KindLHJ
在服务器里op打不开末影箱,如图

builder权限组也打不开,如图



与此同时,builder权限组还打不开普通箱子,如图



服务器插件如图





ZZZ-魔洪
1.无法打开末影箱:ASkyBlock找到config.yml文件  
resetenderchest把这个true改成false
给玩家askyblock.craft.enderchest权限
2.禁止使用箱子:在res插件的flags.yml里把ItemList:改成ItemList:[]

Qingraw
本帖最后由 Qingraw 于 2022-1-8 21:32 编辑

提供下你的askyblock插件配置文件呢

kuzuanpa
怀疑是essentialsXProtect的功能
问题定位:尝试将此插件移除,如问题解决则证明是此插件
问题解决:前往essentialsX的config,修改protect字段下面有关箱子保护的设置
ps.站内有essentialsX的汉化配置文件,如需要请自行搜索

KindLHJ
Qingraw 发表于 2022-1-8 21:31
提供下你的askyblock插件配置文件呢

#############################################################################
# Config for ASkyBlock V3.0.6.11
# Maintainer: tastybento
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
#    If you change island distance, you MUST reset the world.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
   # Space between islands in blocks - NEVER change this mid-game.
   # Values for a new world:
   # 400 - puts players distance enough that they usually cannot see each other
   # 200 - allows some expansion of the protected zone (recommended)
   # 110 - for compatibility with established worlds. Cozy.
   # 50 - minimum - not recommended
   # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
   # OR RESET YOUR WORLD
   # Value must be an even number
   distance: 200

   # Default protection range (even number). Min = 0, Recommended = 100
   # Larger values will take longer to calculate the island level
   # Admins can change protection sizes for players individually using /asadmin setrange
   # or set this permission: askyblock.island.range.<number>
   # For optimal performance, keep protection range at leat 16 blocks less than distance.
   protectionRange: 100

   # Start islands at these coordinates. This is where new islands will start in the
   # world. These must be a factor of your island distance, but the plugin will auto
   # calculate the closest location on the grid. Islands develop around this location
   # both positively and negatively in a square grid.
   # If none of this makes sense, leave it at 0,0.
   startx: 0
   startz: 0

   # Sea level height (don't changes this mid-game unless you delete the world)
   # Minimum is 0, which means you are playing sky block!
   # If sea level is less than about 10, then players will drop right through it
   # if it exists. Makes for an interesting variation on skyblock.
   sealevel: 0

   # Island level - the height of the island.
   # Lowest level is 5
   islandlevel: 120

   #How many resets a player is allowed (override with /asadmin clearreset <player>
   #Value of -1 means unlimited, 0 means hardcore - no resets.
   #Example, 2 resets means they get 2 resets or 3 islands lifetime
   resetlimit: 2

   #How long a player must wait before they can reset their island again in second
   resetwait: 300

   #The number of seconds to wait for confirmation of a reset
   resetconfirmwait: 10

   #How long a player must wait until they can rejoin a team island after being
   #kicked in minutes. This slows the effectiveness of players repeating challenges
   #by repetitively being invited to a team island.
   invitewait: 60

   # Default max team size
   # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
   # Permission size cannot be less than the default.
   maxteamsize: 4
   
   # Island level calculation cool down in seconds
   levelwait: 60
   
   # Items that will be in the chest when the player starts an island
   # Must be in Bukkit Materials format. Format is <Material>:<Qty>
   # or <Material>:<Data>:<Qty>
   # Use <Data> to set the durability of a item or to select sub-items/colors.
   #
   # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
   #
   # The format for POTIONS is as follows:
   #
   # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
   # LEVEL, EXTENDED, SPLASH, LINGER are optional.
   # LEVEL is a number, 1 or 2
   # LINGER is for V1.9 servers and later
   # Examples:
   # POTION:STRENGTH:1:EXTENDED:SPLASH:1
   # POTION:INSTANT_DAMAGE:2::LINGER:2
   # POTION:JUMP:2:::1
   # POTION:WEAKNESS::::1   -  any weakness potion
   #
   # Valid potion names are:
   # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
   # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
   # For V1.9 these are also available:
   # LUCK, MUNDANE, THICK, AWKWARD
   #
   # Check console for errors and guidance after reloading configuration
   # Schematics can override this - see schematicsection

   chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'

   # Default island companion. Set schematic-specific companions in the schematicsection
   # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
   # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.

   companion: COW

   # Default list of names, picked at random that will apply to the companion
   # You can add more if you like. If none are listed, the companion will not be
   # named.
   # Set schematic-specific companion names in the schematicsection
   companionnames:
   - "&9[player]'s 的牛牛菌~"
   - "&c应急食物?"
   
   # Island naming
   # Only players with the askyblock.island.name permission can name their island
   # It is displayed in the top ten and enter and exit announcements
   # It replaces the owner's name. Players can use & for color coding.
   # These set the minimum and maximum size of a name.
   minnamelength: 0
   maxnamelength: 20
      
   # Players with askyblock.islandfly permission can fly on their island. This setting is
   # how many seconds the player keeps fly mode while flying outside his island before it
   # is removed (and they fall).
   # Negative value will be considered as 0.
   flytimeoutside: 0
   
   # The permissions listed below will be given to the player while he is inside his island.
   # They will be automatically revoked when he leaves his island.
   islandtemporaryperms:
   #- "amazing.permission"
   
   # System settings - these cannot be changed by players, only viewed
   # Allow Enderman Griefing (default is to allow, see next setting)
   allowendermangriefing: true
   # Make enderman drop the block he is holding if he dies (recommended)
   endermandeathdrop: true
   # Allow creeper explosion damage to block (explosion still hurts)
   allowcreeperdamage: true
   # Allow visitors to use creeper explosions to grief islands
   allowcreepergriefing: false
   # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
   allowtntdamage: false
   # Allow fire extinguishing by visitors
   allowfireextinguish: false
   # Allow chests to be blown up by creepers or TNT
   allowchestdamage: false
   # Allow visitors to keep their items if they die
   allowvisitorkeepinvondeath: false
   # Allow pistons to push outside of the protected area (maybe to make bridges)
   allowpistonpush: true
   # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
   allowitemframedamage: false

# General Settings
general:
   # Name of the world - if it does not exist then it will be generated
   worldName: ASkyBlock

   # Default language for new players.
   # This is the filename in the locale folder without .yml.
   # If this does not exist, the default en-US will be used.
   defaultlanguage: en-US
   
   # Check for updates - this will tell Ops and the console if there is a new
   # version available. It contacts dev.bukkit.org to request the latest version
   # info. It does not download the latest version or change any files
   checkupdates: true
   
   # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
   # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
   # however, you can toggle here this feature.
   silencecommandfeedback: true
   
   # Show enter/exit notices in Action Bar (11.1+)
   # Only shows if notices are enabled in settings
   showinactionbar: true
   
   # Maximum number of islands. Set to 0 for unlimited.
   # If the number of islands is greater than this number, no new islands will be
   # allowed
   maxIslands: 0
   
   # Use the control panel as the default display for /island
   # /island will always create an island if one does not exist
   # If the control panel is not used, then /island will teleport the player home
   # Players can change this setting using /island cp on or /island cp off
   usecontrolpanel: false

   # Create Nether - if this is false, the nether world will not be made and access to
   # the nether will not occur. Other plugins may still enable
   # portal usage.
   # Note: Some challenges will not be possible if there is no nether.
   # Note that with a standard nether all players arrive at the same portal and entering a
   # portal will return them back to their islands.
   createnether: true

   # New island-style nether. Change to false for standard nether
   newnether: true
   # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
   nethertrees: true  
   # Make the new nether roof, if false, there is nothing up there
   # Change to false if lag is a problem from the generation
   netherroof: true
   # Nether spawn protection radius - this is the distance around the nether spawn
   # that will be protected from player interaction (breaking blocks, pouring lava etc.)
   # Minimum is 0 (not recommended), maximum is 100. Default is 25.
   # Only applies to standard nether.
   netherspawnradius: 25
   
   # Calculate level on login
   # If true, the plugin will run the level command for the player when they login
   # If the command is busy, it will fail silently
   loginlevel: false

   #Commands to run when the player resets their island (uncomment and customize)
   # [player] is the player name of who is reseting
   # If the command is proceeded by [SELF] the command will be run as that player
   # E.g., - "[SELF] kit tools"
   resetcommands:
   #- "kit tools [player]"
   #- "some other command"

   # Commands to execute when player leaves a team, either by leaving or being kicked
   # Commands will execute even if the player is offline, so may cause errors in
   # the console if the commands doesn't make sense
   leavecommands:
   #- "kit tools [player]"
   #- "some other command"

   # Commands to execute when a player starts a new island for the first time - NOT a reset
   startcommands:
   #- "asadmin lock [player]"
   #- "[SELF] balance"
   #- "some other command"

   # Commands to execute when a player joins a new team island (does /island accept)
   teamstartcommands:
   #- "[SELF] balance"
   #- "some other command"

   # Visitor banned commands: Visitors to islands cannot use these commands
   visitorbannedcommands:
   - spawner
   - spawnmob

   # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
   pvpcooldown: 60

   # Invincible visitors - Prevent players from killing them (intentionally or by accident)
   # If they fall to the void, they get TP'd to their island.
   invinciblevisitors: false
   
   # Only used if invinciblevisitors is set to TRUE
   # This allow you to customize what kind of damage visitors should not receive
   # If you want visitors to receive a listed damage, put a "#" at the start of the line
   # See this for more info about options : https://hub.spigotmc.org/javadoc ... nt.DamageCause.html
   invinciblevisitorsoptions:
   - BLOCK_EXPLOSION
   - CONTACT
   - CUSTOM
   - DROWNING
   - ENTITY_ATTACK
   - ENTITY_EXPLOSION
   - FALL
   - FALLING_BLOCK
   - FIRE
   - FIRE_TICK
   - LAVA
   - LIGHTNING
   - MAGIC
   - POISON
   - PROJECTILE
   - STARVATION
   - SUFFOCATION
   - THORNS
   - WITHER
   # 1.9+ only
   - DRAGON_BREATH
   - FLY_INTO_WALL
   # 1.10+ only
   - HOT_FLOOR
   # 1.11+ only
   - CRAMMING

   # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
   #
   # Acid damage to player per second by being in acid if they have no armor on.
   # A fully health player has 20 health points. Players will regen some health
   # so the default will give players about 3 seconds to get out the acid
   # 0 = no damage, 10 = default damage, 20 = instant death
   aciddamage: 0
   # Damage that monsters will experience.
   mobaciddamage: 0
   # Damage that rain does.
   raindamage: 0
   # Damage that animals will experience in acid.
   animaldamage: 0
   # Damage chickens in acid - true or false - chickens tend to go swimming...
   damagechickens: false
   # Destroy items in water after this many seconds. Timing is variable and may occur
   # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
   # be on for this setting to work. i.e., it'll work with water too.
   # Items fizz when they are destroyed.
   itemdestroyafter: 0
   # Ops receive damage from acid (Set to true if you want Ops to play properly)
   damageops: false
   # Armor protection.
   # Protect players from acid rain if they have a helmet on
   helmetprotection: true
   # Protect players from all acid if they have a full set of armor on
   fullarmorprotection: false
   # Damage type to apply in addition to acid damage
   # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
   # If you just want these to act, then make the acid damage 0 above
   # Note - these are potion effects and so can be cured by milk
   damagetype:
   #-confusion
   
   # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
   # players return to their island if the island has been overrun by monsters
   # Con is that it kills any mob grinders
   # Remove mobs when logging in
   loginremovemobs: true

   # Remove mobs when /island.
   islandremovemobs: false
   
   # Mob white list - these mobs will NOT be removed when logging in or doing /island
   mobwhitelist:
   - WITHER
   - ENDERMAN
   - PIG_ZOMBIE
   #- ZOMBIE_VILLAGER

   # Sets the limit for number of monsters that can spawn in a chunk in this world.
   # Note: this does not limit the number of monsters, just how many spawn naturally.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   monsterspawnlimit: 100
   
   # Sets the limit for number of animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   animalspawnlimit: 15
   
   # Animal breeding limits - if this is set to more than 0, then players will not be able
   # to breed more animals than that number on their island. A value of zero means no
   # limit. Note that animals will not be killed or reduced to this limit.
   # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
   # still appear, but breeding will not happen.
   # Limit includes nether island if nether islands are active.
   breedinglimit: 0
   
   # Sets the limit for number of water animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   wateranimalspawnlimit: 15

   # Villager limit - this is per team player, so an island of 4 will have 4x this number
   # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
   villagerlimit: 10
      
   # General entity limiting
   # Use this section to limit how many entities can be added to an island.
   # 0 means the item will be blocked from placement completely.
   # Uncomment to set the limit. The numbers are just suggested values.
   # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
   # up to 30 in the nether.
   entitylimits:
     # Mobs, animals and other living entities
     #BAT: 10
     #BLAZE: 10
     #BOAT: 10
     #CAVE_SPIDER: 10
     #CHICKEN: 10
     #COW: 10
     #CREEPER: 10
     #DONKEY: 10
     #ENDERMAN: 10
     #HORSE: 10
     #HUSK: 10
     #IRON_GOLEM: 10
     #LLAMA: 10
     #MAGMA_CUBE: 10
     #MULE: 10
     #MUSHROOM_COW: 10
     #OCELOT: 10
     #PIG: 10
     #PIG_ZOMBIE: 10
     #POLAR_BEAR: 10
     #RABBIT: 10
     #SHEEP: 10
     #SKELETON: 10
     #SKELETON_HORSE: 10
     #SLIME: 10
     #SNOWMAN: 10
     #SPIDER: 10
     #SQUID: 10
     #STRAY: 10
     #WITCH: 10
     #WITHER: 10
     #WITHER_SKELETON: 10
     #WOLF: 10
     #ZOMBIE: 10
     #ZOMBIE_HORSE: 10
     #ZOMBIE_VILLAGER: 10     
     # These are the ONLY blocks that can be limited (because they are entities).
     #BANNER: 20
     #ITEM_FRAME: 30
     #FURNACE: 10
     #CHEST: 50
     #TRAPPED_CHEST: 50
     #ENDER_CHEST: 1
     #JUKEBOX: 5
     #DISPENSER: 5
     #DROPPER: 5
     #SIGN: 10
     #MOB_SPAWNER: 10
     #NOTE_BLOCK: 5
     #ENCHANTMENT_TABLE: 5
     #BEACON: 12
     #SKULL: 50
     #DAYLIGHT_DETECTOR: 10
     HOPPER: 30
     #REDSTONE_COMPARATOR: 30
     #FLOWER_POT: 20
     #PAINTING: 5
     #ARMOR_STAND: 5

   # Islands below this level will be removed if they are abandoned and admins issue the purge command
   abandonedislandlevel: 10
   # Maximum number of islands to purge in one go. Don't make this too big because if you
   # stop the server mid run, you may end up with incompletely deleted islands
   maxpurge: 500

   ##### Economy ######
   # Use economy or not. If true, an economy plugin is required. If false,
   # no money is used or give and the mini-shop is disabled.
   # If there is no economy plugin present anyway, money will be automatically
   # disabled.
   useeconomy: true

   # Reset Money - if this is true, will reset the player's money to
   # the starting money (see below) when they start an island or reset
   # Recommendation is that this is set to true, but if you run multi-worlds
   # make sure your economy handles multi-worlds too.
   resetmoney: false
   
   # Use the minishop or not
   useminishop: true

   # Starting money - this is how much money new players will have as their
   # balance at the start of an island.
   startingmoney: 10.00

   # Reset Challenges - if this is true, player's challenges will reset when they
   # reset an island or if they are kicked or leave a team. Prevents exploiting the
   # challenges by doing them repeatedly.
   resetchallenges: false

   # Reset inventory - if true, the player's inventory will be cleared when they start
   # or restart and island. Default is true.
   # Note: if you have MultiInv running or a similar inventory control plugin, that
   # plugin may still reset the inventory when the world changes.
   resetinventory: true

   # Allow kicked players to keep their inventory.
   # If false, kicked player's inventory will be thrown at the island leader if the
   # kicked player is online and in the island world.
   kickedkeepinv: false

   # Kicked or leaving players lose resets
   # Players who leave a team will lose an island reset chance
   # If a player has zero resets left and leaves a team, they cannot make a new
   # island by themselves and can only join a team.
   # Leave this true to avoid players exploiting free islands
   leaversloseresets: true
   
   # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
   # start or restart their island. Default is false.
   # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
   # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
   # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
   # permission.
   resetenderchest: false

   # Allow /island teleport when falling. If set to false, all teleporting is
   # disabled until death from the void or until you hit something.
   # See commands that this will block too
   # Using "*" (with quotes) will block ALL commands when falling
   allowfallingteleport: true
   blockingcommands:
   - home
   #- anotherCommand
   #- andAnotherOne
   #- "*"

   # Broadcast 1st time challenge completion messages to all players.
   # Change to false if the spam becomes too much.
   broadcastmessages: true

   # Remove non-repeatable challenges from the challenge GUI when complete
   removecompleteonetimechallenges: false

   # Add enchanted glow to completed challenges
   addcompletedglow: true
   
   # Default maximum number of homes a player can have. Min = 1
   # Accessed via sethome <number> or go <number>
   # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
   maxhomes: 1

   # Make island if player teleports to the island world and does not have one
   makeislandifnone: false

   # Immediately teleport player to their island (home 1 if it exists) when
   # entering the world
   immediateteleport: false

   # Have player's respawn on their island if they die
   respawnonisland: false

   # Team Chat
   # This enables player to set is so their chat goes to their team mates only
   # using the /island teamchat command.
   # The prefix [Team Chat] that goes in front of team chats is in the locale files
   teamchat: true

   # Set this to true will log all messages sent in TeamChats to console
   # If set to false, it won't be logged.
   logteamchat: true

   # Variables to use as chat prefixes. You can change them to be what you want.
   # {ISLAND_LEVEL} is replaced by the player's island level.
   # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
   # {ISLAND_PLAYER} is replaced by the player's display name
   # Confirmed to work with Essentials Chat, Multiverse Core.
   # Do not use these in PEX prefixes - it doesn't work.
   chatlevelprefix: "{ISLAND_LEVEL}"
   chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
   chatislandplayer: "{ISLAND_PLAYER}"
   # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
   # e.g : [23.5k] instead of [23562]
   fancylevelinchat: false
     
   # Restrict Wither and other flying mobs
   # Any flying mobs that exit the island space where they were spawned will be removed.
   # Includes blaze and ghast.
   restrictwither: true
   
   # Warp Restriction - needed levels to be able to create a warp
   # 0 or negative values will disable this restriction
   # 10 is default
   warplevelrestriction: 10
   
   # Warp panel - GUI for welcome warp signs. If set to false, old-style
   # text will be used
   usewarppanel: true
   
   # Mute death messages
   mutedeathmessages: false
   
   # How often the grid will be saved to file in mins. Default is 5 minutes.
   # This helps prevent issues if the server crashes. Grid is also saved at important
   # points in the game
   backupduration: 5
   
   # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
   # If you have another scoreboard plugin, it may not work.
   # If true, players can push each other (default 1.9 behavior) if false,
   # players will not be able to push. Recommendation is to leave this true.
   allowpushing: true

   # Recover super flat - if the generator does not run for some reason, you can get
   # super flat chunks (grass). To remove automatically, select this option. Turn off
   # if there are no more because it may cause lag.
   # This will regenerate any chunks with bedrock at y=0 when they are loaded
   recoversuperflat: false
   
   # Allow coops to be permanent
   # If you change this, change the text in the locale files about coop ending due to
   # log out.
   persistentcoops: false
   
   # Only allow the island leader to coop players.
   # Island members wont be able to coop other players.
   onlyleadercancoop: false
      
   # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
   autoactivator: false
   
   # Allow obsidian to be scooped up with an empty bucket back into lava
   # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
   # Recommendation is to keep this true so that newbies don't bother you or reset their
   # island unnecessarily.
   allowobsidianscooping: true
   
   # By default, island top ten (/is top) is displayed as a GUI.
   # If this option is set to TRUE, the top ten will be displayed
   # in chat, like in older versions (up to V3.0.3.3), which can
   # be a little spammy.
   # Recommendation is to keep this false.
   islandtopteninchat: false
   
   # Toggle Magic Cobblestone Generator
   # If set to true, a cobble generator will not just generate cobblestone, but
   # also blocks you have specified.
   # Default is false, because it highly changes the gameplay.
   usemagiccobblegen: false
   
   # If set to true, Magic Cobblestone Generator will only work at spawn
   # Beware! Spawn MUST be in the same world that islands to work.
   magiccobblegenonlyatspawn: false
   
   # This won't be considered if usemagiccobblegen is set to false.
   # You can add, remove a block or modify its probability to be generated.
   # You can also set different probabilities from specified minimum levels
   magiccobblegenchances:
     # These probabilities will apply by default
     default:
       COBBLESTONE: 75.0
       STONE: 10.0
       COAL_ORE: 7.5
       IRON_ORE: 5.0
       DIAMOND_ORE: 2.0
       EMERALD_ORE: 0.5
     #These probabilities will apply if island level is higher than 500.
     500:
       COBBLESTONE: 50.0
       STONE: 20.0
       COAL_ORE: 10.0
       IRON_ORE: 10.0
       REDSTONE_ORE: 5.0
       DIAMOND_ORE: 4.0
       EMERALD_ORE: 1.0
   
   # Disable redstone operation on islands unless a team member is online.
   # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
   # Default is false
   disableofflineredstone: false
   
   # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
   # TNT creation with this. Default is allowed, set to false if you need it off.
   allowTNTpushing: true
   
   # Config.yml version. DO NOT EDIT. This number only changes if the latest
   # plugin config has been updated. If a new config is detected, it will be
   # auto-saved to config.new.yml.
   version: 3.0.6.11
   
# Protection settings
protection:
   # Protection Setting Flags:
   # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
   # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
   # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
   # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
   # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
   # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
   # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
   #
   # Players can be given the ability to change settings in the GUI with permissions
   # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
   # Permissions are not case sensitive.
   #
   # -- World defaults --
   # Applies everywhere and are the default for islands and spawn.
   # If not listed, default is false.
   # Changing a setting here will only affect new islands. Use /asadmin settingsreset
   # to reset individual or all settings across all islands. See /asadmin settingsreset help.
   world:
     # Acid causes damage above sea-level (if acid is active)
     ACID_DAMAGE: true
     # Allow anvil use
     ANVIL: false
     # Allow armor stand use (1.8+ only)
     ARMOR_STAND: false
     # Allow beacon use
     BEACON: false
     # Allow bed use
     BED: false
     # Players can break blocks or generally damage things
     BREAK_BLOCKS: false
     # Allow animal breeding
     BREEDING: false
     # Allow use of cauldrons and brewing stands
     BREWING: false
     # Allow use of buckets, either fill or dump them
     BUCKET: false
     # Collect Lava (overrides BUCKET setting for collecting lava)
     COLLECT_LAVA: false
     # Collect water (overrides BUCKET setting for collecting water)
     COLLECT_WATER: false
     # Allow access chests of any kind, droppers, dispensers and hoppers
     CHEST: false
     # Allow eating or use of chorus fruit
     CHORUS_FRUIT: false
     # Allow use of crafting benches
     CRAFTING: true
     # Allow creepers to hurt players (but not damage blocks)
     CREEPER_PAIN: true
     # Allow crop trampling
     CROP_TRAMPLE: false
     # Allow use of doors or trapdoors. Not including redstone activations.
     DOOR: true
     # Allow chicken egg throwing
     EGGS: false
     # Allow use of enchanting tables
     ENCHANTING: true
     # Allow enderpearl throwing
     ENDER_PEARL: false
     # Enable or disable join/leave messages from the player's island
     ENTER_EXIT_MESSAGES: true
     # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
     FIRE: false
     # Can extinguish fires by punching them
     FIRE_EXTINGUISH: false
     # Allow fire spreading
     FIRE_SPREAD: false
     # Allow furnace use
     FURNACE: true
     # Allow gate use
     GATE: false
     # Allow horse/llama inventory use - only works when riding is enabled     
     HORSE_INVENTORY: false
     # Allow riding of horses/llamas
     HORSE_RIDING: false
     # Allow friendly mob hurting(cows etc.)
     HURT_MOBS: false
     # Allow monsters hurting
     HURT_MONSTERS: true
     # Allow leash use
     LEASH: false
     # Allow lever or button use
     LEVER_BUTTON: true
     # Cows can be milked
     MILKING: true
     # Animals, etc. can spawn naturally
     MOB_SPAWN: true
     # Allow monsters to spawn naturally
     MONSTER_SPAWN: true
     # Allow use of jukeboxes and note blocks
     MUSIC: false
     # Allow PVP in the nether world
     NETHER_PVP: false
     # Players can place blocks
     PLACE_BLOCKS: false
     # Allow portal use
     PORTAL: true
     # Allow pressure plate activation by players
     PRESSURE_PLATE: true
     # Allow PVP in the overworld
     PVP: false
     # Allow adjustment of diodes or comparators
     REDSTONE: false
     # Spawn eggs can be used
     SPAWN_EGGS: false
     # Allow sheep shearing
     SHEARING: false
     # Allow trading with villagers
     VILLAGER_TRADING: true
     # Allow item drop
     VISITOR_ITEM_DROP: true
     # Allow item pickup
     VISITOR_ITEM_PICKUP: true
   # -- Island Settings --
   # Settings for islands. Some are for visitors, some for the island itself.
   # If setting is not listed, it will not show in GUI and the world default will be used.
   # Add settings here to give the player the ability to see them in the GUI. Give the
   # player the permission for the setting for them to be able to change the setting.
   island:
     # Allow visitor anvil use
     ANVIL: true
     # Allow visitor armor stand use (1.8+ only)
     ARMOR_STAND: false
     # Allow visitor beacon use
     BEACON: false
     # Allow visitor bed use
     BED: false
     # Allow visitor block breaking, or other damage
     BREAK_BLOCKS: false
     # Allow visitor animal breeding
     BREEDING: false
     # Allow visitor use of cauldrons and brewing stands
     BREWING: false
     # Allow visitor access chests of any kind, droppers, dispensers and hoppers
     CHEST: false
     # Allow visitors to use crafting benches
     CRAFTING: true
     # Allow visitor use of doors or trapdoors. Not including redstone activations.
     DOOR: true
     # Allow visitor chicken egg throwing
     EGGS: false
     # Allow visitors to use enchanting tables
     ENCHANTING: true
     # Allow visitor furnace use
     FURNACE: true
     # Allow gate use
     GATE: true
     # Allow use of jukeboxes and note blocks
     MUSIC: false
     # Allow portal use by visitors
     PORTAL: true
     # Allow pressure plate activation by visitors (players only)
     PRESSURE_PLATE: false
     # Allow adjustment of diodes or comparators
     REDSTONE: false
     # Allow visitors to shear sheep
     SHEARING: false

# This section contains the biomes that can be bought or used
biomesettings:
  # The default cost for changing biome. Can be over-ridden by the Biome settings
  # Default is 100 if this is not set. Cannot be <0.
  defaultcost: 100

  # Default biome - what every player will start with. Default is PLAINS. See below
  # for other options
  defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
  COLD_TAIGA:
    icon: SAPLING
    description: "雪和寒冷"
  DESERT:
    icon: DEAD_BUSH
    description: "干燥的沙漠 警告:&c&l冰或雪会消失"
    #permission: any.perm.you.want
  FLOWER_FOREST:
    icon: RED_ROSE
    description: "花的世界"
    #permission: any.perm.you.want
  HELL:
    icon: LAVA_BUCKET
    cost: 1000
    # Note, this permission can be anything you like
    permission: askyblock.biomes.hell
    friendlyname: Nether
    description: "地狱.&c&l警告:所有的雪和冰将消失."
    #permission: any.perm.you.want
  JUNGLE:
    icon: VINE
    description: "茂密的丛林!警告:冰或雪会消失."
    #permission: any.perm.you.want
  MUSHROOM_ISLAND:
    icon: RED_MUSHROOM
    # Note, this permission can be anything you like
    permission: askyblock.biomes.mushoom_island
    description: "蘑菇岛"
  PLAINS:
    icon: GRASS
    description: "平原"
    cost: 0
    #permission: any.perm.you.want
  SWAMPLAND:
    icon: WATER_LILY
    description: "沼泽.警告:冰或雪会消失"
    #permission: any.perm.you.want
  MESA:
    icon: HARD_CLAY
    description: "罕见的干旱沙漠生物群落.警告:冰或雪会消失"
    #permission: any.perm.you.want
    cost: 500
  SAVANNA:
    icon: LONG_GRASS
    description: "平坦,干燥,无雨.&c&l警告:冰或雪会消失"
    #permission: any.perm.you.want
  ROOFED_FOREST:
    icon: LOG
    description: "黑森林?"
    #permission: any.perm.you.want


schematicsection:
   # All schematics should be put in the schematics folder

   # Schematic panel - if more than one schematic is available to the player
   # Show a panel to choose. If this is false, no panel is shown and the starter
   # island is picked by permission. If a player has more than one permission
   # the island selected is undefined - the plugin will pick one.
   # Permissions are taken from the below schematics section even if the GUI is
   # not used.
  useschematicspanel: true

   # Random island, only apply when useschematicspanel is false - if set to false
   # the plugin will choose the first island it found with the user permissions
   # to generate a new island. If set to true, the plugin will generate an island
   # randomly from the list of all islands available to the player.
  chooseislandrandomly: false

  # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  # older schematics that do not have explicit wither skeleton spawners. This setting
  # is ignored by older servers.
  hackskeletonspawners: false
  
  # This section lists all the schematics available
  # Settings are:
  # show - whether this island will show in the GUI or not. Typically used for partner
  #        schematics, but can be used to temporarily hide schematics.
  # icon - the icon to show in the GUI. It must be a known Material
  # order - the priority for showing in the GUI. Lower numbers are shown first.
  # name - a friendly short name for the schematic. Color codes okay.
  # description - a longer description. Use | to split lines. Color codes okay.
  # filename - the filename of the schematic in the schematic folder
  # useDefaultChest - fill a chest on the island with the items in this config. If false
  #                   the contents will come from the schematic.
  # partnerSchematic - the island that will be pasted in the Nether.
  # biome - the biome this island should have. All pasted blocks will have this biome.
  # These next settings may cause lag if true. Default is false. Use judiciously.
  # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  # usephysics - if true, causes lava or water to flow after being pasted.
  # pasteair - Only set to true if you need to paste below sea level.
  # permission - the permission required to use this schematic. It can be anything you like
  # You can add or remove from this list. If this section is missing, only the default
  # island works.
  schematics:
    # default heading is required
    default:
      # Icon - if this is missing or wrong, it will be a MAP
      icon: DIRT
      # Order of preference in listing
      order: 1
      # Short name - color codes with & okay
      name: "&c&l>>>&e&l普通空岛&c&l<<<"
      # Longer description. Use | for new lines. Color codes okay.
      description: "&a&l>>>  &7少量的资源|&a&l>>>  &7无限的可能!"
      # Filename of the schematic in the schematic folder
      filename: island.schematic
      # Use default chest if true, or use schematic chest contents if false
      useDefaultChest: true
      # Which schematic will be used in the opposite world if newnether:true
      # If there is no partner, this island will be used
      partnerSchematic: nether
      #Level handicap zeros the initial island level.
      levelHandicap: 3

    # This is the default nether island - do not remove this section!
    nether:
      # Hide or show this schematic to players in the GUI
      show: false
      icon: NETHERRACK
      # If the biome is HELL it is assumed this island goes in the Nether
      biome: HELL
      name: "&c&l>>>&e&l地狱空岛&c&l<<<"
      description: "&a&l>>>  &7高手的选择|&a&l>>>  &7地狱里生存"
      filename: nether.schematic
      # Nether schematics should generally use the schematic chest contents
      useDefaultChest: false
      # The partner to this schematic is the default island
      partnerSchematic: default
      # Schematics can include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted.
      pasteentities: true
      # Usephysics causes lava or water to flow after being pasted. Change to false
      # if it lags
      usephysics: true
      #Level handicap zeros the initial island level.
      levelHandicap: 93
  
    # Additional heading names can be anything you like, but must be unique
    island1:
      # Credit to Antal1609 for this schematic!
      icon: RED_ROSE
      order: 2
      name: "&c&l>>>&e&l双子空岛&c&l<<<"
      description: "&a&l>>>  &7资源丰富|&a&l>>>  &7两个岛屿|&a&l>>>  &7新手的选择"
      filename: double.schematic
      # Schematics can have biomes set when they are created
      biome: FOREST
      # If useDefaultChest is false, the items in the schematic will be used
      # If false, the default chest items will be used, or the list below
      useDefaultChest: true
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Your island companion. Overrides the default setting. If more than one is
      # listed, one will be chosen at random.
      # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
      # RABBIT, WOLF, LLAMA or NOTHING.
      companion:
      - CHICKEN
      # This is a list of names, picked at random that will apply to the companion
      # You can add more if you like. If none are listed, the companion will not be
      # named.
      companionnames:
      - "&9[player]的小鸡"
      partnerSchematic: nether
      #permission: any.perm.you.like
      #Level handicap zeros the initial island level.
      levelHandicap: 9
      # Cost - if an economy is in use, this can be used to require a fee
      # Only works with the schematic panel
      # The cost is a double and displayed in the description if [cost] is there
      cost: 0

    # New snowy schematic
    extrahard:
      icon: OBSIDIAN
      order: 3
      # Ski theme - a black diamond run is hard.
      name: "&c&l>>>&e&l黑钻石岛&c&l<<<"
      description: "&a&l>>>  &7资源少的可怜|&a&l>>>  &7只有三个钻石和其他必备物资|&a&l>>>  &7大师级玩家的选择"
      filename: harder.schematic
      biome: COLD_BEACH
      useDefaultChest: false
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Schematics that require water or lava to hover can prevent physics when pasting
      usephysics: false
      # Schematics may include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted.
      # Example: Setting this to true for this schematic will give a wolf.
      pasteentities: false
      partnerSchematic: nether
      #permission: any.perm.you.like
      # This optional block determines where the player will spawn. It must be unique in
      # the schematic and will be replaced by air when pasted.
      #spawnblock: SPONGE
      #Level handicap zeros the initial island level.
      levelHandicap: 1
      # Cost - if an economy is in use, this can be used to require a fee
      # Only works with the schematic panel
      # The cost is a double and displayed in the description if [cost] is there
      cost: 0


KindLHJ
Qingraw 发表于 2022-1-8 21:31
提供下你的askyblock插件配置文件呢

[url=]############################################################################# # Config for ASkyBlock V3.0.6.11 # Maintainer: tastybento # It is recommended that you check at least these settings: # # 1. island distance - the distance between islands. If upgrading set to what you had. #    If you change island distance, you MUST reset the world. # 2. resetmoney (general section) - set to true so that everyone starts with nothing # 3. islandLevel (general section) - the height you want your islands to float # 4. protectionRange - how big a player's island is at the start # ##############################################################################  ##### Island Related Settings #####  island:    # Space between islands in blocks - NEVER change this mid-game.    # Values for a new world:    # 400 - puts players distance enough that they usually cannot see each other    # 200 - allows some expansion of the protected zone (recommended)    # 110 - for compatibility with established worlds. Cozy.    # 50 - minimum - not recommended    # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110    # OR RESET YOUR WORLD    # Value must be an even number    distance: 200     # Default protection range (even number). Min = 0, Recommended = 100    # Larger values will take longer to calculate the island level    # Admins can change protection sizes for players individually using /asadmin setrange    # or set this permission: askyblock.island.range.<number>    # For optimal performance, keep protection range at leat 16 blocks less than distance.    protectionRange: 100     # Start islands at these coordinates. This is where new islands will start in the    # world. These must be a factor of your island distance, but the plugin will auto    # calculate the closest location on the grid. Islands develop around this location    # both positively and negatively in a square grid.    # If none of this makes sense, leave it at 0,0.    startx: 0    startz: 0     # Sea level height (don't changes this mid-game unless you delete the world)    # Minimum is 0, which means you are playing sky block!    # If sea level is less than about 10, then players will drop right through it    # if it exists. Makes for an interesting variation on skyblock.    sealevel: 0     # Island level - the height of the island.    # Lowest level is 5    islandlevel: 120     #How many resets a player is allowed (override with /asadmin clearreset <player>    #Value of -1 means unlimited, 0 means hardcore - no resets.    #Example, 2 resets means they get 2 resets or 3 islands lifetime    resetlimit: 2     #How long a player must wait before they can reset their island again in second    resetwait: 300     #The number of seconds to wait for confirmation of a reset    resetconfirmwait: 10     #How long a player must wait until they can rejoin a team island after being    #kicked in minutes. This slows the effectiveness of players repeating challenges    #by repetitively being invited to a team island.    invitewait: 60     # Default max team size    # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>     # Permission size cannot be less than the default.     maxteamsize: 4        # Island level calculation cool down in seconds    levelwait: 60        # Items that will be in the chest when the player starts an island    # Must be in Bukkit Materials format. Format is <Material>:<Qty>    # or <Material>:<Data>:<Qty>    # Use <Data> to set the durability of a item or to select sub-items/colors.    #     # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG    #    # The format for POTIONS is as follows:    #    # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY    # LEVEL, EXTENDED, SPLASH, LINGER are optional.    # LEVEL is a number, 1 or 2    # LINGER is for V1.9 servers and later    # Examples:    # POTION:STRENGTH:1:EXTENDED:SPLASH:1    # POTION:INSTANT_DAMAGE:2::LINGER:2    # POTION:JUMP:2:::1    # POTION:WEAKNESS::::1   -  any weakness potion    #     # Valid potion names are:    # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,    # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY    # For V1.9 these are also available:    # LUCK, MUNDANE, THICK, AWKWARD    #    # Check console for errors and guidance after reloading configuration    # Schematics can override this - see schematicsection     chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'     # Default island companion. Set schematic-specific companions in the schematicsection    # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,    # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.     companion: COW     # Default list of names, picked at random that will apply to the companion    # You can add more if you like. If none are listed, the companion will not be    # named.    # Set schematic-specific companion names in the schematicsection    companionnames:    - "&9[player]'s 的牛牛菌~"    - "&c应急食物?"        # Island naming    # Only players with the askyblock.island.name permission can name their island    # It is displayed in the top ten and enter and exit announcements    # It replaces the owner's name. Players can use & for color coding.    # These set the minimum and maximum size of a name.     minnamelength: 0    maxnamelength: 20           # Players with askyblock.islandfly permission can fly on their island. This setting is    # how many seconds the player keeps fly mode while flying outside his island before it    # is removed (and they fall).    # Negative value will be considered as 0.    flytimeoutside: 0        # The permissions listed below will be given to the player while he is inside his island.    # They will be automatically revoked when he leaves his island.    islandtemporaryperms:    #- "amazing.permission"        # System settings - these cannot be changed by players, only viewed    # Allow Enderman Griefing (default is to allow, see next setting)    allowendermangriefing: true    # Make enderman drop the block he is holding if he dies (recommended)    endermandeathdrop: true    # Allow creeper explosion damage to block (explosion still hurts)    allowcreeperdamage: true    # Allow visitors to use creeper explosions to grief islands    allowcreepergriefing: false     # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)    allowtntdamage: false    # Allow fire extinguishing by visitors    allowfireextinguish: false    # Allow chests to be blown up by creepers or TNT    allowchestdamage: false    # Allow visitors to keep their items if they die    allowvisitorkeepinvondeath: false    # Allow pistons to push outside of the protected area (maybe to make bridges)    allowpistonpush: true    # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)    allowitemframedamage: false  # General Settings general:    # Name of the world - if it does not exist then it will be generated    worldName: ASkyBlock     # Default language for new players.    # This is the filename in the locale folder without .yml.    # If this does not exist, the default en-US will be used.    defaultlanguage: en-US        # Check for updates - this will tell Ops and the console if there is a new    # version available. It contacts dev.bukkit.org to request the latest version    # info. It does not download the latest version or change any files    checkupdates: true        # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).    # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",    # however, you can toggle here this feature.    silencecommandfeedback: true        # Show enter/exit notices in Action Bar (11.1+)    # Only shows if notices are enabled in settings    showinactionbar: true        # Maximum number of islands. Set to 0 for unlimited.     # If the number of islands is greater than this number, no new islands will be    # allowed    maxIslands: 0         # Use the control panel as the default display for /island    # /island will always create an island if one does not exist    # If the control panel is not used, then /island will teleport the player home    # Players can change this setting using /island cp on or /island cp off    usecontrolpanel: false     # Create Nether - if this is false, the nether world will not be made and access to    # the nether will not occur. Other plugins may still enable    # portal usage.    # Note: Some challenges will not be possible if there is no nether.    # Note that with a standard nether all players arrive at the same portal and entering a    # portal will return them back to their islands.    createnether: true     # New island-style nether. Change to false for standard nether    newnether: true    # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)    nethertrees: true      # Make the new nether roof, if false, there is nothing up there    # Change to false if lag is a problem from the generation    netherroof: true     # Nether spawn protection radius - this is the distance around the nether spawn    # that will be protected from player interaction (breaking blocks, pouring lava etc.)    # Minimum is 0 (not recommended), maximum is 100. Default is 25.    # Only applies to standard nether.    netherspawnradius: 25        # Calculate level on login    # If true, the plugin will run the level command for the player when they login    # If the command is busy, it will fail silently    loginlevel: false     #Commands to run when the player resets their island (uncomment and customize)    # [player] is the player name of who is reseting    # If the command is proceeded by [SELF] the command will be run as that player    # E.g., - "[SELF] kit tools"    resetcommands:    #- "kit tools [player]"    #- "some other command"     # Commands to execute when player leaves a team, either by leaving or being kicked    # Commands will execute even if the player is offline, so may cause errors in    # the console if the commands doesn't make sense    leavecommands:    #- "kit tools [player]"    #- "some other command"     # Commands to execute when a player starts a new island for the first time - NOT a reset    startcommands:    #- "asadmin lock [player]"    #- "[SELF] balance"    #- "some other command"     # Commands to execute when a player joins a new team island (does /island accept)    teamstartcommands:    #- "[SELF] balance"    #- "some other command"     # Visitor banned commands: Visitors to islands cannot use these commands    visitorbannedcommands:    - spawner    - spawnmob     # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout    pvpcooldown: 60     # Invincible visitors - Prevent players from killing them (intentionally or by accident)    # If they fall to the void, they get TP'd to their island.    invinciblevisitors: false        # Only used if invinciblevisitors is set to TRUE    # This allow you to customize what kind of damage visitors should not receive    # If you want visitors to receive a listed damage, put a "#" at the start of the line    # See this for more info about options : https://hub.spigotmc.org/javadoc ... nt.DamageCause.html    invinciblevisitorsoptions:    - BLOCK_EXPLOSION    - CONTACT    - CUSTOM    - DROWNING    - ENTITY_ATTACK    - ENTITY_EXPLOSION    - FALL    - FALLING_BLOCK    - FIRE    - FIRE_TICK    - LAVA    - LIGHTNING    - MAGIC    - POISON    - PROJECTILE    - STARVATION    - SUFFOCATION    - THORNS    - WITHER    # 1.9+ only    - DRAGON_BREATH    - FLY_INTO_WALL    # 1.10+ only    - HOT_FLOOR    # 1.11+ only    - CRAMMING     # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.    #    # Acid damage to player per second by being in acid if they have no armor on.    # A fully health player has 20 health points. Players will regen some health    # so the default will give players about 3 seconds to get out the acid    # 0 = no damage, 10 = default damage, 20 = instant death    aciddamage: 0    # Damage that monsters will experience.    mobaciddamage: 0    # Damage that rain does.    raindamage: 0    # Damage that animals will experience in acid.    animaldamage: 0    # Damage chickens in acid - true or false - chickens tend to go swimming...    damagechickens: false    # Destroy items in water after this many seconds. Timing is variable and may occur    # up to 2x this time. If 0, items will not be removed. Acid damage does not need to    # be on for this setting to work. i.e., it'll work with water too.    # Items fizz when they are destroyed.    itemdestroyafter: 0    # Ops receive damage from acid (Set to true if you want Ops to play properly)    damageops: false    # Armor protection.    # Protect players from acid rain if they have a helmet on    helmetprotection: true    # Protect players from all acid if they have a full set of armor on    fullarmorprotection: false    # Damage type to apply in addition to acid damage    # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON    # If you just want these to act, then make the acid damage 0 above    # Note - these are potion effects and so can be cured by milk    damagetype:    #-confusion        # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps    # players return to their island if the island has been overrun by monsters    # Con is that it kills any mob grinders     # Remove mobs when logging in    loginremovemobs: true     # Remove mobs when /island.    islandremovemobs: false        # Mob white list - these mobs will NOT be removed when logging in or doing /island    mobwhitelist:    - WITHER    - ENDERMAN    - PIG_ZOMBIE    #- ZOMBIE_VILLAGER     # Sets the limit for number of monsters that can spawn in a chunk in this world.     # Note: this does not limit the number of monsters, just how many spawn naturally.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.    monsterspawnlimit: 100        # Sets the limit for number of animals that can spawn in a chunk in this world.     # Note: If set to a negative number the world will use the server-wide spawn limit instead.    animalspawnlimit: 15        # Animal breeding limits - if this is set to more than 0, then players will not be able    # to breed more animals than that number on their island. A value of zero means no    # limit. Note that animals will not be killed or reduced to this limit.    # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will    # still appear, but breeding will not happen.    # Limit includes nether island if nether islands are active.    breedinglimit: 0        # Sets the limit for number of water animals that can spawn in a chunk in this world.     # Note: If set to a negative number the world will use the server-wide spawn limit instead.    # Max is 100    wateranimalspawnlimit: 15     # Villager limit - this is per team player, so an island of 4 will have 4x this number    # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.    villagerlimit: 10           # General entity limiting    # Use this section to limit how many entities can be added to an island.    # 0 means the item will be blocked from placement completely.    # Uncomment to set the limit. The numbers are just suggested values.    # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and    # up to 30 in the nether.    entitylimits:      # Mobs, animals and other living entities      #BAT: 10      #BLAZE: 10      #BOAT: 10      #CAVE_SPIDER: 10      #CHICKEN: 10      #COW: 10      #CREEPER: 10      #DONKEY: 10      #ENDERMAN: 10      #HORSE: 10      #HUSK: 10      #IRON_GOLEM: 10      #LLAMA: 10      #MAGMA_CUBE: 10      #MULE: 10      #MUSHROOM_COW: 10      #OCELOT: 10      #PIG: 10      #PIG_ZOMBIE: 10      #POLAR_BEAR: 10      #RABBIT: 10      #SHEEP: 10      #SKELETON: 10      #SKELETON_HORSE: 10      #SLIME: 10      #SNOWMAN: 10      #SPIDER: 10      #SQUID: 10      #STRAY: 10      #WITCH: 10      #WITHER: 10      #WITHER_SKELETON: 10      #WOLF: 10      #ZOMBIE: 10      #ZOMBIE_HORSE: 10      #ZOMBIE_VILLAGER: 10           # These are the ONLY blocks that can be limited (because they are entities).      #BANNER: 20      #ITEM_FRAME: 30      #FURNACE: 10      #CHEST: 50      #TRAPPED_CHEST: 50      #ENDER_CHEST: 1      #JUKEBOX: 5      #DISPENSER: 5      #DROPPER: 5      #SIGN: 10      #MOB_SPAWNER: 10      #NOTE_BLOCK: 5      #ENCHANTMENT_TABLE: 5      #BEACON: 12      #SKULL: 50      #DAYLIGHT_DETECTOR: 10      HOPPER: 30      #REDSTONE_COMPARATOR: 30      #FLOWER_POT: 20      #PAINTING: 5      #ARMOR_STAND: 5     # Islands below this level will be removed if they are abandoned and admins issue the purge command    abandonedislandlevel: 10    # Maximum number of islands to purge in one go. Don't make this too big because if you    # stop the server mid run, you may end up with incompletely deleted islands    maxpurge: 500     ##### Economy ######    # Use economy or not. If true, an economy plugin is required. If false,    # no money is used or give and the mini-shop is disabled.    # If there is no economy plugin present anyway, money will be automatically    # disabled.    useeconomy: true     # Reset Money - if this is true, will reset the player's money to    # the starting money (see below) when they start an island or reset    # Recommendation is that this is set to true, but if you run multi-worlds    # make sure your economy handles multi-worlds too.    resetmoney: false        # Use the minishop or not    useminishop: true     # Starting money - this is how much money new players will have as their    # balance at the start of an island.     startingmoney: 10.00     # Reset Challenges - if this is true, player's challenges will reset when they    # reset an island or if they are kicked or leave a team. Prevents exploiting the    # challenges by doing them repeatedly.    resetchallenges: false     # Reset inventory - if true, the player's inventory will be cleared when they start    # or restart and island. Default is true.    # Note: if you have MultiInv running or a similar inventory control plugin, that    # plugin may still reset the inventory when the world changes.    resetinventory: true     # Allow kicked players to keep their inventory.    # If false, kicked player's inventory will be thrown at the island leader if the    # kicked player is online and in the island world.    kickedkeepinv: false     # Kicked or leaving players lose resets    # Players who leave a team will lose an island reset chance    # If a player has zero resets left and leaves a team, they cannot make a new    # island by themselves and can only join a team.    # Leave this true to avoid players exploiting free islands    leaversloseresets: true        # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they    # start or restart their island. Default is false.    # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,    # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock    # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest    # permission.    resetenderchest: false     # Allow /island teleport when falling. If set to false, all teleporting is    # disabled until death from the void or until you hit something.    # See commands that this will block too    # Using "*" (with quotes) will block ALL commands when falling    allowfallingteleport: true    blockingcommands:    - home    #- anotherCommand    #- andAnotherOne    #- "*"     # Broadcast 1st time challenge completion messages to all players.    # Change to false if the spam becomes too much.    broadcastmessages: true     # Remove non-repeatable challenges from the challenge GUI when complete    removecompleteonetimechallenges: false     # Add enchanted glow to completed challenges    addcompletedglow: true        # Default maximum number of homes a player can have. Min = 1    # Accessed via sethome <number> or go <number>    # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>      maxhomes: 1     # Make island if player teleports to the island world and does not have one    makeislandifnone: false     # Immediately teleport player to their island (home 1 if it exists) when     # entering the world    immediateteleport: false     # Have player's respawn on their island if they die    respawnonisland: false     # Team Chat    # This enables player to set is so their chat goes to their team mates only    # using the /island teamchat command.    # The prefix [Team Chat] that goes in front of team chats is in the locale files    teamchat: true     # Set this to true will log all messages sent in TeamChats to console    # If set to false, it won't be logged.    logteamchat: true     # Variables to use as chat prefixes. You can change them to be what you want.    # {ISLAND_LEVEL} is replaced by the player's island level.    # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.    # {ISLAND_PLAYER} is replaced by the player's display name    # Confirmed to work with Essentials Chat, Multiverse Core.    # Do not use these in PEX prefixes - it doesn't work.    chatlevelprefix: "{ISLAND_LEVEL}"    chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"    chatislandplayer: "{ISLAND_PLAYER}"    # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat    # e.g : [23.5k] instead of [23562]    fancylevelinchat: false          # Restrict Wither and other flying mobs    # Any flying mobs that exit the island space where they were spawned will be removed.    # Includes blaze and ghast.     restrictwither: true        # Warp Restriction - needed levels to be able to create a warp    # 0 or negative values will disable this restriction    # 10 is default    warplevelrestriction: 10        # Warp panel - GUI for welcome warp signs. If set to false, old-style    # text will be used    usewarppanel: true        # Mute death messages    mutedeathmessages: false        # How often the grid will be saved to file in mins. Default is 5 minutes.    # This helps prevent issues if the server crashes. Grid is also saved at important    # points in the game    backupduration: 5        # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!    # If you have another scoreboard plugin, it may not work.    # If true, players can push each other (default 1.9 behavior) if false,    # players will not be able to push. Recommendation is to leave this true.    allowpushing: true     # Recover super flat - if the generator does not run for some reason, you can get    # super flat chunks (grass). To remove automatically, select this option. Turn off    # if there are no more because it may cause lag.    # This will regenerate any chunks with bedrock at y=0 when they are loaded    recoversuperflat: false        # Allow coops to be permanent    # If you change this, change the text in the locale files about coop ending due to    # log out.    persistentcoops: false        # Only allow the island leader to coop players.    # Island members wont be able to coop other players.    onlyleadercancoop: false           # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)    autoactivator: false        # Allow obsidian to be scooped up with an empty bucket back into lava    # This only works if there is a single block of obsidian (no obsidian within 10 blocks)    # Recommendation is to keep this true so that newbies don't bother you or reset their    # island unnecessarily.    allowobsidianscooping: true        # By default, island top ten (/is top) is displayed as a GUI.    # If this option is set to TRUE, the top ten will be displayed    # in chat, like in older versions (up to V3.0.3.3), which can    # be a little spammy.    # Recommendation is to keep this false.    islandtopteninchat: false        # Toggle Magic Cobblestone Generator    # If set to true, a cobble generator will not just generate cobblestone, but    # also blocks you have specified.    # Default is false, because it highly changes the gameplay.    usemagiccobblegen: false        # If set to true, Magic Cobblestone Generator will only work at spawn    # Beware! Spawn MUST be in the same world that islands to work.    magiccobblegenonlyatspawn: false        # This won't be considered if usemagiccobblegen is set to false.    # You can add, remove a block or modify its probability to be generated.    # You can also set different probabilities from specified minimum levels    magiccobblegenchances:      # These probabilities will apply by default      default:        COBBLESTONE: 75.0        STONE: 10.0        COAL_ORE: 7.5        IRON_ORE: 5.0        DIAMOND_ORE: 2.0        EMERALD_ORE: 0.5      #These probabilities will apply if island level is higher than 500.      500:        COBBLESTONE: 50.0        STONE: 20.0        COAL_ORE: 10.0        IRON_ORE: 10.0        REDSTONE_ORE: 5.0        DIAMOND_ORE: 4.0        EMERALD_ORE: 1.0        # Disable redstone operation on islands unless a team member is online.    # This may reduce lag but it can cause problems with visitors needing to use a redstone system.    # Default is false    disableofflineredstone: false        # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited    # TNT creation with this. Default is allowed, set to false if you need it off.    allowTNTpushing: true        # Config.yml version. DO NOT EDIT. This number only changes if the latest    # plugin config has been updated. If a new config is detected, it will be    # auto-saved to config.new.yml.    version: 3.0.6.11     # Protection settings protection:    # Protection Setting Flags:    # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,     # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,     # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,     # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,    # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,    # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,    # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP    #    # Players can be given the ability to change settings in the GUI with permissions    # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*    # Permissions are not case sensitive.    #    # -- World defaults --    # Applies everywhere and are the default for islands and spawn.    # If not listed, default is false.    # Changing a setting here will only affect new islands. Use /asadmin settingsreset    # to reset individual or all settings across all islands. See /asadmin settingsreset help.    world:      # Acid causes damage above sea-level (if acid is active)      ACID_DAMAGE: true      # Allow anvil use      ANVIL: false      # Allow armor stand use (1.8+ only)      ARMOR_STAND: false      # Allow beacon use      BEACON: false      # Allow bed use      BED: false      # Players can break blocks or generally damage things      BREAK_BLOCKS: false      # Allow animal breeding      BREEDING: false      # Allow use of cauldrons and brewing stands      BREWING: false      # Allow use of buckets, either fill or dump them      BUCKET: false      # Collect Lava (overrides BUCKET setting for collecting lava)      COLLECT_LAVA: false      # Collect water (overrides BUCKET setting for collecting water)      COLLECT_WATER: false      # Allow access chests of any kind, droppers, dispensers and hoppers      CHEST: false      # Allow eating or use of chorus fruit      CHORUS_FRUIT: false      # Allow use of crafting benches      CRAFTING: true      # Allow creepers to hurt players (but not damage blocks)      CREEPER_PAIN: true      # Allow crop trampling      CROP_TRAMPLE: false      # Allow use of doors or trapdoors. Not including redstone activations.      DOOR: true      # Allow chicken egg throwing      EGGS: false      # Allow use of enchanting tables      ENCHANTING: true      # Allow enderpearl throwing      ENDER_PEARL: false      # Enable or disable join/leave messages from the player's island      ENTER_EXIT_MESSAGES: true      # Allow fire (flint & steel use, TNT priming) Making portals is allowed.      FIRE: false      # Can extinguish fires by punching them      FIRE_EXTINGUISH: false      # Allow fire spreading      FIRE_SPREAD: false      # Allow furnace use      FURNACE: true      # Allow gate use      GATE: false      # Allow horse/llama inventory use - only works when riding is enabled           HORSE_INVENTORY: false      # Allow riding of horses/llamas      HORSE_RIDING: false      # Allow friendly mob hurting(cows etc.)      HURT_MOBS: false      # Allow monsters hurting      HURT_MONSTERS: true      # Allow leash use      LEASH: false      # Allow lever or button use      LEVER_BUTTON: true      # Cows can be milked      MILKING: true      # Animals, etc. can spawn naturally      MOB_SPAWN: true      # Allow monsters to spawn naturally      MONSTER_SPAWN: true      # Allow use of jukeboxes and note blocks      MUSIC: false      # Allow PVP in the nether world      NETHER_PVP: false      # Players can place blocks      PLACE_BLOCKS: false      # Allow portal use      PORTAL: true      # Allow pressure plate activation by players      PRESSURE_PLATE: true      # Allow PVP in the overworld      PVP: false      # Allow adjustment of diodes or comparators      REDSTONE: false      # Spawn eggs can be used      SPAWN_EGGS: false      # Allow sheep shearing      SHEARING: false      # Allow trading with villagers      VILLAGER_TRADING: true      # Allow item drop      VISITOR_ITEM_DROP: true      # Allow item pickup      VISITOR_ITEM_PICKUP: true    # -- Island Settings --    # Settings for islands. Some are for visitors, some for the island itself.    # If setting is not listed, it will not show in GUI and the world default will be used.    # Add settings here to give the player the ability to see them in the GUI. Give the    # player the permission for the setting for them to be able to change the setting.    island:      # Allow visitor anvil use      ANVIL: true      # Allow visitor armor stand use (1.8+ only)      ARMOR_STAND: false      # Allow visitor beacon use      BEACON: false      # Allow visitor bed use      BED: false      # Allow visitor block breaking, or other damage      BREAK_BLOCKS: false      # Allow visitor animal breeding      BREEDING: false      # Allow visitor use of cauldrons and brewing stands      BREWING: false      # Allow visitor access chests of any kind, droppers, dispensers and hoppers      CHEST: false      # Allow visitors to use crafting benches      CRAFTING: true      # Allow visitor use of doors or trapdoors. Not including redstone activations.      DOOR: true      # Allow visitor chicken egg throwing      EGGS: false      # Allow visitors to use enchanting tables      ENCHANTING: true      # Allow visitor furnace use      FURNACE: true      # Allow gate use      GATE: true      # Allow use of jukeboxes and note blocks      MUSIC: false      # Allow portal use by visitors      PORTAL: true      # Allow pressure plate activation by visitors (players only)      PRESSURE_PLATE: false      # Allow adjustment of diodes or comparators      REDSTONE: false      # Allow visitors to shear sheep      SHEARING: false  # This section contains the biomes that can be bought or used biomesettings:   # The default cost for changing biome. Can be over-ridden by the Biome settings   # Default is 100 if this is not set. Cannot be <0.   defaultcost: 100    # Default biome - what every player will start with. Default is PLAINS. See below   # for other options   defaultbiome: PLAINS  # List of biomes and their settings. # Cost - cost in currency to change to that biome # permission - the permission required to use that biome # If the biome is not listed, it is not available # icon = icon used in control panel # friendlyname = A friendly name for the biome. If it does not exist, the official # biome name will be used with pretty formatting. Mostly this is just used to convert # Hell to Nether # description = a description of the biome and what it gives the player # remove ice/water/snow - will be done once when the biome is made  biomes:   COLD_TAIGA:     icon: SAPLING     description: "雪和寒冷"   DESERT:     icon: DEAD_BUSH     description: "干燥的沙漠 警告:&c&l冰或雪会消失"     #permission: any.perm.you.want   FLOWER_FOREST:     icon: RED_ROSE     description: "花的世界"     #permission: any.perm.you.want   HELL:     icon: LAVA_BUCKET     cost: 1000     # Note, this permission can be anything you like     permission: askyblock.biomes.hell     friendlyname: Nether     description: "地狱.&c&l警告:所有的雪和冰将消失."     #permission: any.perm.you.want   JUNGLE:     icon: VINE     description: "茂密的丛林!警告:冰或雪会消失."     #permission: any.perm.you.want   MUSHROOM_ISLAND:     icon: RED_MUSHROOM     # Note, this permission can be anything you like     permission: askyblock.biomes.mushoom_island     description: "蘑菇岛"   PLAINS:     icon: GRASS     description: "平原"     cost: 0     #permission: any.perm.you.want   SWAMPLAND:     icon: WATER_LILY     description: "沼泽.警告:冰或雪会消失"     #permission: any.perm.you.want   MESA:     icon: HARD_CLAY     description: "罕见的干旱沙漠生物群落.警告:冰或雪会消失"     #permission: any.perm.you.want     cost: 500   SAVANNA:     icon: LONG_GRASS     description: "平坦,干燥,无雨.&c&l警告:冰或雪会消失"     #permission: any.perm.you.want   ROOFED_FOREST:     icon: LOG     description: "黑森林?"     #permission: any.perm.you.want   schematicsection:    # All schematics should be put in the schematics folder     # Schematic panel - if more than one schematic is available to the player    # Show a panel to choose. If this is false, no panel is shown and the starter     # island is picked by permission. If a player has more than one permission    # the island selected is undefined - the plugin will pick one.    # Permissions are taken from the below schematics section even if the GUI is    # not used.   useschematicspanel: true     # Random island, only apply when useschematicspanel is false - if set to false    # the plugin will choose the first island it found with the user permissions    # to generate a new island. If set to true, the plugin will generate an island    # randomly from the list of all islands available to the player.   chooseislandrandomly: false    # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with   # older schematics that do not have explicit wither skeleton spawners. This setting   # is ignored by older servers.   hackskeletonspawners: false      # This section lists all the schematics available   # Settings are:   # show - whether this island will show in the GUI or not. Typically used for partner   #        schematics, but can be used to temporarily hide schematics.   # icon - the icon to show in the GUI. It must be a known Material   # order - the priority for showing in the GUI. Lower numbers are shown first.   # name - a friendly short name for the schematic. Color codes okay.   # description - a longer description. Use | to split lines. Color codes okay.   # filename - the filename of the schematic in the schematic folder   # useDefaultChest - fill a chest on the island with the items in this config. If false   #                   the contents will come from the schematic.   # partnerSchematic - the island that will be pasted in the Nether.   # biome - the biome this island should have. All pasted blocks will have this biome.   # These next settings may cause lag if true. Default is false. Use judiciously.   # pasteentities - if the schematic has entities in it (mobs) this will paste them.   # usephysics - if true, causes lava or water to flow after being pasted.   # pasteair - Only set to true if you need to paste below sea level.   # permission - the permission required to use this schematic. It can be anything you like   # You can add or remove from this list. If this section is missing, only the default   # island works.   schematics:     # default heading is required     default:       # Icon - if this is missing or wrong, it will be a MAP       icon: DIRT       # Order of preference in listing       order: 1       # Short name - color codes with & okay       name: "&c&l>>>&e&l普通空岛&c&l<<<"       # Longer description. Use | for new lines. Color codes okay.       description: "&a&l>>>  &7少量的资源|&a&l>>>  &7无限的可能!"       # Filename of the schematic in the schematic folder       filename: island.schematic       # Use default chest if true, or use schematic chest contents if false       useDefaultChest: true       # Which schematic will be used in the opposite world if newnether:true       # If there is no partner, this island will be used       partnerSchematic: nether       #Level handicap zeros the initial island level.        levelHandicap: 3      # This is the default nether island - do not remove this section!     nether:       # Hide or show this schematic to players in the GUI       show: false       icon: NETHERRACK       # If the biome is HELL it is assumed this island goes in the Nether       biome: HELL       name: "&c&l>>>&e&l地狱空岛&c&l<<<"       description: "&a&l>>>  &7高手的选择|&a&l>>>  &7地狱里生存"       filename: nether.schematic       # Nether schematics should generally use the schematic chest contents       useDefaultChest: false       # The partner to this schematic is the default island       partnerSchematic: default       # Schematics can include entities (mobs) in them and if pasteentities is true,       # mobs will be pasted.        pasteentities: true       # Usephysics causes lava or water to flow after being pasted. Change to false       # if it lags       usephysics: true       #Level handicap zeros the initial island level.        levelHandicap: 93        # Additional heading names can be anything you like, but must be unique     island1:       # Credit to Antal1609 for this schematic!       icon: RED_ROSE       order: 2       name: "&c&l>>>&e&l双子空岛&c&l<<<"       description: "&a&l>>>  &7资源丰富|&a&l>>>  &7两个岛屿|&a&l>>>  &7新手的选择"       filename: double.schematic       # Schematics can have biomes set when they are created       biome: FOREST       # If useDefaultChest is false, the items in the schematic will be used       # If false, the default chest items will be used, or the list below       useDefaultChest: true       # Chest items defined here will override the default chest items.       # You can set the chest items here in this list       # Material:Qty, or Material:Data:Qty       #chestItems:       #- MELON:1       #- ICE:1       # Your island companion. Overrides the default setting. If more than one is       # listed, one will be chosen at random.       # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,       # RABBIT, WOLF, LLAMA or NOTHING.       companion:       - CHICKEN        # This is a list of names, picked at random that will apply to the companion       # You can add more if you like. If none are listed, the companion will not be       # named.       companionnames:       - "&9[player]的小鸡"       partnerSchematic: nether       #permission: any.perm.you.like       #Level handicap zeros the initial island level.        levelHandicap: 9       # Cost - if an economy is in use, this can be used to require a fee       # Only works with the schematic panel       # The cost is a double and displayed in the description if [cost] is there       cost: 0      # New snowy schematic     extrahard:       icon: OBSIDIAN       order: 3       # Ski theme - a black diamond run is hard.       name: "&c&l>>>&e&l黑钻石岛&c&l<<<"       description: "&a&l>>>  &7资源少的可怜|&a&l>>>  &7只有三个钻石和其他必备物资|&a&l>>>  &7大师级玩家的选择"       filename: harder.schematic       biome: COLD_BEACH       useDefaultChest: false       # Chest items defined here will override the default chest items.       # You can set the chest items here in this list       # Material:Qty, or Material:Data:Qty       #chestItems:       #- MELON:1       #- ICE:1       # Schematics that require water or lava to hover can prevent physics when pasting       usephysics: false       # Schematics may include entities (mobs) in them and if pasteentities is true,       # mobs will be pasted.       # Example: Setting this to true for this schematic will give a wolf.       pasteentities: false       partnerSchematic: nether       #permission: any.perm.you.like       # This optional block determines where the player will spawn. It must be unique in       # the schematic and will be replaced by air when pasted.       #spawnblock: SPONGE       #Level handicap zeros the initial island level.        levelHandicap: 1       # Cost - if an economy is in use, this can be used to require a fee       # Only works with the schematic panel       # The cost is a double and displayed in the description if [cost] is there       cost: 0[/url]

KindLHJ
kuzuanpa 发表于 2022-1-8 21:33
怀疑是essentialsXProtect的功能
问题定位:尝试将此插件移除,如问题解决则证明是此插件
问题解决:前往es ...

还是不行啊

KindLHJ
Wisdom_魔洪 发表于 2022-1-8 21:31
1.无法打开末影箱:ASkyBlock找到config.yml文件  
resetenderchest把这个true改成false
给玩家askyblock.c ...

不行啊大佬

kuzuanpa

那可能我怀疑的有问题)看看楼上几位的方案吧
以及,bentobox插件提供的bskyblock等岛屿(空岛、海岛、单方块等)插件也很不错,有机会可以去试试

KindLHJ
Qingraw 发表于 2022-1-8 21:31
提供下你的askyblock插件配置文件呢

#############################################################################
# Config for ASkyBlock V3.0.6.11
# Maintainer: tastybento
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
#    If you change island distance, you MUST reset the world.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
   # Space between islands in blocks - NEVER change this mid-game.
   # Values for a new world:
   # 400 - puts players distance enough that they usually cannot see each other
   # 200 - allows some expansion of the protected zone (recommended)
   # 110 - for compatibility with established worlds. Cozy.
   # 50 - minimum - not recommended
   # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
   # OR RESET YOUR WORLD
   # Value must be an even number
   distance: 200

   # Default protection range (even number). Min = 0, Recommended = 100
   # Larger values will take longer to calculate the island level
   # Admins can change protection sizes for players individually using /asadmin setrange
   # or set this permission: askyblock.island.range.<number>
   # For optimal performance, keep protection range at leat 16 blocks less than distance.
   protectionRange: 100

   # Start islands at these coordinates. This is where new islands will start in the
   # world. These must be a factor of your island distance, but the plugin will auto
   # calculate the closest location on the grid. Islands develop around this location
   # both positively and negatively in a square grid.
   # If none of this makes sense, leave it at 0,0.
   startx: 0
   startz: 0

   # Sea level height (don't changes this mid-game unless you delete the world)
   # Minimum is 0, which means you are playing sky block!
   # If sea level is less than about 10, then players will drop right through it
   # if it exists. Makes for an interesting variation on skyblock.
   sealevel: 0

   # Island level - the height of the island.
   # Lowest level is 5
   islandlevel: 120

   #How many resets a player is allowed (override with /asadmin clearreset <player>
   #Value of -1 means unlimited, 0 means hardcore - no resets.
   #Example, 2 resets means they get 2 resets or 3 islands lifetime
   resetlimit: 2

   #How long a player must wait before they can reset their island again in second
   resetwait: 300

   #The number of seconds to wait for confirmation of a reset
   resetconfirmwait: 10

   #How long a player must wait until they can rejoin a team island after being
   #kicked in minutes. This slows the effectiveness of players repeating challenges
   #by repetitively being invited to a team island.
   invitewait: 60

   # Default max team size
   # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
   # Permission size cannot be less than the default.
   maxteamsize: 4
   
   # Island level calculation cool down in seconds
   levelwait: 60
   
   # Items that will be in the chest when the player starts an island
   # Must be in Bukkit Materials format. Format is <Material>:<Qty>
   # or <Material>:<Data>:<Qty>
   # Use <Data> to set the durability of a item or to select sub-items/colors.
   #
   # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
   #
   # The format for POTIONS is as follows:
   #
   # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
   # LEVEL, EXTENDED, SPLASH, LINGER are optional.
   # LEVEL is a number, 1 or 2
   # LINGER is for V1.9 servers and later
   # Examples:
   # POTION:STRENGTH:1:EXTENDED:SPLASH:1
   # POTION:INSTANT_DAMAGE:2::LINGER:2
   # POTION:JUMP:2:::1
   # POTION:WEAKNESS::::1   -  any weakness potion
   #
   # Valid potion names are:
   # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
   # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
   # For V1.9 these are also available:
   # LUCK, MUNDANE, THICK, AWKWARD
   #
   # Check console for errors and guidance after reloading configuration
   # Schematics can override this - see schematicsection

   chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'

   # Default island companion. Set schematic-specific companions in the schematicsection
   # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
   # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.

   companion: COW

   # Default list of names, picked at random that will apply to the companion
   # You can add more if you like. If none are listed, the companion will not be
   # named.
   # Set schematic-specific companion names in the schematicsection
   companionnames:
   - "&9[player]'s 的牛牛菌~"
   - "&c应急食物?"
   
   # Island naming
   # Only players with the askyblock.island.name permission can name their island
   # It is displayed in the top ten and enter and exit announcements
   # It replaces the owner's name. Players can use & for color coding.
   # These set the minimum and maximum size of a name.
   minnamelength: 0
   maxnamelength: 20
      
   # Players with askyblock.islandfly permission can fly on their island. This setting is
   # how many seconds the player keeps fly mode while flying outside his island before it
   # is removed (and they fall).
   # Negative value will be considered as 0.
   flytimeoutside: 0
   
   # The permissions listed below will be given to the player while he is inside his island.
   # They will be automatically revoked when he leaves his island.
   islandtemporaryperms:
   #- "amazing.permission"
   
   # System settings - these cannot be changed by players, only viewed
   # Allow Enderman Griefing (default is to allow, see next setting)
   allowendermangriefing: true
   # Make enderman drop the block he is holding if he dies (recommended)
   endermandeathdrop: true
   # Allow creeper explosion damage to block (explosion still hurts)
   allowcreeperdamage: true
   # Allow visitors to use creeper explosions to grief islands
   allowcreepergriefing: false
   # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
   allowtntdamage: false
   # Allow fire extinguishing by visitors
   allowfireextinguish: false
   # Allow chests to be blown up by creepers or TNT
   allowchestdamage: false
   # Allow visitors to keep their items if they die
   allowvisitorkeepinvondeath: false
   # Allow pistons to push outside of the protected area (maybe to make bridges)
   allowpistonpush: true
   # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
   allowitemframedamage: false

# General Settings
general:
   # Name of the world - if it does not exist then it will be generated
   worldName: ASkyBlock

   # Default language for new players.
   # This is the filename in the locale folder without .yml.
   # If this does not exist, the default en-US will be used.
   defaultlanguage: en-US
   
   # Check for updates - this will tell Ops and the console if there is a new
   # version available. It contacts dev.bukkit.org to request the latest version
   # info. It does not download the latest version or change any files
   checkupdates: true
   
   # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
   # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
   # however, you can toggle here this feature.
   silencecommandfeedback: true
   
   # Show enter/exit notices in Action Bar (11.1+)
   # Only shows if notices are enabled in settings
   showinactionbar: true
   
   # Maximum number of islands. Set to 0 for unlimited.
   # If the number of islands is greater than this number, no new islands will be
   # allowed
   maxIslands: 0
   
   # Use the control panel as the default display for /island
   # /island will always create an island if one does not exist
   # If the control panel is not used, then /island will teleport the player home
   # Players can change this setting using /island cp on or /island cp off
   usecontrolpanel: false

   # Create Nether - if this is false, the nether world will not be made and access to
   # the nether will not occur. Other plugins may still enable
   # portal usage.
   # Note: Some challenges will not be possible if there is no nether.
   # Note that with a standard nether all players arrive at the same portal and entering a
   # portal will return them back to their islands.
   createnether: true

   # New island-style nether. Change to false for standard nether
   newnether: true
   # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
   nethertrees: true  
   # Make the new nether roof, if false, there is nothing up there
   # Change to false if lag is a problem from the generation
   netherroof: true
   # Nether spawn protection radius - this is the distance around the nether spawn
   # that will be protected from player interaction (breaking blocks, pouring lava etc.)
   # Minimum is 0 (not recommended), maximum is 100. Default is 25.
   # Only applies to standard nether.
   netherspawnradius: 25
   
   # Calculate level on login
   # If true, the plugin will run the level command for the player when they login
   # If the command is busy, it will fail silently
   loginlevel: false

   #Commands to run when the player resets their island (uncomment and customize)
   # [player] is the player name of who is reseting
   # If the command is proceeded by [SELF] the command will be run as that player
   # E.g., - "[SELF] kit tools"
   resetcommands:
   #- "kit tools [player]"
   #- "some other command"

   # Commands to execute when player leaves a team, either by leaving or being kicked
   # Commands will execute even if the player is offline, so may cause errors in
   # the console if the commands doesn't make sense
   leavecommands:
   #- "kit tools [player]"
   #- "some other command"

   # Commands to execute when a player starts a new island for the first time - NOT a reset
   startcommands:
   #- "asadmin lock [player]"
   #- "[SELF] balance"
   #- "some other command"

   # Commands to execute when a player joins a new team island (does /island accept)
   teamstartcommands:
   #- "[SELF] balance"
   #- "some other command"

   # Visitor banned commands: Visitors to islands cannot use these commands
   visitorbannedcommands:
   - spawner
   - spawnmob

   # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
   pvpcooldown: 60

   # Invincible visitors - Prevent players from killing them (intentionally or by accident)
   # If they fall to the void, they get TP'd to their island.
   invinciblevisitors: false
   
   # Only used if invinciblevisitors is set to TRUE
   # This allow you to customize what kind of damage visitors should not receive
   # If you want visitors to receive a listed damage, put a "#" at the start of the line
   # See this for more info about options : https://hub.spigotmc.org/javadoc ... nt.DamageCause.html
   invinciblevisitorsoptions:
   - BLOCK_EXPLOSION
   - CONTACT
   - CUSTOM
   - DROWNING
   - ENTITY_ATTACK
   - ENTITY_EXPLOSION
   - FALL
   - FALLING_BLOCK
   - FIRE
   - FIRE_TICK
   - LAVA
   - LIGHTNING
   - MAGIC
   - POISON
   - PROJECTILE
   - STARVATION
   - SUFFOCATION
   - THORNS
   - WITHER
   # 1.9+ only
   - DRAGON_BREATH
   - FLY_INTO_WALL
   # 1.10+ only
   - HOT_FLOOR
   # 1.11+ only
   - CRAMMING

   # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
   #
   # Acid damage to player per second by being in acid if they have no armor on.
   # A fully health player has 20 health points. Players will regen some health
   # so the default will give players about 3 seconds to get out the acid
   # 0 = no damage, 10 = default damage, 20 = instant death
   aciddamage: 0
   # Damage that monsters will experience.
   mobaciddamage: 0
   # Damage that rain does.
   raindamage: 0
   # Damage that animals will experience in acid.
   animaldamage: 0
   # Damage chickens in acid - true or false - chickens tend to go swimming...
   damagechickens: false
   # Destroy items in water after this many seconds. Timing is variable and may occur
   # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
   # be on for this setting to work. i.e., it'll work with water too.
   # Items fizz when they are destroyed.
   itemdestroyafter: 0
   # Ops receive damage from acid (Set to true if you want Ops to play properly)
   damageops: false
   # Armor protection.
   # Protect players from acid rain if they have a helmet on
   helmetprotection: true
   # Protect players from all acid if they have a full set of armor on
   fullarmorprotection: false
   # Damage type to apply in addition to acid damage
   # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
   # If you just want these to act, then make the acid damage 0 above
   # Note - these are potion effects and so can be cured by milk
   damagetype:
   #-confusion
   
   # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
   # players return to their island if the island has been overrun by monsters
   # Con is that it kills any mob grinders
   # Remove mobs when logging in
   loginremovemobs: true

   # Remove mobs when /island.
   islandremovemobs: false
   
   # Mob white list - these mobs will NOT be removed when logging in or doing /island
   mobwhitelist:
   - WITHER
   - ENDERMAN
   - PIG_ZOMBIE
   #- ZOMBIE_VILLAGER

   # Sets the limit for number of monsters that can spawn in a chunk in this world.
   # Note: this does not limit the number of monsters, just how many spawn naturally.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   monsterspawnlimit: 100
   
   # Sets the limit for number of animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   animalspawnlimit: 15
   
   # Animal breeding limits - if this is set to more than 0, then players will not be able
   # to breed more animals than that number on their island. A value of zero means no
   # limit. Note that animals will not be killed or reduced to this limit.
   # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
   # still appear, but breeding will not happen.
   # Limit includes nether island if nether islands are active.
   breedinglimit: 0
   
   # Sets the limit for number of water animals that can spawn in a chunk in this world.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   wateranimalspawnlimit: 15

   # Villager limit - this is per team player, so an island of 4 will have 4x this number
   # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
   villagerlimit: 10
      
   # General entity limiting
   # Use this section to limit how many entities can be added to an island.
   # 0 means the item will be blocked from placement completely.
   # Uncomment to set the limit. The numbers are just suggested values.
   # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
   # up to 30 in the nether.
   entitylimits:
     # Mobs, animals and other living entities
     #BAT: 10
     #BLAZE: 10
     #BOAT: 10
     #CAVE_SPIDER: 10
     #CHICKEN: 10
     #COW: 10
     #CREEPER: 10
     #DONKEY: 10
     #ENDERMAN: 10
     #HORSE: 10
     #HUSK: 10
     #IRON_GOLEM: 10
     #LLAMA: 10
     #MAGMA_CUBE: 10
     #MULE: 10
     #MUSHROOM_COW: 10
     #OCELOT: 10
     #PIG: 10
     #PIG_ZOMBIE: 10
     #POLAR_BEAR: 10
     #RABBIT: 10
     #SHEEP: 10
     #SKELETON: 10
     #SKELETON_HORSE: 10
     #SLIME: 10
     #SNOWMAN: 10
     #SPIDER: 10
     #SQUID: 10
     #STRAY: 10
     #WITCH: 10
     #WITHER: 10
     #WITHER_SKELETON: 10
     #WOLF: 10
     #ZOMBIE: 10
     #ZOMBIE_HORSE: 10
     #ZOMBIE_VILLAGER: 10     
     # These are the ONLY blocks that can be limited (because they are entities).
     #BANNER: 20
     #ITEM_FRAME: 30
     #FURNACE: 10
     #CHEST: 50
     #TRAPPED_CHEST: 50
     #ENDER_CHEST: 1
     #JUKEBOX: 5
     #DISPENSER: 5
     #DROPPER: 5
     #SIGN: 10
     #MOB_SPAWNER: 10
     #NOTE_BLOCK: 5
     #ENCHANTMENT_TABLE: 5
     #BEACON: 12
     #SKULL: 50
     #DAYLIGHT_DETECTOR: 10
     HOPPER: 30
     #REDSTONE_COMPARATOR: 30
     #FLOWER_POT: 20
     #PAINTING: 5
     #ARMOR_STAND: 5

   # Islands below this level will be removed if they are abandoned and admins issue the purge command
   abandonedislandlevel: 10
   # Maximum number of islands to purge in one go. Don't make this too big because if you
   # stop the server mid run, you may end up with incompletely deleted islands
   maxpurge: 500

   ##### Economy ######
   # Use economy or not. If true, an economy plugin is required. If false,
   # no money is used or give and the mini-shop is disabled.
   # If there is no economy plugin present anyway, money will be automatically
   # disabled.
   useeconomy: true

   # Reset Money - if this is true, will reset the player's money to
   # the starting money (see below) when they start an island or reset
   # Recommendation is that this is set to true, but if you run multi-worlds
   # make sure your economy handles multi-worlds too.
   resetmoney: false
   
   # Use the minishop or not
   useminishop: true

   # Starting money - this is how much money new players will have as their
   # balance at the start of an island.
   startingmoney: 10.00

   # Reset Challenges - if this is true, player's challenges will reset when they
   # reset an island or if they are kicked or leave a team. Prevents exploiting the
   # challenges by doing them repeatedly.
   resetchallenges: false

   # Reset inventory - if true, the player's inventory will be cleared when they start
   # or restart and island. Default is true.
   # Note: if you have MultiInv running or a similar inventory control plugin, that
   # plugin may still reset the inventory when the world changes.
   resetinventory: true

   # Allow kicked players to keep their inventory.
   # If false, kicked player's inventory will be thrown at the island leader if the
   # kicked player is online and in the island world.
   kickedkeepinv: false

   # Kicked or leaving players lose resets
   # Players who leave a team will lose an island reset chance
   # If a player has zero resets left and leaves a team, they cannot make a new
   # island by themselves and can only join a team.
   # Leave this true to avoid players exploiting free islands
   leaversloseresets: true
   
   # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
   # start or restart their island. Default is false.
   # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
   # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
   # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
   # permission.
   resetenderchest: false

   # Allow /island teleport when falling. If set to false, all teleporting is
   # disabled until death from the void or until you hit something.
   # See commands that this will block too
   # Using "*" (with quotes) will block ALL commands when falling
   allowfallingteleport: true
   blockingcommands:
   - home
   #- anotherCommand
   #- andAnotherOne
   #- "*"

   # Broadcast 1st time challenge completion messages to all players.
   # Change to false if the spam becomes too much.
   broadcastmessages: true

   # Remove non-repeatable challenges from the challenge GUI when complete
   removecompleteonetimechallenges: false

   # Add enchanted glow to completed challenges
   addcompletedglow: true
   
   # Default maximum number of homes a player can have. Min = 1
   # Accessed via sethome <number> or go <number>
   # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
   maxhomes: 1

   # Make island if player teleports to the island world and does not have one
   makeislandifnone: false

   # Immediately teleport player to their island (home 1 if it exists) when
   # entering the world
   immediateteleport: false

   # Have player's respawn on their island if they die
   respawnonisland: false

   # Team Chat
   # This enables player to set is so their chat goes to their team mates only
   # using the /island teamchat command.
   # The prefix [Team Chat] that goes in front of team chats is in the locale files
   teamchat: true

   # Set this to true will log all messages sent in TeamChats to console
   # If set to false, it won't be logged.
   logteamchat: true

   # Variables to use as chat prefixes. You can change them to be what you want.
   # {ISLAND_LEVEL} is replaced by the player's island level.
   # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
   # {ISLAND_PLAYER} is replaced by the player's display name
   # Confirmed to work with Essentials Chat, Multiverse Core.
   # Do not use these in PEX prefixes - it doesn't work.
   chatlevelprefix: "{ISLAND_LEVEL}"
   chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
   chatislandplayer: "{ISLAND_PLAYER}"
   # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
   # e.g : [23.5k] instead of [23562]
   fancylevelinchat: false
     
   # Restrict Wither and other flying mobs
   # Any flying mobs that exit the island space where they were spawned will be removed.
   # Includes blaze and ghast.
   restrictwither: true
   
   # Warp Restriction - needed levels to be able to create a warp
   # 0 or negative values will disable this restriction
   # 10 is default
   warplevelrestriction: 10
   
   # Warp panel - GUI for welcome warp signs. If set to false, old-style
   # text will be used
   usewarppanel: true
   
   # Mute death messages
   mutedeathmessages: false
   
   # How often the grid will be saved to file in mins. Default is 5 minutes.
   # This helps prevent issues if the server crashes. Grid is also saved at important
   # points in the game
   backupduration: 5
   
   # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
   # If you have another scoreboard plugin, it may not work.
   # If true, players can push each other (default 1.9 behavior) if false,
   # players will not be able to push. Recommendation is to leave this true.
   allowpushing: true

   # Recover super flat - if the generator does not run for some reason, you can get
   # super flat chunks (grass). To remove automatically, select this option. Turn off
   # if there are no more because it may cause lag.
   # This will regenerate any chunks with bedrock at y=0 when they are loaded
   recoversuperflat: false
   
   # Allow coops to be permanent
   # If you change this, change the text in the locale files about coop ending due to
   # log out.
   persistentcoops: false
   
   # Only allow the island leader to coop players.
   # Island members wont be able to coop other players.
   onlyleadercancoop: false
      
   # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
   autoactivator: false
   
   # Allow obsidian to be scooped up with an empty bucket back into lava
   # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
   # Recommendation is to keep this true so that newbies don't bother you or reset their
   # island unnecessarily.
   allowobsidianscooping: true
   
   # By default, island top ten (/is top) is displayed as a GUI.
   # If this option is set to TRUE, the top ten will be displayed
   # in chat, like in older versions (up to V3.0.3.3), which can
   # be a little spammy.
   # Recommendation is to keep this false.
   islandtopteninchat: false
   
   # Toggle Magic Cobblestone Generator
   # If set to true, a cobble generator will not just generate cobblestone, but
   # also blocks you have specified.
   # Default is false, because it highly changes the gameplay.
   usemagiccobblegen: false
   
   # If set to true, Magic Cobblestone Generator will only work at spawn
   # Beware! Spawn MUST be in the same world that islands to work.
   magiccobblegenonlyatspawn: false
   
   # This won't be considered if usemagiccobblegen is set to false.
   # You can add, remove a block or modify its probability to be generated.
   # You can also set different probabilities from specified minimum levels
   magiccobblegenchances:
     # These probabilities will apply by default
     default:
       COBBLESTONE: 75.0
       STONE: 10.0
       COAL_ORE: 7.5
       IRON_ORE: 5.0
       DIAMOND_ORE: 2.0
       EMERALD_ORE: 0.5
     #These probabilities will apply if island level is higher than 500.
     500:
       COBBLESTONE: 50.0
       STONE: 20.0
       COAL_ORE: 10.0
       IRON_ORE: 10.0
       REDSTONE_ORE: 5.0
       DIAMOND_ORE: 4.0
       EMERALD_ORE: 1.0
   
   # Disable redstone operation on islands unless a team member is online.
   # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
   # Default is false
   disableofflineredstone: false
   
   # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
   # TNT creation with this. Default is allowed, set to false if you need it off.
   allowTNTpushing: true
   
   # Config.yml version. DO NOT EDIT. This number only changes if the latest
   # plugin config has been updated. If a new config is detected, it will be
   # auto-saved to config.new.yml.
   version: 3.0.6.11
   
# Protection settings
protection:
   # Protection Setting Flags:
   # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
   # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
   # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
   # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
   # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
   # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
   # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
   #
   # Players can be given the ability to change settings in the GUI with permissions
   # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
   # Permissions are not case sensitive.
   #
   # -- World defaults --
   # Applies everywhere and are the default for islands and spawn.
   # If not listed, default is false.
   # Changing a setting here will only affect new islands. Use /asadmin settingsreset
   # to reset individual or all settings across all islands. See /asadmin settingsreset help.
   world:
     # Acid causes damage above sea-level (if acid is active)
     ACID_DAMAGE: true
     # Allow anvil use
     ANVIL: false
     # Allow armor stand use (1.8+ only)
     ARMOR_STAND: false
     # Allow beacon use
     BEACON: false
     # Allow bed use
     BED: false
     # Players can break blocks or generally damage things
     BREAK_BLOCKS: false
     # Allow animal breeding
     BREEDING: false
     # Allow use of cauldrons and brewing stands
     BREWING: false
     # Allow use of buckets, either fill or dump them
     BUCKET: false
     # Collect Lava (overrides BUCKET setting for collecting lava)
     COLLECT_LAVA: false
     # Collect water (overrides BUCKET setting for collecting water)
     COLLECT_WATER: false
     # Allow access chests of any kind, droppers, dispensers and hoppers
     CHEST: false
     # Allow eating or use of chorus fruit
     CHORUS_FRUIT: false
     # Allow use of crafting benches
     CRAFTING: true
     # Allow creepers to hurt players (but not damage blocks)
     CREEPER_PAIN: true
     # Allow crop trampling
     CROP_TRAMPLE: false
     # Allow use of doors or trapdoors. Not including redstone activations.
     DOOR: true
     # Allow chicken egg throwing
     EGGS: false
     # Allow use of enchanting tables
     ENCHANTING: true
     # Allow enderpearl throwing
     ENDER_PEARL: false
     # Enable or disable join/leave messages from the player's island
     ENTER_EXIT_MESSAGES: true
     # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
     FIRE: false
     # Can extinguish fires by punching them
     FIRE_EXTINGUISH: false
     # Allow fire spreading
     FIRE_SPREAD: false
     # Allow furnace use
     FURNACE: true
     # Allow gate use
     GATE: false
     # Allow horse/llama inventory use - only works when riding is enabled     
     HORSE_INVENTORY: false
     # Allow riding of horses/llamas
     HORSE_RIDING: false
     # Allow friendly mob hurting(cows etc.)
     HURT_MOBS: false
     # Allow monsters hurting
     HURT_MONSTERS: true
     # Allow leash use
     LEASH: false
     # Allow lever or button use
     LEVER_BUTTON: true
     # Cows can be milked
     MILKING: true
     # Animals, etc. can spawn naturally
     MOB_SPAWN: true
     # Allow monsters to spawn naturally
     MONSTER_SPAWN: true
     # Allow use of jukeboxes and note blocks
     MUSIC: false
     # Allow PVP in the nether world
     NETHER_PVP: false
     # Players can place blocks
     PLACE_BLOCKS: false
     # Allow portal use
     PORTAL: true
     # Allow pressure plate activation by players
     PRESSURE_PLATE: true
     # Allow PVP in the overworld
     PVP: false
     # Allow adjustment of diodes or comparators
     REDSTONE: false
     # Spawn eggs can be used
     SPAWN_EGGS: false
     # Allow sheep shearing
     SHEARING: false
     # Allow trading with villagers
     VILLAGER_TRADING: true
     # Allow item drop
     VISITOR_ITEM_DROP: true
     # Allow item pickup
     VISITOR_ITEM_PICKUP: true
   # -- Island Settings --
   # Settings for islands. Some are for visitors, some for the island itself.
   # If setting is not listed, it will not show in GUI and the world default will be used.
   # Add settings here to give the player the ability to see them in the GUI. Give the
   # player the permission for the setting for them to be able to change the setting.
   island:
     # Allow visitor anvil use
     ANVIL: true
     # Allow visitor armor stand use (1.8+ only)
     ARMOR_STAND: false
     # Allow visitor beacon use
     BEACON: false
     # Allow visitor bed use
     BED: false
     # Allow visitor block breaking, or other damage
     BREAK_BLOCKS: false
     # Allow visitor animal breeding
     BREEDING: false
     # Allow visitor use of cauldrons and brewing stands
     BREWING: false
     # Allow visitor access chests of any kind, droppers, dispensers and hoppers
     CHEST: false
     # Allow visitors to use crafting benches
     CRAFTING: true
     # Allow visitor use of doors or trapdoors. Not including redstone activations.
     DOOR: true
     # Allow visitor chicken egg throwing
     EGGS: false
     # Allow visitors to use enchanting tables
     ENCHANTING: true
     # Allow visitor furnace use
     FURNACE: true
     # Allow gate use
     GATE: true
     # Allow use of jukeboxes and note blocks
     MUSIC: false
     # Allow portal use by visitors
     PORTAL: true
     # Allow pressure plate activation by visitors (players only)
     PRESSURE_PLATE: false
     # Allow adjustment of diodes or comparators
     REDSTONE: false
     # Allow visitors to shear sheep
     SHEARING: false

# This section contains the biomes that can be bought or used
biomesettings:
  # The default cost for changing biome. Can be over-ridden by the Biome settings
  # Default is 100 if this is not set. Cannot be <0.
  defaultcost: 100

  # Default biome - what every player will start with. Default is PLAINS. See below
  # for other options
  defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
  COLD_TAIGA:
    icon: SAPLING
    description: "雪和寒冷"
  DESERT:
    icon: DEAD_BUSH
    description: "干燥的沙漠 警告:&c&l冰或雪会消失"
    #permission: any.perm.you.want
  FLOWER_FOREST:
    icon: RED_ROSE
    description: "花的世界"
    #permission: any.perm.you.want
  HELL:
    icon: LAVA_BUCKET
    cost: 1000
    # Note, this permission can be anything you like
    permission: askyblock.biomes.hell
    friendlyname: Nether
    description: "地狱.&c&l警告:所有的雪和冰将消失."
    #permission: any.perm.you.want
  JUNGLE:
    icon: VINE
    description: "茂密的丛林!警告:冰或雪会消失."
    #permission: any.perm.you.want
  MUSHROOM_ISLAND:
    icon: RED_MUSHROOM
    # Note, this permission can be anything you like
    permission: askyblock.biomes.mushoom_island
    description: "蘑菇岛"
  PLAINS:
    icon: GRASS
    description: "平原"
    cost: 0
    #permission: any.perm.you.want
  SWAMPLAND:
    icon: WATER_LILY
    description: "沼泽.警告:冰或雪会消失"
    #permission: any.perm.you.want
  MESA:
    icon: HARD_CLAY
    description: "罕见的干旱沙漠生物群落.警告:冰或雪会消失"
    #permission: any.perm.you.want
    cost: 500
  SAVANNA:
    icon: LONG_GRASS
    description: "平坦,干燥,无雨.&c&l警告:冰或雪会消失"
    #permission: any.perm.you.want
  ROOFED_FOREST:
    icon: LOG
    description: "黑森林?"
    #permission: any.perm.you.want


schematicsection:
   # All schematics should be put in the schematics folder

   # Schematic panel - if more than one schematic is available to the player
   # Show a panel to choose. If this is false, no panel is shown and the starter
   # island is picked by permission. If a player has more than one permission
   # the island selected is undefined - the plugin will pick one.
   # Permissions are taken from the below schematics section even if the GUI is
   # not used.
  useschematicspanel: true

   # Random island, only apply when useschematicspanel is false - if set to false
   # the plugin will choose the first island it found with the user permissions
   # to generate a new island. If set to true, the plugin will generate an island
   # randomly from the list of all islands available to the player.
  chooseislandrandomly: false

  # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  # older schematics that do not have explicit wither skeleton spawners. This setting
  # is ignored by older servers.
  hackskeletonspawners: false
  
  # This section lists all the schematics available
  # Settings are:
  # show - whether this island will show in the GUI or not. Typically used for partner
  #        schematics, but can be used to temporarily hide schematics.
  # icon - the icon to show in the GUI. It must be a known Material
  # order - the priority for showing in the GUI. Lower numbers are shown first.
  # name - a friendly short name for the schematic. Color codes okay.
  # description - a longer description. Use | to split lines. Color codes okay.
  # filename - the filename of the schematic in the schematic folder
  # useDefaultChest - fill a chest on the island with the items in this config. If false
  #                   the contents will come from the schematic.
  # partnerSchematic - the island that will be pasted in the Nether.
  # biome - the biome this island should have. All pasted blocks will have this biome.
  # These next settings may cause lag if true. Default is false. Use judiciously.
  # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  # usephysics - if true, causes lava or water to flow after being pasted.
  # pasteair - Only set to true if you need to paste below sea level.
  # permission - the permission required to use this schematic. It can be anything you like
  # You can add or remove from this list. If this section is missing, only the default
  # island works.
  schematics:
    # default heading is required
    default:
      # Icon - if this is missing or wrong, it will be a MAP
      icon: DIRT
      # Order of preference in listing
      order: 1
      # Short name - color codes with & okay
      name: "&c&l>>>&e&l普通空岛&c&l<<<"
      # Longer description. Use | for new lines. Color codes okay.
      description: "&a&l>>>  &7少量的资源|&a&l>>>  &7无限的可能!"
      # Filename of the schematic in the schematic folder
      filename: island.schematic
      # Use default chest if true, or use schematic chest contents if false
      useDefaultChest: true
      # Which schematic will be used in the opposite world if newnether:true
      # If there is no partner, this island will be used
      partnerSchematic: nether
      #Level handicap zeros the initial island level.
      levelHandicap: 3

    # This is the default nether island - do not remove this section!
    nether:
      # Hide or show this schematic to players in the GUI
      show: false
      icon: NETHERRACK
      # If the biome is HELL it is assumed this island goes in the Nether
      biome: HELL
      name: "&c&l>>>&e&l地狱空岛&c&l<<<"
      description: "&a&l>>>  &7高手的选择|&a&l>>>  &7地狱里生存"
      filename: nether.schematic
      # Nether schematics should generally use the schematic chest contents
      useDefaultChest: false
      # The partner to this schematic is the default island
      partnerSchematic: default
      # Schematics can include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted.
      pasteentities: true
      # Usephysics causes lava or water to flow after being pasted. Change to false
      # if it lags
      usephysics: true
      #Level handicap zeros the initial island level.
      levelHandicap: 93
  
    # Additional heading names can be anything you like, but must be unique
    island1:
      # Credit to Antal1609 for this schematic!
      icon: RED_ROSE
      order: 2
      name: "&c&l>>>&e&l双子空岛&c&l<<<"
      description: "&a&l>>>  &7资源丰富|&a&l>>>  &7两个岛屿|&a&l>>>  &7新手的选择"
      filename: double.schematic
      # Schematics can have biomes set when they are created
      biome: FOREST
      # If useDefaultChest is false, the items in the schematic will be used
      # If false, the default chest items will be used, or the list below
      useDefaultChest: true
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Your island companion. Overrides the default setting. If more than one is
      # listed, one will be chosen at random.
      # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
      # RABBIT, WOLF, LLAMA or NOTHING.
      companion:
      - CHICKEN
      # This is a list of names, picked at random that will apply to the companion
      # You can add more if you like. If none are listed, the companion will not be
      # named.
      companionnames:
      - "&9[player]的小鸡"
      partnerSchematic: nether
      #permission: any.perm.you.like
      #Level handicap zeros the initial island level.
      levelHandicap: 9
      # Cost - if an economy is in use, this can be used to require a fee
      # Only works with the schematic panel
      # The cost is a double and displayed in the description if [cost] is there
      cost: 0

    # New snowy schematic
    extrahard:
      icon: OBSIDIAN
      order: 3
      # Ski theme - a black diamond run is hard.
      name: "&c&l>>>&e&l黑钻石岛&c&l<<<"
      description: "&a&l>>>  &7资源少的可怜|&a&l>>>  &7只有三个钻石和其他必备物资|&a&l>>>  &7大师级玩家的选择"
      filename: harder.schematic
      biome: COLD_BEACH
      useDefaultChest: false
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Schematics that require water or lava to hover can prevent physics when pasting
      usephysics: false
      # Schematics may include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted.
      # Example: Setting this to true for this schematic will give a wolf.
      pasteentities: false
      partnerSchematic: nether
      #permission: any.perm.you.like
      # This optional block determines where the player will spawn. It must be unique in
      # the schematic and will be replaced by air when pasted.
      #spawnblock: SPONGE
      #Level handicap zeros the initial island level.
      levelHandicap: 1
      # Cost - if an economy is in use, this can be used to require a fee
      # Only works with the schematic panel
      # The cost is a double and displayed in the description if [cost] is there
      cost: 0


KindLHJ
kuzuanpa 发表于 2022-1-8 21:54
那可能我怀疑的有问题)看看楼上几位的方案吧
以及,bentobox插件提供的bskyblock等岛屿(空岛、海岛、单 ...

行吧,谢谢大佬

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