onEvent("entity.death", (event) => {
if (event.entity.type == "minecraft:skeleton") {
if (event.entity.attackingEntity.type == null) {
event.server.tell("123")
}
//event.server.tell(["种类: ", `${event.entity.type}`])
//event.server.tell(["实体: ", `${event.entity.attackingEntity}`])
//event.server.tell(["物品: ", `${event.entity.attackingEntity.mainHandItem}`])
//event.server.tell(["攻击者种类: ", `${event.entity.attackingEntity.type}`])
}
});
(刚刚接触kubejs脚本)
问题来了,报的那个错,是event.entity.attackingEntity.type为null,还是event.entity.attackingEntity为null
如果是摔死、kill死、晒死之类的,应该是event.entity.attackingEntity为null
如果是摔死、kill死、晒死之类的,应该是event.entity.attackingEntity为null
我猜event.entity.attackingEntity可能就已经为null了