本帖最后由 干就完了 于 2023-4-27 02:36 编辑
每周快照每周快照是 Minecraft Java 版的测试机制,用于新特性的展示和反馈收集。快照有可能导致存档损坏,因此请注意备份,不要直接在你的主存档游玩快照。转载本贴时须要注明原作者以及本帖地址。本贴来自www.mcbbs.net部分新特性译名仅供参考,不代表最终结果。

NEWSMINECRAFT SNAPSHOT 23W17A
Minecraft 快照 23W17A
A Minecraft Java Snapshot
Minecraft Java版 快照
Hello! Here is a new snapshot with tweaks to the new features, new advancements, new music and some long-awaited technical changes. For some time we've been working on a new faster light engine, and we are finally ready to share the result. Special thank you to the community for not only pointing out the issues with the game's light engine, but also to community members that have developed mods and plugins which have highlighted these performance challenges and served as an inspiration for our new implementation.
大家好,这里是一个调整了新功能,新的进度,新的音乐和一些大家期待已久的新技术快照。有那么一段时间,我们一直在研究一种新的更快的光照引擎,我们终于打算分享这个成果了。特别感谢社区伙伴不仅指出了游戏内的光照引擎所存在的问题,更要感谢社区成员们开发的Mod和插件,这些Mod和插件强调出这些性能方面的挑战,并为我们新的想法提供了崭新的好的主意。
Please break it in all possible ways and report bugs!
请你以各种的可能的方式使问题出现,并且反馈bug!
NEW FEATURES
新的特性
Added new advancements for Trails & Tales为足迹与故事添加了新的进度Added new Trails & Tales ambient music为足迹与故事添加了新的环境音效Added a new music disc obtainable through archaeology添加了一张可以通过考古获得的音乐唱片。
NEW ADVANCEMENTS
新的进度
HUSBANDRY ADVANCEMENTS
农牧业进度
Smells interesting : Obtain a Sniffer Egg闻起来很有趣:获得一个嗅探兽Little sniffs : Feed a Snifflet (requires Smells interesting)小嗅探兽:喂养一只嗅探兽宝宝(需要闻起来很有趣)Planting the past : Plant any Sniffer seed (requires Little sniffs)种下回忆:种下任意一株嗅探兽种子(译者注:例如火把花种子)(需要小嗅探兽)
ADVENTURE ADVANCEMENTS
冒险进度
Respecting the remnants : Brush a Suspicious block to obtain a Pottery Sherd尊重遗迹:用刷子刷任意一个可疑的方块,并且出现任意纹样陶片Careful restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the remnants)慎重修复:用4个纹样陶片合成一个饰纹陶罐(需要尊重遗迹)Crafting a new look : Craft a trimmed armor at a Smithing Table创造新外观:在锻造台上制作一个带有纹饰的盔甲Smithing with style : Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a new look)带着风格锻造:至少使用过一次以下这些锻造模板:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导(需要创造新外观)
NEW AMBIENT MUSIC
新的环境音效
Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes在以下这些生物群系:樱花树林、沙漠、丛林、恶地和繁花森林中添加了来自Aaron Cherof作曲的环境音效
A Familiar RoomA Familiar RoomBromeliadBromeliadCrescent DunesCrescent DunesEcho in the WindEcho in the Wind
NEW MUSIC DISC
新的音乐唱片
Added a new music disc which can be found by brushing suspicious blocks in Trail Ruins添加了一张新的唱片,可以在足迹废墟中从可疑的方块中被刷到。
When put in a Jukebox, Relic by Aaron Cherof is played将这个唱片放入唱片机中,会播放来自Aaron Cherof作曲的《遗迹》
CHANGES
更改
Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate两种类型的幽匿感测体现在都将处于10刻的冷却时间,其他阶段的时间也在进行相应的调整以补偿时间Crafted Decorated Pots with at least one pattern now have a hover tooltip displaying the Sherd & Brick ingredients制作饰纹陶罐时,每个至少有一种图案的陶罐,现在都有一个鼠标悬停提示,显示使用的纹样陶片与砖块的成分。Updated the credits更新了鸣谢人员
Added the ability to scroll upwards by pressing the up arrow key添加了按下上键时会向上滚动的功能。
SCULK SENSOR PHASES
幽匿感测体阶段
Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown幽匿感测体与校频幽匿感测体现在有三个阶段:非激活、激活和冷却The default phase is Inactive默认的阶段为:非激活
This phase lasts indefinitely until the block receives a vibration该阶段将无限持续下去,直到它接收到振动频率。During this phase, the block is able to listen to nearby vibrations until one has been scheduled在这个阶段中,该方块能够听到附近的振动,直到方块被激活。
When a scheduled vibration is received, the block switches to the Active phase当接收到指定的振动后,该方块将切换到激活阶段
This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors此阶段中幽匿感测体将持续30游戏刻,校频幽匿感测体将持续10游戏刻During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light在这个阶段,该方块将停止听到附近的振动,并弯曲它的须,然后发出红石信号和光。
After the Active phase has finished, the block switches to a Cooldown phase激活状态完成后,该方块将切换到冷却阶段
This phase lasts for 10 game ticks这个阶段将持续10游戏刻。During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light在这个阶段,该方块不断弯曲它的须,但是并不会再发出红石信号和光Finally, once this phase is finished, the block will switch back to the Inactive phase最后,一旦该阶段结束,该方块将切换到非激活阶段
Previously, some of these phases had different timing values:以前,这些阶段有着不同的计时器。
Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors激活:幽匿感测体有40游戏刻,校频幽匿感测体有20游戏刻Cooldown: 1 game tick for both types of Sculk Sensors冷却:两种幽匿感测体都只有1游戏刻
These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them现在这两种计时器经过了调整后,因被激活的装置递归激活而为它供电的幽匿传感器的情况就不会那么常见了。
TECHNICAL CHANGES
技术性更改
The resource pack version is now 15, accounting for the font and credits update由于字体和鸣谢人员的更改,数据包版本现在是 15
legacy_unicode glyph provider has been removedlegacy_unicode文字提供者已被删除Bitmaps used by uniform font have been removed位图所使用的uniform字体已被删除uniform font has been updated to use Unifont 15.0.01uniform字体已被更新成使用Unifont 15.0.01
That changes shape of multiple characters, while also adding support for new ones这改变了多个字符的形状,同时也增加了对新字符的支持。Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)组合字符将不再包括重叠在上面的圆圈(所以M◌̆ 现在将变成M ̆)
Added second level of organization of entries in credits.json on top of titles, called disciplines在credits.json中标题的顶部新增了一个二级组织标题,称为学科
Font textures are included in debug texture dump (F3 + S)字体纹理被包含在了调试纹理的存储中(F3 + S)(译者注:在游戏中按下F3+S可以将游戏纹理导出到screenshot/debug中)Added new font glyph providers: unihex and reference, removed legacy_unicode添加了新的文字提供者:unihex和reference,删除了legacy_unicodeImproved performance of the light engine改进了光照引擎的性能
FONTS
字体
NEW UNIHEX GLYPH PROVIDER
新的UNIHEX文字提供者
New glyph provider for reading Unifont HEX files新的文字提供者用于读取16进制文件。
HEX format describes bitmap font glyphsHEX格式化描述位图文字
height of every glyph is 16 pixels所有文字的高度都是16像素width of glyph can be 8, 16, 24 or 32 pixels文字的宽度可以是8、16、32或64像素
every line is made of two hexadecimal numbers separated by :每一行由两个16进制的数字组成:first value describes codepoint - it must have 4, 5 or 6 hex digits第一个值描述文字的字符点,它必须由4、5或6个十六进制数字second value describes glyph as a stream of bits, line by line第二个值描述为文字的逐行的比特流
When rendering, empty columns on left and right side of glyph are removed渲染时,位于文字左侧或者右侧的空列将会被删除
Custom glyph widths can be set with size_overrides可以使用size_overrides设置自定义文字的宽度
Provider requires two fields:提供者需要两个字段
hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)hex_file - 包含了一个或者更多的*.hex文件在ZIP中存放的路径(在压缩包中如果有不同后缀名的文件将会被忽略)size_overrides - list of codepoint ranges that should have width different that auto-detected (based on empty space in glyph). Fields:size_overrides - 应该有自动检测到的宽度与字符点的范围不同的列表(以空格文字作为基础)。字段:
from, to - start and end of codepoint range (inclusive)from, to - 字符点的开始与结束范围(包括在内)left, right - integers describing position of left-most and right-most columns of glyph in rangeleft, right - 文字的范围中在最左排和最右排用整形描述的位置。
any bits in columns outside this range will be discarded超出指定范围的任何位点都将被忽略
NEW REFERENCE GLYPH PROVIDER
新的REFERENCE文字提供者
New glyph provider can be used to include providers from other fonts新的文字提供者可用于将别的字体包含在内
Providers are guaranteed to be loaded only once, no matter how many times they are included提供者保证只加载一次,无论它包含了多少次
Provider has one field id, that describes other font to be included in currently loaded one提供者只有一个字段id,用于描述当前字体所需要包含的别的字体。
Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks该包含是在已经加载了所有的字体之后才执行的,因此,它将包含所有数据包中所有提供者给定的字体。
REMOVED LEGACY_UNICODE GLYPH PROVIDER
删除LEGACY_UNICODE文字提供者
legacy_unicode glyph provider has been removedlegacy_unicode文字提供者已被删除This functionality has been replaced by unihex provider此功能已被unihex提供者所替代
FIXED BUGS IN SNAPSHOT 23W17A
SNAPSHOT 23W17A 修复的漏洞
MC-108045 - Minecraft not using latest unifont unicode chart; characters are missingMC-108045 - Minecraft没有使用最新的Unifont提供的Unicode字形位图;部分字符缺失MC-127394 - Minecraft does not render characters in Unicode mb4 rangeMC-127394 - Minecraft无法正确渲染位于Unicode四字节(utf8mb4)范围内的字符MC-172980 - Block light updates don't cross chunk borders properly when updatedMC-172980 - 更新时,方块光照更新无法正确跨越区块边界MC-197772 - Missing textures in minecraft:uniform fontMC-197772 - minecraft:uniform字体中缺失纹理MC-225742 - When light emitting blocks generate as ores, they do not emit lightMC-225742 - 发光方块作为矿物生成时不会发光MC-241725 - In the credits, an opening parenthesis is missing for Riley MannsMC-241725 - 鸣谢名单中Riley Manns缺少左括号MC-241730 - In the credits, a closing parenthesis is missing for Konrad JówkoMC-241730 - 鸣谢名单中Konrad Jówko缺少右括号MC-241732 - In the credits, "Lionbridge" is misspelt in one placeMC-241732 - 鸣谢名单中,有一处“Lionbridge”拼写错误MC-241733 - In the credits, "Insight" is misspelt in one placeMC-241733 - 鸣谢名单中,有一处“Insight”拼写错误MC-241741 - Certain names are listed twice in the creditsMC-241741 - 鸣谢名单中,一些名字出现了两次MC-241803 - credits.json: Line 2632 has typo in (C instead of O)MC-241803 - credits.json的第2632行有错字(应当是C而不是O)MC-245819 - Lighting can still occasionally lag behind world generationMC-245819 - 光照系统有时会比世界生成慢MC-249341 - Some Mojang employees are not mentioned in the creditsMC-249341 - 部分Mojang雇员未出现在鸣谢名单中MC-249508 - Light emitted from cave vines and glow lichens upon world generation still sometimes doesn't propagate across chunk bordersMC-249508 - 洞穴藤蔓和发光地衣发出的光在世界生成时有时仍不能跨越区块边界MC-254506 - Font file of some Korean completed font area is wrongMC-254506 - 部分谚文合字的字形有误MC-258926 - Space is no longer treated as padding in fontsMC-258926 - 空格在字体中不再作为填充字符处理MC-261413 - Particles spawned by brushes held by left-handed players move in the wrong directionMC-261413 - 惯用左手玩家使用刷子刷扫时,粒子向错误的方向运动MC-261626 - Reversed Comma doesn't render properly when using the Unicode fontMC-261626 - 使用Unicode字体时反转逗号的显示不正确MC-261900 - Sniffers cannot properly pathfind into water while burningMC-261900 - 嗅探兽着火时无法正确寻路至水中MC-261938 - Sniffer animation is not smooth on slime blocksMC-261938 - 站在黏液块上的嗅探兽动画不流畅MC-261997 - Game crashes when generating new chunk / java.lang.IllegalStateException: Asking for biomes before we have biomesMC-261997 - 游戏在生成新区块时崩溃:java.lang.IllegalStateException: Asking for biomes before we have biomesMC-262012 - Telemetry Tooltip out of screenMC-262012 - 遥控的工具提示在屏幕外被截断MC-262022 - Tooltips get cut off at the bottom of the screenMC-262022 - 工具提示会在屏幕底部被截断MC-262024 - Sniffer eggs are sometimes spawned in the ground when sniffers breedMC-262024 - 繁殖嗅探兽产下的嗅探兽蛋有时会生成在地面下方MC-262030 - Sniffers stand a bit too close to players that are tempting themMC-262030 - 受食物吸引的嗅探兽过于靠近玩家

【SPXX User 译自官网 2023 年 04 月 26 日发布的 Minecraft Snapshot 23w17a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
实用链接官方服务端 jar 下载地址正版启动器下载地址漏洞报告站点(仅限英文)官方反馈网站(仅限英文,适用于Java版)
如何游玩快照?对于正版用户:请打开官方启动器,在「配置」选项卡中启用「快照」,选择「最新快照」即可。对于非正版用户:请于推荐启动器列表寻找合适的启动器。目前绝大多数主流启动器都带有下载功能。如仍有疑惑请到原版问答板块提问。
想了解更多资讯?外部来源以及详细的更新条目追踪我的世界中文论坛 - 幻翼块讯板块
Powered by SPXX 2.4.14 with love
Converted at 2023-04-26 23:50 +0800


NEWSMINECRAFT SNAPSHOT 23W17A
Minecraft 快照 23W17A
A Minecraft Java Snapshot
Minecraft Java版 快照
Hello! Here is a new snapshot with tweaks to the new features, new advancements, new music and some long-awaited technical changes. For some time we've been working on a new faster light engine, and we are finally ready to share the result. Special thank you to the community for not only pointing out the issues with the game's light engine, but also to community members that have developed mods and plugins which have highlighted these performance challenges and served as an inspiration for our new implementation.
大家好,这里是一个调整了新功能,新的进度,新的音乐和一些大家期待已久的新技术快照。有那么一段时间,我们一直在研究一种新的更快的光照引擎,我们终于打算分享这个成果了。特别感谢社区伙伴不仅指出了游戏内的光照引擎所存在的问题,更要感谢社区成员们开发的Mod和插件,这些Mod和插件强调出这些性能方面的挑战,并为我们新的想法提供了崭新的好的主意。
Please break it in all possible ways and report bugs!
请你以各种的可能的方式使问题出现,并且反馈bug!
NEW FEATURES
新的特性
Added new advancements for Trails & Tales为足迹与故事添加了新的进度Added new Trails & Tales ambient music为足迹与故事添加了新的环境音效Added a new music disc obtainable through archaeology添加了一张可以通过考古获得的音乐唱片。
NEW ADVANCEMENTS
新的进度
HUSBANDRY ADVANCEMENTS
农牧业进度
Smells interesting : Obtain a Sniffer Egg闻起来很有趣:获得一个嗅探兽Little sniffs : Feed a Snifflet (requires Smells interesting)小嗅探兽:喂养一只嗅探兽宝宝(需要闻起来很有趣)Planting the past : Plant any Sniffer seed (requires Little sniffs)种下回忆:种下任意一株嗅探兽种子(译者注:例如火把花种子)(需要小嗅探兽)
ADVENTURE ADVANCEMENTS
冒险进度
Respecting the remnants : Brush a Suspicious block to obtain a Pottery Sherd尊重遗迹:用刷子刷任意一个可疑的方块,并且出现任意纹样陶片Careful restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the remnants)慎重修复:用4个纹样陶片合成一个饰纹陶罐(需要尊重遗迹)Crafting a new look : Craft a trimmed armor at a Smithing Table创造新外观:在锻造台上制作一个带有纹饰的盔甲Smithing with style : Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a new look)带着风格锻造:至少使用过一次以下这些锻造模板:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导(需要创造新外观)
NEW AMBIENT MUSIC
新的环境音效
Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes在以下这些生物群系:樱花树林、沙漠、丛林、恶地和繁花森林中添加了来自Aaron Cherof作曲的环境音效
A Familiar RoomA Familiar RoomBromeliadBromeliadCrescent DunesCrescent DunesEcho in the WindEcho in the Wind
NEW MUSIC DISC
新的音乐唱片
Added a new music disc which can be found by brushing suspicious blocks in Trail Ruins添加了一张新的唱片,可以在足迹废墟中从可疑的方块中被刷到。
When put in a Jukebox, Relic by Aaron Cherof is played将这个唱片放入唱片机中,会播放来自Aaron Cherof作曲的《遗迹》
CHANGES
更改
Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate两种类型的幽匿感测体现在都将处于10刻的冷却时间,其他阶段的时间也在进行相应的调整以补偿时间Crafted Decorated Pots with at least one pattern now have a hover tooltip displaying the Sherd & Brick ingredients制作饰纹陶罐时,每个至少有一种图案的陶罐,现在都有一个鼠标悬停提示,显示使用的纹样陶片与砖块的成分。Updated the credits更新了鸣谢人员
Added the ability to scroll upwards by pressing the up arrow key添加了按下上键时会向上滚动的功能。
SCULK SENSOR PHASES
幽匿感测体阶段
Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown幽匿感测体与校频幽匿感测体现在有三个阶段:非激活、激活和冷却The default phase is Inactive默认的阶段为:非激活
This phase lasts indefinitely until the block receives a vibration该阶段将无限持续下去,直到它接收到振动频率。During this phase, the block is able to listen to nearby vibrations until one has been scheduled在这个阶段中,该方块能够听到附近的振动,直到方块被激活。
When a scheduled vibration is received, the block switches to the Active phase当接收到指定的振动后,该方块将切换到激活阶段
This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors此阶段中幽匿感测体将持续30游戏刻,校频幽匿感测体将持续10游戏刻During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light在这个阶段,该方块将停止听到附近的振动,并弯曲它的须,然后发出红石信号和光。
After the Active phase has finished, the block switches to a Cooldown phase激活状态完成后,该方块将切换到冷却阶段
This phase lasts for 10 game ticks这个阶段将持续10游戏刻。During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light在这个阶段,该方块不断弯曲它的须,但是并不会再发出红石信号和光Finally, once this phase is finished, the block will switch back to the Inactive phase最后,一旦该阶段结束,该方块将切换到非激活阶段
Previously, some of these phases had different timing values:以前,这些阶段有着不同的计时器。
Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors激活:幽匿感测体有40游戏刻,校频幽匿感测体有20游戏刻Cooldown: 1 game tick for both types of Sculk Sensors冷却:两种幽匿感测体都只有1游戏刻
These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them现在这两种计时器经过了调整后,因被激活的装置递归激活而为它供电的幽匿传感器的情况就不会那么常见了。
TECHNICAL CHANGES
技术性更改
The resource pack version is now 15, accounting for the font and credits update由于字体和鸣谢人员的更改,数据包版本现在是 15
legacy_unicode glyph provider has been removedlegacy_unicode文字提供者已被删除Bitmaps used by uniform font have been removed位图所使用的uniform字体已被删除uniform font has been updated to use Unifont 15.0.01uniform字体已被更新成使用Unifont 15.0.01
That changes shape of multiple characters, while also adding support for new ones这改变了多个字符的形状,同时也增加了对新字符的支持。Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)组合字符将不再包括重叠在上面的圆圈(所以M◌̆ 现在将变成M ̆)
Added second level of organization of entries in credits.json on top of titles, called disciplines在credits.json中标题的顶部新增了一个二级组织标题,称为学科
Font textures are included in debug texture dump (F3 + S)字体纹理被包含在了调试纹理的存储中(F3 + S)(译者注:在游戏中按下F3+S可以将游戏纹理导出到screenshot/debug中)Added new font glyph providers: unihex and reference, removed legacy_unicode添加了新的文字提供者:unihex和reference,删除了legacy_unicodeImproved performance of the light engine改进了光照引擎的性能
FONTS
字体
NEW UNIHEX GLYPH PROVIDER
新的UNIHEX文字提供者
New glyph provider for reading Unifont HEX files新的文字提供者用于读取16进制文件。
HEX format describes bitmap font glyphsHEX格式化描述位图文字
height of every glyph is 16 pixels所有文字的高度都是16像素width of glyph can be 8, 16, 24 or 32 pixels文字的宽度可以是8、16、32或64像素
every line is made of two hexadecimal numbers separated by :每一行由两个16进制的数字组成:first value describes codepoint - it must have 4, 5 or 6 hex digits第一个值描述文字的字符点,它必须由4、5或6个十六进制数字second value describes glyph as a stream of bits, line by line第二个值描述为文字的逐行的比特流
When rendering, empty columns on left and right side of glyph are removed渲染时,位于文字左侧或者右侧的空列将会被删除
Custom glyph widths can be set with size_overrides可以使用size_overrides设置自定义文字的宽度
Provider requires two fields:提供者需要两个字段
hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)hex_file - 包含了一个或者更多的*.hex文件在ZIP中存放的路径(在压缩包中如果有不同后缀名的文件将会被忽略)size_overrides - list of codepoint ranges that should have width different that auto-detected (based on empty space in glyph). Fields:size_overrides - 应该有自动检测到的宽度与字符点的范围不同的列表(以空格文字作为基础)。字段:
from, to - start and end of codepoint range (inclusive)from, to - 字符点的开始与结束范围(包括在内)left, right - integers describing position of left-most and right-most columns of glyph in rangeleft, right - 文字的范围中在最左排和最右排用整形描述的位置。
any bits in columns outside this range will be discarded超出指定范围的任何位点都将被忽略
NEW REFERENCE GLYPH PROVIDER
新的REFERENCE文字提供者
New glyph provider can be used to include providers from other fonts新的文字提供者可用于将别的字体包含在内
Providers are guaranteed to be loaded only once, no matter how many times they are included提供者保证只加载一次,无论它包含了多少次
Provider has one field id, that describes other font to be included in currently loaded one提供者只有一个字段id,用于描述当前字体所需要包含的别的字体。
Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks该包含是在已经加载了所有的字体之后才执行的,因此,它将包含所有数据包中所有提供者给定的字体。
REMOVED LEGACY_UNICODE GLYPH PROVIDER
删除LEGACY_UNICODE文字提供者
legacy_unicode glyph provider has been removedlegacy_unicode文字提供者已被删除This functionality has been replaced by unihex provider此功能已被unihex提供者所替代
FIXED BUGS IN SNAPSHOT 23W17A
SNAPSHOT 23W17A 修复的漏洞
MC-108045 - Minecraft not using latest unifont unicode chart; characters are missingMC-108045 - Minecraft没有使用最新的Unifont提供的Unicode字形位图;部分字符缺失MC-127394 - Minecraft does not render characters in Unicode mb4 rangeMC-127394 - Minecraft无法正确渲染位于Unicode四字节(utf8mb4)范围内的字符MC-172980 - Block light updates don't cross chunk borders properly when updatedMC-172980 - 更新时,方块光照更新无法正确跨越区块边界MC-197772 - Missing textures in minecraft:uniform fontMC-197772 - minecraft:uniform字体中缺失纹理MC-225742 - When light emitting blocks generate as ores, they do not emit lightMC-225742 - 发光方块作为矿物生成时不会发光MC-241725 - In the credits, an opening parenthesis is missing for Riley MannsMC-241725 - 鸣谢名单中Riley Manns缺少左括号MC-241730 - In the credits, a closing parenthesis is missing for Konrad JówkoMC-241730 - 鸣谢名单中Konrad Jówko缺少右括号MC-241732 - In the credits, "Lionbridge" is misspelt in one placeMC-241732 - 鸣谢名单中,有一处“Lionbridge”拼写错误MC-241733 - In the credits, "Insight" is misspelt in one placeMC-241733 - 鸣谢名单中,有一处“Insight”拼写错误MC-241741 - Certain names are listed twice in the creditsMC-241741 - 鸣谢名单中,一些名字出现了两次MC-241803 - credits.json: Line 2632 has typo in (C instead of O)MC-241803 - credits.json的第2632行有错字(应当是C而不是O)MC-245819 - Lighting can still occasionally lag behind world generationMC-245819 - 光照系统有时会比世界生成慢MC-249341 - Some Mojang employees are not mentioned in the creditsMC-249341 - 部分Mojang雇员未出现在鸣谢名单中MC-249508 - Light emitted from cave vines and glow lichens upon world generation still sometimes doesn't propagate across chunk bordersMC-249508 - 洞穴藤蔓和发光地衣发出的光在世界生成时有时仍不能跨越区块边界MC-254506 - Font file of some Korean completed font area is wrongMC-254506 - 部分谚文合字的字形有误MC-258926 - Space is no longer treated as padding in fontsMC-258926 - 空格在字体中不再作为填充字符处理MC-261413 - Particles spawned by brushes held by left-handed players move in the wrong directionMC-261413 - 惯用左手玩家使用刷子刷扫时,粒子向错误的方向运动MC-261626 - Reversed Comma doesn't render properly when using the Unicode fontMC-261626 - 使用Unicode字体时反转逗号的显示不正确MC-261900 - Sniffers cannot properly pathfind into water while burningMC-261900 - 嗅探兽着火时无法正确寻路至水中MC-261938 - Sniffer animation is not smooth on slime blocksMC-261938 - 站在黏液块上的嗅探兽动画不流畅MC-261997 - Game crashes when generating new chunk / java.lang.IllegalStateException: Asking for biomes before we have biomesMC-261997 - 游戏在生成新区块时崩溃:java.lang.IllegalStateException: Asking for biomes before we have biomesMC-262012 - Telemetry Tooltip out of screenMC-262012 - 遥控的工具提示在屏幕外被截断MC-262022 - Tooltips get cut off at the bottom of the screenMC-262022 - 工具提示会在屏幕底部被截断MC-262024 - Sniffer eggs are sometimes spawned in the ground when sniffers breedMC-262024 - 繁殖嗅探兽产下的嗅探兽蛋有时会生成在地面下方MC-262030 - Sniffers stand a bit too close to players that are tempting themMC-262030 - 受食物吸引的嗅探兽过于靠近玩家

【SPXX User 译自官网 2023 年 04 月 26 日发布的 Minecraft Snapshot 23w17a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】



Powered by SPXX 2.4.14 with love
Converted at 2023-04-26 23:50 +0800