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Minecraft Beta & Preview - 1.20.30.24
Minecraft 基岩版 Beta & Preview 1.20.30.24
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQMinecraft Preview 现已在 Xbox、Windows 10/11 和 iOS 设备上可用。详细信息可查看 aka.ms/PreviewFAQThe beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.Beta 版现已在 Android 设备(Google Play)上可用。想要参加或退出 beta 版测试,可阅读 aka.ms/JoinMCBeta 以获取详细指引
It’s time for a new Minecraft Preview and Beta. Here’s a list of what’s new this week. Please continue to send us your feedback and bug reports, and have fun!
全新的 Minecraft Preview 和 Beta 版以开放下载。以下是本周更新的列表。请继续提交反馈和遇到的漏洞,祝你玩得开心!
Experimental Trade Changes
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change!We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final, and they will stay as experimental features while we continue to work on them. We still need your feedback to help us improve and decide, so please continue to let us know what you think of the new trades, what you like and dislike, and what suggestions you have at aka.ms/VillagerTradingFeedback .
实验**易机制更改
感谢各位在测试实验**易机制更改时提出的建议和反馈!我们正在尝试进行这些改动,从而重新平衡村民交易系统,让这个系统对所有人来说更加的公平和有趣。但这并非是最终更改,我们仍会把它作为实验性特性,直到万事俱备。所以我们仍然需要你们的反馈来对此做出更改与抉择,所以请继续在 aka.ms/VillagerTradingFeedback 上发表你对全新交易的想法,你喜欢或不喜欢的地方,以及任何你想要提出的建议!
FEATURES AND BUG FIXES
特性和漏洞修复
USER INTERFACE
用户界面
Fixed feedback button behavior in the new Play Screen not linking to the feedback page修复了在更新后的游戏屏幕中,反馈按钮的行为没有包括指向反馈网站链接的问题New death screen now has partial support (color, static obfuscation) for "Formatting Codes" 更新后的死亡屏幕现在支持“格式化代码”(包括颜色、静态随机字符 )(暂时不清楚 static 是什么意思)
AUDIO
音频
Player entities now play the appropriate sounds when entering/exiting water (MCPE-132511) 玩家在进入或离开水时,能够播放正确的声音 (MCPE-132511)
BLOCKS
方块
Fixed a problem where blocks' rendering was not updating unless the player jumped (MCPE-173706) 修复了玩家不跳跃,方块渲染就不更新的问题 (MCPE-173706)Tripwire Hooks no longer have delayed deactivation towards the south and west (MCPE-174011) 朝向南方和西方的绊线钩现在进入非激活状态时不再有延迟 (MCPE-174011)Concrete Powder blocks are now the correct color for worlds imported from previous versions 从旧版本导入的世界中,混凝土粉末方块现在能够拥有正确的颜色
GAMEPLAY
玩法
Camera commands that are sent in the same tick are no longer ignored (MCPE-173524) 同一游戏刻内的多个 camara 命令不再被忽略 (MCPE-173524)Nametags are no longer completely invisible while sneaking with the player still visible (MCPE-168789)玩家处于潜行但可以被看到的情况下,他们的名字不再完全不可见 (MCPE-168789)
MOBS
生物
The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager (MCPE-77746) 溺尸、尸壳、僵尸和僵尸村民等生物在着火状态下攻击时,会导致目标也进入着火状态 (MCPE-77746)
EDUCATION FEATURES
教育版特性
Dolphins now rise properly when Balloons are attached 海豚在连接上气球后能正确的升起Camels and Sniffers can now have Balloons attached骆驼和嗅探兽现在可以连接上气球
USER INTERFACE
用户界面
Fixed various pixel scaling issues on the HUD screen修复了平视显示器屏幕上的若干个像素尺寸问题The game menu gamepad shortcut on the new death screen now works correctly 在新的死亡屏幕内通过手柄快速进入游戏菜单的功能现在可以正常工作Added three new user-friendly disconnection error messages and improved two others 新增了三个新的便于阅读的断开连接错误消息,并改进了另外两个
TECHNICAL UPDATES
技术性更新
API
API
Changed scoreboardIdentity to be valid even after the entity has been killed scoreboardIdentity 被更改,现在即使实体已经死亡也依然有效
ITEMS
物品
Fixed an issue where content errors for items at the latest format version would appear for other items 修复了最新版本中,物品的内容错误会导致显示为其他物品的问题
MOBS
生物
Exposed new data parameter "can_spread_on_fire" for the "minecraft:behavior.melee_attack" component to specify if the mob should set its target on fire when attacking if the attacking mob is on fire (MCPE-77746) 在 "minecraft:behavior.melee_attack" 组件中公开了新的数据参数 "can_spread_on_fire",用来决定生物在自身处于着火状态下进行攻击时,目标是否也将进入着火状态 (MCPE-77746)
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
GRAPHICAL
图像
Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview在延迟技术预览中使用延迟或光线追踪时,禁用“美丽的天空”或“平滑照明”选项不再影响视觉效果Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview调整了“平滑照明”和“美丽的天空”按钮,现在只会在延迟渲染技术性预览中的简单和高品质图像菜单中出现Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview在延迟渲染技术性预览中的简单、高品质和光线追踪菜单中删除了 Bloom 选项
API
API
World EventsWorld Events
Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent重命名 BlockBreakAfterEvent 为 PlayerBreakBlockAfterEvent
Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)添加了 readonly itemStackAfterBreak?: ItemStack (若空手则返回未定义)Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)添加了 readonly itemStackBeforeBreak?: ItemStack (若空手则返回未定义)
Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal重命名 BlockBreakAfterEventSignal 为 PlayerBreakBlockAfterEventSignal
subscribe function now takes options?: BlockEventOptionssubscribe 函数现在接受 options?: BlockEventOptions
Added PlayerBreakBlockBeforeEvent with the following members在 PlayerBreakBlockBeforeEvent 中添加了以下事件
cancel: boolean, cancels event from happeningcancel: boolean,用来在事件执行前取消该事件itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)itemStack?: ItemStack,返回玩家正在使用的物品(若空手则返回未定义)readonly player: Player, the player breaking the blockreadonly player: Player,返回破坏方块的玩家
Added PlayerBreakBlockBeforeEventSignal添加了 PlayerBreakBlockBeforeEventSignalRenamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent重命名 BlockPlaceAfterEvent 为 PlayerPlaceBlockAfterEventRenamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal重命名 BlockPlaceAfterEventSignal 为 PlayerPlaceBlockAfterEventSignal
subscribe function now takes options?: BlockEventOptionssubscribe 函数现在接受 options?: BlockEventOptions
Added PlayerPlaceBlockBeforeEvent with the following members在 PlayerPlaceBlockBeforeEvent 中添加了以下内容
cancel: boolean, cancels event from happeningcancel: boolean,用来在事件执行前取消该事件readonly face: Direction, the face the block is being placed onreadonly face: Direction,返回方块被放置时的朝向readonly faceLocation: Vector3, the location on the face the block was placed onreadonly faceLocation: Vector3,返回方块被摆放时接触面的坐标itemStack: ItemStack, the item stack being used to place the blockitemStack: ItemStack,返回用来放置方块的物品readonly player: Player, the player placing the blockreadonly player: Player,返回放置方块的玩家
Added PlayerPlaceBlockBeforeEventSignal添加了 PlayerPlaceBlockBeforeEventSignalModified WorldAfterEvents调整了 WorldAfterEvents
Renamed blockBreak to playerBreakBlock重命名 blockBreak 为 playerBreakBlockRenamed blockPlace to playerPlaceBlock重命名 blockPlace 为 playerPlaceBlock
Modified WorldBeforeEvents调整了 WorldBeforeEvents
Added playerBreakBlock添加了 playerBreakBlockAdded playerPlaceBlock添加了 playerPlaceBlock
Added BlockEventOptions with the following members在 BlockEventOptions 中添加了以下内容
blockTypes?: string[], names of blocks to be filtered againstblockTypes?: string[],要过滤的方块名称permutations?: BlockPermutation[], specific block permutations to be filtered againstpermutations?: BlockPermutation[],要过滤的特定方块排列
Added class EntityLoadAfterEvent添加了 EntityLoadAfterEvent 类
New field entity: Entity新字段 entity: EntityAdded class EntityLoadAfterEventSignal添加了 EntityLoadAfterEventSignal 类
Class EntitySpawnAfterEventEntitySpawnAfterEvent 类
Added property readonly cause: EntityInitializationCause _添加了属性 readonly cause: EntityInitializationCause _
Class WorldAfterEventsWorldAfterEvents 类
Added property readonly entityLoad: EntityLoadAfterEventSignal添加了属性 readonly entityLoad: EntityLoadAfterEventSignal
Added enum EntityInitializationCause添加了枚举值 EntityInitializationCause
【氘氚人 译自feedback.minecraft.net 2023 年 8 月 23 日发布的 Minecraft Beta & Preview - 1.20.30.24】
【本文排版借助了:SPXX Userscript v2.4.14】
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Converted at 2023-08-24 00:16 +0800