本帖最后由 橄榄Chan 于 2022-11-12 09:22 编辑
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来自群组: SPX Fellow
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NEWS
ASK MOJANG ANYTHING (AMA): MINECRAFT LIVE 2022
Ask Mojang Anything - 你问我答:Minecraft Live 2022
Ask Mojang Anything - 你问我答:Minecraft Live 2022
Last Friday, we held our first AMA on r/Minecraft, where four members of Mojang Studios answered community questions about the awesome things we revealed at Minecraft Live 2022. In case you were curious about what fun things were shared, we’ve got you covered! You can find a recap here.
上周五(10 月 14 日),我们在 r/Minecraft 上举办了首场 Ask Mojang Anything 你问我答活动,Mojang Studios 的四位成员回答了社区关于我们在 Minecraft Live 2022 上公布的超酷特性的疑问。也许你同样好奇活动中分享了哪些有趣的内容,所以我们总结了一份概要,你可以在文中一览要点。
Aside from the Deep Dark, what was a feature that went through lots of different iterations/reworks?
除了深暗之域,还有哪些特性是有过比较大的改进或重做的吗?
N, Bedrock Developer: Piglin was surprisingly the mob that has the most iterations with quite a lot of mechanics being added in each iteration. Did you know that piglins have a small chance of doing a celebration dance if they win the war over hoglin? Or that if the number of hoglins are more than the number of piglins, the hoglins will start chasing the piglins instead?
基岩版开发者 N:说来有点神奇,猪灵是改进次数最多的生物,每改进一次都会加入许多新机制。你知不知道猪灵在战胜疣猪兽后会有小概率跳起庆祝之舞?还有,知不知道当疣猪兽的数量比猪灵多时,就会开始驱赶猪灵?
Why did you change the snapshots to use data packs instead of hard coding it into the next version like you usually do?
为什么把快照改成以数据包形式发布,而不像以前那样直接硬编码到下个版本里面了?
N: It's something we've learned from the experimental toggle in Bedrock. Our goal with this is to allow players to try out new features while we are developing them, so that we can shape that feature together. It also allows us to have more frequent minor releases. We spoke about this in detail in a recent article .
N:我们借鉴了基岩版中的“实验性选项”。这是为了能让我们一边开发新特性,一边让玩家体验新特性,这样大家就可以共同打磨完善,同时也方便我们增加次要更新的频率。我们在最近发布的一篇文章中详细解释了原因。
What's a feature that was a tiny change from a player's perspective, but was extremely difficult to implement?
有哪些特性在玩家看来是很小的更改,但实际上是很难实现的?
N: Local water levels inside cave systems may seem really simple to a player, but it was super complex to get it right. There were a lot of tweaks we had to make to get the right amount of water and we also had to devote quite a lot of time to fix the perf impact since it's something that each block has to calculate.
N:对玩家来说,洞穴系统内的局部海平面可能平平无奇,但实际上想要把它调好真的超级复杂。我们为生成数量正确的水做了很多调整,同时因为每个方块都需要计算一遍,所以也花了很多时间去改善性能问题。
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One of the cutest announcements at this year’s Minecraft Live was the addition of camels to the game! There were lots of specific questions about the upcoming mob and how their functionality may differ from the existing ridable mobs.
今年 Minecraft Live 中最惹人喜爱的当然是萌萌的骆驼!骆驼也有许多特有的难题,而且还要让它与其他已经存在的可骑乘生物在功能上作出区分。
Will we be able to put chests or something else on the camels for storage?
可以在骆驼身上驮箱子什么的吗?
Ulraf, Gameplay Designer: When adding the camel, we wanted to make sure to be respectful of old features! That means looking at what makes horses, donkeys, llamas unique and making sure they still have a niche of their own in the game.
After looking at the camel that has the ability to have two players riding at the same time and the unique dash ability - we didn't want it to overshadow the donkeys and llamas by giving it the ability to have storage on it as well!
游戏玩法设计师 Ulraf:加入骆驼前,我们就想着要尊重游戏中原有的特性。就是说,先看看马、驴、骡、羊驼都有哪些独特之处,然后要设法保留它们的独特的看家本领。
再看看骆驼,它能同时坐两个玩家,还有独特的冲刺能力⸺所以我们不打算再给骆驼添加储存功能,不然就抢了驴和羊驼的风头了!
Will you change the name of the camel to dromedary? Or add an extra hump?
你们会把考虑把“骆驼”这名字改成“单峰骆驼”吗?或者是给现在的骆驼加一个驼峰?
Ulraf: When we add animals to Minecraft, we try to add something that represents that group of animals, not a specific breed! (There are dozens of goat breeds, yet we only have one goat in Minecraft! Which is the same for cows, pigs etc.)
When working on the camel we focused on which visual will fit Minecraft the best and also what would be the most recognizable for our players! Seeing as most of the world's camels are dromedary – we chose to use them as our inspiration!
Ulraf:往 Minecraft 中加入动物时,我们会尝试让它能够代表整类动物,而不只是某个特定品种!(就好比现实世界中也有很多种山羊,但我们只选了一种加入 Minecraft!牛、猪等动物也是一样。)
设计骆驼时,我们主要考虑的是哪种骆驼的外观能更好地融入 Minecraft 世界,以及方便玩家辨识!了解到大部分骆驼都是单峰的之后,我们就决定以单峰骆驼作为我们的设计依据!
Do you hope the addition of camels will act as a replacement or alternative to horses? By the way, they’re so cute!
你们会希望骆驼变成马的替代品吗?顺便,他们它们真的好可爱啊!
Billy, Java Developer: They really are, I love them too! Our take on it is that we can have a world with both lovely horses and cute camels at the same time.
We actually spent a long time thinking about how to make the camel different from the horse and not simply being a ‘better’ rideable. We think we found a niche for it, while also letting the horse be unique i.e., with the jump.
Java 版开发者 Billy:确实好可爱,我也很喜欢!我们觉得可爱的马与萌萌的骆驼应该能生活在同一片天地。
其实我们花了很多时间来思考怎样去塑造骆驼与马之间的差异,而不希望它成为单纯“更好”的可骑乘生物。我们给骆驼找到了独门本领,同时也保留了马的独特之处,它能跳跃。
Several great questions were brought forward about Java Edition, including game optimization and the frequency of the new minor releases.
社区也提出了一些与 Java 版有关的问题,其中就包括游戏优化以及今后次要更新发布频率的疑问。
Why hasn't there been any focus on optimization, especially for the Java version?
你们完全不做优化是吗?特别是 Java 版我忍你们很久了!
Billy: Performance optimization is definitely one of the tech debts we are currently trying to address in our new way of working. For a long time, we've been very focused on delivering new updates, but especially on Java we've recently changed our internal org to be able to address more tech debts. Another aspect is that perf mods will always be more optimized than vanilla. The fact that mod creators can take our learnings and make them even better after the fact will always make them more performant.
Billy:性能优化也是偿还技术债务的一部分,我们正尝试在新的工作方式下处理这些问题。我们一直以来都很注重优化更新,特别是 Java 版,我们最近更改了内部组织架构,这样能够更好地偿还技术债务。另一方面,各类优化 mod 确实做到了比原版更好的优化效果。Mod 作者们可以吸取我们的经验,让自己做得更好,性能提升更大。
How frequent will the new Minecraft Java minor releases be?
请问以后 Minecraft Java 版次要更新的发布频率?
Yung__Tak, Senior Community Manager: We can't commit to exactly how many minor versions there will be each year as it will vary depending on the team roadmap and scope of the changes we're working on. That said, we would definitely like to have multiple minor versions a year while continuing to release major versions like 1.19 or 1.20 once per year.
高级社区經理 Yung_Tak:每年发布多少个次要更新,这是由团队的开发路线图以及更新的规模决定的,我们无法给出准确数目。当然我们还是希望一年里面能多发布几个次要更新,同时继续发布像 1.19 和 1.20 这样的主要更新。
If you’re interested in seeing all the responses (including which mob a few of the team members voted for and some not-so-sage advice on wardens from Ulraf), you can check out the full AMA thread on Reddit here .
如果你对更多回复内容感兴趣(比如部分成员生物投票时投给了谁以及 Ulraf 对于监守者的一点不成熟的小建议),请前往 Reddit 查看 Ask Mojang Anything 的完整帖子。
If there are any functionality or changes you would like to see in Minecraft 1.20, please head over to our Feedback Site and share your thoughts!
如果你还希望在 Minecraft 1.20 中看到什么新功能或者更改,请到我们的反馈网站分享想法!
【橄榄Chan(aka Olvcpr423)译自官网 2022 年 10 月 27 日发布的 Ask Mojang Anything (AMA): Minecraft Live 2022;原作者 Michelle A.】
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来自群组: SPX Fellow
你们完全不做优化是吗?特别是 Java 版我忍你们很久了!
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