uiopwsp
本帖最后由 john180 于 2014-11-25 13:43 编辑

\plugins\GroupManager\worlds\world\groups.yml
这个是权限组配置

# Group inheritance
#
# Any inherited groups prefixed with a g: are global groups
# and are inherited from the GlobalGroups.yml.
#
# Groups without the g: prefix are groups local to this world
# and are defined in the this groups.yml file.
#
# Local group inheritances define your promotion tree when using 'manpromote/mandemote'

groups:
  Default:
    default: false
    permissions:
    - -bukkit.command.kill
    - /home
    - /sethome
    - /spawn
    - home
    inheritance:
    - g:groupmanager_default
    - g:bukkit_default
    - g:essentials_default
    - g:towny_default
    info:
      prefix: '&e'
      build: true
      suffix: ''
  Owner:
    default: false
    permissions:
    - -vanish.*
    - '*'
    inheritance:
    - admin
    info:
      prefix: '&4'
      build: true
      suffix: ''
  Builder:
    default: true
    permissions:
    - residence.create
    - scavenger.scavenge
    inheritance:
    - default
    - g:essentials_builder
    - g:towny_builder
    info:
      prefix: '&2'
      build: true
      suffix: ''
  Moderator:
    default: false
    permissions: []
    inheritance:
    - builder
    - g:groupmanager_moderator
    - g:bukkit_moderator
    - g:essentials_moderator
    - g:towny_moderator
    - g:vanish_moderator
    info:
      prefix: '&5'
      build: true
      suffix: ''
  Admin:
    default: false
    permissions: []
    inheritance:
    - moderator
    - g:groupmanager_admin
    - g:bukkit_admin
    - g:essentials_admin
    - g:towny_admin
    - g:vanish_admin
    info:
      prefix: '&c'
      build: true
      suffix: ''





这个是plugins\Residence\config.yml

领地权限配置

#These are Global Settings for Residence.
#edit by wolski
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: Chinese
    # Wooden Hoe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: true
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: false
        burn: true
        explode: false
        fireball: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'group1'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 50
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 9999
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 9999
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 256
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 255
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 2
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

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2021.12 数据,可能有更多内容\plugins\GroupManager\worlds\world\groups.yml
这个是权限组配置


# Group inheritance
#
# Any inherited groups prefixed with a g: are global groups
# and are inherited from the GlobalGroups.yml.
#
# Groups without the g: prefix are groups local to this world
# and are defined in the this groups.yml file.
#
# Local group inheritances define your promotion tree when using 'manpromote/mandemote'


groups:
Default:
    default: false
    permissions:
    - -bukkit.command.kill
    - /home
    - /sethome
    - /spawn
    - home
    inheritance:
    - g:groupmanager_default
    - g:bukkit_default
    - g:essentials_default
    - g:towny_default
    info:
   prefix: '&amp;e'
   build: true
   suffix: ''
Owner:
    default: false
    permissions:
    - -vanish.*
    - '*'
    inheritance:
    - admin
    info:
   prefix: '&amp;4'
   build: true
   suffix: ''
Builder:
    default: true
    permissions:
    - residence.create
    - scavenger.scavenge
    inheritance:
    - default
    - g:essentials_builder
    - g:towny_builder
    info:
   prefix: '&amp;2'
   build: true
   suffix: ''
Moderator:
    default: false
    permissions: []
    inheritance:
    - builder
    - g:groupmanager_moderator
    - g:bukkit_moderator
    - g:essentials_moderator
    - g:towny_moderator
    - g:vanish_moderator
    info:
   prefix: '&amp;5'
   build: true
   suffix: ''
Admin:
    default: false
    permissions: []
    inheritance:
    - moderator
    - g:groupmanager_admin
    - g:bukkit_admin
    - g:essentials_admin
    - g:towny_admin
    - g:vanish_admin
    info:
   prefix: '&amp;c'
   build: true
   suffix: ''


这个是plugins\Residence\config.yml


领地权限配置


#These are Global Settings for Residence.
#edit by wolski
Global:
    # This loads the &lt;language&gt;.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: Chinese
    # Wooden Hoe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: true
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.Google &quot;Java RegEx&quot; or &quot;Java Regular Expressions&quot; for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the &quot;container&quot; and &quot;use&quot; flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
  Global: #these are default for all worlds unless specified below, they can be overridden per group
   use: true
   build: true
   ignite: true
   firespread: true
   damage: true
   creeper: true
   tnt: true
   pvp: true
  WorldNameHere: #here you can set flags for individual worlds, these override Global
   #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
  move: true
  build: true
  place: true
  destroy: true
  use: true
  container: true
  pvp: true
  tp: true
  ignite: true
  firespread: true
  bucket: true
  flow: true
  lavaflow: true
  waterflow: true
  creeper: true
  tnt: true
  monsters: true
  animals: true
  subzone: true
  healing: true
  piston: true
  diode: true
  lever: true
  button: true
  door: true
  table: true
  enchant: true
  brew: true
  bed: true
  cake: true
  note: true
  trample: false
  burn: true
  explode: false
  fireball: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
  build: false
  use: false
  container: false
  pvp: false
  tnt: false
  creeper: false
  flow: false
  piston: false
  ignite: false
  firespread: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
  build: true
  move: true
  use: true
  ignite: true
  container: true
  # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
  #default: #group name
   #build: true
   
# These groups correspond to the Permissions groups defined in your '&lt;worldname&gt;.yml'
Groups:
    Default: #group name
    # Information about the Residence zone that the player can define.
    #Uncomment the lines below to mirror this config to other groups.
    #Mirror:
   #- 'group1'
   #- 'group2'
    Residence:
  # Determins if this group can create residences or not.This option can be overriden with the permissions node 'residence.create'
  CanCreate: true
  # The maximum number of Residences a player can have.
  MaxResidences: 50
  # The maximum number of physical areas a residence can have.
  MaxAreasPerResidence: 2
  # The maximum number of blocks a Residence can be, East to West (X).
  MaxEastWest: 9999
  # The maximum number of blocks a Residence can be, North to South (Z).
  MaxNorthSouth: 9999
  # The maximum number of blocks a Residence can be, High to Low (Y).
  MaxUpDown: 256
  # The lowest altitude this group is allowed to protect.
  MinHeight: 0
  # The highest altitude this group is allowed to protect.
  MaxHeight: 255
   # The maximum recursive depth that subzones can go.
   # A subzone within a subzone within the Residence zone would be a depth of 2.
   # Set to 0 to disable subzones.
  SubzoneDepth: 3
  # Whether or not to allow teleporting to Residences.
  CanTeleport: true
  # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  Unstuck: true
  # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  SelectCommandAccess: true
  # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  ItemListAccess: true
    # Options relating to enter and leave messages on the residence.
    Messaging:
  # Whether or not the player can change the Residence enter and leave messages.
  CanChange: true
  # The default enter message to apply to new Residences created by players in this group.
  # Leaving the message blank will disable it.
  DefaultEnter: Welcome %player to %residence, owned by %owner.
  # The default leave message to apply to new Residences created by players in this group.
  # Leaving the message blank will disable it.
  DefaultLeave: Now leaving %residence.
    # Options relating to the Lease system.
    Lease:
    # The maximum number of days to allow leases.
    MaxDays: 16
    # The number of days to add to the lease following a '/res lease renew' command.
    RenewIncrement: 14
    #Options related to the rent system
    Rent:
  #determines how many residences can be rented by players of this group at once
  MaxRents: 3
  #determines how many residences can be set for rent by players of this group at once
  MaxRentables: 3
    # Options relating to the Residence Economy.
    Economy:
    # Whether or not players in this group can buy other Residences that are for sale.
    CanBuy: true
    # Whether or not players in this group can sell their Residences.
    CanSell: false
    # Whether or not to ignore the Residence size/count limits when buying a residence.
    IgnoreLimits: false
    # The cost, per block, of making a new Residence or adding a area to it.
    BuyCost: 2
    # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
    RenewCost: 0.02
    # Flags are checked in the order:
    # 1: Player
    # 2: Group
    # 3: Owner
    # 4: If all others are undefined, reverts to default value (usually true).
    # Flag permissions default to false.
    # These flags settings override the globals.
    Flags:
    # Specifically allow or deny this group from changing certain flags.
    Permission:
   #build: true
    # Specifys the flags that are applied at residence creation for players of this group.
    Default:
  #build: true
    # Specifys the flags that are applied at to the creator at residence creation.
    CreatorDefault:
  #build: true
    # Specifys the flags that are applied to other groups for this residence, at creation.
    GroupDefault:
   #default: #group name
    #build: false
    #these flags are applied specifically to this group whenever they are outside a residence
    #these flags will override the flags at the top, under the Global section.
    World:
    Global: #these flags will apply to all worlds
   #build: false
    WorldNameHere: #or you can apply them by each individual world
   #build: false


# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
  bekvon: default
  player: default


ItemList: #this is where you can create blacklists / whitelists
  DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  #type of the list, can be blacklist, whitelist, or ignorelist
  Type: blacklist
  #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  #World: world
  #You can also have the list apply only to one group, otherwise it applys for all groups
  #Group: default
  #this is the actual list of material names that this list allows or dissallows
  #You can look up the material name by item ID in game by typing /res material &lt;id&gt;
  #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  Items:
  - 'BEDROCK'
  - 'LAVA'
  - 'WATER'
  - 'STATIONARY_LAVA'
  - 'STATIONARY_WATER'
  - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2


望各位大神帮助~~~~~~~~~~~~~~~~
急急急

uiopwsp
有木有人呢

毒药_Vampire
我推荐,删除RES配置文件夹和ESS权限组文件夹,RES领地默认分配权限滴~
而且,你的ESS权限组没有大改动,所以,试试看吧,如果可以,记得采纳呦~

随风而逝
毒药_Vampire 发表于 2014-11-25 13:51
我推荐,删除RES配置文件夹和ESS权限组文件夹,RES领地默认分配权限滴~
而且,你的ESS权限组没有大改动,所 ...

主要是没问题

随风而逝

呵呵呵呵呵呵

毒药_Vampire

笑个屁,有本事你来说说看怎么解决

网络摆渡客
话说你这权限表不报错?    - /home这是什么权限? 是想给    - essentials.home权限吗?
领地权限:
    - residence.select
    - residence.create

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