小w超神
无法移除模组的矿石生成,但是可以移除原版的这是我写的脚本 无报错
  1. onEvent('worldgen.remove', event => {
  2.   event.removeOres(ores => {
  3.     ores.blocks =
  4.           [ 'thermal:copper_ore',
  5.                 'thermal:tin_ore',
  6.                 'thermal:lead_ore',
  7.                 'immersiveengineering:ore_lead',
  8.                 'immersiveengineering:ore_copper',
  9.                 'immersiveengineering:ore_nickel',
  10.                 'immersiveengineering:ore_silver',
  11.                 'immersiveengineering:ore_uranium'
  12. ]
  13.   })
  14. })
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Wudji
手机不方便打

If something isn't removing, you may try to remove it "manually" by first printing all features (this will spam your console a lot, I suggest reading logs/kubejs/startup.txt) and then removing them by ID where possible.
示例代码:
onEvent('worldgen.remove', event => {
  // May be one of the decoration types/levels described in worldgen.add docs
  // But ores are *most likely* to be generated in this one
// 打印所有矿石(仅用于获取所需信息)
  event.printFeatures('underground_ores')
})

onEvent('worldgen.remove', event => {
  // 移除矿石中指定内容event.removeFeatureById('underground_ores', 'mekanism:ore_copper')
})

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