PixelWorld 发表于 2023-8-8 19:10
发送你修改后的cmi的配置
Chat: # Will try to modify chat to display it in defined format ModifyChatFormat: false # When set to true, regular and private messages (excludes clean messages) will have additional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option # To change default hover over messages seen on sent message, go to your locale file to Chat section ClickHoverMessages: true DiscordSRV: # Enables support for DiscordSRV plugin Enabled: true # Defines name of global chat channel in discordsrv GlobalChannel: global # Indicator which can be used as {discord} in chat format to indicate that message came from discord and not ingame Label: '&2[&7D&2]' UnlinkedLabel: '&4[&cD&4]' # When enabled and you have ranged messages enabled, we will send all of them to DiscordSRV # When disabled, only shouts and messages sent by players with cmi.chat.rangebypass permission node will be visible in discord RangedMessages: true # Enables support for DynMap web chat DynMapChat: true # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players ReplyToLastMessenger: false # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message LastMessengerTimeOut: 120 # When set to true players will need to have cmi.command.msg.[groupname].send where [groupName] is receivers main permission group PrivateMessagesGroups: false # When set to false, web pge links in a chat will not get shortened to default [LINK] format TranslateLink: true # Defines regex when replacing url in chat with short word # Examples: # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,}) # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)? # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+) LinkRegex: (^| )((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s|^\)]+) # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove HoverItems: true # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled ItemRegex: - (\[item\]) - (([&§]\S)+)?\[(([&§]\S)+)?i(([&§]\S)+)?t(([&§]\S)+)?e(([&§]\S)+)?m(([&§]\S)+)?\] Bungee: # Attention! This will require you to have CMI Bungee plugin which can be found at zrips.net # Or direct download https://www.zrips.net/cmi/ # Do you want to enable private messaging over bungeecord Messages: true # Do you want to enable public messaging over bungeecord # Player needs to have cmi.bungee.publicmessages.[servername] permission node to be able to send messages to target server PublicMessages: true # Do you want to enable staff messaging over bungeecord StaffMessages: true # Used for simple chat messages. Optional variables: {displayName} {world} {prefix} {suffix} {group} {shout} {message}. Supporting PlaceHolderAPI variables like %player_server% # ATTENTION! Dont use gradient colors for {message} variable, if you want to apply gradient for it, utilize GeneralMessageFormat section GeneralFormat: '{prefix}&f{displayName}&7: &r{message}' # Will define message format itself, this allows to have gradients in messages # It NEEDS to contain {message} otherwise we will ignore this setup # For 1.16+ servers you can use color gradients like '{#b3a28f>}{message}{#d7b8e6<}' # You can have more than 2 colors in gradient. To define it repeat {message} variable. For example '{#b3a28f>}{message}{#5c6999<>}{message}{#d7b8e6<}' # Use %cmi_user_chatcolor% to add players choosen chat color GeneralMessageFormat: '{message}' Ranged: # Defines range of regular messages to travel # Set to -1 to disable range restriction General: -1 # Defines range of shout messages to travel # Shout messages should start with ! and player should have cmi.chat.shout permission # GeneralRange should be enabled # set to 0 to shout across all worlds, -1 to disable Shout: 200 # Defines cost for each shout message ShoutCost: 0 # List of message range limits # Player count fallowed by range # Player amount defines from how many we should use this range Dynamic: Use: false Limits: - 1-0 - 10-1000 - 20-500 - 30-400 - 40-300 - 50-200 # Prefix used to indicate that message should be sent to public chat instead of current players chat room # Set it to empty field if you want this feature to be disabled ChatRoomShout: '!' # Time in seconds you want to keep chat rooms alive before removing them # This only applies to empty rooms after last user leaves it ChatRoomLife: 3600 # Defines suggested commands when you click on public, private and similar messages. [playerName], [playerDisplayName] and [playerNickName] can be used to include players name ClickSuggestions: pubmsg: '/msg [playerNickName] ' privmsg: '/msg [playerNickName] ' staffmsg: '/msg [playerNickName] ' helpop: '/msg [playerNickName] ' chatroom: '/msg [playerNickName] ' discord: '/msg [playerNickName] ' # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used # Add as many lines as you need too # cmi.chatgroup.[id] permnission node to use # Permission example: cmi.chatgroup.2 # ATTENTION! Dont use gradient colors for {message} variable, if you want to apply gradient for it, utilize GroupMessageFormat section GroupFormat: '1': '{prefix}&f{displayName}&f: &r{message}' '2': '{prefix}&f{displayName}&7: &r{message}' '3': '{prefix}&f{displayName}&8: &r{message}' # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used # Add as many lines as you need too # cmi.chatmessagegroup.[id] permnission node to use # Permission example: cmi.chatmessagegroup.2 GroupMessageFormat: '1': '{message}' '2': '{message}' '3': '{message}' Colors: # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node # cmi.colors.publicmessage.[colorName] # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r) PublicMessage: true PrivateMessage: true # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node # cmi.colors.me.[colorName] me: true # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color CleanUp: publicmessage: true privatemessage: true me: true signs: false books: true itemname: true itemlore: true # List of strings to ignore when checking chat for color codes player cant use. # This will bypass players colorcode restrictions and will allow usage of particular chat formats # Applies only for public and private messages WhiteList: - '&c❤&7' # If set to true then nickName will be filtered from color codes when player changes it # cmi.colors.nickname.[colorName] NickName: true # Determines /cmi catcolor command contents. What player can pick will be determined by cmi.colors.publicmessages.[colorCode] and will be used in %cmi_user_chatcolor% placeholder Picker: - '&f' - '&2' - '&3' - '&7' - '&8' - '&a' - '&b' - '&c' - '&e' - '&6' - '{#00e625}' - '{#brown}' # If set to true, players public message who is in your ignore list will not be shown IgnorePublicMessage: true Tag: # Enable or not tag system. This will inform player with his name mentioning in public chat if name have @ in front of it Enabled: true # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing HardCoreMode: false # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color Color: '&c' # Commands to be performed when player is tagged # Variables like [playerName] will be replaced with tagged player name # You can use [senderName] to include player name who tagged CommandsOnTag: - asConsole! cmi sound BLOCK_NOTE_BLOCK_HARP:3:1 [playerName] -s # Will performd tag commands only when player is afk OnlyWhenAfk: false # When set to true, @ simbol will be removed RemoveEta: false ChatBubble: # Do you want to enable chat bubbles for public messages # Each player can disable this with /options command personally PublicMessages: true # How high we should show chat bubble Offset: 2.5 # Base time in seconds for chat bubble to be visible ShowFor: 4 # Maximum time bubble will be shown for MaxShowFor: 8 # Extra seconds to be added for each letter in a message # This will allow to have shorter times for short messages and increase it for longer ones ExtraTime: 0.02 # Scale of chat bubble, default 0.5 Scale: 0.5 # Line width before warping text to new line LineWidth: 255 # Default Color code, this could be overriden if text itself was colorized # Leave it empty for default transparent color # Example of color code: {#gray} BackgroundColor: '{#gray}' # Do you want to add text shadow Shadow: true |
Sharw橙夜 发表于 2023-8-8 19:12
你在服务器中重载cmi试试
CMI\Settings\chat.yml下的配置
全部设置为
ClickHoverMessages: false
ModifyChatFormat: false
了嘛
PixelWorld 发表于 2023-8-8 19:14
你在服务器中重载cmi试试
重启服务器之前重载过几次cmi了
Sharw橙夜 发表于 2023-8-8 19:17
重启服务器之前重载过几次cmi了
尝试将cmi删除看看是不是cmi的问题