下面这个好像并不能判定经验值
'1':
material: BOOK
slot: 11
display_name: '&a▸ &e简单 &a高阶附魔书'
lore:
- ''
- ' &7▌ &a需求 &c6800 &a经验值'
- ' &7▌ &a当前你有 &c%player_exp% &a经验值'
- ''
- ' &f► &a点击 &f▏ 购买'
- ''
left_click_requirement:
requirements:
anythinghere:
type: '>='
input: '%player_exp%'
output: '6800'
deny_commands:
- '[message] &#FFE4E1 &8► &#ff3300你没有足够的经验!'
- '[close]'
right_click_requirement:
requirements:
anythinghere:
type: '>='
input: '%player_exp%'
output: '6800'
deny_commands:
- '[message] &#FFE4E1 &8► &#ff3300你没有足够的经验!'
- '[close]'
left_click_commands:
- '[close]'
- '[message] &#FFE4E1 &8► &#FFE4E1你刚刚购买了 பcc高阶附魔书!'
- '[console] xp take %player_name% 6800'
- '[console] kit gjfm1 %player_name%'
- '[sound] BLOCK_ANVIL_LAND'
right_click_commands:
- '[close]'
- '[message] &#FFE4E1 &8► &#FFE4E1你刚刚购买了 பcc高阶附魔书!'
- '[console] xp take %player_name% 6800'
- '[console] kit gjfm1 %player_name%'
- '[sound] BLOCK_ANVIL_LAND'
'1':
material: BOOK
slot: 11
display_name: '&a▸ &e简单 &a高阶附魔书'
lore:
- ''
- ' &7▌ &a需求 &c6800 &a经验值'
- ' &7▌ &a当前你有 &c%player_exp% &a经验值'
- ''
- ' &f► &a点击 &f▏ 购买'
- ''
left_click_requirement:
requirements:
anythinghere:
type: '>='
input: '%player_exp%'
output: '6800'
deny_commands:
- '[message] &#FFE4E1 &8► &#ff3300你没有足够的经验!'
- '[close]'
right_click_requirement:
requirements:
anythinghere:
type: '>='
input: '%player_exp%'
output: '6800'
deny_commands:
- '[message] &#FFE4E1 &8► &#ff3300你没有足够的经验!'
- '[close]'
left_click_commands:
- '[close]'
- '[message] &#FFE4E1 &8► &#FFE4E1你刚刚购买了 பcc高阶附魔书!'
- '[console] xp take %player_name% 6800'
- '[console] kit gjfm1 %player_name%'
- '[sound] BLOCK_ANVIL_LAND'
right_click_commands:
- '[close]'
- '[message] &#FFE4E1 &8► &#FFE4E1你刚刚购买了 பcc高阶附魔书!'
- '[console] xp take %player_name% 6800'
- '[console] kit gjfm1 %player_name%'
- '[sound] BLOCK_ANVIL_LAND'
requirements 下面可以不用用变量的
直接判断 exp 也是可以的
直接判断 exp 也是可以的
名副其实 发表于 2023-1-20 16:40
requirements 下面可以不用用变量的
直接判断 exp 也是可以的
应该怎么写