本帖最后由 8086117 于 2013-11-30 18:41 编辑
插件\Residence config 配置文件修改
如果你是OP 直接用管理员的
/resadmin create 名字
插件\Residence config 配置文件修改
如果你是OP 直接用管理员的
/resadmin create 名字
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: Chinese
# Wooden Hoe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 290
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: true
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
lavaflow: false
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: false
burn: true
explode: false
fireball: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
改哪个、而且文件格式是YML不能更改啊
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
8086117 发表于 2013-11-30 18:55
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West ...
MaxUpDown: 256
这是什么意思、还有格式是YML的文件要怎么更改
256 肯定是高度了。。
笔记本TXT 修改
笔记本TXT 修改
8086117 发表于 2013-11-30 18:55
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West ...
表示用笔记本还是不能修改、。不过多谢
8086117 发表于 2013-11-30 18:55
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West ...
为何我改成了TXT格式但是还是原来那种YML的打开方式
改格式 或者右击 打开方式选TXTX
s3351553 发表于 2013-11-30 18:52
#These are Global Settings for Residence.
Global:
# This loads the .yml file in the Residenc ...
#这些都是居住全局设置。
全球:
#这将加载在公寓语言文件夹中的<LANGUAGE> YML文件。
#所有公寓文字来源于此文件。(尚未完成)
语言:中国
#木锄是默认选择工具居留。
#你可以将其更改为这里列出的另一个项目编号:http://www.minecraftwiki.net/wiki/Data_values
​​SelectionToolId:290
#这determins它的工具,你可以用它来 ​​看到住所信息,默认为String。
#只要掌握这个工具,并击中了住宅内的位置,它会显示它的信息。
InfoToolId:287
#间隔,单位为毫秒,运动检查之间。
#减少这会增加服务器的负载。
#增加,这将让玩家进一步在移动限制区,他们是被传出来前移动。
MoveCheckInterval:500
#时间间隔,以分钟为单位,居住地之间的扑救。
SaveInterval:10
#默认如果权限不重视或不使用权限组来使用。
默认组:默认
#启用/禁用租赁系统。
UseLeaseSystem:假的
。#间隔,以分钟为单位,住所租赁检查之间(如果启用了租赁)
LeaseCheckInterval:10
#允许租赁,以自动更新,只要玩家有足够的资金,如果经济被禁用,此设置不执行任何操作。
LeaseAutoRenew:真
#是否使用该系统的权限与此配置相结合。
EnablePermissions:真
#设置为true,如果不要使用权限或PermissionsBukkit,或者使用一个真正的老版本权限的
LegacyPermissions:假
#启用/禁用住宅的经济体制(iConomy,MineConomy,精华,BOSEconomy和RealEconomy支持)。
EnableEconomy:真
#启用或禁用租佃制
EnableRentSystem:假
#间隔,以分钟为单位,居住地之间的租金到期支票(如果启用了租金制度)。
RentCheckInterval:10
#启用或禁用住所聊天频道。
ResidenceChatEnable:真
。#颜色住所聊天
ResidenceChatColor:DARK_PURPLE
#是否要。忽视平时的权限标志,只允许OP和团体以“residence.admin'改变住宅
AdminOnlyCommands:假
#设置为true,使得服务器管理员管理员。
AdminOPs:真正的
#这是您用于multiworld插件的名称,如果你没有一个multiworld插件,你可以放心地忽略这一点。
#这样做的唯一一件事就是检查,以确保该multiworld插件已启用居住前,要确保正确加载住宅的其他世界。
MultiWorldPlugin:Multiverse的核心
#此设置为true会导致亚带,从它们的父区继承标志。
ResidenceFlagsInherit:真正的
#此设置为false将允许租用住宅,以通过租用的球员 ​​进行修改。
PreventRentModify:真正的
#此设置为false将导致住处继续加载,即使一个错误当检测到保存文件。
StopOnSaveFault:真正的
#这是居住名过滤器,过滤掉无效字符。。谷歌的“Java正则表达式”或“Java正则表达式”关于它们是如何工作的详细信息
ResidenceNameRegex:'[^ A-ZA-Z0-9 \ \ - \ \ _]'
#设置为true,将消息发送到控制台每次居留并租过期支票或租约到期支票。
ShowIntervalMessages:假
#实验-进行以下设置块的ID被用来作为检查的“容器”的一部分,列表和使用时,MODS的“使用”的标志。
CustomContainers:[]
CustomBothClick:[]
CustomRightClick:[]
#这些是应用于当玩家不是一个居住在世界的标志。
标志:
全球:#这些都是默认为全部的世界,除非以下规定,他们可以被每个组替代
使用方法:真正的
编译:真正的
点燃:真
firespread:真实
伤害:真正的
自由增购率:真正的
TNT:真正的
PVP:真
lavaflow:假
WorldNameHere:#在这里你可以设置标志为个人的世界,这些覆盖全球
#编译:真
#这给许可改变某些标志所有群体,除非明确拒绝到组。
FlagPermission:
招:真
编译:真实
的地方:真实的
毁灭:真正的
使用:真正的
容器:真正的
PVP:真
TP:真
点燃:真
firespread:真
斗:真
流量:真
lavaflow:真
水流:真正的
自由增购率:真正的
TNT:真正的
怪物:真正的
动物:真正的
分区:真正的
愈合:真正的
活塞:真
二极管:真
杆:真正的
按钮:真正的
门:真
表:真正的
附魔:真正的
酿造:真正的
床真
蛋糕:真
记:真
践踏:假
烧:真
爆炸:假
火球:真正的
#这是适用于任何用户组的所有住宅默认标志。
ResidenceDefault:
体形:虚假
用途:假
容器:假
PVP:假
TNT:假
爬山虎:虚假
流量:假
活塞:假
点燃:假
firespread:假
#这是适用于任何群体的居住创造者默认标志。
CreatorDefault:
体形:真
招:真正的
使用:真正
点燃:真正的
容器:真
#这是适用于任何组的用户做了一个住所默认组标志。
GroupDefault:
#默认值:#组名
#编译:真正的 #这些组对应于你所定义的权限组“<worldname>阳明。” 群组: 默认:#组名 #对居住区的信息,玩家可以定义。 #取消注释以下行来反映这个配置到其他群体。 #镜子: # - “组1” #- “组2” 公寓: #Determins如果这个组可以建立住宅与否。这个选项可以被覆盖的权限节点的residence.create' CanCreate:真正的 民居#的最大数量的球员 ​​可以有。 MaxResidences:3 的物理区域居住可以有#的最大数量。 MaxAreasPerResidence:2 #的最大数目块的公寓就可以了,东到西(倍)。 MaxEastWest:16 块的住宅可以是#的最大数目,北至南(Z)。 MaxNorthSouth:16 块的住宅可以是#的最大数量,高为低(Y)。 MaxUpDown:256 #,最低海拔该组被允许保护。 了minHeight:0 #海拔最高的这组被允许保护 了maxHeight:255 #最大递归深度的子区域可以走了。 #一个分区在住宅区内的一个子区域内将是2的深度。 #设置为0以禁用亚带。 SubzoneDepth:3 #是否允许瞬移到公寓 CanTeleport:真 #允许或不允许使用/ RES脱胶,到让自己走出居住的,如果停留在一个莫名其妙地 抓狂:真 #允许或禁止使用的/ RES SELECT命令,如果禁止他们只能使用选择工具。 SelectCommandAccess:真 #允许或禁止该组访问黑名单。/ Ignorelist因为他们拥有住宅 ItemListAccess:真 。#有关的住处进入和离开的消息选项 通讯: #玩家是否可以改变住宅进入和离开的消息 CanChange:真 #默认输入信息适用于由球员在这个组中创建新的公寓 #离开的消息空白将其禁用。 DefaultEnter:欢迎%玩家%居住,由%所有者拥有。 #默认的离开报文,以适用于球员在这个组中创建新的住所。 #离开的消息空白将其禁用。 DefaultLeave:现在离开住所%。 #选项与租赁系统。 租赁: #天的最大数目,允许租赁。 MaxDays:16 #天要添加到租赁的数量继'/ RES租约续订“命令。 RenewIncrement:14 #相关的租金系统选项 :租 #确定有多少住宅可以通过这组球员一次租用 MaxRents:3 #确定有多少住宅可以租玩家设置本组一次 MaxRentables:3 #与为居住经济 经济: #不论球员在这个组可以购买其他公寓,这对于销售 CanBuy:真 #不论球员在这个组可以出售自己的公寓。 CanSell:假的 。#是否忽略公寓大小/购买住宅时数限制 错误:IgnoreLimits 每块,制造新的公寓或添加一个区域,它#的成本。 BuyCost:0.05 #成本,的续订住宅租赁(如果启用了租赁系统)每块。 RenewCost:0.02 #标志被检查的顺序: #1:玩家 #2:组 #3:所有者 #4:如果所有的人都是不确定的,将恢复为默认值(通常如此)。 #旗权限默认为false。 #这些标志设置将覆盖全局。 标志: #特别允许或拒绝该组从改变某些标志 权限: #编译:真 #Specifys所应用的标志。居住在创建该组球员 默认: #编译:真 #Specifys被应用在造物主在创造居住的标志。 CreatorDefault: #编译:真 #Specifys应用到其他群体,对于此居住的标志,在创作。 GroupDefault: #默认:#组名 #编译:虚假 #这些标志是专门用于这一组时,他们在外面居住 。#这些标志将覆盖国旗上方,根据全球部分 世界: 全球: #这些标志将应用于所有世界 #编译:假 WorldNameHere:#或者您也可以通过每个人的世界加以应用 #编译:假 #你可以手动指定组的球员 ​​是在下面,这将覆盖其权限组。 GroupAssignments: bekvon :默认 播放器:默认 ITEMLIST:#这就是你可以创建黑名单/白名单 DefaultList:#列表名称并不重要,只要它是独一无二的。其良好的使用descripive名称 #类型列表中,可以黑名单,白名单,或ignorelist 类型:黑名单 #如果你愿意,你可以有这个名单只适用于同一个世界,否则applys所有世界 #世界:世界 #你也可以让列表只适用于一个组,否则applys所有组 #组:默认 #这是材料名称这个列表允许或dissallows的实际列表 #你可以查资料名称按产品编号在游戏中输入/ RES材料<ID> #Alternativly,你可以简单地使用项目ID在列表中,但是它的描述性较差,更难看到列表允许或dissallows一目了然 物品: - '基岩' - 'LAVA ' - '水' - 'STATIONARY_LAVA' - 'STATIONARY_WATER' - 'MOB_SPAWNER' #用来确定哪些主要居住的修改这个配置是,不改变这一点。 ResidenceVersion:2 改哪个,而且文件格式是阳明不能更改啊
翻译后