试着做一个吸血鬼BOSS 血量为1500 没有防御力 死亡掉落一个下界之星
奈何自己没手(
要求不是很高,最好可以搭配公民插件做成player类型,然后搭配一个差不多吸血鬼的皮肤
提几个希望做得到的设想
1 会释放粒子气场,范围内的玩家获得凋零和缓慢II效果。离开气场就不会受到影响。(可以是5x5范围)
2 杀死一个玩家回复一半血量——750血
3 自身速度I
因为要以原版钻套来挑战吸血鬼,所以可以衡量一下吸血鬼打在钻套上刮不刮痧,当然也最好别太疼。
骷髅之主:
Type: SKELETON
Display: '&c骷髅之主'
Disguise:
Type: player
Player: '&c骷髅之主'
Skin: Caboose2641
Health: 1500
Damage: 0
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_1
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp> /&b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
Modules:
ThreatTable: true
Equipment:
- 钻石帽:4
- 钻石甲:3
- 钻石裤:2
- 钻石靴:1
- 骷髅之主钻石剑:0
KillMessages:
- '&7[&b<target.name>&7]&6被&c<mob.name>&6砍死了'
Skills:
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=脱战回血} ~onDropCombat
- skill{s=骷髅之主远攻} @PlayersInRadius{r=6} ~onTimer:20
- skill{s=骷髅之主血条} @PlayersInRadius{r=12} ~onTimer:20
- skill{s=骷髅之主回血} @Self ~onTimer:20
- skill{s=骷髅之主特效} @Self ~onTimer:40
- skill{s=骷髅之主Homer} @PlayersInRadius{r=30} ~onTimer:40
- skill{s=骷髅之主IceBolt} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主30IceBolt} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主召唤随从} @Target ~onTimer:800
- skill{s=骷髅之主Homer_TICK} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主Homer_HIT} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主IceBolt-Tick} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主IceBolt-Hit} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主天命之理} @PlayersInRadius{r=30} =5999999
- command{c="bc &e玩家&8[&d&l<trigger.name>&8]&e击杀了大BOSS&8[&c<mob.name>&8]"} @self ~onDeath
- skill{s=骷髅之主爆发冲击} @PlayersInRadius{r=20} ~onTimer:800
- message{m="&c[战斗]<mob.name>&e&l死亡!掉落物&e&l已放入&b&l<mob.tt.top>&e&l的背包"} @PlayersInRadius{r=50} ~onDeath
- command{c="give <target.name> nether_star 1"} @Trigger ~onDeath 1
- command{c="mm i give <target.name> 上级合成石"} @Trigger ~onDeath 0.8
- command{c="mm i give <target.name> 五阶材料碎片 4"} @Trigger ~onDeath 0.5
- command{c="mm i give <target.name> 上级合成石"} @Trigger ~onDeath 0.5
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.0001
FollowRange: 15
MaxCombatDistance: 50
PreventOtherDrops: true
Drops:
- exp 100
- money 10000
骷髅之主随从:
Type: SKELETON
Display: '&c骷髅之主随从'
Health: 800
Damage: 0
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
Modules:
ThreatTable: true
Equipment:
- 黑脸族族长随从剑:0
KillMessages:
- '&7[&b<target.name>&7]&6被&c<mob.name>&6砍死了'
Skills:
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=骷髅之主随从Homer} @PlayersInRadius{r=12} ~onTimer:60
- skill{s=骷髅之主随从Homer_TICK} @PlayersInRadius{r=12} ~onTimer:60
- skill{s=骷髅之主随从Homer_HIT} @PlayersInRadius{r=12} ~onTimer:60
AIGoalSelectors:
- 0 clear
- 1 fleeplayers
AITargetSelectors:
- 0 clear
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.1
FollowRange: 15
MaxCombatDistance: 50
PreventOtherDrops: true
加个随从帮他打,这样的比较好玩有趣,你看看这个行不行,不行我再帮你弄一个
Type: SKELETON
Display: '&c骷髅之主'
Disguise:
Type: player
Player: '&c骷髅之主'
Skin: Caboose2641
Health: 1500
Damage: 0
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_1
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp> /&b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
Modules:
ThreatTable: true
Equipment:
- 钻石帽:4
- 钻石甲:3
- 钻石裤:2
- 钻石靴:1
- 骷髅之主钻石剑:0
KillMessages:
- '&7[&b<target.name>&7]&6被&c<mob.name>&6砍死了'
Skills:
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=脱战回血} ~onDropCombat
- skill{s=骷髅之主远攻} @PlayersInRadius{r=6} ~onTimer:20
- skill{s=骷髅之主血条} @PlayersInRadius{r=12} ~onTimer:20
- skill{s=骷髅之主回血} @Self ~onTimer:20
- skill{s=骷髅之主特效} @Self ~onTimer:40
- skill{s=骷髅之主Homer} @PlayersInRadius{r=30} ~onTimer:40
- skill{s=骷髅之主IceBolt} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主30IceBolt} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主召唤随从} @Target ~onTimer:800
- skill{s=骷髅之主Homer_TICK} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主Homer_HIT} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主IceBolt-Tick} @PlayersInRadius{r=30} ~onTimer:200
- skill{s=骷髅之主IceBolt-Hit} @PlayersInRadius{r=30} ~onTimer:600
- skill{s=骷髅之主天命之理} @PlayersInRadius{r=30} =5999999
- command{c="bc &e玩家&8[&d&l<trigger.name>&8]&e击杀了大BOSS&8[&c<mob.name>&8]"} @self ~onDeath
- skill{s=骷髅之主爆发冲击} @PlayersInRadius{r=20} ~onTimer:800
- message{m="&c[战斗]<mob.name>&e&l死亡!掉落物&e&l已放入&b&l<mob.tt.top>&e&l的背包"} @PlayersInRadius{r=50} ~onDeath
- command{c="give <target.name> nether_star 1"} @Trigger ~onDeath 1
- command{c="mm i give <target.name> 上级合成石"} @Trigger ~onDeath 0.8
- command{c="mm i give <target.name> 五阶材料碎片 4"} @Trigger ~onDeath 0.5
- command{c="mm i give <target.name> 上级合成石"} @Trigger ~onDeath 0.5
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.0001
FollowRange: 15
MaxCombatDistance: 50
PreventOtherDrops: true
Drops:
- exp 100
- money 10000
骷髅之主随从:
Type: SKELETON
Display: '&c骷髅之主随从'
Health: 800
Damage: 0
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
Modules:
ThreatTable: true
Equipment:
- 黑脸族族长随从剑:0
KillMessages:
- '&7[&b<target.name>&7]&6被&c<mob.name>&6砍死了'
Skills:
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=骷髅之主随从Homer} @PlayersInRadius{r=12} ~onTimer:60
- skill{s=骷髅之主随从Homer_TICK} @PlayersInRadius{r=12} ~onTimer:60
- skill{s=骷髅之主随从Homer_HIT} @PlayersInRadius{r=12} ~onTimer:60
AIGoalSelectors:
- 0 clear
- 1 fleeplayers
AITargetSelectors:
- 0 clear
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.1
FollowRange: 15
MaxCombatDistance: 50
PreventOtherDrops: true
加个随从帮他打,这样的比较好玩有趣,你看看这个行不行,不行我再帮你弄一个
骷髅之主远攻:
Cooldown: 0
Conditions:
- targetwithin 25
Skills:
- damage{amount=40;ignoreArmor=false}
骷髅之主血条:
Cooldown: 0
Skills:
- actionmessage{m="&a&l<mob.name> &e&l<mob.hp>&f/&a&l<mob.mhp>! &a目标&e<mob.tt.top>"}
骷髅之主回血:
Cooldown: 0
Skills:
- heal{amount=750}
骷髅之主Homer:
Skills:
- missile{ot=骷髅之主Homer_TICK;oh=骷髅之主Homer_HIT;v=20;i=1;hR=1;vR=1;in=0.75}
骷髅之主Homer_TICK:
Skills:
- effect:particles{p=flame;a=1} @origin
骷髅之主Homer_HIT:
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=random.explode;v=1;p=0}
- damage{a=2000;i=true}
骷髅之主天命之理:
Cooldown: 600
Skills:
- "message{m=&&c&l骷髅之主&e&l即将对&b&l周围玩家&e&l释放&4&l天命之理&b对周围玩家造成大量魔法伤害且击飞&c5格内所有玩家} @PlayersInRadius{r=30}"
- effect:particles{p=portal;a=1150;hS=1.2;vS=1.2} @Self
- effect:lightning @Self
- throw{velocity=30;velocityY=16} @PlayersInRadius{r=5}
- delay 30
- effect:particles{p=portal;a=1400;hS=1;vS=0.6} @PlayersInRadius{r=30}
- delay 20
- effect:particles{p=largeexplode;a=10;hS=1;vS=1} @PlayersInRadius{r=30}
- effect:lightning @PlayersInRadius{r=30}
- effect:particles{p=portal;a=1400;hS=1;vS=0.6} @PlayersInRadius{r=30}
- damage{a=100000;i=true}
- Percent Damage{p=0.1}
骷髅之主爆发冲击:
Skills:
- "message{m=&&c&l骷髅之主&e&l即将对&b&l周围玩家&e&l释放&5&l爆发冲击!1} @PlayersInRadius{r=15}"
- effect:particles{p=portal;a=1150;hS=1.2;vS=1.2} @Self
- delay 60
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
"侵蚀311":
Skills:
- effect:particles{p=WitchMagic;a=20;hS=0.25;vS=0.25;speed=0.03} @origin
"侵蚀1511":
Skills:
- consume{d=5000;h=5000} @PlayersInRadius{r=15}"
- percentDamage{percent=0.1}
- effect:particles{p=largeexplode;a=3;hS=1;vS=0;g=0.1}
- effect:particles{p=portal;a=600;hS=1;vS=0.6}
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
骷髅之主召唤随从:
Cooldown: 0
Skills:
- message{m="<mob.name><&co> **们!起来干活了!"} @PlayersInRadius{r=40}
- delay 5
- forcepull{spread=1} @PlayersInRadius{r=30}
- delay 5
- summon{mob=骷髅之主随从;amount=3;noise=3} @Self
- delay 5
- summon{mob=骷髅之主随从;amount=2;noise=3} @Self
- delay 600
- message{m="<mob.name><&co> 真是没用的**!献出你们的一切!"} @PlayersInRadius{r=40}
- delay 30
- consume{d=200000;h=30000} @MobsInRadius{type=骷髅之主随从;r=50}
- delay 30
- consume{d=200000;h=30000} @MobsInRadius{type=骷髅之主随从;r=50}
骷髅之主IceBolt:
Skills:
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
骷髅之主IceBolt-Tick:
Skills:
- effect:particles{p=Largeexplode;amount=20;speed=0;hR=0.2;vR=0.2} @origin
骷髅之主IceBolt-Hit:
Skills:
- damage{amount=30000;ignoreArmor=true}
- potion{type=SLOW;duration=100;lvl=2}
骷髅之主随从Homer:
Skills:
- missile{ot=骷髅之主随从Homer_TICK;oh=骷髅之主随从Homer_HIT;v=20;i=1;hR=1;vR=1;in=0.75}
骷髅之主随从Homer_TICK:
Skills:
- effect:particles{p=flame;a=1} @origin
骷髅之主随从Homer_HIT:
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=random.explode;v=1;p=0}
- damage{a=500;i=true}
骷髅之主特效:
Cooldown: 0
Skills:
- effect:particlebox{particle=flame;amount=300;radius=2}
这个是这个怪的技能特性,参数你可以随意修改
Cooldown: 0
Conditions:
- targetwithin 25
Skills:
- damage{amount=40;ignoreArmor=false}
骷髅之主血条:
Cooldown: 0
Skills:
- actionmessage{m="&a&l<mob.name> &e&l<mob.hp>&f/&a&l<mob.mhp>! &a目标&e<mob.tt.top>"}
骷髅之主回血:
Cooldown: 0
Skills:
- heal{amount=750}
骷髅之主Homer:
Skills:
- missile{ot=骷髅之主Homer_TICK;oh=骷髅之主Homer_HIT;v=20;i=1;hR=1;vR=1;in=0.75}
骷髅之主Homer_TICK:
Skills:
- effect:particles{p=flame;a=1} @origin
骷髅之主Homer_HIT:
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=random.explode;v=1;p=0}
- damage{a=2000;i=true}
骷髅之主天命之理:
Cooldown: 600
Skills:
- "message{m=&&c&l骷髅之主&e&l即将对&b&l周围玩家&e&l释放&4&l天命之理&b对周围玩家造成大量魔法伤害且击飞&c5格内所有玩家} @PlayersInRadius{r=30}"
- effect:particles{p=portal;a=1150;hS=1.2;vS=1.2} @Self
- effect:lightning @Self
- throw{velocity=30;velocityY=16} @PlayersInRadius{r=5}
- delay 30
- effect:particles{p=portal;a=1400;hS=1;vS=0.6} @PlayersInRadius{r=30}
- delay 20
- effect:particles{p=largeexplode;a=10;hS=1;vS=1} @PlayersInRadius{r=30}
- effect:lightning @PlayersInRadius{r=30}
- effect:particles{p=portal;a=1400;hS=1;vS=0.6} @PlayersInRadius{r=30}
- damage{a=100000;i=true}
- Percent Damage{p=0.1}
骷髅之主爆发冲击:
Skills:
- "message{m=&&c&l骷髅之主&e&l即将对&b&l周围玩家&e&l释放&5&l爆发冲击!1} @PlayersInRadius{r=15}"
- effect:particles{p=portal;a=1150;hS=1.2;vS=1.2} @Self
- delay 60
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
- delay 6
- "projectile{onTick=侵蚀311;onHit=侵蚀1511;v=20;i=1;hR=1;vR=1}"
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
- effect:particles{p=largeexplode;a=1;hS=0;vS=0} @Self
"侵蚀311":
Skills:
- effect:particles{p=WitchMagic;a=20;hS=0.25;vS=0.25;speed=0.03} @origin
"侵蚀1511":
Skills:
- consume{d=5000;h=5000} @PlayersInRadius{r=15}"
- percentDamage{percent=0.1}
- effect:particles{p=largeexplode;a=3;hS=1;vS=0;g=0.1}
- effect:particles{p=portal;a=600;hS=1;vS=0.6}
- sound{s=entity.enderdragon_fireball.explode} @SelfLocation
骷髅之主召唤随从:
Cooldown: 0
Skills:
- message{m="<mob.name><&co> **们!起来干活了!"} @PlayersInRadius{r=40}
- delay 5
- forcepull{spread=1} @PlayersInRadius{r=30}
- delay 5
- summon{mob=骷髅之主随从;amount=3;noise=3} @Self
- delay 5
- summon{mob=骷髅之主随从;amount=2;noise=3} @Self
- delay 600
- message{m="<mob.name><&co> 真是没用的**!献出你们的一切!"} @PlayersInRadius{r=40}
- delay 30
- consume{d=200000;h=30000} @MobsInRadius{type=骷髅之主随从;r=50}
- delay 30
- consume{d=200000;h=30000} @MobsInRadius{type=骷髅之主随从;r=50}
骷髅之主IceBolt:
Skills:
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
- projectile{onTick=骷髅之主IceBolt-Tick;onHit=骷髅之主IceBolt-Hit;v=10;i=1;hR=1;vR=1}
- delay 20
骷髅之主IceBolt-Tick:
Skills:
- effect:particles{p=Largeexplode;amount=20;speed=0;hR=0.2;vR=0.2} @origin
骷髅之主IceBolt-Hit:
Skills:
- damage{amount=30000;ignoreArmor=true}
- potion{type=SLOW;duration=100;lvl=2}
骷髅之主随从Homer:
Skills:
- missile{ot=骷髅之主随从Homer_TICK;oh=骷髅之主随从Homer_HIT;v=20;i=1;hR=1;vR=1;in=0.75}
骷髅之主随从Homer_TICK:
Skills:
- effect:particles{p=flame;a=1} @origin
骷髅之主随从Homer_HIT:
Skills:
- effect:particles{p=lava;a=50;hS=1;vS=1}
- effect:sound{s=random.explode;v=1;p=0}
- damage{a=500;i=true}
骷髅之主特效:
Cooldown: 0
Skills:
- effect:particlebox{particle=flame;amount=300;radius=2}
这个是这个怪的技能特性,参数你可以随意修改
本帖最后由 楚儿 于 2022-2-28 20:26 编辑
#放入mobs文件夹内
吸血鬼:
Type: HUSK
Display: '&c&l吸血鬼'
Health: 1500
Damage: 自定义
Disguise:
Skin: 'bloodsucker'
Player: bloodsucker
BossBar:
Enabled: true
Title: '<mob.name> &8[&b&l<mob.hp>&f&l/&a&l<mob.mhp>&8]'
Range: 10
Color: RED
Style: SEGMENTED_20
Skills:
#每40tick/2s释放一次粒子气场
- skill{s=粒子气场} ~onTimer:40
#速度1
- potion{type=SPEED;duration=9999999;level=0} @Self
#击杀玩家回血
- heal{a=750} @self ~onKillPlayer
#放入skills文件夹内
粒子气场:
Skills:
#释放一个颜色RGB为#B22222的reddust粒子环
- effect:particlering{p=reddust;color=#B22222;radius=2.5;points=16;amount=2} @Self
#对半径2.5内的玩家施加60tick/3s的凋零1
- potion{type=ITHER;duration=60;level=0} @PIR{r=2.5}
#对半径2.5内的玩家施加60tick/3s的缓慢2
- potion{type=SLOW;duration=60;level=1} @PIR{r=2.5}
#对半径2.5内的玩家造成a=数值的伤害
- damage{a=自定义} @PIR{2.5}
--------------------------------------------------
"自定义"可根据实际情况自由填写数值
为你写好了注释,你可以作为模板套用
如果有 需求/疑问 可以回复我
PS: MM不难
#放入mobs文件夹内
吸血鬼:
Type: HUSK
Display: '&c&l吸血鬼'
Health: 1500
Damage: 自定义
Disguise:
Skin: 'bloodsucker'
Player: bloodsucker
BossBar:
Enabled: true
Title: '<mob.name> &8[&b&l<mob.hp>&f&l/&a&l<mob.mhp>&8]'
Range: 10
Color: RED
Style: SEGMENTED_20
Skills:
#每40tick/2s释放一次粒子气场
- skill{s=粒子气场} ~onTimer:40
#速度1
- potion{type=SPEED;duration=9999999;level=0} @Self
#击杀玩家回血
- heal{a=750} @self ~onKillPlayer
#放入skills文件夹内
粒子气场:
Skills:
#释放一个颜色RGB为#B22222的reddust粒子环
- effect:particlering{p=reddust;color=#B22222;radius=2.5;points=16;amount=2} @Self
#对半径2.5内的玩家施加60tick/3s的凋零1
- potion{type=ITHER;duration=60;level=0} @PIR{r=2.5}
#对半径2.5内的玩家施加60tick/3s的缓慢2
- potion{type=SLOW;duration=60;level=1} @PIR{r=2.5}
#对半径2.5内的玩家造成a=数值的伤害
- damage{a=自定义} @PIR{2.5}
--------------------------------------------------
"自定义"可根据实际情况自由填写数值
为你写好了注释,你可以作为模板套用
如果有 需求/疑问 可以回复我
PS: MM不难
本帖最后由 福克斯· 于 2022-3-1 23:03 编辑
不知道为啥没有了气场技能(1.12.2)
还想拜托掉落下界之星(
楚儿 发表于 2022-2-28 20:23
#放入mobs文件夹内
吸血鬼:
Type: HUSK
不知道为啥没有了气场技能(1.12.2)
还想拜托掉落下界之星(
福克斯· 发表于 2022-3-1 22:59
不知道为啥没有了气场技能(1.12.2)
还想拜托掉落下界之星(
#放入mobs文件夹内
吸血鬼:
Type: HUSK
Display: '&c&l吸血鬼'
Health: 1500
Damage: 自定义
Disguise:
Type: player
Skin: 'bloodsucker'
Player: bloodsucker
BossBar:
Enabled: true
Title: '<mob.name> &8[&b&l<mob.hp>&f&l/&a&l<mob.mhp>&8]'
Range: 10
Color: RED
Style: SEGMENTED_20
Drops:
- nether_star 1 1
Skills:
#每40tick/2s释放一次粒子气场
- skill{s=粒子气场} ~onTimer:40
#速度1
- potion{type=SPEED;duration=9999999;level=0} @Self
#击杀玩家回血
- heal{a=750} @self ~onKillPlayer
#放入skills文件夹内
粒子气场:
Skills:
#释放一个颜色RGB为#B22222的reddust粒子环
- effect:particlering{p=reddust;color=#B22222;radius=0.5;points=16;amount=10} @Self
#释放一个颜色RGB为#B22222的reddust粒子环
- effect:particlering{p=reddust;color=#B22222;radius=1.5;points=16;amount=10} @Self
#释放一个颜色RGB为#B22222的reddust粒子环
- effect:particlering{p=reddust;color=#B22222;radius=2.5;points=16;amount=10} @Self
#对半径2.5内的玩家施加60tick/3s的凋零1
- potion{type=WITHER;duration=60;level=0} @PIR{r=2.5}
#对半径2.5内的玩家施加60tick/3s的缓慢2
- potion{type=SLOW;duration=60;level=1} @PIR{r=2.5}
#对半径2.5内的玩家造成a=数值的伤害
- damage{a=自定义} @PIR{2.5} ------------
立场丢失是因为粒子少写了个W
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