本帖最后由 dyxxzgc 于 2011-2-3 11:58 编辑
鉴于很多人懒得翻译里面大大的README.TXT......
强烈建议先备份minecraft.jar,以防出现问题.
1.打开终端
2.拖动install.sh到终端窗口
3.拖动minecraft.jar到终端窗口
4.按下回车,如果没有看到任何错误消息 代表你安装成功.如果你看到"install.sh: Permission denied",请输入"chmod 0755",然后将install.sh拖动到终端窗口,按下回车,重复以上步骤.
请双击install.bat(不是sh).出现一个问话的..把游戏放在正常位置后输入Y,回车,等他慢慢弄完就好了.
The depth-of-field mod basically just enables GLSL vertex and fragment shaders and uses those instead of the OpenGL's fixed pipeline.
I very strongly recommend checking out the additional shaders located in the mods/depthOfField/alternative shaders/ directory.
Many people find the default depth-of-field effect to be too in-your-face and prefer something like Azraeil's more realistic depth-of-field shader instead.
To use a set of a shader copy the shader files to the /shaders directory inside minecraft.jar (or the mods/depthOfField/files/shaders directory before patching).
By modifying these files you can have full control over the actual rendering algorithm and also implement your own visual effects.
There are four shaders you can create and modify: base.vsh, base.fsh, final.vsh, and final.fsh.
If there is anything I can do to cater to shader writers (like provide additional uniforms) let me know.
Feel free to modify and/or redistribute these files as you wish, but if you do, all I ask is that you simply give me credit in some form for my work. :)
Email me at [email protected]
鉴于很多人懒得翻译里面大大的README.TXT......
强烈建议先备份minecraft.jar,以防出现问题.
======================如果你是MAC OS X用户======================
你的minecraft.jar位于~你名字/Library/Application Support/minecraft/bin里
1.打开终端
2.拖动install.sh到终端窗口
3.拖动minecraft.jar到终端窗口
4.按下回车,如果没有看到任何错误消息 代表你安装成功.如果你看到"install.sh: Permission denied",请输入"chmod 0755",然后将install.sh拖动到终端窗口,按下回车,重复以上步骤.
======================如果你是Linux用户======================
与MAC OS X的安装方法一样 但是minecraft.jar的位置不同(D:- -我咋知道Linux的jar在哪)
======================如果你是Windows用户(咱就是!)======================
1.如果你的minecraft.jar在正常的地方.
1.windows 7 的用户把.minecraft文件夹放到 "c:\users\你的用户名\App Data\Roaming\" 里。
(若找不到路径,可能是因为设置了隐藏,需要把“文件夹选项-查看”中的“隐藏文件和文件夹-显示隐藏的文件、文件夹和驱动器”选中。)
windows xp的用户把 .minecraft 文件夹放到 "C:\Documents and Settings\你的用户名\Application Data\"中。(Application Data也是隐藏文件夹,需要设置文件夹选项显示隐藏文件。)
请双击install.bat(不是sh).出现一个问话的..把游戏放在正常位置后输入Y,回车,等他慢慢弄完就好了.
Shaders:
The depth-of-field mod basically just enables GLSL vertex and fragment shaders and uses those instead of the OpenGL's fixed pipeline.
I very strongly recommend checking out the additional shaders located in the mods/depthOfField/alternative shaders/ directory.
Many people find the default depth-of-field effect to be too in-your-face and prefer something like Azraeil's more realistic depth-of-field shader instead.
To use a set of a shader copy the shader files to the /shaders directory inside minecraft.jar (or the mods/depthOfField/files/shaders directory before patching).
By modifying these files you can have full control over the actual rendering algorithm and also implement your own visual effects.
There are four shaders you can create and modify: base.vsh, base.fsh, final.vsh, and final.fsh.
If there is anything I can do to cater to shader writers (like provide additional uniforms) let me know.
Notice:
Feel free to modify and/or redistribute these files as you wish, but if you do, all I ask is that you simply give me credit in some form for my work. :)
Contact:
Email me at [email protected]
不是我鄙视Windows用户..排在后面...而是人家说明文件就把Windows排在后面了..
我占个沙发好了
我占个板凳好了
地板。。。。。。。
地下室
我下的只有景深效果,咋开启动态阴影呢
Linux的minecraft.jar在主文件夹ctrl+h显示.minecraft文件夹,然后minecraft.jar位置同osx的