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NEWSMINECRAFT PREVIEW 1.20.60.20
MINECRAFT PREVIEW 1.20.60.20

A Minecraft Preview Changelog
Minecraft Preview 版更新记录


What do trial chambers, trial spawners, and the breeze all have in common? As well as all being features of the 1.21 update, they’re all coming to testing for Minecraft: Bedrock Edition Beta and Preview today! As a lover of chaos and an avid explorer of the unexplored, I can’t wait to leap into this preview and see who can jump the furthest, me (no elytra allowed) or the breeze: a mischievous hostile mob which attacks using the power of wind! Venture down sprawling copper-bulb filled corridors, step through doorways into the unknown, and test yourself (pun intended!) against the trial spawner, a cunning device which spews out a number of mobs based on the size of your party. As always, we’d love your feedback on these features, so please send us your thoughts here and report any bugs at bugs.mojang.com!
猜一猜,试炼厅、试炼刷怪笼和旋风人都有什么相同之处?答案是它们都将在 1.21 更新中正式登场,同时它们也将在今天发布的 Minecraft 基岩版 Beta & Preview 版本中亮相!作为一个热衷于混乱,并热爱探索未知领域的冒险家,我迫不及待地跳进了这个 Preview 版本,并举行了一场跳远比赛:选手是我(鞘翅被没收了)和旋风人,后者是一个顽皮的敌对生物,会使用风元素的力量攻击!你也可以在这充满铜灯的长廊里探险,跨入一扇扇通向未知的大门,并在试炼刷怪笼前挑战自我(是双关,我加了双关!)。试炼刷怪笼是一种狡黠的机器,它能依据附近玩家的数量刷新出对应数量的生物。一如既往,我们乐于听到你们对这些特性的反馈,请在这里提交你的想法,并在bugs.mojang.com上反馈你遇到的任何 bug!

EXPERIMENTAL FEATURES
实验性特性

ADDED BREEZE MOB
新增生物:旋风人

The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers旋风人是一种淘气的敌对生物,可通过试炼厅特定房间的试炼刷怪笼生成The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances旋风人主要通过跳跃的方式移动,有时会跳得非常远An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target旋风人是一种好斗的敌对生物,会使用迅猛的风弹攻击它们的对手Wind charges deal a small amount of damage when colliding directly with an entity风弹与实体碰撞时会破裂,造成少量伤害After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks当与实体或方块碰撞后,风弹将产生一次风爆,并能击退一定范围里的所有实体Wind bursts also have the effect of 'activating' certain blocks:风爆还会让特定方块产生类似被“激活”的效果,具体有:
Non-Iron Doors and Trapdoors are flipped除铁质的门和活板门状态会被翻转Fence Gates are flipped栅栏门状态会被翻转Buttons are pressed按钮会被按下Levers are flipped拉杆状态会被翻转Bells are rung and swung铃铛会摇动并发出声响Lit Candles (both standalone and on cake) are extinguished点燃的蜡烛(无论是单独放置的还是插在蛋糕上的)会熄灭
Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal风爆不会对铁门、铁活板门或任何被红石信号激活的方块产生影响


KNOWN PARITY BREAKS
已知原版趋同事项问题

Breeze does not have any non-jump movement during combat战斗状态下的旋风人不会使用跳跃以外的方式移动Breeze does not deflect projectiles旋风人无法偏转弹射物Breeze does not avoid trapdoors旋风人寻路时不会避开活板门


TRIAL SPAWNER
试炼刷怪笼

Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer试炼刷怪笼是一种全新的刷怪笼,能依据玩家多寡调整挑战等级并以此决定最终奖励的多寡The challenge level will increase for each new player a Trial Spawner notices nearby挑战等级将随周围玩家的数量增加而增加
Challenge level will not decrease until it is reset during a Trial Spawner's cooldown挑战等级不会下降,除非试炼刷怪笼进入冷却阶段
Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level不同于普通的刷怪笼,试炼刷怪笼只会依据当前挑战等级刷出固定数量的生物,同时:
It can only spawn a mob at positions that are within line of sight生成的生物只会在自身位置可视的方块处出现It can spawn a mob regardless of any light level requirement the mob has生成生物时无视该生物所需要的亮度Spawned mobs are persistent生成的生物不会自然消失
Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level当所有生物都被击败后,试炼刷怪笼会依据当前挑战等级弹出奖励
After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs在所有奖励弹出后,试炼刷怪笼会进入30分钟冷却,在此期间将不再生成新的生物
Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers试炼刷怪笼无法被生存模式下的玩家合成,也没有获取方式 —— 它们只能在试炼厅内自然生成Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch试炼刷怪笼的挖掘速度非常慢,且具有较强的爆炸抗性,即便使用精准采集的工具挖掘也不会掉落When placed in Creative, Trial Spawners have no mob type set by default创造模式下的试炼刷怪笼默认没有刷出生物类型
The mob type can be set by interacting with it while holding a Spawn Egg可使用刷怪蛋改变它刷出生物的类型
Creative and Spectator players cannot be detected or noticed by Trial Spawners试炼刷怪笼不会统计周围处在创造模式和旁观模式的玩家


TRIAL CHAMBERS
试炼厅

Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game试炼厅是一种在主世界新增的结构,玩家可以在游戏中期前往进行探索与挑战
Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small试炼厅主要由多种类型的铜质方块和凝灰岩质方块构成,它们的体积也会有所差异Trial Chambers are a relatively common find throughout the Deepslate layer of the underground试炼厅更容易在地下的深板岩层出现
The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces试炼厅的布局完全由程序自动生成,可能会包含陷阱、奖励箱和一些战斗区域
Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials补给箱会在一些房间当中轻易找到,可在里面找到一些有助于完成试炼的方块与物品Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment奖励箱则需要完成房间内挑战才能解锁,可通过其获得大量高等级的附魔书与附魔装备The loot found in reward chests are still being iterated, and are absolutely not final奖励箱内的战利品尚在调整中,并非最终版本
Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:每一试炼厅都将包括若干个试炼刷怪笼,这些刷怪笼可分为近战型、小型近战型和远程型:
Melee近战型
Zombie僵尸Husk尸壳Slime史莱姆
Small Melee小型近战型
Spider蜘蛛Cave Spider洞穴蜘蛛Baby Zombie幼年僵尸Silverfish蠹虫
Ranged远程型
Skeleton骷髅Stray流浪者Skeleton with Poison Tipped Arrows带有剧毒之箭的骷髅

Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber在试炼厅生成的阶段,每一试炼刷怪笼都只在特定类型生物中抽取一个,且同一个试炼厅内同类型刷怪笼刷出的生物是相同的
For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons例如,某一个试炼厅会只会生成僵尸、洞穴蜘蛛和流浪者、而另外一个试炼厅只会生成史莱姆、蠹虫和骷髅The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes例外项是,特定房间的一些试炼刷怪笼始终会刷出旋风人



KNOWN ISSUES
已知问题

The corridors sometimes end with a dead end长廊生成时偶尔会出现死胡同Aquifers, Lush Caves, and Sculk Veins sometimes intersect with the Trial Chamber试炼厅中有时会错误生成含水层、繁茂洞穴和幽匿脉络



TRIAL KEY
试炼钥匙

An item that can only be obtained from Trial Spawners一种只可通过试炼刷怪笼获得的物品Trial Keys do not currently have any functionality试炼钥匙尚不具备用途



CRAFTER
合成器

Updated Crafter textures更新了纹理


TUFF BRICKS
凝灰岩砖

Updated Tuff Bricks texture更新了纹理

FEATURES AND BUG FIXES
特性和漏洞修复


BOAT


Fixed an issue that made Boats clip through blocks when placed修复了船放置时有概率穿过方块的问题


GAMEPLAY
玩法

Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock可与红石信号互动的容器方块(例如漏斗、发射器)在高频红石时钟信号下能正常的持续工作Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving (MCPE-120140, MCPE-175791)修复特定情况下搭建方块时移动会意外受到摔落伤害的问题(MCPE-120140MCPE-175791)Players no longer fall through the block they stand on when switching to Spectator mode and back (MCPE-170522)玩家切换旁观模式并切换回原先的模式时,不再陷入当前所处的方块(MCPE-170522


GENERAL
通用

Added more informative error messaging in case world exports fails due to external OS issue (MCPE-41898)向世界导出因外部OS问题而失败而弹出的错误消息中加入了更多有用信息。 (MCPE-41898)Improved delay between 100% Loaded and when main menu appears on console platforms优化了主机平台上100%加载与跳转到主菜单时的延迟


CHARACTER CREATOR
角色创建器

In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes现在水平分屏模式中的第二个玩家也能打开角色创建器,且两个分屏模式玩家可以看见双方的角色更改


‘HOW TO PLAY’ SECTION
“游戏指南” 界面

Updated the information about Conduits in the How to Play section (MCPE-65038)更新游戏指南中关于潮涌核心的信息 (MCPE-65038)Added Netherite as a block type in the Encyclopedia Beacon tab (MCPE-175929)在游戏指南的信标页添加下界合金块作为可选的底座方块 (MCPE-175929


ITEMS
物品

Fixed issue where eating an Apple does not slow down player movement (MCPE-176556)修复进食苹果时不会导致玩家移速减慢的问题(MCPE-176556


REALMS
REALMS

Increased the maximum render distance in Preview on Realms to 20 chunks. We will be collecting data and feedback on the change to determine what render distance increase we can bring to normal Realms. Please share your feedback with us on the feedback discord server or on the feedback site .将预览版 Realms 服务器可调节的最大渲染距离提升至 20 个区块。我们会以此收集数据和反馈,用于决定在常规 Realms 服务器中可调节的渲染距离上限。请在我们的反馈用 Discord 服务器或 feedback site 上进行反馈。Add an unread post count indicator to the Feed button on the play screen and slots screen在游戏屏幕与槽位屏幕的反馈按钮上添加了未读消息数量指示


USER INTERFACE
用户界面

Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen修复了部分聊天消息会短暂地错误显示在全新死亡屏幕上的问题。

(更多技术性更新、实验性技术性更新内容请参考基岩版1.20.60.20#技术性


【氘氚人 译自官网 2023 年 11 月 15 日发布的 Minecraft Preview 1.20.60.20;原作者 Jay Wells】
【本文排版借助了:SPXX v2.4.14】

实用链接漏洞报告站点(仅限英文)官方反馈网站(仅限英文,适用于洞穴与山崖更新)

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