781380376
本帖最后由 781380376 于 2014-6-30 10:40 编辑

  我是在Sonic Ether的Facebook中发现的,继10.1后的新光影。

2D云:
原文:New procedural 2D clouds. I could not measure an fps difference with them enabled or disabled.
Procedural 2D clouds. Work-in-progress.
渣翻:这是新的2D云的程序。我不能确保这个光影启用或禁用时的FPS差(渣机表示不管我事)。
2D云的程序正在制作中……



3D(体积)云:



原文:

Since everyone is so excited about volumetric clouds (as am I), I've decided to work on them heavily in the last few days. I'm extremely happy with the progress that I've made!
  Clouds don't fizzle away when you fly close to them, and they don't bunch up at the edge of the view distance. I found a way to linearly step through the scene depth instead of exponentially. More smart sampling means less samples need to be taken, so clouds have gotten a bit of a speed boost.
  The coolest thing is that I've just improved the lighting model of the clouds significantly without much extra math.
  Also notice how clouds blend quite well with objects colliding with them.



渣翻:
  自从每个人都为体积云而兴奋(我当然也是),我就决定在过去的几天里使劲(在体积云方面)工作,我对我已经做过的努力和进步感到非常满意!
  云不会(嗞嗞的)离开当你飞近它们时(
见SEUS10.1预览版1),并且云在视图的边上也不会叠或挤在一起,我找到一种通过景深的线性(←不太理解,直译请见谅)来代替指数(或幂数)。更多的智能采集样本就意味着更少的样本需求量(术语?),所以(加载)云的速度有一点提升。


原文:The coolest thing is that I've just improved the lighting model of the clouds significantly without much extra math.
Also notice how clouds blend quite well with objects colliding with them.

渣翻:最酷的事是我刚刚提升了云层的照明模式(?),没有太多额外的公式。
我同时注意了下云的混合色(物)与物体(方块)的接触(就是混合色调),不过都很好。


更多光影欣赏:









↑原文说提光照…………↑(渣机表示一眼就看见降帧……)












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就会卡爆~~{:10_492:}

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