本帖最后由 1094822247 于 2016-9-24 10:31 编辑
动态光源MOD
这Mod能让发光的物品在任何状态都能发光,例如拿在手上的火把,掉在地下的火把,燃烧的怪物,就是这样~
变更日志:
1.3.8
- updated for MC 1.8
1.3.7
- changed EntityLivingEquipment module default config file string to match actually used config scheme
- added 1 sec cooldown to light toggle button. wussies.
1.3.6
- changed EntityLivingEquipment module to use the same config the other item-based light modules use
- delete your EntityLivingEquipment config file or suffer.
1.3.5
- updated to mc 1.7.10
1.3.4
- added FMLIntercomms support for the self light module
- if your mod wants to make the player shine light and you do not want to depend on my source
- see atomicstryker.dynamiclights.client.modules.PlayerSelfLightSource for howto
1.3.3
- fixed support for mod items not working
1.3.2
- some small internal changes
- added module for flashlight type items (default: ender eye)
- features a reasonably cheap simple mode (default)
- and an expensive nonsimple mode (pc master race)
1.3.1
- added module for entity class light sources (careful, performance)
1.3.0
- fixed crash related to water and armor items
1.2.9
- update to MC 1.7.2
- delete your config files, numeric IDs are no longer allowed
1.2.8
- changed arbitrary Light "enabling" value from >= 8 to >= 1. If you insist on damaging your eyesight, you now can.
1.2.7
- Mob Equipment module now checks all five equipment slots
1.2.6
- update to MC 1.6.4
1.2.5
- implemented vanilla horse armors (417,418,419) to work when specified as EntityLivingEquipmentLightSource
- added golden horse armor(418) to default lit items
1.2.4
- update to MC 1.6.2
1.2.3
- update to MC 1.6.1
1.2.2
- hand held Light Items that are not waterproof will now only deactivate once you actually submerge
+ (hotfix) hand held items that are not waterproof will no longer switch off the armor light aswell
1.2.1
- rewrote configuration parsing again, now supports names, ranges and wildcards
- this applies to DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs only
- delete or fix your old config files, they are unfortunately not compatible
- see MCF thread on how to use the new config syntax
1.2.0
- changed configuration files in SelfLight, DroppedItems and OthersLight modules
- you can now optionally specify Item meta values, eg "35-10" instead of "35" for just cyan wool
1.1.9
- update to MC 1.5.2
1.1.8
- added module for EntityLiving equipment (eg Zombies with armor or Items)
- same module also lights up Infernal Mobs!
1.1.7
- update to MC 1.5.1
1.1.6
- update to MC 1.5
1.1.5 rev2 (client side only)
- fixed Player self light module to not work after the Player died once
1.1.5
- update to MC 1.4.6
1.1.4
- reintroduced water extinguishing certain held/dropped lights (configurable)
- death after a time will not be reintroduced, since there will not be a serverside Mod
1.1.3
- threw out non-concurrent Collections being used whatsoever
- i'm sure this will come back and bite me SOMEHOW
1.1.2
- fixed small error being logged with burning entities (mostly Ghast Fireballs)
1.1.1
- added Light module for Arrows shot with fire enchantment on bow
1.1.0
- update to MC 1.4.4
- fixed toggle button triggering while in menus
1.0.9
- fixed the Player handheld light/armor stopping to work when changing worlds
- fixed rather severe bug causing both Client and Integrated Server to go through Dynamic Lights
and causing the World change detector to got batshit crazy
- added golden Helmet ID to all default Modules default configs
- fixed Armor stroboscopic rave light (dawwwww...)
1.0.8
- fixed toggle key still triggering while in chat or otherwise in a menu
1.0.7
- fixed Dynamic Light not changing when swapping between stronger and weaker Light Items
- that applies for yourself and for other Players
- fixed more possible ConcurrentModificationExceptions, this time in the main mod
1.0.6
- fixed crash when changing Keybinding without World loaded
- added chat message to toggling Dynamic Lights on/off
- fixed possible ConcurrentModificationException crashes in Entitylist accessing modules (i hope)
1.0.5
- fixed another NPE in removeLightSource
1.0.4
- further synchronization to prevent accidents
- fixed small issue preventing it to work in SMP
1.0.3
- fixed another NPE Crash with CreeperLight and MoCreatures
- why is there a fish making a Sound with String null? ZHAAAAAARK
1.0.2
- fixed NPE Crash with Multithreading (Optifine)
1.0.1
- fixed NPE Crash with CreeperLight
1.0.0
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.4, requires Forge
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3
- Dynamic Lights is now modular! See readme!
- configuration files for Dynamic Light modules can now be found at /config/
- global toggle Button can now be configured via Controls Menu |
安装说明:
-Forge Build 762 及以下: 将 DynamicLights_
1.6.X.jar文件放在.minecraft 下的 coremods 文件夹。
-Forge Build 763 及以上: 将 DynamicLights_
1.6.X.jar文件放在.minecraft 下的 mods 文件夹。
下载:
1.3.8 for mc 1.8
http://adf.ly/v627R
1.3.7 for mc 1.7.10
http://adf.ly/q37WP
1.3.4 for mc 1.7.2
http://adf.ly/psDre
1.2.7 for mc 1.6.4
DynamicLights_1.6.4.jar
(0 Bytes, 下载次数: 49025)
1.2.4 for mc 1.6.2
DynamicLights_1.6.2.jar
(53.06 KB, 下载次数: 60344)
1.2.3 for MC 1.6.1
DynamicLights_1.6.1.jar
(53.05 KB, 下载次数: 4035)
拿走前赞一个
LZ咋会这样捏

LZ,咋玩不了捏
975107104 发表于 2013-7-8 10:35 
LZ咋会这样捏
- http://qq图片20130708103349/
复制代码这是什么图片?
宇宙有你更精彩!!!
shxq 发表于 2013-7-8 11:38 
这是什么图片?
打开不了游戏{:10_514:}
975107104 发表于 2013-7-8 16:27 
打开不了游戏
你是安装了mod后打不开游戏,还是本来就打不开游戏?
shxq 发表于 2013-7-8 18:00 
你是安装了mod后打不开游戏,还是本来就打不开游戏?
本来{:10_522:}

我不会告诉撸主我早就有这个MOD了,之前翻墙去找的。
很棒的作品!
这个用了以后相当的卡……
帮朋友整合
有这个晚上方便得多
支持mc 1.6.4和1.6.3了。
为什么我放进MODS游戏没有加载这个MOD咧?我是1.6.2的
CShengluntan 发表于 2013-10-7 01:08 
为什么我放进MODS游戏没有加载这个MOD咧?我是1.6.2的
1.6.2 放在.minecraft 下的 coremods 文件夹
shxq 发表于 2013-10-7 06:50 
1.6.2 放在.minecraft 下的 coremods 文件夹
我的1.6.2 forge是845 没有coremods文件夹 我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊??!
CShengluntan 发表于 2013-10-7 08:30 
我的1.6.2 forge是845 没有coremods文件夹 我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊?? ...
Build 1.6.1-8.9.0.763
LexManos
Updated FML:
MinecraftForge/FML@155e8468180c93f1886a64028628764b1b22dd58 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6757605b27078c7321de9f640876836 Update key
MinecraftForge/FML@4545beb49d5348d8632e42965627b9837115525b Add deobf-data to setup env.
MinecraftForge/FML@e24f94951741709329208f738000b72933302a24 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1c4392ee11f0389d98f0c2be6240aa0 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
Build 1.6.1-8.9.0.762
LexManos: Update dev worksapce: Proper natives location and new server launch profile.
LexManos: TEMPORARY fix for MCP mapping issue.
LexManos: Include MANIFEST file from FML's universal.jar, makes the jar runnable now!
-Forge Build 762 及以下: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 coremods 文件夹。
-Forge Build 763 及以上: 将 DynamicLights_1.6.X.jar文件放在.minecraft 下的 mods 文件夹。
CShengluntan 发表于 2013-10-7 08:30 
我的1.6.2 forge是845 没有coremods文件夹 我自己建了个装上还是没有加载 怪事啊!我没走什么夜路啊?? ...
将 DynamicLights_1.6.X.jar 文件看清楚是JAR不是zip
shxq 发表于 2013-10-7 08:39 
将 DynamicLights_1.6.X.jar 文件看清楚是JAR不是zip
我错了

我去原帖重新下
哈哈,顶一个!
为什么放mods里没用?

LZ,咋玩不了捏
妈妈说了~看帖刘明才有人帮做皮肤
我很喜欢这种MOD,因为进矿洞探险很容易
这个安了之后相当的卡……不仅仅是客户端……服务器卡爆了 貌似因为是动态光影好像一直要刷新区块 开个mc java走300k/s流量你受得了么=。=
很实用的MOD啊
forge871,拖进mods文件夹里没反应求解!
哈哈,lz把前置mod漏了
支持一个!~{:10_523:}{:10_512:}
哇哈哈论坛登的上了!想要的mod也下了啊哈哈!
动态光源,居家旅行挖矿必备神器
我只知道安上这MOD很卡很卡
不做伸手党

还是API为forge的好!~

表示火把拿手上不亮!~
谢谢分享!
很喜歡這個MOD,配合光影很贊
支持一下~~
赞,不做伸手党。{:10_496:}
拿走前赞一个
终于找到了{:10_512:}
出不来 神情况QAQ
在服务器里背个火把在背后直接下矿
如果放进mods文件夹里没有用的话,请删除文件中的第一个文件夹(就是那个全英文大写的文件夹)
楼主你太帅了
木有1.7.2的啊?
这个Mod最有爱了 A.A
是的。。MC不支持动态光源。。。他是让一个发光的方块一直跟随玩家。。。。所以一直在刷新。。。