#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mod ... es/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: twelve
disable-waterlife: true
keep-spawn-in-memory: true
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- They may spawn with armor, even if it was spawned with commands
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
# -- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
warning-message: '&4[清道夫] &6将在 &160 秒后&6清理地面掉落物, 贵重掉落物品请提前捡起!'
broadcast-message: '&6[清道夫] &a清理了 +RemoveAmount 件垃圾!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 400
warning-delay: 60
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mod ... es/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: twelve
disable-waterlife: true
keep-spawn-in-memory: true
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- They may spawn with armor, even if it was spawned with commands
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
# -- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
warning-message: '&4[清道夫] &6将在 &160 秒后&6清理地面掉落物, 贵重掉落物品请提前捡起!'
broadcast-message: '&6[清道夫] &a清理了 +RemoveAmount 件垃圾!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 400
warning-delay: 60
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
其实-放到翻译里就好了的
SnoeDream 发表于 2015-5-6 08:28
其实-放到翻译里就好了的
机翻不准确