玩家们可以用/resadmin是怎么回事QAQ????急啊!!!!!!@网络摆渡客
/manucheckp 玩家ID residence.admin
上面的指令是检查玩家是否有某个权限。
如果有,就看一下来自哪里,然后把权限改了
上面的指令是检查玩家是否有某个权限。
如果有,就看一下来自哪里,然后把权限改了
本帖最后由 酷车手BB弹 于 2015-1-20 19:41 编辑
权限组
领地:
请问哪里有问题?怎么改????
网络摆渡客 发表于 2015-1-20 19:07
/manucheckp 玩家ID residence.admin
上面的指令是检查玩家是否有某个权限。
如果有,就看一下来自哪里,然 ...
权限组
# Group inheritance # # Any inherited groups prefixed with a g: are global groups # and are inherited from the GlobalGroups.yml. # # Groups without the g: prefix are groups local to this world # and are defined in the this groups.yml file. # # Local group inheritances define your promotion tree when using 'manpromote/mandemote' groups: Default: default: false permissions: - -bukkit.command.kill - -Essentials.fly - -Essentials.ping - -essentials.chat.color - -essentials.recipe - -essentials.back - -GlassCutter.cut - essentials.home - BOSEconomy.common.* - coreprotect.inspect - marry.default - memory.free - MorePotions.List - MorePotions.Potion.Hunger - MorePotions.Recipes - per.lock.create - per.lock.use - plotme.limit.1 - plotme.use - plotme.use.add - prefixmanager.use - pvptitles.chat - pvptitles.rank - quickshop.create.buy - quickshop.create.sell - quickshop.use - residence.create - residence.help - residence.remove - residence.select.* - Signshop.Signs.* - trade.user.* inheritance: - g:groupmanager_default - g:bukkit_default - g:essentials_default - g:towny_default info: prefix: '&e' build: false suffix: '' Owner: default: false permissions: - -vanish.* - '*' inheritance: - admin info: prefix: '&4' build: true suffix: '' police: default: false permissions: - essentials.ban - essentials.chat.color - essentials.deljail - essentials.fly - essentials.jails - essentials.kick - essentials.kill - essentials.mute - essentials.tp - essentials.unban - essentials.vanish - light.use inheritance: - default info: prefix: '&1' build: true suffix: '&1[HCW]' vip2: default: false permissions: - eatwheat.eatcrops - essentials.chat.color - essentials.repair - essentials.repair.enchant - light.use - MorePotions.Potion.* - plotme.limit.2 inheritance: - default info: prefix: '&e[VIP]' build: true suffix: '' Builder: default: true permissions: - Signshop.Signs.Buy - Signshop.Signs.sell inheritance: - default - g:essentials_builder - g:towny_builder info: prefix: '&2' build: true suffix: '' vip1: default: false permissions: - eatwheat.eatcrops - essentials.chat.color - essentials.repair - essentials.repair.enchant - plotme.limit.2 inheritance: - default info: prefix: '&7[VIP]' build: true suffix: '' vip3: default: false permissions: - eatwheat.eatcrops - essentials.chat.color - essentials.repair - essentials.repair.enchant - essentials.vanish - light.use - MorePotions.Potion.* - plotme.limit.3 inheritance: - default info: prefix: '&b[VIP]' build: true suffix: '' Moderator: default: false permissions: [] inheritance: - builder - g:groupmanager_moderator - g:bukkit_moderator - g:essentials_moderator - g:towny_moderator - g:vanish_moderator info: prefix: '&5' build: true suffix: '' Admin: default: false permissions: [] inheritance: - moderator - g:groupmanager_admin - g:bukkit_admin - g:essentials_admin - g:towny_admin - g:vanish_admin info: prefix: '&c' build: true suffix: '' |
领地:
#These are Global Settings for Residence. Global: # This loads the <language>.yml file in the Residence Language folder # All Residence text comes from this file. (NOT DONE YET) Language: Chinese # Wooden Hoe is the default selection tool for Residence. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values SelectionToolId: 290 # This determins which tool you can use to see info on residences, default is String. # Simply equip this tool and hit a location inside the residence and it will display the info for it. InfoToolId: 287 # The interval, in milliseconds, between movement checks. # Reducing this will increase the load on the server. # Increasing this will allow players to move further in movement restricted zones before they are teleported out. MoveCheckInterval: 500 # The interval, in minutes, between residence saves. SaveInterval: 10 # The default group to use if Permissions fails to attach or your not using Permissions. DefaultGroup: default # Enable / Disable the Lease System. UseLeaseSystem: false # The interval, in minutes, between residence lease checks (if leases are enabled). LeaseCheckInterval: 10 # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing. LeaseAutoRenew: true # Whether or not to use the Permissions system in conjunction with this config. EnablePermissions: true # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions LegacyPermissions: false # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported). EnableEconomy: true # Enables or disables the Rent System EnableRentSystem: false # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled). RentCheckInterval: 10 # Enable or disable residence chat channels. ResidenceChatEnable: true # Color of residence chat. ResidenceChatColor: DARK_PURPLE # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences. AdminOnlyCommands: false # Setting this to true makes server OPs admins. AdminOPs: true # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds. MultiWorldPlugin: Multiverse-Core # Setting this to true causes subzones to inherit flags from their parent zones. ResidenceFlagsInherit: true # Setting this to false will allow rented residences to be modified by the renting player. PreventRentModify: true # Setting this to false will cause residence to continue to load even if a error is detected in the save file. StopOnSaveFault: true # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]' # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check. ShowIntervalMessages: false # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods. CustomContainers: [] CustomBothClick: [] CustomRightClick: [] # These are world flags that are applied when the player is NOT within a residence. Flags: Global: #these are default for all worlds unless specified below, they can be overridden per group use: true build: true ignite: true firespread: true damage: true creeper: true tnt: false pvp: false WorldNameHere: #here you can set flags for individual worlds, these override Global #build: true # This gives permission to change certain flags to all groups, unless specifically denied to the group. FlagPermission: move: true build: true place: true destroy: true use: true container: true pvp: true tp: true ignite: true firespread: true bucket: true flow: true lavaflow: true waterflow: true creeper: true tnt: true monsters: true animals: true subzone: true healing: true piston: true diode: true lever: true button: true door: true table: true enchant: true brew: true bed: true cake: true note: true trample: false burn: true explode: false fireball: true # These are default flags applied to all residences from any user group. ResidenceDefault: build: false use: false container: false pvp: false tnt: false creeper: false flow: false piston: false ignite: false firespread: false move: false # These are default flags applied to the residence creator of any group. CreatorDefault: build: true move: true use: true ignite: true container: true # These are default group flags applied to a residence made by a user of any group. GroupDefault: #default: #group name #build: true # These groups correspond to the Permissions groups defined in your '<worldname>.yml' Groups: Default: #group name # Information about the Residence zone that the player can define. #Uncomment the lines below to mirror this config to other groups. #Mirror: #- 'group1' #- 'group2' Residence: # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create' CanCreate: true # The maximum number of Residences a player can have. MaxResidences: 15 # The maximum number of physical areas a residence can have. MaxAreasPerResidence: 2 # The maximum number of blocks a Residence can be, East to West (X). MaxEastWest: 100 # The maximum number of blocks a Residence can be, North to South (Z). MaxNorthSouth: 100 # The maximum number of blocks a Residence can be, High to Low (Y). MaxUpDown: 256 # The lowest altitude this group is allowed to protect. MinHeight: 0 # The highest altitude this group is allowed to protect. MaxHeight: 255 # The maximum recursive depth that subzones can go. # A subzone within a subzone within the Residence zone would be a depth of 2. # Set to 0 to disable subzones. SubzoneDepth: 3 # Whether or not to allow teleporting to Residences. CanTeleport: true # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow Unstuck: true # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool. SelectCommandAccess: true # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own. ItemListAccess: true # Options relating to enter and leave messages on the residence. Messaging: # Whether or not the player can change the Residence enter and leave messages. CanChange: true # The default enter message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultEnter: Welcome %player to %residence, owned by %owner. # The default leave message to apply to new Residences created by players in this group. # Leaving the message blank will disable it. DefaultLeave: Now leaving %residence. # Options relating to the Lease system. Lease: # The maximum number of days to allow leases. MaxDays: 16 # The number of days to add to the lease following a '/res lease renew' command. RenewIncrement: 14 #Options related to the rent system Rent: #determines how many residences can be rented by players of this group at once MaxRents: 3 #determines how many residences can be set for rent by players of this group at once MaxRentables: 3 # Options relating to the Residence Economy. Economy: # Whether or not players in this group can buy other Residences that are for sale. CanBuy: true # Whether or not players in this group can sell their Residences. CanSell: false # Whether or not to ignore the Residence size/count limits when buying a residence. IgnoreLimits: false # The cost, per block, of making a new Residence or adding a area to it. BuyCost: 0.05 # The cost, per block, of renewing a Residence lease (if the lease system is enabled). RenewCost: 0.02 # Flags are checked in the order: # 1: Player # 2: Group # 3: Owner # 4: If all others are undefined, reverts to default value (usually true). # Flag permissions default to false. # These flags settings override the globals. Flags: # Specifically allow or deny this group from changing certain flags. Permission: #build: true # Specifys the flags that are applied at residence creation for players of this group. Default: #build: true # Specifys the flags that are applied at to the creator at residence creation. CreatorDefault: #build: true # Specifys the flags that are applied to other groups for this residence, at creation. GroupDefault: #default: #group name #build: false #these flags are applied specifically to this group whenever they are outside a residence #these flags will override the flags at the top, under the Global section. World: Global: #these flags will apply to all worlds #build: false WorldNameHere: #or you can apply them by each individual world #build: false # You can manually specify the group a player is in below, this overrides their permissions group. GroupAssignments: bekvon: default player: default ItemList: #this is where you can create blacklists / whitelists DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. #type of the list, can be blacklist, whitelist, or ignorelist Type: blacklist #If you want, you can have this list only apply to one world, otherwise it applys to all worlds #World: world #You can also have the list apply only to one group, otherwise it applys for all groups #Group: default #this is the actual list of material names that this list allows or dissallows #You can look up the material name by item ID in game by typing /res material <id> #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance Items: - 'BEDROCK' - 'LAVA' - 'WATER' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' # Used to determine which major revision of Residence this config is from, dont change this. ResidenceVersion: 2 |
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请问哪里有问题?怎么改????
网络摆渡客 发表于 2015-1-20 22:26
配置没有问题。
权限部分,只给select和create两个权限。
啥意思???
网络摆渡客 发表于 2015-1-21 12:46
把这两个权限去掉:
- residence.help
- residence.remove
那玩家删除不了领地了?
酷车手BB弹 发表于 2015-1-21 12:48
那玩家删除不了领地了?
residence.create的权限中包含一切玩家常用指令。