误杀了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_MARKER = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}射杀了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_GRENADE = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_GRENADEM2 = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}炸死了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_SNIPER = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}狙杀了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_ROCKET = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰击了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_AIRSTRIKE = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}轰炸了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_ORBITALSTRIKE = &quot;{pre_target}{target_color}{target}{after_target} {feed_color}被&amp;r{pre_killer}{killer_color}{killer}{after_killer}毁灭性打击了&quot;
WEAPON_FEED_MINE = &quot;{pre_target}{target_color}{target}{after_target} {feed_color}被&amp;r{pre_killer}{killer_color}{killer}{after_killer} &amp;r{feed_color}的地雷杀死了&quot;
WEAPON_FEED_PUMPGUN = &quot;{pre_target}{target_color}{target}{after_target} {feed_color}被&amp;r{pre_killer}{killer_color}{killer}{after_killer} &amp;r{feed_color}用气枪射杀了&quot;
WEAPON_FEED_SHOTGUN = &quot;{pre_killer}{killer_color}{killer}{after_killer} {feed_color}用霰弹枪射杀了&amp;r{pre_target}{target_color}{target}{after_target}&quot;
WEAPON_FEED_TURRET = &quot;{pre_target}{target_color}{target}{after_target} {feed_color}被&amp;r{pre_killer}{killer_color}{killer}{after_killer} &amp;r{feed_color}的炮塔击杀了&quot;
SHOP_ITEM = &quot;&amp;a商店&quot;
GIFT_ITEM = &quot;&amp;e礼物&quot;
TEAM_BLUE = &quot;&amp;9你在蓝队&quot;
TEAM_RED = &quot;&amp;4你在红队&quot;
TEAM_SPECTATOR = &quot;&amp;e你是观察者&quot;
DO_NOT_MOVE = &quot;&amp;6正在加入&amp;a彩弹射击大厅&amp;6.&amp;c请在&amp;b{seconds}&amp;c秒内不要移动!&quot;
JOINING_ABORTED = &quot;&amp;6取消加入大厅!&quot;
SCOREBOARD_LOBBY_HEADER = &quot;&amp;b&amp;l彩弹射击&quot;
SCOREBOARD_LOBBY_POINTS = &quot;&amp;a点数:&quot;
SCOREBOARD_LOBBY_MONEY = &quot;&amp;a彩蛋币:&quot;
SCOREBOARD_LOBBY_MONEY_SPENT = &quot;&amp;2花费彩蛋币:&quot;
SCOREBOARD_LOBBY_KILLS = &quot;&amp;2击杀数:&quot;
SCOREBOARD_LOBBY_DEATHS = &quot;&amp;2死亡数:&quot;
SCOREBOARD_LOBBY_KD = &quot;&amp;2击杀/死亡 (%):&quot;
SCOREBOARD_LOBBY_SHOTS = &quot;&amp;2射击数:&quot;
SCOREBOARD_LOBBY_HITS = &quot;&amp;2击中数:&quot;
SCOREBOARD_LOBBY_HITQUOTE = &quot;&amp;2命中率 (%):&quot;
SCOREBOARD_LOBBY_TEAMATTACKS = &quot;&amp;2队内误伤:&quot;
SCOREBOARD_LOBBY_ROUNDS = &quot;&amp;2回合数:&quot;
SCOREBOARD_LOBBY_WINS = &quot;&amp;2胜利数:&quot;
SCOREBOARD_LOBBY_DEFEATS = &quot;&amp;2失败数:&quot;
SCOREBOARD_LOBBY_DRAWS = &quot;&amp;2平局数:&quot;
SCOREBOARD_MATCH_HEADER = &quot;&amp;c{round_time}&quot;
SCOREBOARD_MATCH_OVERALL_POINTS = &quot;&amp;a你的点数:&quot;
SCOREBOARD_MATCH_OVERALL_MONEY = &quot;&amp;a你的彩蛋币:&quot;
SCOREBOARD_MATCH_POINTS = &quot;&amp;2获得点数:&quot;
SCOREBOARD_MATCH_MONEY = &quot;&amp;2获得彩蛋币:&quot;
SCOREBOARD_MATCH_MONEY_SPENT = &quot;&amp;2花费彩蛋币:&quot;
SCOREBOARD_MATCH_KILLS = &quot;&amp;2击杀数:&quot;
SCOREBOARD_MATCH_DEATHS = &quot;&amp;2死亡数:&quot;
SCOREBOARD_MATCH_KD = &quot;&amp;2击杀/死亡 (%):&quot;
SCOREBOARD_MATCH_SHOTS = &quot;&amp;2射击数:&quot;
SCOREBOARD_MATCH_HITS = &quot;&amp;2击中数:&quot;
SCOREBOARD_MATCH_HITQUOTE = &quot;&amp;2命中率 (%):&quot;
SHOP_MENU_PRICE = &quot;&amp;c价格: &amp;a{price}$&quot;
SHOP_MENU_ITEM = &quot;&amp;c物品:&quot;
SHOP_MENU_ITEM_PAINTBALL = &quot;&amp;a- &amp;f{item_amount}x &amp;b{item_name}&quot;
SHOP_MENU_ITEM_OTHER = &quot;&amp;a- &amp;f{item_amount}x &amp;b{item_name} ({item_id}:{item_subid})&quot;
GAME_VOTE_NOT_VALID_ID = &quot;&amp;f无效的场地ID!请使用在1和{max}之间的场地D!&quot;
GAME_VOTE_INVALID_ARENA_NAME = &quot;&amp;f无效的场地名!请使用可用的场地名或者使用在1和{max}之间的场地ID!&quot;
GAME_VOTE_DISABLED = &quot;&amp;f场地投票已禁用.&quot;
GAME_VOTE_HEADER = &quot;&amp;6投票选择下一个场地!&amp;a/pb vote &amp;b[场地ID]&quot;
GAME_VOTE_OPTION = &quot;&amp;b{id} &amp;f: &amp;e{arena} &amp;f[{votes}]&quot;
GAME_VOTE_OPTION_RANDOM = &quot;随机场地&quot;
GAME_VOTE_VOTED = &quot;&amp;a你成功投票选择了场地'&amp;e{arena}&amp;a'!&quot;
GAME_VOTE_MOST_VOTES = &quot;&amp;a竞技场'&amp;e{arena}&amp;a'赢得了最多的选票!&quot;
GAME_VOTE_NOBODY_VOTED = &quot;&amp;a没有人进行投票.&quot;
GAME_VOTE_IS_OVER = &quot;&amp;f地图投票已结束.&quot;
NO_JOINING_WORLDMODE = &quot;&amp;f你必须在游戏世界才能加入游戏大厅.&quot;
NO_LEAVING_WORLDMODE = &quot;&amp;f你必须离开游戏世界才能离开游戏大厅.&quot;


948672463
网页后台

wdh2010219

你想说什么{:10_492:}

948672463

哎呀 是彩弹射击 不是菜单设计
不知道怎么汉化
具体编码也不造

948672463
哎呀没人来怎么办

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