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NEWSMINECRAFT SNAPSHOT 23W16A
Minecraft 快照 23W16A
A Minecraft Java Snapshot
Minecraft Java版 快照
In this weeks Snapshot we're bringing you tweaks to the Trail Ruins, new command functionality, a new advancement trigger, and more!
本周快照我们为你带来了对足迹废墟的修改、新的命令功能、新的进度触发器等等!
Happy mining!
祝你探索愉快!
Edit: We have published a fix for a crash issue in this Snapshot. If you are experiencing crashes, please try closing all instances of the game and restarting the Launcher.
编辑:我们在这个快照里发布了一个关于崩溃的修复。如果你遇见了崩溃的情况,请试试关闭全部游戏实例并重启启动器。
CHANGES
更改
All Pottery Shards has been renamed to Pottery Sherds全部的陶片(Shards)现在已经被重命名为陶片(Sherds)[1]If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking如果一次振动计划要被幽匿感测体或者幽匿尖啸体接收,那么这次振动将会在全部邻近区块被加载且被计算(tick)后才传递
Prevents vibration resonance setups from breaking when unloading their chunks from a distance这防止了共振环境在远离其所在的区块时被破坏,因为远处区块会被卸载
The game's application icon has been updated游戏的图标已被更新
This will be a Grass Block in release versions, and a Dirt Block in snapshot versions现在正式版本会使用草方块,快照版本会使用泥土方块
[1] 译者注:中文翻译应该不变,仅变动原文
SNIFFER
嗅探兽
Sniffers can now be tempted by Torchflower seeds嗅探兽现在可以被灯笼草种子吸引了
TRAIL RUINS
足迹遗迹
Reworked structures based on community feedback根据社区反馈重做了结构Added more structure variants添加了更多的结构变种Sand no longer generates within the structures沙子现在不会再生成在结构内部了Tweaked the amount of gravel and dirt调整了沙砾和泥土的数量Tweaked the amount of Suspicious Gravel调整了可疑的沙砾的数量Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Tinted Glass Pane, Tools, Candles, etc.)将结构内可疑的沙砾的战利品表做了分离。现在分别有稀有物品的专用战利品表(比如陶片和锻造模板)和普通物品的专用战利品表 (比如遮光玻璃板、工具、蜡烛等等)Due to these changes you might see errors like Failed to get element ResourceKey [minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand] in an old snapshot world. These are harmless, but existing Trail Ruin structures that was not previously fully loaded might be missing parts of the structure.因为上列更改,你可能会在之前的快照世界时看见类似于 Failed to get element ResourceKey [minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand] 的错误。这是无害的,但是之前没有完全加载的足迹废墟结构可能会丢失结构的一部分。
TECHNICAL CHANGES
技术性更改
The data pack version is now 14, accounting for item display orientation changes因为展示物品姿态的更改,数据包版本现在变为 14Added a return command添加了 return 命令Added recipe_crafted advancement trigger添加了 recipe_crafted 进度触发器
COMMANDS
命令
RETURN
RETURN
The return command can be used to control execution flow inside functions and change their return value. Effects:
return 命令可以用于控制函数内部的执行流并改变其返回值。效果如下:
Remaining separate top-level commands in the currently executing function (if any) are skipped在当前执行函数剩余的分开的最顶层命令(如果有)会被跳过The result value of the function command that triggered the function is changed from the number of commands executed to value当使用 function 命令执行函数时,如果触发了这一命令,其返回值将会从已执行命令个数变为该命令指定的返回值 valueThe result value of the return command is also valuereturn 命令的返回值仍然是 value
Syntax:
格式:
return
return
Parameters:
参数:
value: An integer return valuevalue: 指定的整数返回值
ADVANCEMENTS
进度
NEW TRIGGERS
新的触发器
RECIPE_CRAFTED
RECIPE_CRAFTED
Triggered when crafting a recipe当合成物品时触发Conditions:条件:
recipe_id - the resource location of the recipe craftedrecipe_id - 配方的资源路径ingredients - an array of predicates for the item stacks used in the recipeingredients - 配方中使用的对于物品堆的断言数组
A single item stack can only be used to fulfill one predicate单个物品堆只被能用于一个断言Each predicate needs to be fulfilled to trigger the advancement. This allows for seperation between recipes that have same identifier but use different ingredients.每一个断言都需要满足才能触发进度。这能让你将使用了不同材料却拥有相同标识的这种配方区分开来This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger这一字段是可选的。如果没有提供或者为空,将只使用 recipe_id 来确定触发器条件是否满足
TAGS
标签
Added villager_plantable_seeds to represent which kind of seeds Villagers can farm添加了标签 villager_plantable_seeds 来代表村民可以种什么样的种子Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt when placed on top of it添加了标签 maintains_farmland 来代表什么方块不会在放置时将下方耕地转换为泥土
DISPLAY ENTITY
展示实体
RENDERING CHANGES
渲染的更改
item_display items have been rotated 180 degrees around Y axis to better match transformation applied when rendering items on armor stand head and in item framesitem_display 的物品现在已绕Y轴旋转180度,这能更好地适配在盔甲架的头部上和物品展示框内渲染物品时的变换
For reference, order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)作为参考,应用于模型的变换顺序(从最内部开始)为 item_transform, 绕Y轴旋转180度, transformation 字段, 实体姿态 (billboard 选项 + Rotation 字段 + Pos 字段)
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【sandtechnology 译自官网 2023 年 04 月 19 日发布的 Minecraft Snapshot 23w16a;原作者 Java Team】
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Converted at 2023-04-22 03:50 +0800