我每次进别人领地都不能开门,都要用resadmin来给权限,怎么不用指令就能无视权限,之前有人说把配置文件第40行改成true,结果不仅玩家没有了任何领地权限,连OP都没了,差点被骂死…
这个不行的。
resadmin已经很够意思了。
resadmin已经很够意思了。
目前没有办法,之前尝试把自己提到最高权限,或者把领地的最高权限给自己
但是都不行
/resadmin pset ID trusted t 这个指令以后就复制下就好了
但是都不行
/resadmin pset ID trusted t 这个指令以后就复制下就好了
本帖最后由 510889082 于 2014-11-11 01:34 编辑
复制代码
我服务器不知道咋弄的和你想要的一样
- #These are Global Settings for Residence.
- #edit by wolski
- Global:
- # This loads the <language>.yml file in the Residence Language folder
- # All Residence text comes from this file. (NOT DONE YET)
- Language: Chinese
- # Wooden Hoe is the default selection tool for Residence.
- # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
- SelectionToolId: 352
- # This determins which tool you can use to see info on residences, default is String.
- # Simply equip this tool and hit a location inside the residence and it will display the info for it.
- InfoToolId: 287
- # The interval, in milliseconds, between movement checks.
- # Reducing this will increase the load on the server.
- # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
- MoveCheckInterval: 500
- # The interval, in minutes, between residence saves.
- SaveInterval: 10
- # The default group to use if Permissions fails to attach or your not using Permissions.
- DefaultGroup: default
- # Enable / Disable the Lease System.
- UseLeaseSystem: false
- # The interval, in minutes, between residence lease checks (if leases are enabled).
- LeaseCheckInterval: 10
- # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
- LeaseAutoRenew: true
- # Whether or not to use the Permissions system in conjunction with this config.
- EnablePermissions: true
- # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
- LegacyPermissions: false
- # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
- EnableEconomy: true
- # Enables or disables the Rent System
- EnableRentSystem: false
- # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
- RentCheckInterval: 10
- # Enable or disable residence chat channels.
- ResidenceChatEnable: true
- # Color of residence chat.
- ResidenceChatColor: DARK_PURPLE
- # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
- AdminOnlyCommands: false
- # Setting this to true makes server OPs admins.
- AdminOPs: true
- # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
- # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
- MultiWorldPlugin: Multiverse-Core
- # Setting this to true causes subzones to inherit flags from their parent zones.
- ResidenceFlagsInherit: true
- # Setting this to false will allow rented residences to be modified by the renting player.
- PreventRentModify: true
- # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
- StopOnSaveFault: true
- # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
- ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
- # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
- ShowIntervalMessages: false
- # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
- CustomContainers: []
- CustomBothClick: []
- CustomRightClick: []
- # These are world flags that are applied when the player is NOT within a residence.
- Flags:
- Global: #these are default for all worlds unless specified below, they can be overridden per group
- use: true
- build: true
- ignite: true
- firespread: true
- damage: true
- creeper: true
- tnt: true
- pvp: true
- WorldNameHere: #here you can set flags for individual worlds, these override Global
- #build: true
- # This gives permission to change certain flags to all groups, unless specifically denied to the group.
- FlagPermission:
- move: true
- build: true
- place: true
- destroy: true
- use: true
- container: true
- pvp: true
- tp: true
- ignite: true
- firespread: true
- bucket: true
- flow: true
- lavaflow: true
- waterflow: true
- creeper: true
- tnt: true
- monsters: true
- animals: true
- subzone: true
- healing: true
- piston: true
- diode: true
- lever: true
- button: true
- door: true
- table: true
- enchant: true
- brew: true
- bed: true
- cake: true
- note: true
- trample: false
- burn: true
- explode: false
- fireball: true
- # These are default flags applied to all residences from any user group.
- ResidenceDefault:
- build: false
- use: false
- container: false
- pvp: false
- tnt: false
- creeper: false
- flow: false
- piston: false
- ignite: false
- firespread: false
- # These are default flags applied to the residence creator of any group.
- CreatorDefault:
- build: true
- move: true
- use: true
- ignite: true
- container: true
- # These are default group flags applied to a residence made by a user of any group.
- GroupDefault:
- #default: #group name
- #build: true
-
- # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
- Groups:
- Default: #group name
- # Information about the Residence zone that the player can define.
- #Uncomment the lines below to mirror this config to other groups.
- #Mirror:
- #- 'group1'
- #- 'group2'
- Residence:
- # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
- CanCreate: true
- # The maximum number of Residences a player can have.
- MaxResidences: 3
- # The maximum number of physical areas a residence can have.
- MaxAreasPerResidence: 2
- # The maximum number of blocks a Residence can be, East to West (X).
- MaxEastWest: 128
- # The maximum number of blocks a Residence can be, North to South (Z).
- MaxNorthSouth: 128
- # The maximum number of blocks a Residence can be, High to Low (Y).
- MaxUpDown: 256
- # The lowest altitude this group is allowed to protect.
- MinHeight: 0
- # The highest altitude this group is allowed to protect.
- MaxHeight: 255
- # The maximum recursive depth that subzones can go.
- # A subzone within a subzone within the Residence zone would be a depth of 2.
- # Set to 0 to disable subzones.
- SubzoneDepth: 3
- # Whether or not to allow teleporting to Residences.
- CanTeleport: true
- # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
- Unstuck: true
- # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
- SelectCommandAccess: true
- # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
- ItemListAccess: true
- # Options relating to enter and leave messages on the residence.
- Messaging:
- # Whether or not the player can change the Residence enter and leave messages.
- CanChange: true
- # The default enter message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultEnter: Welcome %player to %residence, owned by %owner.
- # The default leave message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultLeave: Now leaving %residence.
- # Options relating to the Lease system.
- Lease:
- # The maximum number of days to allow leases.
- MaxDays: 16
- # The number of days to add to the lease following a '/res lease renew' command.
- RenewIncrement: 14
- #Options related to the rent system
- Rent:
- #determines how many residences can be rented by players of this group at once
- MaxRents: 3
- #determines how many residences can be set for rent by players of this group at once
- MaxRentables: 3
- # Options relating to the Residence Economy.
- Economy:
- # Whether or not players in this group can buy other Residences that are for sale.
- CanBuy: true
- # Whether or not players in this group can sell their Residences.
- CanSell: false
- # Whether or not to ignore the Residence size/count limits when buying a residence.
- IgnoreLimits: false
- # The cost, per block, of making a new Residence or adding a area to it.
- BuyCost: 3.0
- # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
- RenewCost: 0.02
- # Flags are checked in the order:
- # 1: Player
- # 2: Group
- # 3: Owner
- # 4: If all others are undefined, reverts to default value (usually true).
- # Flag permissions default to false.
- # These flags settings override the globals.
- Flags:
- # Specifically allow or deny this group from changing certain flags.
- Permission:
- #build: true
- # Specifys the flags that are applied at residence creation for players of this group.
- Default:
- #build: true
- # Specifys the flags that are applied at to the creator at residence creation.
- CreatorDefault:
- #build: true
- # Specifys the flags that are applied to other groups for this residence, at creation.
- GroupDefault:
- #default: #group name
- #build: false
- #these flags are applied specifically to this group whenever they are outside a residence
- #these flags will override the flags at the top, under the Global section.
- World:
- Global: #these flags will apply to all worlds
- #build: false
- WorldNameHere: #or you can apply them by each individual world
- #build: false
- # You can manually specify the group a player is in below, this overrides their permissions group.
- GroupAssignments:
- bekvon: default
- player: default
- ItemList: #this is where you can create blacklists / whitelists
- DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
- #type of the list, can be blacklist, whitelist, or ignorelist
- Type: blacklist
- #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
- #World: world
- #You can also have the list apply only to one group, otherwise it applys for all groups
- #Group: default
- #this is the actual list of material names that this list allows or dissallows
- #You can look up the material name by item ID in game by typing /res material <id>
- #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
- Items:
- - 'BEDROCK'
- - 'LAVA'
- - 'WATER'
- - 'STATIONARY_LAVA'
- - 'STATIONARY_WATER'
- - 'MOB_SPAWNER'
- # Used to determine which major revision of Residence this config is from, dont change this.
- ResidenceVersion: 2
我服务器不知道咋弄的和你想要的一样