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文件
config-cn.yml
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config.yml
- # config.yml Translated to zh_CN by kuzuanpa
- # 玩家/世界在做这些事时增加/减少点数 :
- # points-on-interval 会每分钟给予玩家一定难度点数.
- points-per-minute: 3
- # 当方块列表中的方块被挖掘时给予玩家的难度点数.
- block-mined: 2
- # 当玩家被生物攻击时给予玩家的难度点数.
- player-hit: -1
- # 当玩家被其他玩家杀死时给予玩家的难度点数.
- pvp-kill: 20
- # 当生物列表中的生物被击杀时给予玩家的难度点数.
- pve-kill: 2
- # 当玩家死亡时给予玩家的难度点数.
- death: -80
- # 玩家首次进入服务器的初始难度点数(或首次安装本插件后进入服务器)
- starting-affinity: 600
- # 难度点数上/下限,没有人能越过这些限制(包括指令)
- # 任何数值均可使用,但不推荐使用负数,这有可能使得部分指令故障.
- min-affinity: -1
- max-affinity: -1
- # 当这些生物死亡时将给予玩家难度点数:
- # 生物类型列表:[url]https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html[/url]
- # 格式:
- # - 生物类型: <难度点数>
- # 若仅填写了生物类型,将使用上方的 pve-kill 值
- mobs-count-as-pve:
- - BLAZE: 4
- - CAVE_SPIDER: 3
- - CREEPER: 3
- - DROWNED
- - ENDER_DRAGON: 100
- - ELDER_GUARDIAN: 20
- - ENDERMAN: 5
- - GUARDIAN: 3
- - HUSK
- - IRON_GOLEM: 50
- - MAGMA_CUBE
- - PHANTOM
- - PIGLIN
- - PIGLIN_BRUTE: 5
- - SKELETON
- - SPIDER
- - VILLAGER: 20
- - VINDICATOR: 5
- - WITCH
- - WITHER: 100
- - WITHER_SKELETON: 5
- - ZOMBIE
- # 当这些方块被挖掘时将给予玩家难度点数:
- # 方块类型列表:[url]https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html[/url]
- # 格式:
- # - 方块类型: <难度点数>
- # 若仅填写了方块类型,将使用上方的 on-mined 值
- blocks:
- - ANCIENT_DEBRIS: 4
- - DIAMOND_ORE
- - EMERALD_ORE
-
- # 玩家在使用精准采集挖掘方块时是否修改难度点数
- silk-touch-allowed: false
- # 是否启用对其他插件的支持. (未来可能有更多插件出现)
- plugin-support:
- allow-papi: false # 查看github或spigotmc页面查看指令
- use-prefix: true
- no-changes-to-spawned-mobs: false # 刷怪蛋/笼生成的生物将不会有防御提升/盔甲穿戴几率等的修改,玩家击杀它们时也不会收到难度点数
- unload-leaving-player: false # 删除因故障而丢失具体玩家的玩家数据. 开启将减少几KB内存占用,但可能导致一些问题
- saving-data:
- type: file # 支持: file, mysql, sqlite, mongodb
- # port: "3306"
- # host: "localhost"
- # username: "root"
- # password: ""
- # database: "dynamicdifficulty"
- # 你可以在这些世界禁用 DynamicDifficulty.
- disabled-worlds:
- - example_name
- # 这些生物将不会受到本插件除了"effects-when-attacked"和"mobs-ignore-player"外其他设置影响
- disabled-mobs:
- - ENDER_DRAGON
- - ELDER_GUARDIAN
- - WITHER
- difficulty-modifiers:
- type: player # 支持: player, world, radius, biome
- randomize: false # 随机给予每个人难度 (使用文件结尾的设置)
- exact-percentage: true # 计算两个难度间的百分比以让难度过渡更自然
- # 当 type: radius 时有效. 以此点为原点计算玩家距离此点的距离以给予不同难度
- radius-x: 0
- radius-z: 0
- max-radius-size: 10000
- # 将所有设置乘以此数 (100 * 2.5 = 250)
- damage-done-by-mobs-multiplier: 1.0
- damage-done-on-mobs-multiplier: 1.0
- double-loot-chance-multiplier: 1.0
- experience-multiplier: 1.0
-
- # 这些是用原版的困难难度计算而来的,如果您未游玩困难模式建议修改这些值
- # 以下是各设置项的释义 (添加难度时建议拷贝既存的难度进行修改):
- # <难度名>:
- # affinity-required: <数值, 难度点数到此值开始使用此难度>
- # damage-done-by-mobs: <百分比, 生物对玩家造成的伤害>
- # damage-done-on-mobs: <百分比, 玩家对生物造成的伤害>
- # hunger-drain-chance: <百分比, 饥饿值消耗的概率>
- # damage-done-by-ranged-mobs: <百分比, 投掷物造成的伤害>
- # double-durability-damage-chance: <百分比, 物品受到双倍耐久损耗的概率>
- # experience-multiplier: <百分比, 经验值倍数>
- # double-loot-chance: <百分比, 生物被击杀时双倍掉落的概率>
- # allow-pvp: <布尔值(true或false), 是否允许该玩家攻击他人和他人攻击该玩家>
- # keep-inventory: <布尔值, 死亡是否不掉落>
- # effects-when-attacked: <布尔值, 当被某些生物攻击时是否收到药水效果(如: 洞穴蜘蛛攻击造成的中毒) (不包括喷溅/滞留药水), 仅在原版的普通和困难难度有效>
- # prefix: <文字, 开启 PlaceholderAPI 时显示的难度前缀>
- # commands-not-allowed-on-difficulty: <列表, 此难度玩家不允许执行这些指令, 不建议包括空格>
- # extra-damage-for-certain-armor-types: <列表, 穿戴盔甲时减少/增加受到的伤害 (困难难度的全套钻石盔甲 = 100 + (4 x 4)). 包括: [nothing, leather, golden, chainmail, iron, turtle, elytra, diamond and netherite]>
- # mobs-ignore-player: <列表, 这些生物不会主动攻击该难度玩家>
- difficulty:
- Easy:
- affinity-required: 0
- damage-done-by-mobs: 50
- damage-done-on-mobs: 100
- hunger-drain-chance: 60
- damage-done-by-ranged-mobs: 75
- double-durability-damage-chance: 0
- experience-multiplier: 70
- double-loot-chance: 0
- keep-inventory: true
- allow-pvp: true
- effects-when-attacked: false
- prefix: '&7&l[&b&l简单&7&l]&r'
- extra-damage-for-certain-armor-types:
- nothing: -3
- leather: -1
- mobs-ignore-player:
- - CREEPER
- Normal:
- affinity-required: 400
- damage-done-by-mobs: 75
- damage-done-on-mobs: 100
- hunger-drain-chance: 80
- damage-done-by-ranged-mobs: 100
- double-durability-damage-chance: 1
- experience-multiplier: 90
- double-loot-chance: 0
- allow-pvp: true
- keep-inventory: false
- effects-when-attacked: true
- prefix: '&7&l[&9&l普通&7&l]&r'
- Hard:
- affinity-required: 1100
- damage-done-by-mobs: 100
- damage-done-on-mobs: 100
- hunger-drain-chance: 100
- damage-done-by-ranged-mobs: 125
- double-durability-damage-chance: 5
- experience-multiplier: 125
- double-loot-chance: 5
- allow-pvp: true
- keep-inventory: false
- effects-when-attacked: true
- prefix: '&7&l[&4&l困难&7&l]&r'
- commands-not-allowed-on-difficulty:
- - gotohome
- - help 34
- extra-damage-for-certain-armor-types:
- golden: 1
- chainmail: 1
- iron: 2
- diamond: 4
- netherite: 5
- # 这些选项是实验性的,可能造成修改既存设置或造成性能损失
- advanced-features:
- # 'auto-calculate' 将根据设置自动增加/减少玩家的难度点数上/下限
- # 这将覆盖既存的难度点数上/下限设置
- auto-calculate-min-affinity: false
- auto-calculate-max-affinity: false
- custom-mob-items-spawn-chance: false
- # 你需要使用与上方难度名 完全相同 的名字
- custom-mob-items-spawn-chance:
- override-default-limits: false # 允许高于原版上限的附魔等级.
- override-enchant-conflicts: false # 允许冲突的附魔附在同一件装备上(例:保护4 爆炸保护4的钻石胸甲)
- # 只有这些生物会应用这些自定义设置
- # 你可以添加任意生物,但有些生物并不会显示盔甲
- includes-mobs:
- - ZOMBIE
- - SKELETON
- weapons-include:
- - WOODEN_SHOVEL: 200
- - GOLDEN_SHOVEL: 50
- - IRON_SHOVEL: 5
- - WOODEN_AXE: 200
- - GOLDEN_AXE: 50
- - IRON_AXE: 5
- - WOODEN_PICKAXE: 200
- - GOLDEN_PICKAXE: 50
- - IRON_PICKAXE: 5
- - WOODEN_SWORD: 200
- - GOLDEN_SWORD: 50
- - IRON_SWORD: 5
- armor-set-weight:
- leather: 3706
- gold: 4872
- chain: 1290
- iron: 127
- diamond: 4
- netherite: 1
- # [url]https://www.digminecraft.com/lists/enchantment_list_pc.php[/url]
- # 附魔名称列表见此.
- helmet-enchants-include:
- #格式:“- <附魔名称>: 权重”, 权重更高表示出现更频繁,没有数值=权重为1
- - protection: 10
- - blast_protection: 5
- - fire_protection: 5
- - projectile_protection: 5
- - vanishing_curse
- - binding_curse
- - aqua_affinity: 2
- - thorns
- - respiration: 2
- - unbreaking: 5
- chestplate-enchants-include:
- - protection: 10
- - blast_protection: 5
- - fire_protection: 5
- - projectile_protection: 5
- - vanishing_curse
- - binding_curse
- - thorns
- - unbreaking: 5
- leggings-enchants-include:
- - protection: 10
- - blast_protection: 5
- - fire_protection: 5
- - projectile_protection: 5
- - vanishing_curse
- - binding_curse
- - thorns
- - unbreaking: 5
- boots-enchants-include:
- - protection: 10
- - blast_protection: 5
- - fire_protection: 5
- - projectile_protection: 5
- - vanishing_curse
- - binding_curse
- - feather_falling: 5
- - thorns
- - frost_walker: 2
- - soul_speed
- - depth_strider: 2
- - unbreaking: 5
- weapon-enchants-include:
- - sharpness: 10
- - bane_of_arthropods: 5
- - smite: 5
- - fire_aspect: 2
- - looting: 2
- - knockback: 2
- - sweeping: 2
- - vanishing_curse
- - binding_curse
- - unbreaking: 5
- bow-enchants-include:
- - power: 10
- - flame: 2
- - infinity
- - punch: 2
- - vanishing_curse
- - binding_curse
- - unbreaking: 5
- # 你需要使用与上方难度名 完全相同 的名字
- # (例:若上方存在 Extreme 难度, 但这里不存在,将会使用最下面的难度设置)
- difficulties:
- Easy:
- max-enchants: 1
- max-level: 1
- chance-to-have-armor: 5.0
- chance-to-enchant-a-piece: 15
- armor-drop-chance: 10.0
- weapon-chance: 1.0
- helmet-chance: 100.0
- chest-chance: 75.0
- leggings-chance: 56.25
- boots-chance: 42.19
- Normal:
- max-enchants: 2
- max-level: 1
- chance-to-have-armor: 15.0
- chance-to-enchant-a-piece: 30
- armor-drop-chance: 15.0
- weapon-chance: 2.0
- helmet-chance: 100.0
- chest-chance: 75.0
- leggings-chance: 56.25
- boots-chance: 42.19
- Hard:
- max-enchants: 3
- max-level: 2
- chance-to-have-armor: 20.0
- chance-to-enchant-a-piece: 45
- armor-drop-chance: 20.0
- weapon-chance: 5.0
- helmet-chance: 100.0
- chest-chance: 90.0
- leggings-chance: 81.0
- boots-chance: 72.9
- # 这些选项用于自动计算难度点数上/下限, 将会 >>覆盖<< 既存的数值!.
- calculating-affinity:
- # 设置每隔几分钟/每当玩家手持/穿戴装备时计算难度点数
- check-equipment: every-5-minutes # 支持: every-minute, every-5-minutes, on-equip
- min-affinity-changes:
- # affinity-limit由上方的min-affinity计算而来 (例: 0 + 600 = 600)
- affinity-limit: 600
- points-per-minute: 1
- block-mined: 1
- player-hit: 0
- pvp-kill: 5
- pve-kill: 1
- death: -100
- # 当玩家手持/穿戴以下物品时修改难度点数下限
- items-held-or-worn:
- - IRON_HELMET: 5
- - IRON_CHESTPLATE: 10
- - IRON_LEGGINGS: 5
- - IRON_BOOTS: 5
- - DIAMOND_HELMET: 10
- - DIAMOND_CHESTPLATE: 15
- - DIAMOND_LEGGINGS: 10
- - DIAMOND_BOOTS: 10
- - NETHERITE_HELMET: 10
- - NETHERITE_CHESTPLATE: 15
- - NETHERITE_LEGGINGS: 10
- - NETHERITE_BOOTS: 10
- - ELYTRA: 20
- - IRON_SWORD: 1
- - IRON_PICKAXE: 1
- - IRON_AXE: 1
- - DIAMOND_SWORD: 3
- - DIAMOND_PICKAXE: 3
- - DIAMOND_AXE: 3
- - NETHERITE_SWORD: 10
- - NETHERITE_PICKAXE: 10
- - NETHERITE_AXE: 10
- - GOLDEN_APPLE: 10
- - ENCHANTED_GOLDEN_APPLE: 20
- max-affinity-changes:
- # affinity-limit由上方的max-affinity计算而来 (例:1200 - 550 = 650)
- affinity-limit: 550
- points-per-minute: -2
- block-mined: -1
- player-hit: 1
- pvp-kill: -4
- pve-kill: -1
- death: 100
- # 当玩家手持/穿戴以下物品时修改难度点数上限
- items-held-or-worn:
- - IRON_HELMET: -1
- - IRON_CHESTPLATE: -2
- - IRON_LEGGINGS: -1
- - IRON_BOOTS: -1
- - DIAMOND_HELMET: -3
- - DIAMOND_CHESTPLATE: -4
- - DIAMOND_LEGGINGS: -3
- - DIAMOND_BOOTS: -3
- - NETHERITE_HELMET: -5
- - NETHERITE_CHESTPLATE: -8
- - NETHERITE_LEGGINGS: -5
- - NETHERITE_BOOTS: -5
- - ELYTRA: -10
- - IRON_SWORD: -1
- - IRON_PICKAXE: -1
- - IRON_AXE: -1
- - DIAMOND_SWORD: -3
- - DIAMOND_PICKAXE: -3
- - DIAMOND_AXE: -3
- - NETHERITE_SWORD: -5
- - NETHERITE_PICKAXE: -5
- - NETHERITE_AXE: -5
- - GOLDEN_APPLE: -5
- - ENCHANTED_GOLDEN_APPLE: -20
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由本人汉化的lang.yml已被合并入官方主线,设置语言后直接运行插件即可
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