本帖最后由 786852516 于 2013-12-22 11:58 编辑
总的来说,这个插件就是增强了怪物的生命、伤害等等。
由于吾翻译技术过低,出错请多见谅,详细请前往原帖
特点(谷歌翻译)
config设置:
config详解
梦魇模式:
更新日志:
下载地址
吾已弃坑。。。。大家看着办吧。。。
欢迎到最终的怪物地狱。我带来了一切的人大家可能想要做的怪物到一个完全不顾一切的插件。使用您自己的风险。
警告 - 僵尸挖掘是破坏性的,如果你打开​​它,并对其进行配置,请备份你的世界。
插件已经彻底的测试工作正常,如果有问题,请报告,所以我可以使它工作范围更广的设置!
请使用CRAFTBUKKIT 1.6.2(任何修订)版本15.0A。没有其他版本将在此版本。
捐赠怪兽启示录是由一个人,全职工作的早期发育过程持续几个月。请捐赠,如果你想看到更多的功能或新的插件版本,或只是觉得我的时间是值得你感谢。
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
总的来说,这个插件就是增强了怪物的生命、伤害等等。
由于吾翻译技术过低,出错请多见谅,详细请前往原帖
特点(谷歌翻译)
config设置:
config详解
梦魇模式:
更新日志:
下载地址
吾已弃坑。。。。大家看着办吧。。。
看來1.5的插件也越來越多了呀~
看着挺不错的......顶下吧......希望能多点1.6的插件
怪物增强最赞了!好评!刚好找不到
看起来不错
我也知道,但是有时候懒得找,能在bbs找到就在bbs,以前经常在bukkit官网找的
世界名是world吗?强化生命要开启Enable custom monster health?
然后在Monster Properties调整
786852516 发表于 2013-8-4 16:03
世界名是world吗?强化生命要开启Enable custom monster health?
然后在Monster Properties调整
都是。。。。。。就是没用。。。。。。。。我知道的。。。。强化攻击也开了。。。。我设置了四个世界,没问题吧:world、k、world_neher、world_end
开头改成
Worlds:
- world
- k
- world_nether
- world_end
本帖最后由 786852516 于 2013-8-9 01:02 编辑
Worlds:
- world
Always night: true
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: true
Enable custom monster damage?: true
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: false
Enable monsters attacking from a massive range?: false
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 160
Mega-aggro range Y: 80
Use daytime mega-aggro range?: false
Daytime Mega-aggro range: 160
Daytime Mega-aggro range Y: 80
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): false
Enable monsters airbridging? (Building across gaps): false
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: true
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable all other monster properties?: false
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 7
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Naturalistic bonus spawn mob attempts per tick: 10
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 3000
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
Worlds:
- world
Always night: true
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: true
Enable custom monster damage?: true
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: false
Enable monsters attacking from a massive range?: false
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 160
Mega-aggro range Y: 80
Use daytime mega-aggro range?: false
Daytime Mega-aggro range: 160
Daytime Mega-aggro range Y: 80
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): false
Enable monsters airbridging? (Building across gaps): false
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: true
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable all other monster properties?: false
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 7
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Naturalistic bonus spawn mob attempts per tick: 10
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 3000
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
MA已经支持1.6了!作者赛高!!

已测试MobHealth兼容。。。
给我看看你有其他什么插件。还有你的服务器是BUKKIT的还是MCPC?
听起开好恐怖{:10_503:}
是bukkit,插件列表么,我去截个图哈
楼主,掉落物如何设置啊?我使用了“物品英文名称:物品ID:掉落概率”他说无效的说
好吧 去原帖看了下原来count是数量{:10_493:}
插件已经用上了,可是怪物血量mod显示怪物的血并没有变啊喂,比如僵尸 还是20点血 打第一下的时候只扣1点血,接下来不扣血。只到僵尸真的只剩19点血的时候,才正常扣血...。求作者修复o(≧v≦)o
本帖最后由 786852516 于 2013-8-9 12:20 编辑
Enable custom monster health?: true#启动自定义怪物的健康?
Enable custom monster damage?: true#启动自定义怪物的伤害?
这两个开启了没有?
还有怪物血量mod必须服务端 也装,否则怪物的血会显示一直不变有个怪物血量插件MobHealth,它兼容此插件
下载地址:http://dev.bukkit.org/bukkit-plugins/mobhealth/files/
Enable custom monster health?: true#启动自定义怪物的健康?
Enable custom monster damage?: true#启动自定义怪物的伤害?
这两个开启了没有?
还有怪物血量mod必须服务端 也装,否则怪物的血会显示一直不变有个怪物血量插件MobHealth,它兼容此插件
下载地址:http://dev.bukkit.org/bukkit-plugins/mobhealth/files/
我设置了僵尸可以破坏泥土
我用泥土给村民搭了个房子,但是僵尸却不破坏泥土
这是怎么回事?
我用泥土给村民搭了个房子,但是僵尸却不破坏泥土
这是怎么回事?
你是如何设置的,语法正确没有
话说我也为这个烦恼TAT
马克。。。。。。。。。。。好东西
问下 为什么插件开启了 在游戏里僵尸的血量变成了20/200 但是僵尸一生成不是200血而是20血 其他怪物也一样
僵尸死活不打方块!!我要崩溃了!难道这样设置有错误?!
Zombie:
true damage (completely ignores armor): 1
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Zombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: true
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: true
can make air bridges across: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- DIRT:10
- SNOW:30
- CLAY:30
- BRICK:90
- GRASS:30
- WOOD:30
- LOG:60
- WORKBENCH:60
- WOOL:30
- WOODEN_DOOR:30
- GLASS:15
- THIN_GLASS:15
- WOOD_DOOR:30
- IRON_DOOR:90
- LEAVES:2
- SAND:30
- OBSIDIAN:240
- PUMPKIN:30
- WOOD_STAIRS:30
- COBBLESTONE_STAIRS:60
- BRICK_STAIRS:60
- SMOOTH_STAIRS:60
- SMOOTH_BRICK:60
- CHEST:30
- FURNACE:60
- COBBLESTONE:60
- STONE:45
- GRAVEL:30
- IRON_ORE:60
- GOLD_ORE:60
- COAL_ORE:60
- IRON_BLOCK:180
- GOLD_BLOCK:120
- DIAMOND_BLOCK:240
- LAPIS_BLOCK:90
- LAPIS_ORE:60
- ICE:15
- STEP:60
- DOUBLE_STEP:60
- GLOWSTONE:30
- FENCE:60
- IRON_FENCE:120
- FENCE_GATE:30
- NETHER_BRICK:60
- NETHER_FENCE:60
- NETHER_BRICK_STAIRS:60
- NETHERRACK:60
- HUGE_MUSHROOM_1:30
- HUGE_MUSHROOM_2:30
- MELON_BLOCK:15
- CACTUS:15
- LADDER:15
- TRAP_DOOR:30
- JUKEBOX:30
Mass aggro run speed: 1.8
Zombie:
true damage (completely ignores armor): 1
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Zombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: true
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: true
can make air bridges across: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- DIRT:10
- SNOW:30
- CLAY:30
- BRICK:90
- GRASS:30
- WOOD:30
- LOG:60
- WORKBENCH:60
- WOOL:30
- WOODEN_DOOR:30
- GLASS:15
- THIN_GLASS:15
- WOOD_DOOR:30
- IRON_DOOR:90
- LEAVES:2
- SAND:30
- OBSIDIAN:240
- PUMPKIN:30
- WOOD_STAIRS:30
- COBBLESTONE_STAIRS:60
- BRICK_STAIRS:60
- SMOOTH_STAIRS:60
- SMOOTH_BRICK:60
- CHEST:30
- FURNACE:60
- COBBLESTONE:60
- STONE:45
- GRAVEL:30
- IRON_ORE:60
- GOLD_ORE:60
- COAL_ORE:60
- IRON_BLOCK:180
- GOLD_BLOCK:120
- DIAMOND_BLOCK:240
- LAPIS_BLOCK:90
- LAPIS_ORE:60
- ICE:15
- STEP:60
- DOUBLE_STEP:60
- GLOWSTONE:30
- FENCE:60
- IRON_FENCE:120
- FENCE_GATE:30
- NETHER_BRICK:60
- NETHER_FENCE:60
- NETHER_BRICK_STAIRS:60
- NETHERRACK:60
- HUGE_MUSHROOM_1:30
- HUGE_MUSHROOM_2:30
- MELON_BLOCK:15
- CACTUS:15
- LADDER:15
- TRAP_DOOR:30
- JUKEBOX:30
Mass aggro run speed: 1.8
按照教程打了以后没有用,希望能指点一下
请问1.6以后如何设置地狱和末地世界名
我测试DIM DIM-1无效果
我测试DIM DIM-1无效果
786852516 发表于 2013-8-4 16:55
Worlds:
- world
Always night: true
直接发给我们的了........
梦魔模式最好还是不要开了,开了就后悔了,除了自杀没什么办法了,我不知道怎么的 ,只能修改一个世界
自从来了MCBBS 只为升到LV6 ,这那时候我看一个帖子我就回复一次!!
为什么看起来像血月插件?
LZ给力····························
