从官网https://www.minecraft.net/zh-hans/download/server/bedrock下载了win端服务器,解压点击exe运行后出现:
 
 
于是复制语句到server.properties里:
 
 
另外将服务器端口更改为25565并开放,重启服务器:
 
 
貌似成功了?但是本地无法连接:
 
 
 
 
 
 
手机端同样如此。
求助求助,谢谢啦。
server.properties里如下
复制代码
于是复制语句到server.properties里:
另外将服务器端口更改为25565并开放,重启服务器:
貌似成功了?但是本地无法连接:
手机端同样如此。
求助求助,谢谢啦。
server.properties里如下
- emit-server-telemetry=true
 
 
- server-name=LavaZzz
 
- # Used as the server name
 
- # Allowed values: Any string without semicolon symbol.
 
 
- gamemode=survival
 
- # Sets the game mode for new players.
 
- # Allowed values: "survival", "creative", or "adventure"
 
 
- force-gamemode=false
 
- # force-gamemode=false (or force-gamemode  is not defined in the server.properties)
 
- # prevents the server from sending to the client gamemode values other
 
- # than the gamemode value saved by the server during world creation
 
- # even if those values are set in server.properties after world creation.
 
- # 
 
- # force-gamemode=true forces the server to send to the client gamemode values
 
- # other than the gamemode value saved by the server during world creation
 
- # if those values are set in server.properties after world creation.
 
 
- difficulty=easy
 
- # Sets the difficulty of the world.
 
- # Allowed values: "peaceful", "easy", "normal", or "hard"
 
 
- allow-cheats=true
 
- # If true then cheats like commands can be used.
 
- # Allowed values: "true" or "false"
 
 
- max-players=10
 
- # The maximum number of players that can play on the server.
 
- # Allowed values: Any positive integer
 
 
- online-mode=false
 
- # If true then all connected players must be authenticated to Xbox Live.
 
- # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.
 
- # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.
 
- # Allowed values: "true" or "false"
 
 
- allow-list=false
 
- # If true then all connected players must be listed in the separate allowlist.json file.
 
- # Allowed values: "true" or "false"
 
 
- server-port=25565
 
- # Which IPv4 port the server should listen to.
 
- # Allowed values: Integers in the range [1, 65535]
 
 
- server-portv6=25566
 
- # Which IPv6 port the server should listen to.
 
- # Allowed values: Integers in the range [1, 65535]
 
 
- view-distance=32
 
- # The maximum allowed view distance in number of chunks.
 
- # Allowed values: Positive integer equal to 5 or greater.
 
 
- tick-distance=4
 
- # The world will be ticked this many chunks away from any player.
 
- # Allowed values: Integers in the range [4, 12]
 
 
- player-idle-timeout=30
 
- # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.
 
- # Allowed values: Any non-negative integer.
 
 
- max-threads=8
 
- # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.
 
- # Allowed values: Any positive integer.
 
 
- level-name=LavaZzz
可以去问答看看
已解决,安全组协议tcp改为udp就好啦
封贴
封贴
哧哧哧哧哧呃 发表于 2022-9-15 11:22
不太熟悉mcbbs,不知道问答在哪欸
https://www.mcbbs.net/forum.php?gid=364问答大区
不过你这个问题应该去这个大区的
https://www.mcbbs.net/forum.php?gid=363
基岩版问答
尽管最后还是在问答版的范围
御坂777 发表于 2022-9-15 11:39
https://www.mcbbs.net/forum.php?gid=364问答大区
不过你这个问题应该去这个大区的
https://www.mcbbs.n ...
好的,我会多注意的