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NEWSMINECRAFT SNAPSHOT 23W16A
Minecraft 快照 23W16A
A Minecraft Java Snapshot
Minecraft Java版 快照
In this weeks Snapshot we're bringing you tweaks to the , new command functionality, a new advancement trigger, and more!
在本周的快照版本中,我们将为您带来对古迹废墟的更改,新的命令功能、新的成就触发器及更多其他内容!
Happy mining!
祝挖矿快乐!
CHANGES
更改
All Pottery Shards has been renamed to Pottery Sherds所有陶罐碎片的名称都已被统一为“陶罐碎片”If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking如果幽匿传感器与幽匿尖啸体打算接收振动信号,则它们将在周围方块加载完成前保持等待
Prevents vibration resonance setups from breaking when unloading their chunks from a distance此举旨在防止共振体系在卸载区块时崩坏
The game's application icon has been updated游戏本体图标已更新
This will be a Grass Block in release versions, and a Dirt Block in snapshot versions快照版本为土块,正式版本为草方块
SNIFFER
嗅探者
Sniffers can now be tempted by Torchflower seeds现在你可以用火把花种子吸引嗅探者来
TRAIL RUINS
古迹废墟
Reworked structures based on community feedback已基于社区反馈意见进行重设计Added more structure variants已添加了更多变体Sand no longer generates within the structures结构内不再会产生沙子了Tweaked the amount of gravel and dirt调整了沙砾与土的生成数量Tweaked the amount of Suspicious Gravel调整了可疑的沙砾的生成数量Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Tinted Glass Pane, Tools, Candles, etc.)单独拆分了可疑的沙砾的战利品表。添加了一个为特殊物品准备的专用战利品表并将其他常见物品拆分至另一个专用战利品表Due to these changes you might see errors like Failed to get element ResourceKey [minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand] in an old snapshot world. These are harmless, but existing Trail Ruin structures that was not previously fully loaded might be missing parts of the structure.由于这些改动,您可能会发现您在旧的快照世界中遇到了“无法获取ResourceKey [minecraft:worldgen/processor_list / minecraft:trail_ruins_suspicious_sand] ”的错误,这些错误无伤大雅,但可能导致之前生成的古迹废墟有部分缺失。
TECHNICAL CHANGES
技术性更改
The data pack version is now 14, accounting for item display orientation changes为了迎接物品显示方向的变化,数据包版本现已更新为14Added a return command增加了return命令Added recipe_crafted advancement trigger添加了 recipe_crafted 触发器
COMMANDS
命令
RETURN
RETURN
The return command can be used to control execution flow inside functions and change their return value. Effects:
Return命令可用于控制函数内部执行流程并更改其返回值,效果如下:
Remaining separate top-level commands in the currently executing function (if any) are skipped跳过当前函数中剩余的顶级命令(如果有的话)The result value of the function command that triggered the function is changed from the number of commands executed to value可将触发函数的函数命令的结果值从执行的命令数量更改为特定值The result value of the return command is also valueReturn命令的结果值也在其中
Syntax:标准语法:
return
return
Parameters:
参数设置:
value: An integer return valuevalue: 整数返回值
ADVANCEMENTS
进度
NEW TRIGGERS
新的触发器
RECIPE_CRAFTED
RECIPE_CRAFTED
Triggered when crafting a recipe制作配方时触发*Conditions:Conditions:
recipe_id - the resource location of the recipe craftedrecipe_id - 制作配方时的资源位置*ingredients - an array of predicates for the item stacks used in the recipeingredients - 食谱中使用的项目堆栈的条件组*
A single item stack can only be used to fulfill one predicate单个项目堆栈只能满足一个条件*Each predicate needs to be fulfilled to trigger the advancement. This allows for seperation between recipes that have same identifier but use different ingredients.只有每个条件都满足时才会触发成就,这将允许分离拥有相同标识但使用不同物品的配方**This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger此字段是可选的,如果它被留空了,那么将仅由 recipe_id 决定成就是否触发
TAGS
TAGS
Added villager_plantable_seeds to represent which kind of seeds Villagers can farm添加了 villager_plantable_seeds 以指定村民可以种植的种子Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt when placed on top of it添加了 maintains_farmland 以指定哪些方块在放置于耕地之上时不会使其变回泥土
DISPLAY ENTITY
显示实体
RENDERING CHANGES
渲染更新
item_display items have been rotated 180 degrees around Y axis to better match transformation applied when rendering items on armor stand head and in item framesitem_display已沿Y轴旋转180度,以更好地匹配在盔甲架和物品展示框上渲染物品时的转换**
For reference, order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos作为参考,应用于模型的转换顺序是item_transform- Y轴旋转180-转换字段-变更实体方向(billboard option + Rotation field + Pos)*****
FIXED BUGS IN 23W16A
23W16A 修复的漏洞***
MC-162253 - Lag spike when crossing certain chunk bordersMC-162253 - 跨越某些区块边界是出现了滞后峰值*MC-169498 - Empty top subchunks don't update skylight in some casesMC-169498 - 在某些情况下,天空子方块将不会更新采光亮度MC-170010 - Sky-lightmaps not properly initializedMC-170010 - 采光地图未能正确初始化MC-170012 - Lightmaps are missing for initial skylightMC-170012 - 初始采光图缺失MC-199752 - Polished Blackstone Button takes longer to break than other buttonsMC-199752 - 黑石按钮的破坏时间比其他按钮更长MC-207251 - Sculk sensors and shriekers do not work correctly when cloned, generated on superflat worlds or placed with custom structuresMC-207251 - 幽匿传感器和幽匿尖啸体在超平坦世界中被作为自定义结构生成、复制时无法正常工作MC-249450 - Sculk shriekers placed with NBT don't receive signals from nearby sculk sensorsMC-249450 - 含NBT数据的幽匿尖啸体无法接收到来自附近幽匿传感器的信号MC-252786 - SculkSensorBlockEntity and SculkShriekerBlockEntity leak VibrationListeners on updateMC-252786 - SculkSensorBlockEntity and SculkShriekerBlockEntity leak VibrationListeners on updateMC-254410 - /setidletimeout set to a timer longer than 35791 disconnects idle player immediatelyMC-254410 - 用 /setidletimeout设置超过35791的计时器时将断开玩家的连接MC-257178 - Chiseled Bookshelf redstone behavior is inconsistentMC-257178 - 雕纹书架的红石类行为不同MC-260038 - Sniffer does not have smooth animation transitions for some of its animations, like sniffingMC-260038 - 嗅探者的部分动画(如嗅探)没有平滑过渡MC-260219 - Sniffer eating sounds aren't played when feeding them the last item of torchflower seeds within a stackMC-260219 - 当给嗅探者喂食本格最后一个火把花种子时不会播放嗅探兽的食用音效MC-260221 - Sniffers can still dig when floated by levitation status effectMC-260221 - 就算具有漂浮效果,嗅探者也依然能进行嗅探MC-260237 - Sniffers can sniff while panickingMC-260237 - 嗅探者可以在受惊时嗅探MC-260466 - Torchflower doesn't maintain farmland used to grow itMC-260466 - 火把花不会保护它被种植在的农田MC-260849 - Sniffer can't get into minecartMC-260849 - 嗅探者不能坐矿车MC-261214 - Amethyst in calibrated sculk sensor is shaded and not stretchedMC-261214 - 校频幽匿传感器里的紫水晶有阴影生成且拉伸幅度并不正确MC-261286 - Walking near liquids causes stone footstep sounds to playMC-261286 - 走在液体附近时反而会响起走在石头上的脚步声MC-261515 - You can't brush blocks if a dropped item is between you and the blockMC-261515 - 如果你和可疑的方块之间有掉落物存在,那么你没办法刷到这个方块MC-261605 - Splash text sometimes covers several letters of "Java Edition"MC-261605 - 闪烁标语有时会显示Java EditionMC-261608 - Sculk sensors and calibrated sculk sensors lack a cooldown stateMC-261608 - 幽匿传感器与校频幽匿传感器没有冷却状态出现MC-261620 - Crash when modifying age property of a pitcher cropMC-261620 - 修改瓶子草的生长阶段时会崩溃MC-261625 - "Programmer Art" and "High contrast" built-in Resource Packs are incompatibleMC-261625 - "Programmer Art" 与 "High contrast" 内置资源包并不兼容MC-261643 - Villagers can't plant torchflower seeds or pitcher plant pods, despite picking them upMC-261643 - 村民就算捡起了火把花与瓶子草种子也不会种植他们MC-261646 - Subtitle for Sniffers laying eggs is "Chicken plops"MC-261646 - 嗅探者下蛋的显示标题是“Chicken plops”MC-261740 - Feeding a Sniffer while it is digging causes it to lay motionless for a while then dig again with no animationMC-261740 - 在挖掘时喂食嗅探者会导致他一动不动僵在原地,并在没有动画的情况下继续挖掘MC-261746 - Incorrect sound event ID spelling for "block.sniffer.egg_crack" and "block.sniffer.egg_hatch"MC-261746 - "block.sniffer.egg_crack" 和 "block.sniffer.egg_hatch" 的声音时间ID有拼写错误MC-261804 - Expired Key preventing players from logging in on serversMC-261804 - 过期的密钥将阻止玩家登录服务器MC-261857 - Using the "/setblock", "/fill", or "/clone" commands to create little amounts of blocks in completely isolated areas causes large client-side stuttersMC-261857 - 使用“/setblock”、“/fill”或“/clone”命令在未加载的区块创建方块会导致客户端卡顿
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【Bingkler译自官网 2023 年 04 月 19 日发布的 Minecraft Snapshot 23w16a;原作者 Java Team】
【本文排版借助了:SPXX v2.4.14】
正版启动器下载地址漏洞报告站点(仅限英文)官方反馈网站(仅限英文,适用于Java版)
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*标有*的条目为高错误率的翻译条目,通常代表译者无法正确理解此条目(多数为技术性条目),标有*数量越多代表此条目理解度越低,请各位读者务必要踊跃指出问题
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Converted at 2023-04-20 21:59 +0800