本帖最后由 爱无名灬颂 于 2016-5-21 21:53 编辑 
首先把版权上一下
事实上论坛里已经有人搬运了,然而旧帖里并没有搬运MOD所需的API,而且作者已更新到1.8版本了
既然已经有旧帖介绍了,那我简单介绍一下就行了吧?
当你物品栏中拥有工具与武器时,在撸不同方块或者撸生物时,这个MOD便能自动切换到所需的工具或者武器的位置。
什么?搞不懂?要图?自动切换怎么给图啊,上gif吧。
↑感谢组内Andy触的帮忙,尽管只有17秒,但还是告诉了我们这个MOD资瓷其他MOD中的工具
MOD的开关为F10键,觉得厌烦了就关闭它吧
恩...还有什么好说的么?MOD需要API资瓷哦,然而下载地址里我已经将对应的API和MOD放在一起了,1.7.10的版本和1.7.2版本的API是相同的哦。
最后上更新日记吧?
AutoSwitch
ThebombzenAPI
仅支持单人游戏。

GNU LGPLv3
GNU GPLv3
Source Code
要翻译么?翻译一下重要的东西好了
你可以下载使用我的MOD,你也可以免费的分享它,你也可以做这个MOD介绍的视频,你根本无需询问我,视频盈利全归你......
你不能售卖我的MOD,这也意味着你不能售卖一个含有我MOD的整合包,你不能修改我的许可证......
事实上论坛里已经有人搬运了,然而旧帖里并没有搬运MOD所需的API,而且作者已更新到1.8版本了
既然已经有旧帖介绍了,那我简单介绍一下就行了吧?
当你物品栏中拥有工具与武器时,在撸不同方块或者撸生物时,这个MOD便能自动切换到所需的工具或者武器的位置。
什么?搞不懂?要图?自动切换怎么给图啊,上gif吧。

↑感谢组内Andy触的帮忙,尽管只有17秒,但还是告诉了我们这个MOD资瓷其他MOD中的工具
MOD的开关为F10键,觉得厌烦了就关闭它吧
恩...还有什么好说的么?MOD需要API资瓷哦,然而下载地址里我已经将对应的API和MOD放在一起了,1.7.10的版本和1.7.2版本的API是相同的哦。
最后上更新日记吧?
AutoSwitch
v5.2.0:
+ Updated for Minecraft 1.8
+ Now uses Block States rather than metadata
+ Better Weapons Override configurability
* Fixed randomly turning on and off
* Should work better with TreeCapacitator
v5.1.1:
* Fixed NullPointerException with forge Custom Item Stacks
v5.1.0:
+ Now compatible with weapons from the mod Tinker's Construct
* Fixed critical hit bug
* Fixed annoying "unswitch on weapons" to "unswitch on mobs"
v5.0.2:
+ Added the ability for toggle and other keys to be set to mouse buttons
v5.0.1:
* Fixed bug with standardness that conflicted with Thamcraft
v5.0.0
+ Way more configurability
+ Treefeller detection
* Lots of bugs fixed
v4.3.4:
+ Installer will now download and install ThebombzenAPI
v4.3.3:
* Silk touch and fortune should now work as expected
v4.3.2:
* Compatible with ThebombzenAPI 2.3.4
+ Installer has browse button
* Various tweaks and fixes.
v4.3.1:
+ Automatic Installer
* AutoSwitch_Overrides.cfg moved to AutoSwitch_Overrides.txt
* Fixed switching-back-when-disabled bug. AS should now only switch back when it switched.
v4.3.0:
+ Updated for 1.7.2
* Toggles are now per-server-world rather than all of multiplayer as a whole
* Changed the advanced configuration to use block/item names rather than IDs v4.2.0:
* Updated for 1.6.4
* Now uses Forge again cause ModLoader is terrible
+ Mob Switching is now back because of forge
* Fixed a few bugs
v4.1.0:
+ Updated for 1.6.2
* Fixed several bugs
- Temporarily removed mob switching due to MC-28289
v4.0.2:
* Tweaked silk touch detection, AS no longer thinks silk touch works on signs
* Tweaked selection order, now tool standardness is before silk touch or fortune for the FAST STANDARD and SLOW STANDARD modes.
v4.0.1:
* Fixed metadata-free config options from not registering
* Fixed printing "%b" in the debug for newDamageable and oldDamageable
v4.0.0:
* No longer requires Minecraft Forge
- Removed AS Modules (they were a silly idea in the first place)
* Adding mod-specific overrides no longer requires a module (including custom weapons)
* Replaced Swing GUI options window with a Minecraft-style GUI screen.
* Replaced NBT-based configuration with a text-based configuration
* Replaced many of the NBT-based configuration options with clearer and smoother options
* Replaced always/never tool overrides and block/tool categories with standard tool overrides
* Replaced Use Worst and block/tool categories with tool selection modes.
* Hoe switching (on crops) is back
+ Added positive fortune and silk touch overrides
+ Silk touch, fortune, and specific tool overrides equivalents now support categories
+ Added a "use in creative" option.
- Removed Use Sword
v3.0.4:
+ Updated to 1.5.2
v3.0.3:
* Actually switches ^.^
v3.0.2:
* Fixed a bunch of old features that the module API broke such as Specific Tool Overrides and Use Worst
* Changed ToolCategory.getStrengthVsBlockCategory to return -1F on an unknown block category and -2F on a not strong block category.
v3.0.1:
+ Update to 1.5.1
v3.0.0:
+ Update to 1.5
+ Module Support
+ Now will use unarmed instead of a useless item when fighting (for mcMMO)
+ Now will use a hoe on crops (for mcMMO's Green Terra)
* Fixed "Assigned to static field AutoSwitch.instance"
* Fixed using weapons that deal no damage above all others
* Fixed RP2 Microblocks and tubes/wires
* RP2's sickles should now work when I release the RP2 module
* IC2's Chainsaw should now work when I release the IC2 module
* IC2 Machines won't be mined with a pickaxe if you can avoid it
v2.5.0:
+ Update to 1.4.6
* Requires Minecraft Forge
* AS now switches pre-game-tick rather than post-render-tick, causing performance improvements
* Fixed ghost ice glitches (again)
* MUCH better fortune calculations, now won't switch away from a tool just because it has fortune.
* Fortune and Silk touch ignores have been tweaked to be doesn't-work overrides
* Feature to reset the config when I create an update.
v2.4.8:
* Fixed memory leak
v2.4.7:
* Eliminated Fake Worlds entirely XD! They've been causeing A LOT of problems. This fixes glitches such as:
** Crash with Millénaire when opening a chest
** NullPointerExceptions when mining snow & ice
** Mining ice causing ghost water blocks
** The block disappearing under snow when mining it
** Sun not moving
v2.4.6:
* Fixed fortune & silk touch switching not working at all because of the NullPointerException fix
v2.4.5
* Fixed bad switching on slimes
* Fixed NullPointerExceptions causing bad silk touch switching
v2.4.4:
* Fixed sun not moving. (Wow, that's rather unexpected for an automatic tool switcher...)
v2.4.3:
+ Update to 1.4.4
* Better fortune enchantment selection algorithm (now works on redstone ore & gravel)
v2.4.2:
* Fixed crash when using a version of forge since 6.0.1.339
v2.4.1:
* Use Standard Tool should work now as expected
* Fixed changing the toggles in the config window not actually working
* Fixed NullPointerExceptions when mining snow on top of a block
v2.4.0:
+ Update to 1.4.2
* Outsourced many features to ThebombzenAPI for use with my other mods
* Tweaked the fortune enchantment selection algorithm.
* Tweaked the algorithm determining whether silk touch or fortune works on a block.
- Dropped Durability Preserver because it hasn't worked since 1.3.1
v2.3.0:
* More realistic Silk Touch, Fortune, and Block IDs to ignore * on.
* External ThebombzenAPI for more compatibility with Magic Launcher.
v2.2.1:
* Fixed Silk Touch on glass, ice, and similar blocks.
v2.2.0:
+ Update to 1.3.2
+ ThebombzenAPI addition, adds useful features for making other mods use some of AS's features
+ Blocks to disable Silk Touch on option
+ Blocks to disable Fortune on option
+ Use standard tool when available option
+ You can now change the keys in-game without a restart of Minecraft
* Fixed silk touch and fortune doing weird things
* Changed default config to remove block IDs 1 and 13 from the Enchantment Selection Order (tools) because of the new silk touch and fortune changes.
v2.1.0:
+ Update to 1.3.1
v2.0.1:
* Fixed freezing when trying to close the config window.
v2.0.0:
+ In-game configuration instead of a config file
+ Ability to set certain blocks to never mine with certain tools
+ You have the ability to set the preferred enchantment order for specific blocks, along with the default, using Block IDs
+ You have the ability to set the preferred enchantment order for specific mobs, along with the default, using Entity Network IDs
+ Durability Preserver Toggle-able setting
+ SMP Server Lag config option for Durability Preserver
+ Disable AutoSwitch in SSP for mining blocks config option
+ Disable AutoSwitch in SSP for fighting mobs config option
+ Disable AutoSwitch in SMP for mining blocks config option
+ Disable AutoSwitch in SMP for fighting mobs config option
+ You have the ability to set the threshold for a weak block
+ AutoSwitch will use a non-damageable weapon over a damageable one if the number of hits to kill is the same and the side enchantments are equal
+ AutoSwitch understands dig speed and dig slowdown potion effects in case someone writes a mod that makes these obtainable.
+ AutoSwitch will remind players when an update comes out.
+ You have the ability to disable any keybinding you don't like
* Blocks that drop themselves will not have the fortune enchantment considered for them
* More realistic preference system where silk touch and fortune are preferred over mining speed
* Setting the attack button to a keyboard key and not the left mouse will now work with AutoSwitch
* You will no longer mine with a sword if you have no other items in your hotbar
* The defaults for the toggles will actually work and it will not use your current settings, like before
* Use Sword is off by default
* More reasonable use worst where it is only considered for mining speed
* AutoSwitch is much more compatible with Minecraft Forge and will work with forge-added blocks and tools.
* Debug text files are much smaller by not printing the same thing over and over
* AutoSwitch should be more compatible with mods that add tools that don't extend the base tool classes.
- You can't configure your tool material preference order, as this has been ultimately superseded by Use Worst
- You can't configure pickaxe groups as this has been ultimately superseded by Use Worst
v1.9.0:
+ Update to Minecraft 1.2.5
v1.8.0:
+ Update to Minecraft 1.2.4
v1.7.0:
+ Update to Minecraft 1.2.3
* Fixed vines not mining with shears
v1.6.0:
+ Number of hits weapon switching algorithm.
* Efficient items can mine weak blocks.
* Fixed the annoying V-key switch-back.
* Fixed the controls screen. Use the config file to change the key bindings.
* The attack button is now used, not necessarily the left mouse button.
* When attacking a player the looting enchantment is ignored.
v1.5.4:
* Fixed keybindings being broken in 1.5.3
* Fixed glitch where snow and leaves wouldn't be properly looked at that came back in 1.5.3 (stupid typo glitches)
v1.5.3:
* Removed unnecessary keybinding additions and removals.
* Fixed efficiency so using an efficient pickaxe which is better than a shovel is the one that is switched to, not the shovel.
v1.5.2:
* Options will no longer toggle when typing into the chat.
v1.5.1:
* Fixed UnsupportedClassVersionError
v1.5.0:
+ Updated to 1.1
* Fixed debug problems.
v1.4.3:
+ Key bindings are now configurable
+ Defaults for the toggles are now configurable
* Fixed some out of memory issues when switching worlds
* Fixed the controls screen getting messed up.
v1.4.2:
+ Added no sword option
* Changed save files to be update-compatible.
v1.4.1:
* Fixed problem when holding nothing but a tool in the slot on the right, and not switching away from it when mining an instantmine item or weak block.
* Fixed use worst option in relation to enchantments.
* Better performance, no wasting time meaninglessly debugging string concatenations.
v1.4.0:
* Complete engine rewrite, more stable and accurate
+ Toggle is saved
+ Temporarily enable/disable
+ Use Worst Tool feature
- Dropped fancy LowIron stuff, now use "Use Best" and "Use Worst" options. The fancy LowIron stuff is still configurable.
v1.3.0:
* Fixed crash when holding an enchanted pickaxe and a sword and mining a non-pickaxe item.
* Fixed engine flaw where efficiency modifier wouldn't be considered.
v1.2.1:
* Instantmine items will no longer be mined by swords that are added by mods.
* All enchanted items will be considered for switching.
v1.2.0:
+ Support for tools added by mods
v1.1.0:
+ Support for enchantments
* Fixed bug where axe would be used to mine a slab
v1.0.0:
* Updated to 1.0.0
* Changed default config to match 1.0.0's block changes (i.e. Soul Sand is now a shovel block, etc.)
v0.8.4:
* Hopefully minecraft won't crash if the mod can't find .minecraft.
v0.8.3:
+ Added Ignore option so people who don't edit their config file can have it updated.
+ You will now switch away from damageable items when mining any block without the right tool.
* Moved around many of the pickaxe items in the default config.
* Several bug fixes
v0.8.2:
* Added new category to default config for pickaxe items so stone and stone brick now mine with a pickaxe.
v0.8.1:
* Added vines to the default config as a shears block
* Fixed ModLoader version string.
v0.8:
+ CONFIG FILE
v0.7.4:
* Minecraft will no longer crash if you attack a mob when you are holding nothing in the lower left of your hotbar.
* Cleaned up the code, and fixed debug code so sending me a debug report is easier.
v0.7.3:
* Snow is now a shovel item again, after it broke in 0.7.1.
v0.7.2:
* This mod now compatible with mods that replace existing blocks with their own, such as DAFTPVF'S Treecapitator mod.
v0.7.1:
* Changed "weak block" tolerance to allow a few more items such as glass and cactus to be considered sword items.
+ Now when mining a "weak block" you will purposely switch away from any item that takes damage
v0.7:
+ You will now switch back to the item you were holding when you are done mining a block or attacking a mob, useful for easy building.
* This fixes the annoying problem where you accidentally click on the ground and switch to shovel.
* You won't use a sword to mine easy-to-mine items such as leaves, rails, torches, or cactus. This prevents excess damage to your sword.
v0.6:
+ If you attack a mob or player you will switch to your best weapon. The damage is calculated after you switch, so if you have a diamond sword and you punch a pig without holding it you will still kill it in one hit.
* Fixed torch/tall grass switch-to-sword bug that came back in 0.3.
* Fixed bug where the click delay when using instantmine was removed.
* Fixed ModLoader version string.
v0.5:
+ Non-pickaxes now will always use the best available tool.
* Pressure plates are a pickaxe item
* Iron doors are a pickaxe item
v0.4:
* You now shouldn't mine torches, sugar cane, tall grass, or anything else while in your inventory.
v0.3.2:
* Cobblestone stairs are now a pickaxe item
v0.3.1:
* Redstone ore is now a pickaxe item
v0.3:
+ New preference system: Blocks now have order of priority for pickaxes so the best pickaxe will always be found.
+ Coal, Iron ore, Stone, and Brick now prefer to be mined with a stone pickaxe over an iron pickaxe. This is because in my experiences, I've tried conserving my iron pickaxes for when I've needed them.
+ Gold pickaxes don't mine anything they shouldn't be able to. A different pickaxe or sword is chosen instead.
* Other tools (not pickaxes) use whichever comes in the inventory first, as most people only have one kind of axe or shovel.
v0.2:
* Obsidian is now a pickaxe item
* Stone brick is now a pickaxe item
* Glowstone is now a pickaxe item
* Leaves and wool are now shears items
* You won't switch when mining an instant mine item such as tall grass or a torch.
v0.1:
+ Initial Release
ThebombzenAPI
v2.5.1:
+ Added option to disable update notifications
+ Update reminders will now print to the server console (if enabled)
* Will not reject vanilla clients or servers anymore
* Fixed "Game Activity" during mod construction (there wasn't any, but Forge thought there was)
* Update reminder for ThebombzenAPI will only point within Minecraft versions.
v2.5.0:
+ Updated for Minecraft 1.8
* Fixed crash with no config directory on server-side
* Rerouted System.exit to FMLCommonHandler.exitJava
v2.4.1:
+ Added the ability for toggle and other keys to be set to mouse buttons
v2.4.0:
* Changed ABI
+ Tons of improvements to things like:
* Debug logging
* Reflection
* Loading
v2.3.5:
* Fixed bug when two different mods access default configurations at the same time
v2.3.4:
* Changed ABI
* Tweaks and fixes to make EnchantView possible
v2.3.3:
* Fixed toggles not saving.
v2.3.2:
+ Added automated installer
+ Update reminders now contain download links.
v2.3.1:
* Toggle keys should now work
v2.3.0:
+ Updated for 1.7.2
* Migrated config screens to Forge mods screen (Don't use Shift+B!)
v2.2.0:
+ Updated for 1.6.4
v2.1.0:
+ Updated for 1.6.2
v2.0.0:
+ Extensive config file support
+ Extensive options screen support
v1.2.2:
+ Update to 1.5.2
v1.2.1:
+ Update to 1.5.1
v1.2.0:
+ Update to 1.5
v1.1.5:
+ Update to 1.4.6
+ Private method calls
v1.1.4:
* Fixed getting no dimension 0 found errors
* Moved Thebombzen's Options to Shift+B instead of the window because it was incompatible with GuiAPI.
v1.1.3:
* Fixed ModLoader version string (really? I'm still doing that)
v1.1.2:
+ Update to 1.4.4
v1.1.1:
* Keys shouldn't push when typing into chat.
v1.1:
+ Update to 1.4.2
+ Toggling Features
+ Centralized many common actions
+ Java Interface Support
v1.0:
+ Initial Release
仅支持单人游戏。
首先把版权上一下
事实上论坛里已经有人搬运了,然而旧帖里并没有搬运MOD所需的API,而且作者已更新到1.8版本了
既然已经有旧帖介绍了,那我简单介绍一下就行了吧?
当你物品栏中拥有工具与武器时,在撸不同方块或者撸生物时,这个MOD便能自动切换到所需的工具或者武器的位置。
什么?搞不懂?要图?自动切换怎么给图啊,上gif吧。
↑感谢组内Andy触的帮忙,尽管只有17秒,但还是告诉了我们这个MOD资瓷其他MOD中的工具
MOD的开关为F10键,觉得厌烦了就关闭它吧
恩...还有什么好说的么?MOD需要API资瓷哦,然而下载地址里我已经将对应的API和MOD放在一起了,1.7.10的版本和1.7.2版本的API是相同的哦。
最后上更新日记吧?
AutoSwitch
ThebombzenAPI
仅支持单人游戏。
2021.12 数据,可能有更多内容
首先把版权上一下
GNU LGPLv3
GNU GPLv3
Source Code
要翻译么?翻译一下重要的东西好了
你可以下载使用我的MOD,你也可以免费的分享它,你也可以做这个MOD介绍的视频,你根本无需询问我,视频盈利全归你......
你不能售卖我的MOD,这也意味着你不能售卖一个含有我MOD的整合包,你不能修改我的许可证......
事实上论坛里已经有人搬运了,然而旧帖里并没有搬运MOD所需的API,而且作者已更新到1.8版本了
既然已经有旧帖介绍了,那我简单介绍一下就行了吧?
当你物品栏中拥有工具与武器时,在撸不同方块或者撸生物时,这个MOD便能自动切换到所需的工具或者武器的位置。
什么?搞不懂?要图?自动切换怎么给图啊,上gif吧。

↑感谢组内Andy触的帮忙,尽管只有17秒,但还是告诉了我们这个MOD资瓷其他MOD中的工具
MOD的开关为F10键,觉得厌烦了就关闭它吧
恩...还有什么好说的么?MOD需要API资瓷哦,然而下载地址里我已经将对应的API和MOD放在一起了,1.7.10的版本和1.7.2版本的API是相同的哦。
最后上更新日记吧?
AutoSwitch
v5.2.0:
+ Updated for Minecraft 1.8
+ Now uses Block States rather than metadata
+ Better Weapons Override configurability
* Fixed randomly turning on and off
* Should work better with TreeCapacitator
v5.1.1:
* Fixed NullPointerException with forge Custom Item Stacks
v5.1.0:
+ Now compatible with weapons from the mod Tinker's Construct
* Fixed critical hit bug
* Fixed annoying "unswitch on weapons" to "unswitch on mobs"
v5.0.2:
+ Added the ability for toggle and other keys to be set to mouse buttons
v5.0.1:
* Fixed bug with standardness that conflicted with Thamcraft
v5.0.0
+ Way more configurability
+ Treefeller detection
* Lots of bugs fixed
v4.3.4:
+ Installer will now download and install ThebombzenAPI
v4.3.3:
* Silk touch and fortune should now work as expected
v4.3.2:
* Compatible with ThebombzenAPI 2.3.4
+ Installer has browse button
* Various tweaks and fixes.
v4.3.1:
+ Automatic Installer
* AutoSwitch_Overrides.cfg moved to AutoSwitch_Overrides.txt
* Fixed switching-back-when-disabled bug. AS should now only switch back when it switched.
v4.3.0:
+ Updated for 1.7.2
* Toggles are now per-server-world rather than all of multiplayer as a whole
* Changed the advanced configuration to use block/item names rather than IDs v4.2.0:
* Updated for 1.6.4
* Now uses Forge again cause ModLoader is terrible
+ Mob Switching is now back because of forge
* Fixed a few bugs
v4.1.0:
+ Updated for 1.6.2
* Fixed several bugs
- Temporarily removed mob switching due to MC-28289
v4.0.2:
* Tweaked silk touch detection, AS no longer thinks silk touch works on signs
* Tweaked selection order, now tool standardness is before silk touch or fortune for the FAST STANDARD and SLOW STANDARD modes.
v4.0.1:
* Fixed metadata-free config options from not registering
* Fixed printing "%b" in the debug for newDamageable and oldDamageable
v4.0.0:
* No longer requires Minecraft Forge
- Removed AS Modules (they were a silly idea in the first place)
* Adding mod-specific overrides no longer requires a module (including custom weapons)
* Replaced Swing GUI options window with a Minecraft-style GUI screen.
* Replaced NBT-based configuration with a text-based configuration
* Replaced many of the NBT-based configuration options with clearer and smoother options
* Replaced always/never tool overrides and block/tool categories with standard tool overrides
* Replaced Use Worst and block/tool categories with tool selection modes.
* Hoe switching (on crops) is back
+ Added positive fortune and silk touch overrides
+ Silk touch, fortune, and specific tool overrides equivalents now support categories
+ Added a "use in creative" option.
- Removed Use Sword
v3.0.4:
+ Updated to 1.5.2
v3.0.3:
* Actually switches ^.^
v3.0.2:
* Fixed a bunch of old features that the module API broke such as Specific Tool Overrides and Use Worst
* Changed ToolCategory.getStrengthVsBlockCategory to return -1F on an unknown block category and -2F on a not strong block category.
v3.0.1:
+ Update to 1.5.1
v3.0.0:
+ Update to 1.5
+ Module Support
+ Now will use unarmed instead of a useless item when fighting (for mcMMO)
+ Now will use a hoe on crops (for mcMMO's Green Terra)
* Fixed "Assigned to static field AutoSwitch.instance"
* Fixed using weapons that deal no damage above all others
* Fixed RP2 Microblocks and tubes/wires
* RP2's sickles should now work when I release the RP2 module
* IC2's Chainsaw should now work when I release the IC2 module
* IC2 Machines won't be mined with a pickaxe if you can avoid it
v2.5.0:
+ Update to 1.4.6
* Requires Minecraft Forge
* AS now switches pre-game-tick rather than post-render-tick, causing performance improvements
* Fixed ghost ice glitches (again)
* MUCH better fortune calculations, now won't switch away from a tool just because it has fortune.
* Fortune and Silk touch ignores have been tweaked to be doesn't-work overrides
* Feature to reset the config when I create an update.
v2.4.8:
* Fixed memory leak
v2.4.7:
* Eliminated Fake Worlds entirely XD! They've been causeing A LOT of problems. This fixes glitches such as:
** Crash with Millénaire when opening a chest
** NullPointerExceptions when mining snow & ice
** Mining ice causing ghost water blocks
** The block disappearing under snow when mining it
** Sun not moving
v2.4.6:
* Fixed fortune & silk touch switching not working at all because of the NullPointerException fix
v2.4.5
* Fixed bad switching on slimes
* Fixed NullPointerExceptions causing bad silk touch switching
v2.4.4:
* Fixed sun not moving. (Wow, that's rather unexpected for an automatic tool switcher...)
v2.4.3:
+ Update to 1.4.4
* Better fortune enchantment selection algorithm (now works on redstone ore & gravel)
v2.4.2:
* Fixed crash when using a version of forge since 6.0.1.339
v2.4.1:
* Use Standard Tool should work now as expected
* Fixed changing the toggles in the config window not actually working
* Fixed NullPointerExceptions when mining snow on top of a block
v2.4.0:
+ Update to 1.4.2
* Outsourced many features to ThebombzenAPI for use with my other mods
* Tweaked the fortune enchantment selection algorithm.
* Tweaked the algorithm determining whether silk touch or fortune works on a block.
- Dropped Durability Preserver because it hasn't worked since 1.3.1
v2.3.0:
* More realistic Silk Touch, Fortune, and Block IDs to ignore * on.
* External ThebombzenAPI for more compatibility with Magic Launcher.
v2.2.1:
* Fixed Silk Touch on glass, ice, and similar blocks.
v2.2.0:
+ Update to 1.3.2
+ ThebombzenAPI addition, adds useful features for making other mods use some of AS's features
+ Blocks to disable Silk Touch on option
+ Blocks to disable Fortune on option
+ Use standard tool when available option
+ You can now change the keys in-game without a restart of Minecraft
* Fixed silk touch and fortune doing weird things
* Changed default config to remove block IDs 1 and 13 from the Enchantment Selection Order (tools) because of the new silk touch and fortune changes.
v2.1.0:
+ Update to 1.3.1
v2.0.1:
* Fixed freezing when trying to close the config window.
v2.0.0:
+ In-game configuration instead of a config file
+ Ability to set certain blocks to never mine with certain tools
+ You have the ability to set the preferred enchantment order for specific blocks, along with the default, using Block IDs
+ You have the ability to set the preferred enchantment order for specific mobs, along with the default, using Entity Network IDs
+ Durability Preserver Toggle-able setting
+ SMP Server Lag config option for Durability Preserver
+ Disable AutoSwitch in SSP for mining blocks config option
+ Disable AutoSwitch in SSP for fighting mobs config option
+ Disable AutoSwitch in SMP for mining blocks config option
+ Disable AutoSwitch in SMP for fighting mobs config option
+ You have the ability to set the threshold for a weak block
+ AutoSwitch will use a non-damageable weapon over a damageable one if the number of hits to kill is the same and the side enchantments are equal
+ AutoSwitch understands dig speed and dig slowdown potion effects in case someone writes a mod that makes these obtainable.
+ AutoSwitch will remind players when an update comes out.
+ You have the ability to disable any keybinding you don't like
* Blocks that drop themselves will not have the fortune enchantment considered for them
* More realistic preference system where silk touch and fortune are preferred over mining speed
* Setting the attack button to a keyboard key and not the left mouse will now work with AutoSwitch
* You will no longer mine with a sword if you have no other items in your hotbar
* The defaults for the toggles will actually work and it will not use your current settings, like before
* Use Sword is off by default
* More reasonable use worst where it is only considered for mining speed
* AutoSwitch is much more compatible with Minecraft Forge and will work with forge-added blocks and tools.
* Debug text files are much smaller by not printing the same thing over and over
* AutoSwitch should be more compatible with mods that add tools that don't extend the base tool classes.
- You can't configure your tool material preference order, as this has been ultimately superseded by Use Worst
- You can't configure pickaxe groups as this has been ultimately superseded by Use Worst
v1.9.0:
+ Update to Minecraft 1.2.5
v1.8.0:
+ Update to Minecraft 1.2.4
v1.7.0:
+ Update to Minecraft 1.2.3
* Fixed vines not mining with shears
v1.6.0:
+ Number of hits weapon switching algorithm.
* Efficient items can mine weak blocks.
* Fixed the annoying V-key switch-back.
* Fixed the controls screen. Use the config file to change the key bindings.
* The attack button is now used, not necessarily the left mouse button.
* When attacking a player the looting enchantment is ignored.
v1.5.4:
* Fixed keybindings being broken in 1.5.3
* Fixed glitch where snow and leaves wouldn't be properly looked at that came back in 1.5.3 (stupid typo glitches)
v1.5.3:
* Removed unnecessary keybinding additions and removals.
* Fixed efficiency so using an efficient pickaxe which is better than a shovel is the one that is switched to, not the shovel.
v1.5.2:
* Options will no longer toggle when typing into the chat.
v1.5.1:
* Fixed UnsupportedClassVersionError
v1.5.0:
+ Updated to 1.1
* Fixed debug problems.
v1.4.3:
+ Key bindings are now configurable
+ Defaults for the toggles are now configurable
* Fixed some out of memory issues when switching worlds
* Fixed the controls screen getting messed up.
v1.4.2:
+ Added no sword option
* Changed save files to be update-compatible.
v1.4.1:
* Fixed problem when holding nothing but a tool in the slot on the right, and not switching away from it when mining an instantmine item or weak block.
* Fixed use worst option in relation to enchantments.
* Better performance, no wasting time meaninglessly debugging string concatenations.
v1.4.0:
* Complete engine rewrite, more stable and accurate
+ Toggle is saved
+ Temporarily enable/disable
+ Use Worst Tool feature
- Dropped fancy LowIron stuff, now use "Use Best" and "Use Worst" options. The fancy LowIron stuff is still configurable.
v1.3.0:
* Fixed crash when holding an enchanted pickaxe and a sword and mining a non-pickaxe item.
* Fixed engine flaw where efficiency modifier wouldn't be considered.
v1.2.1:
* Instantmine items will no longer be mined by swords that are added by mods.
* All enchanted items will be considered for switching.
v1.2.0:
+ Support for tools added by mods
v1.1.0:
+ Support for enchantments
* Fixed bug where axe would be used to mine a slab
v1.0.0:
* Updated to 1.0.0
* Changed default config to match 1.0.0's block changes (i.e. Soul Sand is now a shovel block, etc.)
v0.8.4:
* Hopefully minecraft won't crash if the mod can't find .minecraft.
v0.8.3:
+ Added Ignore option so people who don't edit their config file can have it updated.
+ You will now switch away from damageable items when mining any block without the right tool.
* Moved around many of the pickaxe items in the default config.
* Several bug fixes
v0.8.2:
* Added new category to default config for pickaxe items so stone and stone brick now mine with a pickaxe.
v0.8.1:
* Added vines to the default config as a shears block
* Fixed ModLoader version string.
v0.8:
+ CONFIG FILE
v0.7.4:
* Minecraft will no longer crash if you attack a mob when you are holding nothing in the lower left of your hotbar.
* Cleaned up the code, and fixed debug code so sending me a debug report is easier.
v0.7.3:
* Snow is now a shovel item again, after it broke in 0.7.1.
v0.7.2:
* This mod now compatible with mods that replace existing blocks with their own, such as DAFTPVF'S Treecapitator mod.
v0.7.1:
* Changed "weak block" tolerance to allow a few more items such as glass and cactus to be considered sword items.
+ Now when mining a "weak block" you will purposely switch away from any item that takes damage
v0.7:
+ You will now switch back to the item you were holding when you are done mining a block or attacking a mob, useful for easy building.
* This fixes the annoying problem where you accidentally click on the ground and switch to shovel.
* You won't use a sword to mine easy-to-mine items such as leaves, rails, torches, or cactus. This prevents excess damage to your sword.
v0.6:
+ If you attack a mob or player you will switch to your best weapon. The damage is calculated after you switch, so if you have a diamond sword and you punch a pig without holding it you will still kill it in one hit.
* Fixed torch/tall grass switch-to-sword bug that came back in 0.3.
* Fixed bug where the click delay when using instantmine was removed.
* Fixed ModLoader version string.
v0.5:
+ Non-pickaxes now will always use the best available tool.
* Pressure plates are a pickaxe item
* Iron doors are a pickaxe item
v0.4:
* You now shouldn't mine torches, sugar cane, tall grass, or anything else while in your inventory.
v0.3.2:
* Cobblestone stairs are now a pickaxe item
v0.3.1:
* Redstone ore is now a pickaxe item
v0.3:
+ New preference system: Blocks now have order of priority for pickaxes so the best pickaxe will always be found.
+ Coal, Iron ore, Stone, and Brick now prefer to be mined with a stone pickaxe over an iron pickaxe. This is because in my experiences, I've tried conserving my iron pickaxes for when I've needed them.
+ Gold pickaxes don't mine anything they shouldn't be able to. A different pickaxe or sword is chosen instead.
* Other tools (not pickaxes) use whichever comes in the inventory first, as most people only have one kind of axe or shovel.
v0.2:
* Obsidian is now a pickaxe item
* Stone brick is now a pickaxe item
* Glowstone is now a pickaxe item
* Leaves and wool are now shears items
* You won't switch when mining an instant mine item such as tall grass or a torch.
v0.1:
+ Initial Release
ThebombzenAPI
v2.5.1:
+ Added option to disable update notifications
+ Update reminders will now print to the server console (if enabled)
* Will not reject vanilla clients or servers anymore
* Fixed "Game Activity" during mod construction (there wasn't any, but Forge thought there was)
* Update reminder for ThebombzenAPI will only point within Minecraft versions.
v2.5.0:
+ Updated for Minecraft 1.8
* Fixed crash with no config directory on server-side
* Rerouted System.exit to FMLCommonHandler.exitJava
v2.4.1:
+ Added the ability for toggle and other keys to be set to mouse buttons
v2.4.0:
* Changed ABI
+ Tons of improvements to things like:
* Debug logging
* Reflection
* Loading
v2.3.5:
* Fixed bug when two different mods access default configurations at the same time
v2.3.4:
* Changed ABI
* Tweaks and fixes to make EnchantView possible
v2.3.3:
* Fixed toggles not saving.
v2.3.2:
+ Added automated installer
+ Update reminders now contain download links.
v2.3.1:
* Toggle keys should now work
v2.3.0:
+ Updated for 1.7.2
* Migrated config screens to Forge mods screen (Don't use Shift+B!)
v2.2.0:
+ Updated for 1.6.4
v2.1.0:
+ Updated for 1.6.2
v2.0.0:
+ Extensive config file support
+ Extensive options screen support
v1.2.2:
+ Update to 1.5.2
v1.2.1:
+ Update to 1.5.1
v1.2.0:
+ Update to 1.5
v1.1.5:
+ Update to 1.4.6
+ Private method calls
v1.1.4:
* Fixed getting no dimension 0 found errors
* Moved Thebombzen's Options to Shift+B instead of the window because it was incompatible with GuiAPI.
v1.1.3:
* Fixed ModLoader version string (really? I'm still doing that)
v1.1.2:
+ Update to 1.4.4
v1.1.1:
* Keys shouldn't push when typing into chat.
v1.1:
+ Update to 1.4.2
+ Toggling Features
+ Centralized many common actions
+ Java Interface Support
v1.0:
+ Initial Release
仅支持单人游戏。
这倒是方便了生存,不知道还有没有拿着铁镐撸黑曜石的小朋友呢
怎么不搬全呢?Thebombzen's 这个系列的有自动切换,自动打怪,附魔预览,更好的世界生成。
简直省时省力
对我们有极大的帮助
感谢楼主分享
感谢分享
然并卵,个人感觉还是手动切换比较好。
是不是鼠标左键要烂的节奏
感谢楼主的分享
更加感谢作者的无私奉献
更加感谢作者的无私奉献
要是手贱强迫症呢??
好方便啊,懒人必备
表示没看懂,,, 
这个mod在哇信标的时候不会用稿子
nb      大神啊            
