本帖最后由 kcm1329623049 于 2014-9-22 10:53 编辑
请问一下怎么用符号代表所有在线的人
我曾经在有一个服务器里输入/pay * <钱数>就发给了所有人钱
可是我自己开的服务器里就不可以
有人知道怎么设置吗
还有个问题,有领地插件的拥有领地数的权限吗
我看HIM龙猫VIP都可以多创建几个领地
请问一下怎么用符号代表所有在线的人
我曾经在有一个服务器里输入/pay * <钱数>就发给了所有人钱
可是我自己开的服务器里就不可以
有人知道怎么设置吗
还有个问题,有领地插件的拥有领地数的权限吗
我看HIM龙猫VIP都可以多创建几个领地
pay 这个指令看你用的经济插件
不通权限组的领地数量可以在领地插件的config.yml进行设置。
不通权限组的领地数量可以在领地插件的config.yml进行设置。
本帖最后由 kcm1329623049 于 2014-9-23 18:55 编辑
我说的*是代表所有在线玩家的
比如说/tpa *就对所有人发出了传送请求
第二个可以说的详细点吗
是哪一项
我只找到设置全部人拥有领地数量的限制
xiazhen3938 发表于 2014-9-22 11:16
pay 这个指令看你用的经济插件
不通权限组的领地数量可以在领地插件的config.yml进行设置。 ...
我说的*是代表所有在线玩家的
比如说/tpa *就对所有人发出了传送请求
第二个可以说的详细点吗
是哪一项
我只找到设置全部人拥有领地数量的限制
本帖最后由 kcm1329623049 于 2014-9-22 11:44 编辑
复制代码
- #These are Global Settings for Residence.
- Global:
- # This loads the <language>.yml file in the Residence Language folder
- # All Residence text comes from this file. (NOT DONE YET)
- Language: Chinese
- # Wooden Hoe is the default selection tool for Residence.
- # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
- SelectionToolId: 262
- # This determins which tool you can use to see info on residences, default is String.
- # Simply equip this tool and hit a location inside the residence and it will display the info for it.
- InfoToolId: 262
- # The interval, in milliseconds, between movement checks.
- # Reducing this will increase the load on the server.
- # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
- MoveCheckInterval: 500
- # The interval, in minutes, between residence saves.
- SaveInterval: 10
- # The default group to use if Permissions fails to attach or your not using Permissions.
- DefaultGroup: default
- # Enable / Disable the Lease System.
- UseLeaseSystem: false
- # The interval, in minutes, between residence lease checks (if leases are enabled).
- LeaseCheckInterval: 10
- # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
- LeaseAutoRenew: true
- # Whether or not to use the Permissions system in conjunction with this config.
- EnablePermissions: true
- # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
- LegacyPermissions: false
- # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
- EnableEconomy: true
- # Enables or disables the Rent System
- EnableRentSystem: false
- # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
- RentCheckInterval: 10
- # Enable or disable residence chat channels.
- ResidenceChatEnable: true
- # Color of residence chat.
- ResidenceChatColor: DARK_PURPLE
- # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
- AdminOnlyCommands: false
- # Setting this to true makes server OPs admins.
- AdminOPs: true
- # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
- # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
- MultiWorldPlugin: Multiverse-Core
- # Setting this to true causes subzones to inherit flags from their parent zones.
- ResidenceFlagsInherit: true
- # Setting this to false will allow rented residences to be modified by the renting player.
- PreventRentModify: true
- # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
- StopOnSaveFault: true
- # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
- ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
- # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
- ShowIntervalMessages: false
- # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
- CustomContainers: []
- CustomBothClick: []
- CustomRightClick: []
- # These are world flags that are applied when the player is NOT within a residence.
- Flags:
- Global: #these are default for all worlds unless specified below, they can be overridden per group
- use: true
- build: true
- ignite: true
- firespread: true
- damage: true
- creeper: true
- tnt: true
- pvp: true
- WorldNameHere: #here you can set flags for individual worlds, these override Global
- #build: true
- # This gives permission to change certain flags to all groups, unless specifically denied to the group.
- FlagPermission:
- move: true
- build: true
- place: true
- destroy: true
- use: true
- container: true
- pvp: true
- tp: true
- ignite: true
- firespread: true
- bucket: true
- flow: true
- lavaflow: true
- waterflow: true
- creeper: true
- tnt: true
- monsters: true
- animals: true
- subzone: true
- healing: true
- piston: true
- diode: true
- lever: true
- button: true
- door: true
- table: true
- enchant: true
- brew: true
- bed: true
- cake: true
- note: true
- trample: false
- burn: true
- explode: false
- fireball: true
- # These are default flags applied to all residences from any user group.
- ResidenceDefault:
- build: false
- use: false
- container: false
- pvp: false
- tnt: false
- creeper: false
- flow: false
- piston: false
- ignite: false
- firespread: false
- # These are default flags applied to the residence creator of any group.
- CreatorDefault:
- build: true
- move: true
- use: true
- ignite: true
- container: true
- # These are default group flags applied to a residence made by a user of any group.
- GroupDefault:
- #default: #group name
- #build: true
- # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
- Groups:
- Default: #group name
- # Information about the Residence zone that the player can define.
- #Uncomment the lines below to mirror this config to other groups.
- #Mirror:
- #- 'group1'
- #- 'group2'
- Residence:
- # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
- CanCreate: true
- # The maximum number of Residences a player can have.
- MaxResidences: 3
- # The maximum number of physical areas a residence can have.
- MaxAreasPerResidence: 2
- # The maximum number of blocks a Residence can be, East to West (X).
- MaxEastWest: 16
- # The maximum number of blocks a Residence can be, North to South (Z).
- MaxNorthSouth: 16
- # The maximum number of blocks a Residence can be, High to Low (Y).
- MaxUpDown: 256
- # The lowest altitude this group is allowed to protect.
- MinHeight: 0
- # The highest altitude this group is allowed to protect.
- MaxHeight: 255
- # The maximum recursive depth that subzones can go.
- # A subzone within a subzone within the Residence zone would be a depth of 2.
- # Set to 0 to disable subzones.
- SubzoneDepth: 3
- # Whether or not to allow teleporting to Residences.
- CanTeleport: true
- # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
- Unstuck: true
- # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
- SelectCommandAccess: true
- # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
- ItemListAccess: true
- # Options relating to enter and leave messages on the residence.
- Messaging:
- # Whether or not the player can change the Residence enter and leave messages.
- CanChange: true
- # The default enter message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultEnter: Welcome %player to %residence, owned by %owner.
- # The default leave message to apply to new Residences created by players in this group.
- # Leaving the message blank will disable it.
- DefaultLeave: Now leaving %residence.
- # Options relating to the Lease system.
- Lease:
- # The maximum number of days to allow leases.
- MaxDays: 16
- # The number of days to add to the lease following a '/res lease renew' command.
- RenewIncrement: 14
- #Options related to the rent system
- Rent:
- #determines how many residences can be rented by players of this group at once
- MaxRents: 3
- #determines how many residences can be set for rent by players of this group at once
- MaxRentables: 3
- # Options relating to the Residence Economy.
- Economy:
- # Whether or not players in this group can buy other Residences that are for sale.
- CanBuy: true
- # Whether or not players in this group can sell their Residences.
- CanSell: false
- # Whether or not to ignore the Residence size/count limits when buying a residence.
- IgnoreLimits: false
- # The cost, per block, of making a new Residence or adding a area to it.
- BuyCost: 0.05
- # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
- RenewCost: 0.02
- # Flags are checked in the order:
- # 1: Player
- # 2: Group
- # 3: Owner
- # 4: If all others are undefined, reverts to default value (usually true).
- # Flag permissions default to false.
- # These flags settings override the globals.
- Flags:
- # Specifically allow or deny this group from changing certain flags.
- Permission:
- #build: true
- # Specifys the flags that are applied at residence creation for players of this group.
- Default:
- #build: true
- # Specifys the flags that are applied at to the creator at residence creation.
- CreatorDefault:
- #build: true
- # Specifys the flags that are applied to other groups for this residence, at creation.
- GroupDefault:
- #default: #group name
- #build: false
- #these flags are applied specifically to this group whenever they are outside a residence
- #these flags will override the flags at the top, under the Global section.
- World:
- Global: #these flags will apply to all worlds
- #build: false
- WorldNameHere: #or you can apply them by each individual world
- #build: false
- # You can manually specify the group a player is in below, this overrides their permissions group.
- GroupAssignments:
- bekvon: default
- player: default
- ItemList: #this is where you can create blacklists / whitelists
- DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
- #type of the list, can be blacklist, whitelist, or ignorelist
- Type: blacklist
- #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
- #World: world
- #You can also have the list apply only to one group, otherwise it applys for all groups
- #Group: default
- #this is the actual list of material names that this list allows or dissallows
- #You can look up the material name by item ID in game by typing /res material <id>
- #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
- Items:
- - 'BEDROCK'
- - 'LAVA'
- - 'WATER'
- - 'STATIONARY_LAVA'
- - 'STATIONARY_WATER'
- - 'MOB_SPAWNER'
- # Used to determine which major revision of Residence this config is from, dont change this.
- ResidenceVersion: 2
- #领地插件总体设置.文本适用Residence v2.6.6.1 此文本由白宝石汉化组 大刘 , Zesty 提供
- Global:
- # 在language文件夹中 读取 <language>.yml
- # 所有的领地提示文本都来源于这个文件. (尚未完成)
- Language: English
- # 木斧子(271)是领地默认选择工具.
- # 你可以改变成其他的物品ID 物品列表: http://www.minecraftwiki.net/wiki/Data_values
- SelectionToolId: 290
- # 领地信息查看工具, 默认是线(287).
- # 使用工具在领地内单击左键即可查看领地信息.
- InfoToolId: 287
- # 运动检查间隔,以毫秒为单位.
- # 数值越小,对服务器负担越大.
- # 增加数值会导致玩家在被强制传送前进入禁止移动区域.
- MoveCheckInterval: 500
- # 领地插件保存间隔,以分钟为单位.
- SaveInterval: 10
- # 设置为default组使用,如果无法获取权限插件,或你使用 Permissions.
- DefaultGroup: default
- # 使用/禁用领地'出租'系统.
- UseLeaseSystem: false
- # 以分钟为单位,领地出租到期检测间隔 (如果开启了领地出租系统).
- LeaseCheckInterval: 10
- # 允许出租系统自动续租,只要玩家有足够的资金.如果经济系统被禁用,这个设置将无效.
- LeaseAutoRenew: true
- # 是否在此配置文件中使用权限系统.
- EnablePermissions: true
- # 设置为'true'如果不使用 Permissions 或 PermissionsBukkit, 或使用旧版 Permissions
- LegacyPermissions: false
- # 使用/禁用领地的经济系统 (支持 iConomy, MineConomy, Essentials, BOSEconomy, 和 RealEconomy).
- EnableEconomy: true
- # 使用/禁用领地'租用'系统
- EnableRentSystem: false
- # 以分钟为单位,领地租用到期检测间隔 (如果开启了领地租用系统).
- RentCheckInterval: 10
- # 使用/禁用领地内聊天频道.
- ResidenceChatEnable: true
- # 领地频道聊天颜色.
- ResidenceChatColor: DARK_PURPLE
- # 是否仅允许 OP 和拥有 'residence.admin' 权限的玩家 无视领地flag 和修改领地.
- AdminOnlyCommands: false
- # 设置为'true'让OP具有领地管理员权限.
- AdminOPs: true
- # 多世界插件的名称设置, 如果你没有多世界插件,你可忽略这个.
- # 这样做是确保多世界插件在领地插件前开启,以确保其他世界的领地正确读取.
- MultiWorldPlugin: Multiverse-Core
- # 设置为'true'可以使'领地子区域'继承 领地 当前的flag设置.
- ResidenceFlagsInherit: true
- # 设置为'false'则允许出租的领地可被租用的玩家修改.
- PreventRentModify: true
- # 设置为'false'将造成即使在保存文件时检测到错误,领地插件也会继续加载
- StopOnSaveFault: true
- # 领地名称字符过滤,Google搜索 "Java正则表达式" 可以了解它是如何工作.
- ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
- # 设置为'true'将会 当每次租用到期或出租期满,都会发送给控制台一个信息.
- ShowIntervalMessages: false
- # 实验 - 以下设置块的ID列表将作为检查的“箱子”和“使用”标志的使用,当使用MOD自定义箱子和物品时.
- CustomContainers: []
- CustomBothClick: []
- CustomRightClick: []
- # 这个是世界flag,不在领地中时
- Flags:
- Global: #下面这些为世界总体默认flag设置, 这会覆盖各个组的设置
- use: true
- build: true
- ignite: true
- firespread: true
- damage: true
- creeper: true
- tnt: true
- pvp: true
- WorldNameHere: #这里你可以设定个人的世界,这些覆盖总体的flag
- #build: true
- # 这个是所有人可以设置的权限true为允许设置false为不允许.
- FlagPermission:
- move: true
- build: true
- place: true
- destroy: true
- use: true
- container: true
- pvp: true
- tp: true
- ignite: true
- firespread: true
- bucket: true
- flow: true
- lavaflow: true
- waterflow: true
- creeper: true
- tnt: true
- monsters: true
- animals: true
- subzone: true
- healing: true
- piston: true
- diode: true
- lever: true
- button: true
- door: true
- table: true
- enchant: true
- brew: true
- bed: true
- cake: true
- note: true
- trample: false
- burn: true
- explode: false
- fireball: true
- # 这是领地创建后默认设置.
- ResidenceDefault:
- build: false
- use: false
- container: false
- pvp: false
- tnt: false
- creeper: false
- flow: false
- piston: false
- ignite: false
- firespread: false
- # 这是领地创建后 拥有者 的flag.
- CreatorDefault:
- build: true
- move: true
- use: true
- ignite: true
- container: true
- # 这是默认组,适用于任何组的用户领地flag.
- GroupDefault:
- #default: #group name
- #build: true
-
- # 这些用户组相当于 '<worldname>.yml的Permissions groups.
- Groups:
- Default: #用户组名称
- # 有关玩家可以定义的信息.
- # 去除下面的'#'可以镜像复制此配置到其他组.
- #Mirror:
- #- 'group1'
- #- 'group2'
- Residence:
- # 玩家是否可以创建领地.这个设置可被 'residence.create' 权限覆盖.
- CanCreate: true
- # 玩家允许拥有最大领地数.
- MaxResidences: 3
- # 一个领地的最大物理区域数目.
- MaxAreasPerResidence: 1
- # 一个领地在东西方向最大距离 (X坐标).
- MaxEastWest: 256
- # 一个领地在南北方向最大距离 (Z坐标).
- MaxNorthSouth: 256
- # 一个领地在上下方向最大高度 (Y坐标).
- MaxUpDown: 256
- # 允许创建领地的最低高度.
- MinHeight: 0
- # 允许创建领地的最高高度.
- MaxHeight: 256
- # 子区域领地最大深度.
- # 当一个领地子区域包含另一个子区域时,最大深度为2.
- # 设置为0将禁用领地子区域.
- SubzoneDepth: 3
- # 是否允许传送到领地.
- CanTeleport: true
- # 是否允许使用'/res unstuck'命令, 当你卡在领地内时可以传送出去
- Unstuck: true
- # 是否允许使用'/res select '命令, 如果禁用,那么只能使用工具选取领地.
- SelectCommandAccess: true
- # 领地主人是否允许使用 黑名单/屏蔽列表 .
- ItemListAccess: true
- # 进入和离开领地时的消息设置.
- Messaging:
- #玩家是否可以改变领地进出提示.
- CanChange: true
- # 这个文本是当前用户组新建领地后的默认进入信息.
- # 消息留空将禁用信息.
- DefaultEnter: 欢迎 %player 来到 %residence, 所有者是 %owner.
- # 这个文本是当前用户组新建领地后的默认离开信息.
- # 消息留空将禁用信息.
- DefaultLeave: 你离开了 %residence.
- # 有关出租系统的设置.
- Lease:
- # 可出租最大天数.
- MaxDays: 16
- # 当使用 '/res lease renew' 命令时可续租多少天.
- RenewIncrement: 14
- # 有关租用系统的设置
- Rent:
- # 决定一次可以租用多少个领地
- MaxRents: 3
- # 决定玩家一次可以设置为出租的领地个数
- MaxRentables: 3
- # 有关领地经济系统的设置.
- Economy:
- # 是否可以购买出售中的领地.
- CanBuy: true
- # 是否可以出售领地.
- CanSell: false
- # 在购买领地时,是否忽略领地限制.
- IgnoreLimits: false
- # 创建一个新领地或添加物理区域时的每个方块大小花费.
- BuyCost: 0
- # 出租领地时每个方块大小花费 (如果出租系统开启).
- RenewCost: 0
- # Flag检查顺序:
- # 1: Player 玩家
- # 2: Group 用户组
- # 3: Owner 拥有者
- # 4: 如果其他都未定义将使用默认(一般是true).
- # Flag 的权限默认是 false.
- # 这些 flag 设置覆盖总体设置.
- Flags:
- # 特别允许或拒绝这个组的单独的Flag.
- Permission:
- #build: true
- # 特指为这个组的成员在领地内是否可以进行建造的Flag.
- Default:
- #build: true
- # 特指领地的创建者在领地内是否可以进行建造的Flag.
- CreatorDefault:
- #build: true
- # 特指其他组的成员在领地内是否可以进行建造的Flag.
- GroupDefault:
- #default: #组名
- #build: false
- # 这些Flag将应用于这个组, 当他们在领地之外时将会被使用.
- # 这些Flag将会覆盖上面的Flag, 均为全局选项下.
- World:
- Global: # 这些Flag将会应用于所有世界.
- #build: false
- WorldNameHere: # 或者你也可以单独设置每个世界的情况.
- #build: false
- # 你可以手动设定组里一个玩家的情况, 这将覆盖他所在组的权限.
- GroupAssignments:
- bekvon: default
- player: default
- ItemList: #在这里你可以建立黑名单/白名单.
- DefaultList: #列表的名称并不重要,只要它是唯一的.最好使用一个描述性的名称.
- # 列表类型, 可以是黑名单, 白名单, 或屏蔽列表.
- Type: blacklist
- # 如果你想的话, 你可以将此列表只应用到一个世界上, 否则将会应用到所有世界中.
- #World: world
- # 你也可以将此列表只应用到一个组里, 否者将会应用到所有组中.
- #Group: default
- # 此列表是允许或禁止的材料名称的列表
- # 你可以通过在游戏里输入命令'/res material <id>' 查询材料名称的物品ID
- #另外, 你也可以在列表中输入物品ID, 但是这将使其难以辨别并且难以直接查询列表中的物品的启用或禁止情况
- Items:
- - 'BEDROCK'
- - 'LAVA'
- - 'WATER'
- - 'STATIONARY_LAVA'
- - 'STATIONARY_WATER'
- - 'MOB_SPAWNER'
- # 这个是用来判断领地插件config.yml修订版本的,不要修改.
- ResidenceVersion: 2
上面是配置文件的翻译复制代码
这一段里面添加你权限组文件的多个组别,然后修改对应参数就可以实现
- Groups:
- Default: #用户组名称
- # 有关玩家可以定义的信息.
- # 去除下面的'#'可以镜像复制此配置到其他组.
- #Mirror:
- #- 'group1'
- #- 'group2'
- Residence:
- # 玩家是否可以创建领地.这个设置可被 'residence.create' 权限覆盖.
- CanCreate: true
- # 玩家允许拥有最大领地数.
- MaxResidences: 3
- # 一个领地的最大物理区域数目.
- MaxAreasPerResidence: 1
- # 一个领地在东西方向最大距离 (X坐标).
- MaxEastWest: 256
- # 一个领地在南北方向最大距离 (Z坐标).
- MaxNorthSouth: 256
- # 一个领地在上下方向最大高度 (Y坐标).
- MaxUpDown: 256
- # 允许创建领地的最低高度.
- MinHeight: 0
- # 允许创建领地的最高高度.
- MaxHeight: 256
- # 子区域领地最大深度.
- # 当一个领地子区域包含另一个子区域时,最大深度为2.
- # 设置为0将禁用领地子区域.
- SubzoneDepth: 3
- # 是否允许传送到领地.
- CanTeleport: true
- # 是否允许使用'/res unstuck'命令, 当你卡在领地内时可以传送出去
- Unstuck: true
- # 是否允许使用'/res select '命令, 如果禁用,那么只能使用工具选取领地.
- SelectCommandAccess: true
- # 领地主人是否允许使用 黑名单/屏蔽列表 .
- ItemListAccess: true
- # 进入和离开领地时的消息设置.
- Messaging:
- #玩家是否可以改变领地进出提示.
- CanChange: true
- # 这个文本是当前用户组新建领地后的默认进入信息.
- # 消息留空将禁用信息.
- DefaultEnter: 欢迎 %player 来到 %residence, 所有者是 %owner.
- # 这个文本是当前用户组新建领地后的默认离开信息.
- # 消息留空将禁用信息.
- DefaultLeave: 你离开了 %residence.
- # 有关出租系统的设置.
- Lease:
- # 可出租最大天数.
- MaxDays: 16
- # 当使用 '/res lease renew' 命令时可续租多少天.
- RenewIncrement: 14
- # 有关租用系统的设置
- Rent:
- # 决定一次可以租用多少个领地
- MaxRents: 3
- # 决定玩家一次可以设置为出租的领地个数
- MaxRentables: 3
- # 有关领地经济系统的设置.
- Economy:
- # 是否可以购买出售中的领地.
- CanBuy: true
- # 是否可以出售领地.
- CanSell: false
- # 在购买领地时,是否忽略领地限制.
- IgnoreLimits: false
- # 创建一个新领地或添加物理区域时的每个方块大小花费.
- BuyCost: 0
- # 出租领地时每个方块大小花费 (如果出租系统开启).
- RenewCost: 0
- # Flag检查顺序:
- # 1: Player 玩家
- # 2: Group 用户组
- # 3: Owner 拥有者
- # 4: 如果其他都未定义将使用默认(一般是true).
- # Flag 的权限默认是 false.
- # 这些 flag 设置覆盖总体设置.
- Flags:
- # 特别允许或拒绝这个组的单独的Flag.
- Permission:
- #build: true
- # 特指为这个组的成员在领地内是否可以进行建造的Flag.
- Default:
- #build: true
- # 特指领地的创建者在领地内是否可以进行建造的Flag.
- CreatorDefault:
- #build: true
- # 特指其他组的成员在领地内是否可以进行建造的Flag.
- GroupDefault:
- #default: #组名
- #build: false
- # 这些Flag将应用于这个组, 当他们在领地之外时将会被使用.
- # 这些Flag将会覆盖上面的Flag, 均为全局选项下.
- World:
- Global: # 这些Flag将会应用于所有世界.
- #build: false
- WorldNameHere: # 或者你也可以单独设置每个世界的情况.
- #build: false
这一段里面添加你权限组文件的多个组别,然后修改对应参数就可以实现
xiazhen3938 发表于 2014-9-22 11:47
上面是配置文件的翻译
这一段里面添加你权限组文件的多个组别,然后修改对应参数就可以实现
...
不用权限组可以拥有的领地数那几项在那