本帖最后由 凛 于 2022-1-22 23:58 编辑
这个MOD增加了匠魂的可玩性(及虐心性)
介绍:
工具将会有经验值,随着等级提高工具的强化次数也会被增加;但是在工具被制作出来时将不会有强化次数。Tools level up from usage and reward bonuses. However they start with 0 modifiers

工具的部件可以被替换
Tool Parts of existing Tools can be replaced

增加了更多怪物的头
Additional Mob Heads

可以用指定的怪物头给工具升级
Mob Heads (and xp) can be used to level up your Pickaxes Mining Level

当镐头被替换时会损耗工具的经验值,且怪物的头会消失
Upgrading the Tool-Head removes the Head and reduces a bit of the Mining XP

可以对模板或模具摁shift来查看可以使用的材料
Patterns and Casts display applicable Materials in their Tooltip

可以把不满意的部件重新制作
Tool Parts can be reused in the Part Builder |
命令:
/leveluptool [player]
升级工具到下一等级(Levels the tool up to the next normal/mining level.
/toolxp [player] xp
设置工具的经验值(Increases the tool xp by the given amount.
/dumpTools
Dumps all tools items it can find into a file to use for the Overwrite module.
/dumpOredict
Dumps all oredict entries into a file
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更新日志(英文慎入):
2.1.5Prevent crashes on part-replacement caused through mod-interactions
Fix repairing tools via autocrafting possibly returning incorrect results under specific circumstances
Fix lava clay buckets not breaking when putting lava into tanks
Fix Shurikens giving tools XP
Fix Mattocks gaining XP without actually creating farmland
Fix several edge cases where tools would be recognized as incorrect if diamond/emeralds and specific configs were present
2.1.4aFix a problem with BloodMagic and Override
Fix Silktouch not being taken into account for part replacement
Small fix to incorrect data in an edge case
2.1.3Override Module: Can now set a required tool for blocks that originally don't require a tool to harvest (wood logs,...)
Override Module: HarvestLevel Names can now also be set by items, not only tinker materials
Fix possible negative modifiers
Fix quartz modifier breaking
Fix parts not being replacable if the same part with the same material already exists on the tool (Hammer plates,...)
Fix Localization issues with override module
Fix Tools with HarvestLevel > 9 not being boostable with override module active
Several smaller issues
Several other fixes
Even More fixes
2.1.2MaterialOverride can now specify a special XP-modifier per material
Removed fletching/bowstring/arrowshaft/bolt restrictions
Fixed crashes with bows/crossbows
Fix Paper/Thaumium modifier when replacing parts
Fixed Arrows/Bows getting XP when hitting stuff by leftclicking
Fix incorrect stat detection and replacing with vanilla diamond/emerald modifier
Fix bolts turning to wood when updating incorrect stats
2.1.1Remove obsidian alloy (with config) to prevent early obsidian creation
Removed Bowstring and Fletching from restriction config
Fix vanilla tool white/blacklist disabling tools it shouldn't
Fix crash when using vanilla arrows
2.1.0Tinker Weaponry Compatability
Lowered default chances for some suboptimal modifiers
Fix knockback-modifier on levelup being too weak (and therefore basically useless)
Some other smaller fixes, mostly from 2.0.7
2.0.7Fix Enchanted Bowstring and Leaf Fletching not working with disallowed Stone tools
Fix claybuckets with liquids they can't contain
Several Crash fixes
Some other fixes
2.0.6Fixes more bugs with Part Restrictions and Material Overrides
2.0.5Fixes the bug with Part Restrictions and Material Overrides
Updated for TConstruct 1.7.0
2.0.4FMP Support!
This Update makes FMP saws compatible with the harvest level changes.
While I was at it, I also added a Ardite, Cobalt and Manyullyn Saw and FMP support for most Tcon blocks.
Note that there was a Botania Bug that causes FMP blocks not being craftable.
2.0.3Bugfixes
- Fix disabled modifiers being awarded
- Fix possible crash related to modifier weights
- Fix a crash when using bones/sticks/... for part replacement
- Fix error with oredict block overrides
New Stuff
- Override Module: Harvestlevel names can be defined through tool materials
2.0.2Requirements:
- Tinkers Construct 1.7.10-1.6.0d40
- Recommended Forge Version: 1207
Changes:
- The bronze nerf option is gone. It is now the DEFAULT behaviour!
- You can apply a Diamond/Emerald to a bronze pickaxe to be able to mine obsidian (Thanks Unknown_Zombie for the idea)
- Weapons now require XP depending on their damage (no more 400 flat xp for every weapon!)
- Tools also gain a small amount of xp for hitting stuff with it
- Modifiers rewarded on levelup now depend much more on what you did with the tool
- Dagger can now be made as an earlygame weapon
- Changed some config defaults
- Tools will not try to automatically update themselves anymore on changes to prevent unforeseen incompatibilities/crashes.
New Features:
- Override Module! (see main post)
- A piece of String can now be used as a binding
- ITT Heads can be used to stabilize thaumcraft infusion
- Config for crafting parts in the crafting window (Part Builder)
- Config for crafting tools in the crafting window (Tool Station/Forge)
- Config for reusable stencils
- Config to set at which levels random bonus modifiers are awarded
- Config for pickaxe boosting has been changed a bit
- Config to set the amount of modifiers new tools have
- Config option to disable Netherstar, Diamond+Goldblock, etc. extra modifiers
- VersionChecker support
- Added Yellorium at obsidian harvestlevel
- Added poor ore support from Railcraft
- Russian localization
- German localization
- Italian localization
Bugfixes:
- Clickable cows!
- Villager chests wont contain items that break the progression anymore
- Fix Thermal Expansion/Redstone Armory not having updated harvest levels
- Chisels gain XP when crafting blocks in the crafting window
- Fix some ExtraTic Material Stats
- Harvestlevel were partly incorrect if the HarvestLevel module was disabled
- Lots of fixes
2.0.1Bufixes:
- Fix Autosmelting Tools not rewarding XP
- Changing tool parts on a Tool with redstone/quartz caused it to eat up modifiers
- Fix a crash when replacing parts on an invalid (stone) tool
- Some ExtraTiC materials had incorrect stats
- Metallurgys Fantasy Metals and Nether Metals had incorrect harvest levels
Changes:
- Bump required Forge version to 1197
- Osmium now requires Redstone-Harvestlevel instead of Obsidian
- Modules are now in the iguana-config folder and have been renamed slightly
New Features:
- The game will now try to automatically update Tools with old/incorrect NBT data. You get a message if it detects an incorrect tool, just put it in a regular crafting window to obtain the fixed tool.
- Ability to also make non-Tconstruct Hoes, Swords and Bows useless
- The ability to black/whitelist vanilla tools that shall/shall not be made useless (with sensible defaults)
- A /dumpTools command that dumps all possible values for said black/whitelist
- A config option to set the maximum skill level
- 3 new rare modifiers, only obtainable through levelup
- Chineselocalization
2.0.0- Initial beta release! \o/
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搬运日志
2015-3-25:发布了帖子,搬运了2.1.4版本
2016-8-18:进行了更新,搬运至2.1.6版本
版本修复了由于工具部件更换造成的MOD冲突
修复了自动合成后给予不正确的工具的BUG修复了当把岩浆放进容器后,粘土桶不会损坏的bug
修复了手里剑会给工具经验的BUG
修复了锄头耕地不会给予经验的BUG
修复了在一些情况下钻石材质与翡翠材质的配置错误
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与早期版本的区别(英文慎入)For all the people who want to know what changed!
General:
- Localization
- New Head-Rendering. This means "real" endermen heads!
- TE-Support: Blizz Head
- Dense Ores Support
- ExtraTiC Support has been newly rebalanced to the harvestlevel progression
- Config option to make all non-tinkers tools useless
- Creating a metal cast burns up the material it was casted around. No more useless stone tool parts lying around!
- Dungeon Chests may contain random Weapons.
Random Bonuses
- Now allows ALL modifiers (if useful bonuses config is disabled)
- ..but Bonuses are weighted, so you'll usually get very little weird bonuses
 - Random-mode config option for pure chaos
- The different bonus modifiers can be deactivated separately (like TiC Tweaks)
- Doing stuff gives a small chance increase to obtain certain modifiers
Bonus Modifiers
- can now be cofigured per level. Determine at which levelups a bonus modifier is awarded. Default is after 1st, 3rd and 5th levelup
Tool Part Swapping
- Only one part can be exchanged at a time. Was two in old version.
- If a part accepts multiple parts of the same type (e.g. large plate for hammer), changing the slot the part is in changes which one will get replaced
- Tools with mining-level-xp cannot be downgraded to tool-heads without
Harvest Level Tweaks:
- Added an additional mining level, Redstone/Diamond. Basically this allows to mine diamonds, but not obsidian. Only Bronze with the NerfBronze config has this mining level, otherwise you'd need steel to progress.
- Material properties are a bit different (minor)
- Emerald/Diamond modifier don't give mining levels anymore
- ExtraTic Materials have been rebalanced/adjusted to HarvestLevels
Pickaxe mining level boosting
- Because of the additional mining level the multiplier for BoostXP has been lowered and is configurable separately now.
- Applicable mining levels for heads are a bit different
Part Restriction
- Defaults have been changed a bit
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未来发展(英文慎入)
Modules
- The mod is separated into different, deactivatable modules
- The Modules can be found in IguanaTinkerTweakss config folder in the Modules.cfg
- The detailed configs for the modules can be found in the main.cfg
Tool Leveling
- Random bonuses on levelup
- Bonus modifiers on levelup
- Mining Level tooltip
Pickaxe Mining Level Boosting
- Pickaxes can gain a mining level
- Pickaxes gain xp for the mining level like they do for regular levelups
- Pickaxes start with 1 harvest level less, therefore have to be "mining leveled up" to reach full effectiveness
- MobHeads can be used as modifiers to instantly boost the mining level
- Exchanging the tool head removes the mob head and substract a bit of mining xp
Tool Part Swapping
- Allows to exchange a part of a tool with a new one
- If configured, this may cost a percentage of your tool XP or mining level XP
- Tool must be fully repaired to swap parts
Mob Heads
- Adds additional mobheads
- Gives heads a base drop chance (5%)
- Allows to configure head drop chance and Beheading effectiveness
Harvest Level/Material Tweaks
- New mining level Progression
- Changes Mining/Harvest Level of materials and blocks
- Adapts Tinker Tool Materials to the new progression (changes some stats). Mostly earlylevel materials.
- Creates a slower progression through the tiers (Wood < Flint < Copper < Iron < Bronze < Steel/Diamond < Obsidian < Ardite < Cobalt < Manyullyn)
- Change durability/speed % of all tools
- Emerald/Diamond Modifier only give durability
- Emerald/Diamond can be applied to a bronze pickaxe to increase its mining level to a steel equivalent! Without a steel pickaxe, this is the only way of getting to obsidian.
- ExtraTiC Support with adjusted Mining Levels
Claybuckets
- Made from clay, must be burnt in a furnace first
- Can transport water, lava, milk and all TConstruct liquids
- Break when used to transport a hot material like lava
Various Tweaks
- Add Flint Recipe (Shapeless, default 3 Gravel)
- Remove Gravel Flint Drop
- Remove Stone Torch recipe
- Disallow Stone Tools
- Disable Non-TiC-Tools being able to harvest blocks. They can still be used for crafting this way. BonusChest Tools are replaced with tinker tools.
- The option to also disable non-TiC Bows and Swords and Weapons in general. And Hoes.
- Allow Tool-repair in crafting grid
- Burn part used to cast a metal-cast
- Reusable toolparts in the Part Builder
- More expensive Silky Cloth, Silky Jewel
- Flux modifier takes 2 Modifiers
- Amount how often a tool can be repaired is limitable
Part Restrictions
- The materials parts can be made out of are restricted
- All non-metals can only be used for a few parts
- Patterns have tooltips which parts are allowed
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关于授权:
下载地址:
https://minecraft.curseforge.com ... tinker-tweaks/files
备用度盘链接:匠魂MOD传送门:其他支持的MOD
这个MOD会禁用石制的匠魂工具,原版镐斧铲
及各种抖M的削弱,如果想降低难度的话最好仔细翻一翻这个帖子的回复
其中有提到如果进行修改
大爱匠魂MOD
貌似不错,支持着看看
支持,下载看看
对不起,本附属MOD以及被发布过了,LZ你这属于重复了
大爱匠魂
这个酷那.
这个酷那.
...这个也可以作为重复发帖的啦,毕竟有人已经搬运过了
这不算的....那只是顺便发了一个链接,这是经过主要介绍再发一帖{:10_493:}
这个MOD会禁用原版的镐斧铲,怎么才能在config中取消?
我只是个搬运的

别找我我不懂
还有这只是为了提高可玩性
哎?为啥我被@了?
本帖最后由 Liars 于 2015-3-28 10:04 编辑
……似乎自己解决了。
Modules.cfg文件下
# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
B:Restrictions=true
这一行true改成false似乎可以解决。
抱歉抱歉,这里是错的,删掉这一楼吧,simimasai~poi~
这MOD不错,挺好玩的---顶LZ
本帖最后由 Liars 于 2015-3-28 10:04 编辑
……似乎没有解决,还在继续摸索config文件中ing看下一楼
@china521 @china521
本帖最后由 Liars 于 2015-3-28 11:57 编辑
这个MOD会禁用石制的匠魂工具,这里可以取消这一项:
main.cfg文件下
# Stone Tools can only be used to create casts, but no tools [default: true]
B:disableStoneTools=true
true改成false
继续摸索ing……今天遇到史莱姆国王了,被反杀OTZ……极限模式一血送了。
找到了!解除原版镐斧铲禁用的方式!(不止原版,热力4,工业2,植物魔法之类MOD中的镐斧铲也被禁掉了。见Default里的项)
main.cfg文件下:
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]
S:mods <
>
<>这两个符号中间的所有项删除就行……
待会儿我会附上修改后的config文件发上来。
发上来了:
IguanaTinkerTweaks.zip
(6.17 KB, 下载次数: 1215)
@china521 只有周末才能玩真是太悲伤了YAY对于上次的错误非常抱歉!
另外就算取消了禁用,那些工具也被削弱了,石镐只能挖石头不能挖铁矿,铁镐只能挖金子而不能挖钻石,钻石镐不变。
想办法中ing……
前期逼着你用匠魂的稿子
本帖最后由 Liars 于 2015-3-28 21:11 编辑
原版镐斧铲被削弱的解决方式没找到,不过前期似乎可以用燧石镐头的镐子挖掘铁矿石(铜挖掘度?),所以尽早进入熔炼时代,做出大熔炼炉吧~poi~对了,早些出一把骨质铲子,可以挖那些矿物砂砾,可以烧出矿,原版石制铲子不可以挖。
另外石缚属性和粘滑属性到底是shenmegui~
PS:平底锅真好用~
PS2:极限模式加了精英怪物+僵尸意识果然是作死YAY,最好的一把坚持到连大熔炼炉都做好了,然后没来得及回家被围殴致死……
那个不是打磨么?
- 增强:每级10%几率不消耗耐久
- 打磨:工具磨损越多挖掘越快,但产生更少伤害
- 锯齿:工具磨损越多造成伤害越大,但挖掘越慢
- 扩展:可拥有一个额外强化
- 美味:有时会掉落食物
……翻译问题?
本帖最后由 Liars 于 2015-4-3 14:06 编辑
发现作者的恶意了YAY
main.cfg文件下
# Removes the random chance of getting flint from gravel [default: true]
B:removeFlintDrop=true
这一项改成false,否则挖砂砾绝对不可能出燧石的……
你能想象我挖了3组砂砾都没出燧石的快感么……
另外僵尸意识+精英怪物+盖亚魔典真是太爽了,极限模式一到晚上就被720血的牛头怪一锤子砸死你敢信……
本帖最后由 Liars 于 2015-4-3 14:04 编辑
对不起,我尝试了下,是不可以的。
也许你是安装了天蝎_心殇的消失的物品?那个可以用砂砾直接合成燧石。
0.0.0.0...............00000
很奇葩.
1.71装了新版本的匠魂..新开档的时候打算加这个上去试试.
结果发现只要加了这个就会提示minimum version required is 1.1.1.321什么什么的.
简称171..难不成1.7.10的MC还有其他可以简称成171的版本?这都难理解么?
这个明显是开服务器的吧?..
我第一个贴就写新开档..如果我是服务器推了重开.
应该会说新开周目的吧?
你这个理解还能不能再偏差点么.?
什么鬼
什么开服务器
我说的是版本号啊
这是在打你自己脸吗