本帖最后由 PrionV 于 2022-6-17 21:45 编辑

MARKETPLACE
Furniture: Tropical by Spark Universe
家具:热带 由 Spark Universe 制作

Zombies by Spark Universe
僵尸 由 Spark Universe制作

Advanced Dragons 2 by Pixelbiester
高级版巨龙 2 由 Pixelbiester 制作



译者注:本文中地图的名称除 MY LIFE IN SAKURA SHORES(无翻译)都采用了www.minecraft.net/zh-hans/版本的翻译,若发现问题,欢迎评论捉虫~

MARKETPLACE
MARKETPLACE FAN FAVORITES: YEAR 4
MARKETPLACE中粉丝的最爱:第四年
Unearthing some of the gems from year four
发掘一些第四年的精华
MARKETPLACE中粉丝的最爱:第四年
Unearthing some of the gems from year four
发掘一些第四年的精华
The penultimate week of the Minecraft Marketplace 5 Year Celebration is upon us, but don’t fear! There is still plenty of time to unpack all of the fun stuff we have in store for you today.
《Minecraft》Marketplace5周年庆典还有两周就要到来了,别着急! 我们仍然有足够的时间来揭晓今天为你准备的所有有趣的东西。
The fourth year includes the year 2020, the start to a very strange time and not only because yours truly strolled into Mojang Studio’s offices in January. But let’s not dwell on real world happenings when 2020 also brought us a fiery new dimension in The Nether Update and an entirely new game with the launch of Minecraft Dungeons! Our amazing community creators managed to bring us even more content in a time where we needed it a little more than usual.
在商城开放的第四年,其中,2020年是特殊的一段时间的开始,不仅因为你在1月份真正走进了Mojang工作室的办公室。现实世界发生的事情不再多说,在2020年,我们推出了一个“火热的”新维度的更新——下界更新和一个全新的游戏《Minecraft:Dungeons》! 出色的社区内容制作者们在我们需要更多事情来做的这段时间为我们带来了更多内容。

Furniture: Tropical by Spark Universe
家具:热带 由 Spark Universe 制作

Zombies by Spark Universe
僵尸 由 Spark Universe制作

Advanced Dragons 2 by Pixelbiester
高级版巨龙 2 由 Pixelbiester 制作
MY LIFE IN SAKURA SHORES
樱花海滩上的生活
BY IMAGIVERSE
由 IMAGIVERSE 创作
Imagiverse were one of the first teams to create content for Minecraft Marketplace, and they have been living up to the very high standard that they set from the start. We sat down with Clint Ferguson from Imagiverse who told us a little about the start of this team’s journey:
Imagiverse是第一批为《Minecraft》Marketplace创造内容的团队之一,他们一直以高标准来完成他们的目标。我们采访了来自Imagiverse的成员Clint Ferguson,他给我们讲述了这个团队旅程的开始:
"Ever since I started playing Minecraft, I have wanted to create experiences for others. I wanted there to be a purpose behind what I was building, and I had tons of ideas for stories I wanted to tell. It’s been eight years since those early days, with five of those being in the Marketplace. Along the way, I met amazing people who shared my desire to create beautiful and exciting worlds, and we started working together. As a team, it felt like we could create anything our imaginations could dream up. Once the Marketplace opened, we saw an excellent opportunity to share our creations with more players and to be able to support ourselves in creating the things we love. It was an easy choice to join, and Imagiverse was born. "
“从我开始玩《Minecraft》以来,我就一直想为别人创造全新的体验。我希望我所创造的东西背后有一个目的,我有很多想要讲述的故事和想法。从刚开始玩这款游戏到现在已经八年了,其中有五年时间倾注在Marketplace上。在这个过程中,我遇到了一些志同道合的朋友,他们和我一样渴望创造绮丽而令人兴奋的世界,于是我们开始一起创作。作为一个团队,感觉我们可以创造出任何我们能想到的东西。当Marketplace开放的时候,我们便发现这是一个绝佳的平台,在这里既能够与更多玩家分享我们的创造,又支持自己去创造喜欢的内容。加入Marketplace是一个很好的选择,于是Imagiverse便诞生了。”
The team are known for the detailed worlds they create, and “My Life in Sakura Shores” is no exception. This anime-inspired map is filled with mini-games, role-playing, shops, characters, surprises, and a total cuteness overload. Clint shared an anecdote with us about why all those small details are worth it in the end:
该团队以他们制作的精致的世界而闻名,《樱花海滩上的生活》也是其中之一。 这张以动漫为灵感的地图充满了小游戏、角色扮演、商店、角色、惊喜和不少可爱的元素。Clint和我们分享了一个小故事——关于为什么所有这些小细节最终都是值得的:
"I am constantly impressed by the passion and attention the players give our worlds. It is encouraging to see players enjoy and care about what we make, from finding hidden details to breaking them down to engineer how they work. One of the most remarkable examples of this was at Minefaire Chicago in 2018. A fan had played our Relics of the Skies map, which included many obscure characters. They came up to me and asked if [the character] Skye Bellweather could be found anywhere on the map. The question surprised me as she was referenced only in a few ways in the world's lore, and I was not expecting players to notice or care about her. The fact that I was being asked about a specific small detail in one of our worlds was mind-blowing and is one of my favorite moments of making maps."
“我一直为玩家对游戏世界的热情和关注所动容。 看到玩家喜欢并关心我们所创造的内容,从寻找隐藏的细节到分析设计的原因,这是对我们来说一种鼓励。其中最显著的一个例子是在2018年的芝加哥Minefaire上。有个粉丝玩过我们的《天空遗迹》地图,地图中有许多配角。他们找到我,问我是否能在地图上的任何地方找到Skye Bellweather这个角色。这个问题让我很惊讶,因为她在这个世界的故事中只出现了几次,我并没有抱期望会特别的注意到或关心这个角色。当我被问及地图中的一个特定小细节时,我感到非常兴奋,这也是我对于制作地图这件事最喜欢的时刻之一。”
—— Imagiverse 的 Clint
Who doesn’t love some good lore? That’s why I have hidden secret reveals about our lore in every article I pen.*
谁不喜欢一些好的故事呢?这就是为什么我在每一篇我的文章中都隐藏了关于我的故事!
* Not Minecraft lore, mind you – the lore of me!
*文章末尾脚注:不是《Minecraft》的故事,是我的故事!
ORIGINAL ONE BLOCK CHALLENGE
正宗一个方块挑战
BY LIFEBOAT
由 LIFEBOAT 创作

The community creators that make up Lifeboat are a prolific bunch, but they took skyblocks to a new extreme with “Original One Block Challenge”. If you want a new type of block, you’re going to have the break the one you have until you find one you want to build with. And with two different game modes, this is a map that you can lose yourself in for hours and hours on end.注:Lifeboat是一个基岩版服务器,具体内容见超链接,同时也是一个创作小组。
Lifeboat社区的创作者是一群有众多作品的创作者,但他们通过“正宗一个方块挑战”把空岛发展到了一个新的极端。 如果你想要一种新的方块,你就得破坏现有的那种直到你随机到你想要的方块。有两种不同的游戏模式,你可以在这张地图花上自己好几个小时。
Rein Teder from Lifeboat was kind enough to give us a little insight into the process that goes into not just Original One Block Challenge, but all their maps:
来自 Lifeboat 的 Rein Teder 很好地让我们了解了这一过程,这一过程不仅涉及到正宗一个方块挑战,还涉及到他们的所有地图:
"Our map “Washington DC” came about because I had gone on a school trip there with my daughter, and wanted to recreate the experience. This was a community made map, and many of the young adults that made it had been to DC as well, and they really had fun making the map. For me, inspiration always comes from stuff outside of other computer games, such as real life or media . “Stonks” because a meme awhile back, and a map for us. My kids sometimes use the phrase “Opposite Day” to mean just about any contradiction, so it became a Minecraft map."
注:Stonks梗是故意将股票一词“stocks”拼写错误来感叹被推高的特定股票,详见超链接
“我们的地图‘华盛顿特区’之所以被建造出来,是因为我和我的女儿参加了一次学校组织的旅行,我想要重现那种体验。这是一个小组制作的地图,许多制作地图的年轻人也去过华盛顿特区,他们真的很享受制作这张地图时的乐趣。 对我来说,灵感总是来自于其他电脑游戏之外的东西,比如现实生活或媒体。 ‘Stonks’是因为一段时间前的一个梗创造的一张地图。 我的孩子们有时会用‘相反日’来表示任何矛盾,所以它就变成了《我的世界》地图。”
CRAFTABLE DRAGONS
可合成的龙
BY LIFEBOAT
由 LIFEBOAT 创作

When they aren’t taking skyblocks to new heights, Lifeboat are adding a new dimension to the already exciting world of dragon taming. In “Craftable Dragons”, you need to craft your own dragon eggs that you then hatch into eight different types of dragons . Rein told us that “In Minecraft, the Ender Dragon egg proves you persevered and defeated the Ender Dragon, and that’s the end of the challenge.We extended the game a bit by allow you hatch it.But we don’t make it easy!”
当他们还没有把空岛玩法带到新的高度时,Lifeboat已经创造了一个令人兴奋的驯龙世界。 在《可合成的龙》中,你可以制作自己的龙蛋,然后孵化出8种不同类型的龙。 Rein告诉我们:“在《Minecraft》中,末影龙的龙蛋证明了你坚持下来并打败了末影龙,这就是原版挑战的结束。 我们通过允许玩家孵化游戏而扩展了游戏的玩法。 但这件事没那么容易!”
Dragons were a very hot commodity in 2020, and not just because of the actual fire that they breath on a regular basis. They are just awesome creatures! Don’t believe me? Then check out Advanced Dragons 2 by Pixelbiester and Ultimate Dragons by Gamemode One and prepare yourself to become an instant fan of these noble beasts.
龙在2020年是非常热门的制作话题,这不仅仅是因为他们很“火”(注:这里双关龙能够喷火的事实)。 它们是了不起的生物! 不相信我吗? 那么看看Pixelbiester的《高级版巨龙 2》和Gamemode One的《终极巨龙》,准备好立即成为这些高贵野兽的粉丝吧。
PRESTONPLAYZ HIDE AND SEEK
普雷斯顿游乐捉迷藏
BY MEATBALL INC
BY MEATBALL INC

Some creators have been around since the early days of Minecraft, like Meatball Inc. These creative veterans joined us for a look back at their long, blocky history: “Since 2012, we have made maps for servers and videos. We always dreamt of being able to contribute to the actual game with new mobs, gadgets, decorations, and more. Being a Marketplace creator gave us the ability to pour our creativity directly into Minecraft!”
有些创作者在《Minecraft》出现没多久就已经存在了,比如Meatball Inc。 这些富有创造力的老手加入了我们,回顾了他们漫长的、“方块的”经历:“自2012年以来,我们已经为我们的服务器和视频制作了很多地图。 我们一直梦想着能够为真正的游戏贡献一些新的生物,小物件,装饰等等。 作为Marketplace的创造者,我们能够让自己的创造力直接在《Minecraft》中有所发挥!”
Their take on the classic game doesn’t only raise the stakes, but also adds bespoke currency and merch! Find all the best hiding spots in three enormous maps together with your friends or on your own . There’s even some parkour for all the thrill seekers out there! We asked the creators at Meatball Inc for some advice on how to play:注:谚语“raise the stakes”指提高特定情况下的风险或潜在回报水平。“stakes”是指一个人的参与程度。
他们对经典游戏的做出的改变不仅提高了大家的参与程度,还制作了定制货币和商品! 尝试在三个巨大的地图与您的朋友一起或自己找到所有最好的隐藏地点。甚至还有一些为所有寻求刺激的人准备的跑酷! 我们询问了Meatball Inc的创造者关于如何玩游戏的一些建议:
PrestonPlayz Hide and Seek was inspired by the years of Preston’s videos with his friends. You’ll be entering Preston’s world with super secret spots to hide. If you’re playing alone, you’ll need to be aware of Preston’s skilled seekers! Try to run the time out to win!
普雷斯顿游乐捉迷藏灵感来自普雷斯顿多年来和朋友们制作的视频。你将进入普雷斯顿隐藏着超级秘密的世界。如果你是一个人玩,你需要注意普雷斯顿制作的人机捕捉者! 试着藏到时间结束赢得比赛!
BLOCKS OF INSPIRATION
方块的灵感
FROM THIS WEEK’S CREATORS
来自本周的创作者
The start of the new decade brought so much fun, innovative, and creative content! From creating our own dragon eggs, to extreme hiding, unique skyblocks, and calm, sandy shores. A veritable smorgasboard of maps, but before you grab a plate and dive in, let’s check in with our community creators for some final words of wisdom.
新的十年中产生了这么多有趣、新颖的和有创意的内容! 从制作我们自己的龙蛋,到超级棒的捉迷藏,独特的空岛生存,和平静美丽的沙滩。 这是一个名副其实的地图自助餐,但在你拿起盘子开始挑选之前,让我们看看我们的社区创作者最后的建议。
Rein Teder from Lifeboat shares some sound advice: “Make a quality checklist, and use it to make sure you don’t submit a map with floating trees.”
来自 Lifeboat 的 Rein Teder 分享了他的建议: “记得检查地图是否正常的下载,确保地图中不会莫名的出现一颗漂浮的树。”
In the same vein, Meatball Inc urge creators to learn from their mistakes: “Always make backups! We had been working on a lot of final edits to a map, without making a backup. After setting up TNT displays in the spawn (that were still configured to explode), a creeper caused a chain reaction of explosions! This set us back a few days, but most importantly reminded us of the urgency to make backups.”
同样的,Meatball Inc 劝诫各位创作者们不要重蹈覆辙:“一定要记得备份! 我们在做地图的最终修改的时候没有做备份。当我们在出生点调试TNT生成的时候(当时没有打算引爆),爬行者爆炸并引起了爆炸的连锁反应! 这耽搁了我们几天时间来修复,但最重要的是提醒我们做备份的重要性。 ”
Finally, Clint Ferguson at Imagiverse leaves us with this:
最后,Imagiverse 的 Clint Ferguson 想对我们说:
“Many people get hung up on having a perfect idea or making their projects the best thing they have ever seen. But the real value in making things for others is releasing them to gain experience from trial and error, because the feedback from your players will help you improve.Many people think it's hard to start making maps. To overcome this, my friend Recabilly and I made a concept of “60 Minute Maps”. The 60-minute time limit is to help people remove the barriers that prevent them from creating. Take a random word, like firetruck, and build a small map idea based around it. Maybe you have to put out fires in a villager town to win, or you have to drive across a challenging landscape to a house on fire. After 60 minutes is up, hopefully, you have a working idea. But don't worry if it didn't turn out the way you wanted, you can keep refining your idea, or try again. With time you can tackle larger projects but when you're feeling overwhelmed, remember that things are made one action or block at a time!”
“许多人都执着于想出一个完美的点子,或者尽他们所能让他们的项目变成他们见过的最好的东西。但为他人创造内容的真正价值在于发表他们,然后从尝试和错误中获得经验,因为玩家的反馈将帮助你完善游戏。许多人认为开始制作地图很难,为了克服这个问题,我和我的朋友Recabilly创造了“60分钟地图”的概念。 60分钟的时间限制是为了帮助人们消除心中认为的时间障碍。 找一个随机的单词,比如消防车,然后围绕它创造一个小地图。 也许你必须扑灭一个村庄的大火才能获胜,或者你必须开车穿过一个充满挑战的风景到达一所着火的房子。 60分钟后,希望你有一个可行的想法。但如果结果不是你想要的,也不要担心,你可以继续完善你的想法,或者再试一次。随着不断地进步,你可以尝试更大的项目,但当你感到不知所措时,请记住,一步一步慢慢的完成它!”
—— Imagiverse
This advice is great, but now I can’t decide if I should start making my own map or dive into some of the fan favorites. While I make up my mind, head over to Minecraft Marketplace to join the celebration!
这个建议很好,但现在我不知道是应该开始制作自己的地图,或深入研究一些粉丝最喜欢的游戏。 当下定决心的时候,前往《Minecraft》Marketplace一起庆祝吧!
【SPXX User 译自官网 2022 年 06 月 15 日发布的 Marketplace Fan Favorites Year 4;原作者 Sofia Dankis】
【本文排版借助了:SPXX v2.4.11】
Powered by SPXX 2.4.11 with love
Converted at 2022-06-17 16:07 +0800
Converted at 2022-06-17 16:07 +0800
译者注:本文中地图的名称除 MY LIFE IN SAKURA SHORES(无翻译)都采用了www.minecraft.net/zh-hans/版本的翻译,若发现问题,欢迎评论捉虫~
Minecraft 一般不译
这基翻笑死我了
英语啥都不会的我也看懂了
希铁石z 发表于 2022-6-17 21:07
Minecraft 一般不译
收到~现在进行修改