应该都知道1.9添加了一个新的状态效果:glowing。
这个状态主要目的就是透视。
如上图就是给生物一个边框。
这个边框隔墙也会显示。
这个大家可能会联想到鹰眼或者聆听模式,
其实通过四个指令方块可以将鹰眼做出来:
指令如下:
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创建高频不解释。
首先需要创建一个计分板:
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用于判定潜行。
主要部分:(按照顺序执行)
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通过时钟判断实体是否存在玩家附近(10个方块)的范围内。
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给符合条件实体glowing效果,让它显示边框。
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重置计分版,便于下次输出。
效果:
按下潜行+前进,就会隔墙显示周围十格所有实体。
OneCommand:
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实在不想说的吐槽:
这次快照简直就是Bug版本,首先是glowing的粒子效果设为true也不会隐藏,
再就是json牌子有问题。
希望大家见谅,等待下一个版本就会修复来自群组: Command Block Logic
这个状态主要目的就是透视。
如上图就是给生物一个边框。
这个边框隔墙也会显示。
这个大家可能会联想到鹰眼或者聆听模式,
其实通过四个指令方块可以将鹰眼做出来:
指令如下:
- /fill ~ ~-1 ~ ~ ~-1 ~2 redstone_block
- /fill ~ ~1 ~ ~ ~1 ~2 air
创建高频不解释。
首先需要创建一个计分板:
- /scoreboard objectives add isUsingEE stat.crouchOneCm
用于判定潜行。
主要部分:(按照顺序执行)
- scoreboard players set @e[type=!Player] isUsingEE 0
- /execute @a[score_isUsingEE_min=1] ~ ~ ~ scoreboard players set @e[r=10,type=!Player] isUsingEE 1
通过时钟判断实体是否存在玩家附近(10个方块)的范围内。
- /effect @e[score_isUsingEE_min=1,type=!Player] minecraft:glowing 1 1 true
给符合条件实体glowing效果,让它显示边框。
- scoreboard players reset * isUsingEE
重置计分版,便于下次输出。
效果:
按下潜行+前进,就会隔墙显示周围十格所有实体。
OneCommand:
- /summon FallingSand ~ ~2 ~ {Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:"/fill ~2 ~-1 ~2 ~-2 ~3 ~14 minecraft:glass 0 hollow",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~2 ~-2 ~2 ~-2 ~-2 ~14 minecraft:sponge 0",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~1 ~-2 ~3 ~-1 ~2 ~13 air",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~1 ~-3 ~12 ~-1 ~-1 ~12 redstone_block",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~-1 ~3 ~11 {id:"FallingSand",Block:"iron_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~-1 ~2 ~13 {Riding:{Riding:{TileEntityData:{Command:"/gamerule commandBlockOutput false",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/gamerule logAdminCommands false",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},id:"FallingSand",Block:"iron_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~0 ~1 ~11 {Riding:{TileEntityData:{Command:"summon FallingSand ~0 ~1 ~-8 {id:\\"FallingSand\\",Block:\\"redstone_block\\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},id:"FallingSand",Block:"iron_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~0 ~0 ~13 {Riding:{TileEntityData:{Command:"fill ~-2 ~3 ~1 ~2 ~3 ~-11 minecraft:sponge 0",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},id:"FallingSand",Block:"iron_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~-1 ~2 ~3 {Riding:{Riding:{TileEntityData:{Command:"/fill ~1 ~ ~ ~1 ~2 ~7 stone",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/scoreboard players set @e[type=!Player] isUsingEE 0",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/effect @e[score_isUsingEE_min=1,type=!Player] minecraft:glowing 1 1 true",id:"Control"},id:"FallingSand",Block:"command_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~1 ~1 ~3 {Riding:{Riding:{TileEntityData:{Command:"/fill ~-1 ~ ~ ~-1 ~2 ~7 redstone_block",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/execute @a[score_isUsingEE_min=1] ~ ~ ~ scoreboard players set @e[r=10,type=!Player] isUsingEE 1",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/scoreboard players reset * isUsingEE",id:"Control"},id:"FallingSand",Block:"command_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~-1 ~0 ~4 {Riding:{TileEntityData:{Command:"/gamerule commandBlockOutput false",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/scoreboard objectives add isUsingEE stat.crouchOneCm",id:"Control"},id:"FallingSand",Block:"command_block",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/setblock ~ ~-8 ~1 wall_sign 2 0 {Text1:"===============",Text2:"{text:\\"Click\\",color:\\"dark_red\\",clickEvent:{action:run_command,value:\\"/fill ~2 ~1 ~ ~-2 ~-3 ~13 air\\"},extra:[{text:\\" to remove\\",color:\\"black\\"}]}",Text3:"this structure",Text4:"==============="}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~ ~-12 ~ ~-1 ~2 ~ air",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~-1 ~-13 ~ ~-1 ~-1 ~ redstone_block",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},id:"FallingSand",Block:"redstone_block",Time:1}
实在不想说的吐槽:
这次快照简直就是Bug版本,首先是glowing的粒子效果设为true也不会隐藏,
再就是json牌子有问题。
希望大家见谅,等待下一个版本就会修复来自群组: Command Block Logic
版主大爱,刚出1.9就有了。
虽然都是一些小技巧,但在胜时间的优势
感觉可以在minecraft玩刺客信条 玩美国末日 玩看门狗 玩blablablablabla....
这个是真的好厉害 2b有没有办法再简化下指令啊..
这个是真的好厉害 2b有没有办法再简化下指令啊..
哇2b好贴心连一体化指令都写了233
乾.坤 发表于 2015-7-30 15:58
虽然都是一些小技巧,但在胜时间的优势
乾坤也发明一些1.9快照的东西呗
书,牌子,tellraw都坏了
1.9就新增了这个功能!
好复杂的样子233
json牌子的引号在1.9中不能省略了
看到图片我就想到了L4D2......
以收藏,虽然看不懂应该是好东西
哇,感谢lz,又涨姿势了