用%sx_damage%变量,空手技能伤害比拿武器时高
value placeholder
value multiply
里面弄上你需要的变量就好
value multiply
里面弄上你需要的变量就好
国家队 发表于 2022-7-20 17:32
value placeholder
value multiply
里面弄上你需要的变量就好
怒斩:
name: '怒斩'
type: 'Dynamic'
max-level: 1
skill-req-lvl: 1
needs-permission: 'false'
attributes:
level-base: '0'
level-scale: '0'
cost-base: '0'
cost-scale: '0'
cooldown-base: '0'
cooldown-scale: '0'
mana-base: '0'
mana-scale: '0'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&6{player} &2has cast &6{skill}'
icon: 'JACK_O_LANTERN'
icon-durability: 0
icon-data: 0
icon-lore:
- '&d{name} &7({level}/{max})'
- '&2Type: &6{type}'
- ''
- '{req:level}Level: {attr:level}'
- '{req:cost}Cost: {attr:cost}'
- ''
- '&2Mana: {attr:mana}'
- '&2Cooldown: {attr:cooldown}'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Area-b:
type: 'target'
indicator: '3D'
data:
icon-key: ''
radius-base: '5'
radius-scale: '0'
group: 'Enemy'
wall: 'False'
caster: 'False'
max-base: '99'
max-scale: '0'
random: 'False'
indicator: '2D'
children:
Value Placeholder-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
key: 'nz'
type: 'Number'
placeholder: '%sx_damage%'
indicator: '2D'
children: {}
Value Multiply-d:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
key: 'nz'
multiplier-base: '2'
multiplier-scale: '0'
indicator: '2D'
children: {}
Damage-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: 'nz'
value-scale: '300'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
我试过了,如上,空手伤害300,拿武器伤害也才303,武器攻击力一百多的