本帖最后由 ArmorRush 于 2022-4-9 12:59 编辑

NEWS
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NEWS
MINECRAFT BETA & PREVIEW 1.19.0.20
Minecraft 基岩版 Beta & Preview 1.19.0.20
A Minecraft Bedrock Edition Beta Preview Changelog
一份Minecraft 基岩版Beta Preview 更新日志
Minecraft 基岩版 Beta & Preview 1.19.0.20
A Minecraft Bedrock Edition Beta Preview Changelog
一份Minecraft 基岩版Beta Preview 更新日志
What? Where? When? Why? I might be slightly dizzy, but I’m doing my best to muddy the waters in preparation for the grand introduction of the most bemired biome to date. You might have guessed it – in this week’s Bedrock Beta, we’re heading to the murky marvel that is the mangrove swamp biome.
什么?哪里?什么时候?为什么?我可能有点头晕,但是我在尽量把水搅浑,这样才能更好的介绍迄今为止最泥泞的生物群系。你可能已经猜到了——在本周的基岩版 Beta 中,我们要去看看泥潭奇迹,那就是红树林沼泽生物群系。
In addition to this new biome, you’ll find features like the mud block and mangrove tree as well as its wood types included in this beta. As always, it would mean the world to us (well, parts of it anyway) to hear your thoughts through feedback . As we’re now approaching the final state of some features, you won't have to enable them in the experimental toggle in order to test them out this time!
除了这个新的生物群系,你也能发现这个 Beta 中还添加了泥巴和红树/红树木等等新内容。还是老样子,你的反馈对我们来说就是整个世界(好吧,也没那么夸张)。现在某些特性越来越接近完成了,所以想要体验它们已经不需要开启实验性功能了!
Here's a list of what is new in this week's beta! As always please search and report any bugs you may find at bugs.mojang.com .
下面是这次 Beta 的新增内容列表!老规矩,请到 bugs.mojang.com 反馈 bug 。
FEATURES AND BUG FIXES
特性和漏洞修复
WILD UPDATE FEATURES
荒野更新特性
- Wild Update features no longer require the experimental toggle to be enabled
- 荒野更新特性不再需要开启实验性功能来启用。
- Added new Wild Update splash screen texts
- 添加了荒野更新的主界面图像。
- Added new Wild Update loading screen tips
- 添加了荒野更新的加载界面小贴士。
MANGROVE SWAMP BIOME
红树林沼泽生物群系
- Added Mangrove Swamp biome
- 添加了红树林沼泽生物群系。
- Added Mangrove Tree feature
- 添加了红树的特性。
- Added Mangrove Propagule base functionality
- 添加了红树胎生苗的基本功能。
- Added Mangrove Roots and Muddy Mangrove Roots
- 添加了红树根和沾泥的红树根。
- Added all the new Mangrove Wood Types
- 添加了红树树种的所有方块。
MUD
泥巴
- Added Mud related block recipes
- 添加了泥巴相关方块的合成配方。
- Implemented Mud walking/sinking
- 实现了行走在泥巴上时的下沉。
MUD BLOCK
泥巴方块
- Added base Mud block functionality
- 添加了泥巴方块的基本功能。
- Added Mud block sounds
- 添加了泥巴方块的音效。
- Added Mud block renewability
- 使泥巴方块可再生。
MUD BRICK BLOCKS
泥砖方块
- Added Mud Brick block
- 添加了泥砖方块。
- Added Mud Brick sounds
- 添加了泥砖方块的音效。
- Added Mud Brick Slab/Stair/Wall blocks
- 添加了泥砖台阶/楼梯/墙方块。
PACKED MUD
泥坯
- Added Packed Mud block
- 添加了泥坯方块。
ALLAY
悦灵
- Allay can now be leashed if it is already holding an item (MCPE-153068)
- 悦灵在拿着物品时可以被拴绳控制(MCPE-153068)。
- Allay can now be named by a Name Tag if it is already holding an item (MCPE-153079)
- 悦灵在拿着物品时可以被命名牌命名(MCPE-153079)。
- Allays now have initial sounds
- 添加了悦灵的初版音效。
- Allay now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before
- 悦灵在不跟随主人时的移动速度变慢了,并且开始跟随主人的距离更远了。
FROG
青蛙
- Frogs no longer croak while they are eating mobs
- 青蛙在吃下生物时不会呱呱叫了。
GAMEPLAY
玩法
- Fixed a bug where Wardens temporarily could miss noticing vibrations, and Allays could miss noticing that Note Blocks were being played
- 修复了监守者可能暂时会错过声音,悦灵可能会错过音符盒声音的问题。
- Stop Warden from getting angry at itself and inanimate mobs
- 监守者现在不再对同类和无生命实体产生仇恨。
- The Darkness effect now has a black distance fog, similar to how the Blindness effect works
- 黑暗效果现在添加了黑色的雾,和失明效果类似。
- Parrots now imitate the Warden
- 鹦鹉会模仿监守者的声音。
- The Warden has a new angry listening sound
- 监守者在有仇恨时听声有了新的音效。
- The Warden now has updated sounds and custom death and hurt sounds
- 监守者有了新音效以及专属的受伤/死亡音效。
- Allow Warden to preserve anger level towards despawned entities
- 使得监守者能够保留对于被刷新掉的实体的愤怒等级。
- Fixed eroded Badlands biome placement error that caused it to fragment
- 修复了被风蚀的恶地生成错误导致其地形破碎的问题。
SCULK SENSOR
幽匿感测体
- Sculk Sensors can now detect a wider range of vibrations
- 幽匿感测体现在可以检测到更广范围的震动。
- Sculk Sensors can now detect players sneaking on top of them
- 幽匿感测体现在可以检测到玩家在其上方潜行。
- Sculk Sensors cannot detect players shooting an arrow while sneaking anymore
- 幽匿感测体不再能检测到玩家在潜行时射击。
- Sculk Sensors can now detect players falling in Lava
- 幽匿感测体现在可以检测到玩家掉入岩浆。
- Sculk Sensors can now detect players sneaking in Water (MCPE-117244)
- 幽匿感测体现在可以检测到玩家在水中潜行(MCPE-117244)。
- Sculk Sensors can now detect landing projectiles
- 幽匿感测体现在可以检测到投射物落地。
- Sculk Sensors can now detect containers being opened or closed (MCPE-135140)
- 幽匿感测体现在可以检测到容器打开/关闭(MCPE-135140)。
- Sculk Sensors can now detect Candles being placed, lit, or unlit (MCPE-141453)
- 幽匿感测体现在可以检测到蜡烛被放置,点燃或熄灭(MCPE-141453)。
- Sculk Sensors can now detect players eating food or drinking potions (MCPE-135114)
- 幽匿感测体现在可以检测到玩家进食/饮用药水(MCPE-135114)。
- Sculk Sensors can now detect Goat Horns being played
- 幽匿感测体现在可以检测到山羊角被吹响。
- Sculk Sensors can now detect Big Dripleaves changing their state (MCPE-153115)
- 幽匿感测体现在可以检测到大型垂滴叶改变状态(MCPE-153115)。
ACCESSIBILITY FEATURES
辅助功能
- There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect
- 设置中添加了黑暗效果强度滑条,可以控制黑暗效果时屏幕的黑暗程度。
GRAPHICAL
图像
- Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors (MCPE-153664)
- 修复了监守者右手底面没有发光纹理的纹理问题(MCPE-153664)。
- Updated fog JSON schema to allow distance fog settings to use negative value as 'fog_start'. Allowing nearby blocks to also be tinted with fog color
- 更新了雾的 JSON 格式,允许雾影响范围值 'fog_start' 使用负值,这样可以使附近的方块也被雾影响。
- Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water
- 添加了可以随时间增强/减弱的雾效果。进入水下时的效果更加接近人眼。
MOBILE TOUCH CONTROLS
移动端触控
- Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
- 在使用新控制方式时,如果破坏方块用的手指离开屏幕并且移动用的手指仍然在操控,方块不会高亮。
- Fixed issue where Boats were not controllable with new touch controls (MCPE-152984)
- 修复了新控制方式无法控制船的问题(MCPE-152984)。
- Fixed issue where players were not able to descend while on top of Scaffolding (MCPE-152989)
- 修复了玩家在脚手架顶部时无法向下移动的问题(MCPE-152989)。
- Removed inversion of movement when in front facing third-person camera (MCPE-153168)
- 视角是第三人称正面时,控制不再反转(MCPE-153168)。
GENERAL
通用
- Fixed a bug causing the Parrot's head to always face the player while riding the player
- 修复了鹦鹉骑在玩家肩膀上时总是朝向玩家的问题。
- Fixed bug causing player to take fall damage after getting into a Bed while falling (MCPE-153122)
- 修复了玩家在降落时上床仍然会收到跌落伤害的问题(MCPE-153122)。
- Fixed bug causing baby Llamas to fire llama spit from above their head (MCPE-144948)
- 修复了幼年骆驼从头顶吐出唾沫的问题(MCPE-144948)。
- Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events (MCPE-151377) (MCPE-151380)
- 修复了加载在实体组件中包含非 JSON 元素,component_groups,“add”/"remove"事件的行为包会导致崩溃的问题(MCPE-151377)(MCPE-151380)。
- Fences and Walls no longer connect to Bells (MCPE-152757)
- 栅栏和墙不再能连接到铃铛(MCPE-152757)。
GRAPHICAL
图像
- Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay (MCPE-152965)
- 修复了三叉戟,弓,望远镜,十字弩以及盾牌被悦灵手持时不可见的问题(MCPE-152965)。
- Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)
- 修复了三叉戟,弓,望远镜,十字弩以及盾牌被狐狸捡起时不渲染的问题(MCPE-135346)。
- Mirrored the Spider's left legs (MCPE-152927)
- 镜像了蜘蛛的左腿(MCPE-152927)。
- Mirrored the Wolf's left ear and left legs (MCPE-152931)
- 镜像了狼的左耳和左腿(MCPE-152931)。
- Fixed a bug where the Brewing Stand's arms textures did not touch the base (MCPE-152932)
- 修复了酿造台支架纹理与底座不接触的问题(MCPE-152932)。
- Moved the Brewing Stand's base UVs and updated the base texture
- 更改了酿造台的 UV 并更新了纹理。
- Fixed the Brewing Stand's arms rotation
- 修复了酿造台支架的旋转。
UPDATED BLOCK TEXTURES
方块纹理更新
- Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)
- 末地传送门框架的传送门和末地石部分之间有了更好的过渡(MCPE-152930)。
- Removed unused pixels in the End Rod texture (MCPE-152929)
- 移除了末地烛纹理中未使用的像素(MCPE-152929)。
- Updated the Mycelium's side texture to match other dirt-based textures (MCPE-152928)
- 更新了菌丝的侧边纹理,更好地和其他泥土类方块融合(MCPE-152928)。
GRAPHICS
图像
- Fixed a bug where End Crystal beams would point far above their target blocks
- 修复了末地水晶柱会指向比目标方块更远的地方的问题。
- Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)
- 修复了玩家在穿戴骷髅头时,头底面会出现深度冲突(z-fighting)的问题(MCPE-149125)。
MOBILE CONTROLS
移动端控制
- Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
- 修复了反转 Y 轴选项在移动端不能正常工作的问题。
WANDERING TRADER
流浪商人
- The Wandering Trader no longer opens or closes doors (MCPE-113452)
- 流浪商人不再能开门(MCPE-113452)。
- The Wandering Trader now randomly moves around (MCPE-45756)
- 流浪商人现在会随机四处移动(MCPE-45756)。
- The Wandering Trader now matches Java Edition's drinking sounds (MCPE-47057)
- 流浪商人现在使用 Java 版的饮用音效(MCPE-47057)。
- The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
- 流浪商人在进入/退出隐身状态时有消失/出现音效。
- The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)
- 流浪商人现在可以被命名牌命名(不能阻止它消失)。
STABILITY AND PERFORMANCE
稳定性和性能
- Cleaned up leftover biome/block/light memory when leaving a world
- 在离开世界时清理生物群系/方块/光照的剩余内存
- Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
- 修正了在某些场景下闪电击中避雷针时可能引发的崩溃问题
USER INTERFACE
用户界面
- Added appropriate messaging when there is no internet connection on Xbox devices
- 在Xbox设备上没有互联网连接时,增加了适当的信息提示。
VANILLA PARITY
待同步特性
VILLAGERS
村民
- Villagers will no longer begin sleeping while riding something near a Bed
- 村民在骑乘床附近的实体时,将不会进入睡眠状态
TECHNICAL UPDATES
技术性更新
GENERAL
通用
- Volume instances are now stored in the world, persisting between play sessions
- 音量实例现在存储在世界中,在不同的游戏会话中会保持不变
- Limit path strings and loc ID strings in data-driven blocks to 256 characters
- 将数据驱动方块中的path字符串和loc ID字符串的长度限制为256个字符
- Limit the length of crafting tag strings in CraftingTableComponent to 64 characters
- 将CraftingTableComponent中的crafting标签字符串的长度限制为64个字符
- Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64
- 将BlockMaterialInstancesComponent中material_instancesfield字段的元素数量限制为64。
- Limit the number of elements in the conditionsand block_filter fields of the BlockPlacementFieldComponent to 64
- 将BlockPlacementFieldComponent中conditionsand block_filter字段的元素数量限制为64。
- Updated documentation for originand size fields of the minecraft:block_collision and minecraft:aim_collision components
- 更新了 minecraft:block_collision 和 minecraft:aim_collision 组件的 origin 和 size 字段的文档。
ITEM COMPONENTS
ITEM 组件
- Added new data-driven Item component minecraft:chargeable- Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete - Trigger executed when the items use duration has been completed
- 添加了新的数据驱动物品组件minecraft:chargeable——当使用动作按钮被按住时,允许物品被充能(如苹果或弓)——当物品被使用完毕时,触发器被执行。
COMMANDS
命令
- Reload command will now discover new function and script files
- Reload命令现在会发现新的函数和脚本文件
DEDICATED SERVER
服务器软件
- Enable Windows Dedicated Server console to read UTF-16 encoded unicode input (BDS-3791)
- 启用Windows专用服务器控制台来读取UTF-16编码的unicode输入(BDS-3791)
ACTORS
活动对象
- Added in check to prevent an actor that is a passenger from being ridden by the vehicle it is on preventing an infinite loop looking for the root vehicle (MCPE-133774)
- 增加了检查功能,以防止作为乘客的活动对象被其所在的运载工具骑乘,出现寻找根载具的死循环。 (MCPE-133774)
AI GOALS
AI 目标
- Exposed new data parameter "can_sleep_while_riding" for "minecraft.behavior.sleep". If set to false, the goal will not start if the mob is riding
- 新增了“minecraft.behavior.sleep”中新的数据参数“can_sleep_while_riding”。如果设置为false,生物在处于骑乘状态时将不会睡觉
COMMANDS
命令
- The '/spreadplayers' command will now avoid more hazardous locations
- “/spreadplayers” 现在会避开更多的危险地点
GAMEPLAY
玩法
- Fixed crashing issue on some Marketplace worlds
- 修复了一些Marketplace中世界模板的崩溃问题
GENERAL
通用
- Actor properties can now be applied to player entities. Updated network protocol version to support this (MCPE-129628)
- 活动对象属性现在可以应用于玩家实体。升级了网络协议版本以对此进行支持 (MCPE-129628)
MOBS
生物
- Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage
- 使用KnockbackRoarGoal的实体可以再次正确地使用实体分类器来决定伤害
MOLANG
MOLANG
- Fixed a crash in query.variant related to thrown potions and invalid potion IDs
- 修复了query.variant中与丢出的药水和无效的药水ID相关的崩溃。
EXPERIMENTAL FEATURES
实验性特性
GAMETEST FRAMEWORK
GAMETEST 框架
- Fixed Date.now() to no longer truncate to a 32-bit integer
- 对Date.now()做了修复,使其不再截断为32位整数
mojang-gametest module: Test
mojang-gametest 模块: Test
- Added function rotateVector- Rotates a vector relative to the GameTest structure rotation
- 增加了函数rotateVector——相对于GameTest结构转动旋转一个向量。
mojang-minecraft module
mojang-minecraft 模块
- New property on Player: onScreenDisplay : ScreenDisplay - exposes a new interface to trigger on screen content
- Player的新属性:onScreenDisplay : ScreenDisplay——添加了一个新的接口来触发屏幕上的内容。
- ScreenDisplay Type
- ScreenDisplay 类型
- setTitle(title : String, options? : TitleDisplayOptions) - cause a title to show up on the player's HUD, optionally specifying the subtitle and fade in, stay and fade out times
- setTitle(title : String, options? : TitleDisplayOptions)——使得一个标题显示在玩家的HUD上,可选择指定副标题以及淡入、停留和淡出的时间。
- clearTitle() - clear title and subtitle
- clearTitle()——清除标题和副标题
- updateSubtitle(subtitle : String) - update the subtitle (but not the title)
- updateSubtitle(subtitle : String)——更新副标题 (而不是标题)
- setActionBar(text : String) - set the action bar text
- setActionBar(text : String)——设置使用按钮文本
- TitleDisplayOptions object
- TitleDisplayOptions 对象
- subtitle? : String - optional subtitle
- subtitle? : String——可选的副标题
- fadeInSeconds : Int - number of seconds to fade in new title and subtitle
- fadeInSeconds : Int——淡入新的标题与副标题的秒数
- staySeconds : Int - number of seconds to have the title and subtitle stay on screen
- staySeconds : Int——新的标题与副标题持续的秒数
- fadeOutSeconds : Int - number of seconds to fade out title and subtitle
- fadeOutSeconds : Int——淡出新的标题与副标题的秒数
Support of dynamic properties that script can use to persist data per-World or per-Entity.Note that properties must be registered using the propertyRegistry in the new WorldInitialize event
对动态属性进行支持,脚本可以使用它们来保持每个世界或者每个实体的数据。注意这些属性必须使用新的WorldInitialize事件内的propertyRegistry注册
- DynamicPropertiesDefinition
- DynamicPropertiesDefinition(动态属性定义)
- Added function defineNumber(identifier: string): void- Defines a dynamic number property
- 添加函数defineNumber(identifier: string): void——定义一个动态数字属性
- Added function defineString(identifier: string, maxLength: number): void- Defines a dynamic string property
- 添加函数defineString(identifier: string, maxLength: number): void——定义一个动态字符串属性
- Added function defineBoolean(identifier: string): void- Defines a dynamic boolean property
- 添加函数defineBoolean(identifier: string): void——定义一个动态布尔型属性
- Added event worldInitialize(worldInitializeEvent: WorldInitializeEvent)- Fires during world load and contains the property registry used for declaring dynamic properties
- 添加事件worldInitialize(worldInitializeEvent: WorldInitializeEvent)——在加载世界时触发,包含用于声明动态属性的属性注册表
- PropertyRegistr
- PropertyRegistr(属性注册表)
- Added function registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)- Registers dynamic property definitions for the given EntityType
- 添加函数registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)——为给定的 EntityType注册动态属性定义
- Added function registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)- Registers property definitions for the world
- 添加函数registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)——为世界注册属性定义
- World object/Entity object additions:
- 世界对象/实体对象 补充内容:
- Added function setDynamicProperty(identifier: string, value: boolean | string | number)- Adds a dynamic property to the world/entity
- 添加函数setDynamicProperty(identifier: string, value: boolean | string | number)——为世界/实体添加一个动态属性
- Added function getDynamicProperty(identifier: string): boolean | string | number- Gets a dynamic property from the world/entity if it exists, otherwise returns undefined
- 添加函数getDynamicProperty(identifier: string): boolean | string | number ——如果存在,则从世界/实体中获取一个动态属性,否则返回undefined
- Added function removeDynamicProperty(identifier: string): boolean- Removes a dynamic property value from the world/entity
- 添加函数removeDynamicProperty(identifier: string): boolean ——从世界/实体中删除一个动态属性值
- New events:
- 新的事件:
- Added event events.projectileHit- Fires when a projectile hits a Block or Entity
- 添加事件events.projectileHit——当投掷物击中方块或实体时触发
- Added event events.itemStartUseOn- Sent when the player first interacts with a block
- 添加事件events.itemStartUseOn——当玩家第一次与一个方块互动时发送
- Added event events.itemStopUseOn- Sent when fire if the block is successfully interacted with and the block has changed - such as when grass is turned to a path with a Shovel
- 添加事件events.itemStopUseOn——在触发时发送,如果(玩家)与方块成功互动,并且方块发生了变化——例如用铲子将草方块变成了土径
- Added event events.itemStartCharge– Sent when the player first starts using a charging/animated item
- 添加事件events.itemStartCharge——当玩家第一次开始使用一个充能/活动的物品时发送
- Added event events.itemCompleteCharge- Sent when the item has completed its charge action
- 添加事件events.itemCompleteCharge——当物品完成其充能动作时发送
- Added event events.itemReleaseCharge- Sent when the user has finished using the item and released the build action
- 添加事件events.itemReleaseCharge——当使用者使用完毕物品并发送构建动作时发送
- Added event events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item
- 添加事件events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item
- ItemStartUseOnEvent Added read only property buildBlockLocation- The result build block position. Useful for determining where a block was placed
- 为ItemStartUseOnEvent添加了只读属性buildBlockLocation——放置方块的位置。对于确定一个方块的放置位置很有用
- Added member player?: Playerto the LeverActivate event - The player that activated the lever
- 添加了成员player?: Playerto the LeverActivate event——激活拉杆的玩家
【希铁石z ArmorRush 译自官网 2022 年 04 月 06 日发布的 Minecraft Beta & Preview 1.19.0.20;原作者 Jay Wells】
【本文排版借助了:SPXX】
内容好详细啊
好像内容比java的多很多 但是大体一样
MOJANG居然么有氵版本!
mcbbs有你更精彩哦。
基本上荒野更新已经更完了
基岩版的更新速度真快,支持一下,加油。
感谢楼主分享
感谢感谢感谢感谢感谢贵
基岩版已经赶超Java版的更新速度了?
支持,河南拔智齿,加油加油!
这不是好起来了基岩版 每次更新都有新东西
ldymjx0711 发表于 2022-4-8 16:10
这不是好起来了基岩版 每次更新都有新东西
大部分内容是技术性调整,新东西其实还是挤牙膏的
泥巴方块除了用作再生黏土的中间产物之外,还有什么别的用途吗?
阿巴巴巴阿巴巴巴
Ph-苯 发表于 2022-4-8 21:19
泥巴方块除了用作再生黏土的中间产物之外,还有什么别的用途吗?
做成泥胚然后是泥砖
moshui662 发表于 2022-4-9 08:47
做成泥胚然后是泥砖
哦,对对对,我怎么把这事给忘了。
Ph-苯 发表于 2022-4-8 21:19
泥巴方块除了用作再生黏土的中间产物之外,还有什么别的用途吗?
泥巴好像也可以做泥砖来着?泥巴+小麦=泥坯=泥砖
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欧了,我已经入坑了!
MCBBS有你更精彩~
66666666666666666666666
感谢楼主的分享
基岩版真是越来越好了
泥巴都有了,考古系统还会远吗
java版的团队太懒狗了,不想基岩版一样更新积极
ArmorRush 发表于 2022-4-9 13:02
泥巴好像也可以做泥砖来着?泥巴+小麦=泥坯=泥砖
是的,这个是装饰用途的。
希望红树林的地形生成可以继续调整得更舒服一些,在里面划船感觉挺浪漫的
谢谢
好家伙,今年的mojang过于勤快
越更新弄不懂的东西越多
。。。。。
大国风范付付付付付付付付付付付付付
水电费过过过过过过过过过过过过过过
打卡一次
牛牛牛大佬
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每日打卡dd 祝mcbbs越来越好
mcbbs有你更精彩