jdsuisus
0(275) : warning C7050: "surface.mask.stone" might be used before being initialized
0(275) : warning C7050: "surface.mask.cobblestone" might be used before being initialized
0(275) : warning C7050: "surface.mask.wool" might be used before being initialized
0(275) : warning C7050: "surface.mask.torch" might be used before being initialized
0(275) : warning C7050: "surface.mask.lava" might be used before being initialized
0(275) : warning C7050: "surface.mask.glowstone" might be used before being initialized
0(275) : warning C7050: "surface.mask.fire" might be used before being initialized
0(275) : warning C7050: "surface.mask.water" might be used before being initialized
0(275) : warning C7050: "surface.mask.stainedGlass" might be used before being initialized
0(275) : warning C7050: "surface.rDepth" might be used before being initialized
0(275) : warning C7050: "surface.specularColor" might be used before being initialized
0(275) : warning C7050: "surface.viewRay.dir" might be used before being initialized
0(275) : warning C7050: "surface.viewRay.origin" might be used before being initialized
0(275) : warning C7050: "surface.reflection" might be used before being initialized

[14:07:05] [Render thread/WARN]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'distance' in the FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'distance' in the FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:05] [Render thread/WARN]: The in declaration 'materialIDs' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/INFO]: Started 10 worker threads
[14:07:06] [Render thread/INFO]: Loaded 489 advancements
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: The in declaration 'rawNormal' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[14:07:06] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info
-----------
0(68) : warning C7050: "tangent" might be used before being initialized
0(69) : warning C7050: "binormal" might be used before being initialized

[14:07:06] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info
-----------
0(68) : warning C7050: "tangent" might be used before being initialized
0(69) : warning C7050: "binormal" might be used before being initialized

[14:07:06] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_water: Vertex info
-----------
0(61) : warning C7050: "tangent" might be used before being initialized
0(62) : warning C7050: "binormal" might be used before being initialized

[authlib-injector] [INFO] Transformed [com.mojang.authlib.yggdrasil.TextureUrlChecker] with [Texture Whitelist Transformer]
[14:07:06] [Worker-Main-6/INFO]: [STDOUT]: http://localhost:61484/textures/9862a3631d41d82504dd0818fe31ee8efc667f9ae59bfc82fb958d4a3623d174
[14:07:11] [Server thread/INFO]: LiWei掉出了这个世界
[14:07:11] [Render thread/INFO]: [System] [CHAT] LiWei掉出了这个世界
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=0, source=API, type=ERROR, severity=HIGH, message='Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
(pid=11908 java.exe 64bit)'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1285, source=API, type=ERROR, severity=HIGH, message='GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer data.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
[14:07:25] [Render thread/INFO]: OpenGL debug message: id=1281, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_VALUE error generated. Invalid size and/or offsets.'
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000001bf9661fd5a, pid=11908, tid=12848
#
# JRE version: OpenJDK Runtime Environment Microsoft-28056 (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Microsoft-28056 (17.0.1+12-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C  0x000001bf9661fd5a
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# D:\Users\Desktop\.minecraft\versions\1\hs_err_pid11908.log
#
# If you would like to submit a bug report, please visit:
#   https://github.com/microsoft/openjdk/issues
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#



lytDARK
显存出问题了……
检查一下和渲染有关的模组