丛林水塘
1/3/2022, 9:09:03 AM
本帖最后由 丛林水塘 于 2022-1-4 08:44 编辑
我Spigot服务端刚刚启动,好不容易加载好了,Done完了,之后就Stopping Server?
请问为什么会这样?
而且启动过程中各种报错,例如保存配置文件出错?
服务器系统:CentOS
Java版本:17
服务器版本:1.18.1
服务器插件:
查看图片 (t.me)
服务器日志:
查看图片 (t.me)
latest.log
(502.6 KB, 下载次数: 9)
感谢了!
问题已自行解决,解决方案:将1.18.1的服务端核心回退到1.18即可解决,因为部分插件对于1.18.1和1.18的通用性不是很强。
我Spigot服务端刚刚启动,好不容易加载好了,Done完了,之后就Stopping Server?
请问为什么会这样?
而且启动过程中各种报错,例如保存配置文件出错?
服务器系统:CentOS
Java版本:17
服务器版本:1.18.1
服务器插件:
服务器日志:
感谢了!
问题已自行解决,解决方案:将1.18.1的服务端核心回退到1.18即可解决,因为部分插件对于1.18.1和1.18的通用性不是很强。
Qingraw
1/3/2022, 9:26:27 AM
本帖最后由 Qingraw 于 2022-1-3 17:32 编辑
WorldBorder插件你装的真有问题,咋你这版本是nukkit的,你是不是没看清楚...
ClearLag插件config文件你截图我看下怕不是你直接复制的论坛汉化版本的
删除PlayerWorldEdit
OpenInv插件还在提示你更新插件你的插件当前版本不适合1.18
ProtocolLib去这里下载1.18版本:https://ci.dmulloy2.net/job/ProtocolLib/lastSuccessfulBuild/
4.6版本显然不能适合1.18版本
还有请更新你的vv跨服插件全套你的这套也不适合1.18
真怀疑你更新服务器版本只是单纯换个核心版本
WorldBorder插件你装的真有问题,咋你这版本是nukkit的,你是不是没看清楚...
ClearLag插件config文件你截图我看下怕不是你直接复制的论坛汉化版本的
删除PlayerWorldEdit
OpenInv插件还在提示你更新插件你的插件当前版本不适合1.18
ProtocolLib去这里下载1.18版本:https://ci.dmulloy2.net/job/ProtocolLib/lastSuccessfulBuild/
4.6版本显然不能适合1.18版本
还有请更新你的vv跨服插件全套你的这套也不适合1.18
真怀疑你更新服务器版本只是单纯换个核心版本
Flower_胡子
1/3/2022, 9:27:23 AM
有插件不支持 先清空 一个一个试 或者几个几个试
丛林水塘
1/3/2022, 9:42:51 AM
Qingraw 发表于 2022-1-3 17:26
WorldBorder插件你装的真有问题,咋你这版本是nukkit的,你是不是没看清楚...
ClearLag插件config文件你截 ...
未安装vv跨服插件。已按照您的回答删减/更新插件,仍然启动失败。
如下是ClearLag的config.yml
- #--------------------------------------------------------------------#
- # ClearLag Configuration File #
- #--------------------------------------------------------------------#
- # Configure to your liking, reload the config by tying: /lagg reload #
- # - #
- # Here is a helpful tutorial on this configuration setup! (Updated) #
- # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
- #--------------------------------------------------------------------#
- # All possible mob names: https://goo.gl/cch8YK #
- #--------------------------------------------------------------------#
- config-version: 20
- # -- 'use-internal-tps' Should clearlag just use the calculated internal TPS? (Improves accuracy)
- # -- 'language' Clearlag supports multiple languages (https://github.com/bob7l/Clearlag-Languages) translated by the community
- # -- 'use-internal-tps' Should Clearlag use Spigot's /tps? (Updated by minutes, much slower, but more accurate!)
- settings:
- language: ChineseSimplified
- auto-update: true
- enable-api: true
- use-internal-tps: true
- #Controls ALL of Clearlag's broadcasting. Disabling this will disable ALL broadcasting on Clearlag
- # -- 'enabled' Should clearlag broadcast messages at all? (Example: Auto-removal, warnings, ect)
- # -- 'async' Should messages be broadcasted on another thread
- # -- 'use-permission-for-broadcasts' Should clearlag use permissions?
- # -- 'permission' What is the permission? (By default, it's bukkit's default)
- global-broadcasts:
- enabled: true
- async: false
- use-permission-for-broadcasts: false
- permission: bukkit.broadcast
- #Monitors your server's main thread for locking/freezing. Helps figure out what's causing lag-spikes
- # NOTE: This will outprint mostly just stacktraces. It's up to YOU to interpret the stacktrace
- # NOTE: (!Important!) Clearlag will print EVERYTHING to your Spigot/Bukkit server logs!
- # NOTE: A large 'Garbage collection time' generally means the spike was caused by the Garbage collector (Memory issue basically..)
- # -- 'enabled' Should this be enabled (Prints data to your logs, not ingame chat)
- # -- 'min-elapsed-time' How long (IN MILLISECONDS) of a server-tick constitutes a freeze/lock? I don't recommend going under ~80
- # -- 'check-interval' How often (IN MILLISECONDS) should the server be checked? Lower the number, more accurate the timings
- # -- 'follow-stack' Should Clearlag keep printing the stacktrace every time it changes (Can be very spammy)?
- # Help-> https://dev.bukkit.org/projects/clearlagg/pages/finding-the-cause-of-lag-spikes
- lag-spike-helper:
- enabled: false
- min-elapsed-time: 500
- check-interval: 100
- follow-stack: true
- #Limits the amount of item transfers for all the hoppers in a single chunk
- # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
- # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
- hopper-limiter:
- enabled: false
- transfer-limit: 5
- check-interval: 1
- #Meters your ram usage. If it goes above 'limit', run 'commands:'
- # NOTE: It's perfectly normal for your server to be using a lot of memory. The JVM's garbage collector will automatically free memory.
- # NOTE: Only use this if you have very little memory that can't support the server
- # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
- # -- 'interval' is how often clearlag will check your ram usage
- # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
- ram-meter:
- enabled: false
- interval: 20
- ram-limit: 5000
- commands:
- - 'lagg killmobs'
- - 'lagg clear'
- #Configure what the '/lagg halt' command does
- # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
- # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
- # -- 'halted' this section defines which actions should be halted during '/lagg halt'
- halt-command:
- remove-entities: true
- disable-natural-entity-spawning: true
- halted:
- fire: true
- fire-burn: true
- explosion: false
- decay: true
- block-fade: true
- block-form: true
- block-spread: true
- block-natural-change: true
- #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
- #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
- #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version (better performance)
- # -- 'move-max-speed' Max speed on foot
- # -- 'fly-max-speed' Max speed while flying
- player-speed-limiter:
- enabled: false
- move-max-speed: 0.7
- fly-max-speed: 0.8
- #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
- #Recommended for servers with a lot of item-entities consisting mostly of useless items (Such as stone)
- #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
- item-spawn-age-setter:
- enabled: false
- items:
- stone: 240
- grass: 240
- cobblestone: 240
- log: 240
- stone_axe: 240
- stone_pickaxe: 240
- stone_sword: 240
- wooden_axe: 240
- wooden_pickaxe: 240
- wooden_sword: 240
- rotten_flesh: 240
- gravel: 240
- dirt: 240
- leather: 200
- sand: 240
- bone: 240
- beef: 240
- chicken: 160
- rabbit: 240
- salmon: 240
- cactus: 210
- wool: 180
- arrow: 160
- PORKCHOP: 240
- potato: 240
- RED_TULIP: 240
- #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
- #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
- # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
- # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
- mob-breeding-limiter:
- enabled: false
- max-mobs: 6
- check-radius: 15
- #Should clearlag purge logs under /logs when the server starts?
- # -- 'days-old' means how many days old can the log be to be deleted
- log-purger:
- enabled: false
- days-old: 3
- #What type of entities SHOULD NOT be removed while doing /lagg area?
- area-filter:
- - Itemframe
- - Minecart
- - Wolf
- - Villager
- - Horse
- - ARMOR_STAND
- #Should clearlag reset the config, or attempt to update your config on updates
- # -- 'force-update' is whether or not clearlag will reset your config with a newer version
- # -- settings this to false will make clearlag update your config rather then resetting
- config-updater:
- force-update: false
- #This limits the mob egg spawners so players cannot "overload" the server with them
- # -- 'check-radius' is the radius clearlag will check for nearby entities
- # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
- mobegg-limiter:
- enabled: false
- check-radius: 8
- max-mobs: 5
- #Disable new chunk generation, or just put a cap on how many can load at once.
- #May cause many bugs with Spigot 1.8+, not recommended!
- # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
- # -- !UNSTABLE ON SPIGOT BUILDS!
- chunk-limiter:
- enabled: false
- limit: 6000
- create-new-chunks: true
- #This modifies the view range of entities
- # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
- # -- If it's too high, expect bugs / lots of lag
- mob-range:
- enabled: false
- zombie: 30
- skeleton: 30
- creeper: 20
- #How long should items/Mobs be left on the ground
- # -- live-time's go by ticks (20 ticks a second)
- live-time:
- enabled: false
- interval: 10
- mobtimer: true
- itemtimer: true
- arrowtimer: true
- arrowkilltime: 15
- moblivetime: 600
- itemlivetime: 240
- #This option disallows the placement of too many tnt-minecarts
- # -- 'radius' is the radius clearlag will check for TNT-Minecarts
- tnt-minecart:
- enabled: false
- max: 2
- radius: 6
- #This option reduces global dispenser fire rate
- # -- 'time' is in milliseconds
- dispenser-reducer:
- enabled: false
- time: 100
- #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
- # -- 'check-radius' is the radius clearlag will check for primed TNT
- # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
- tnt-reducer:
- enabled: false
- check-radius: 5
- max-primed: 3
- #This option reduces fire spread rate
- # -- 'time' is in milliseconds
- firespread-reducer:
- enabled: false
- time: 2000
- #How many entities should one chunk be allowed to hold?
- # -- 'entities' lists all the entities that will be counted
- # and possibly removed.
- chunk-entity-limiter:
- enabled: false
- limit: 10
- entities:
- - Squid
- - Zombie
- - Skeleton
- - Creeper
- - Chicken
- - Pig
- - Sheep
- - Cow
- - Horse
- # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- #A per-entity chunk limiter. Very useful to limiting useless mobs like squid, but not zombies
- # -- 'entity-limits' lists all the entities, their filters, and 'limit' to specify their limit
- # to be removed/culled
- # -- 'passive-purger' Enables random checking of chunks to see whether they're exceeding limits.
- # -- Useful for when you want to prevent lag exploiting
- # -- 'passive-cleaning-enabled' Enables the passive-purger
- # -- 'check-interval' How often (in ticks, 50MS) should chunks be checked
- # -- 'chunk-batch-size' How many chunks at once should be checked
- per-entity-chunk-entity-limiter:
- enabled: false
- entity-limits:
- - Squid limit:1
- - Zombie limit:2
- - Skeleton limit:2
- - Creeper limit:2
- - Chicken limit:3
- - Pig limit:5
- - Sheep limit:5
- - Cow limit:5
- - Horse limit:3 !hasName
- - Villager limit:4
- - Arrow limit:4 inGround
- - Rabbit limit:2
- - PufferFish limit:2
- - Silverfish limit:2
- - TROPICAL_FISH limit:2
- - COD limit:2
- - DOLPHIN limit:2
- - Bat limit:1
- - Armorstand limit:10
- passive-cleaner:
- passive-cleaning-enabled: false
- check-interval: 20
- chunk-batch-size: 100
- #How many mobs should be allowed to spawn globally
- # -- 'interval' is the check interval check the current spawn amounts
- spawn-limiter:
- enabled: false
- interval: 15
- mobs: 300
- animals: 300
- #Meters your TPS, if it goes to low, run the commands you wrote below!
- # -- 'interval' is how often tps-meter will check the TPS
- # -- 'tps-trigger' is at what TPS the commands will be ran at
- # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
- # -- 'commands' lists what commands will be executed when tps-tigger is reached
- # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
- # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
- # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
- # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
- tps-meter:
- enabled: false
- trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
- recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
- broadcast-enabled: false
- interval: 15
- tps-trigger: 14.0
- tps-recover: 19.0
- commands:
- - 'lagg killmobs'
- - 'lagg clear'
- - 'lagg halt on'
- recover-commands:
- - 'lagg halt off'
- #This is /lagg killmobs, put what you DON'T want removed!
- # -- 'remove-named', when FALSE entities with custom names will NOT be removed
- # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
- kill-mobs:
- remove-named: false
- mob-filter:
- - Villager
- - Wolf
- # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
- # - Zombie hasName <- This entity will be filtered if it HAS a name
- - ARMOR_STAND
- - Horse
- #This nerfs mob-spawners (Natural and player-made)
- #-------------------------------------------------
- #This goes by chunks rather then spawners. This is to prevent
- #a large buildup of mob-spawners within a small region to "bypass"
- #your set limit. It also allows for keys to be generated more easily
- #increasing the performance
- # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
- # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
- # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
- mobspawner:
- enabled: false
- max-spawn: 4
- remove-mobs-on-chunk-unload: true
- #Dont use if you have CB++ or Spigot!
- item-merger:
- enabled: false
- radius: 6
- #Auto-removal options
- # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- # -- NOTE: The below 'remove' section applies to this remover!
- # -- NOTE: Putting the interval to low will cause issues!
- # -- NOTE: To disable "warnings", set it to "warnings: []"
- # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
- #
- # !==[ All string values MUST be inside '']==!
- #
- # -- 'remove-entities' lists what entities should be REMOVED on removal
- # -- 'warnings' list warnings to be given out at specified times
- # -- 'item-filter' What ground-items should NOT be removed during removal
- # -- 'remove-entities' What entities SHOULD be removed during removal
- auto-removal:
- enabled: true
- broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
- broadcast-removal: true
- autoremoval-interval: 460
- world-filter:
- # - this_world <-This world will be ignored during removal!
- boat: false
- falling-block: true
- experience-orb: true
- painting: false
- projectile: false
- item: true
- itemframe: false
- minecart: false
- primed-tnt: true
- item-filter:
- # - Stone <-This item-id will be ignored during removal!
- # - Grass
- remove-entities:
- - Arrow onGround
- - Snowball
- - Egg
- - Fireball
- # - Boat !isMounted
- # - Minecart !isMounted
- # - MINECART_TNT
- # - cow <- This mob-type will be REMOVED during removal!
- # - MINECART_MOB_SPAWNER
- # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
- # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
- warnings:
- - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
- - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
- #What should be removed during /lagg clear, nearly the same thing as auto-removal
- command-remove:
- world-filter:
- # - this_world <-This world will be ignored during removal!
- broadcast-removal: false
- boat: false
- falling-block: true
- experience-orb: true
- painting: false
- projectile: true
- item: true
- itemframe: false
- minecart: false
- primed-tnt: true
- item-filter:
- # - Stone <-This item-id will be ignored during removal!
- # - Grass
- remove-entities:
- # - cow <- This mob-type will be REMOVED during removal!
- # - MINECART_MOB_SPAWNER
- # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
- # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
- #Very very old, but still works. Just specifies a global entity limit. I'd recommend 'custom-trigger-removal' instead
- # -- 'max' max entities allowed before the entity removal is activated
- limit:
- enabled: false
- max: 1000
- check-interval: 60
- broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
- world-filter:
- # - this_world <-This world will be ignored during removal!
- broadcast-removal: true
- boat: true
- falling-block: true
- experience-orb: true
- painting: false
- projectile: true
- item: true
- itemframe: false
- minecart: true
- primed-tnt: true
- item-filter:
- # - Stone
- # - Grass <-This item-id will be ignored during removal!
- # Create your own custom removal stuff!
- # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- # -- NOTE: The below 'remove' section applies to this remover!
- # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
- # > READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP <
- # /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
- custom-trigger-removal:
- enabled: false
- triggers:
- trigger1:
- trigger-type: tps-trigger
- run-interval: 5
- tps-trigger: 14.0
- tps-recover: 19.0
- jobs:
- command-executor:
- commands:
- - 'lagg killmobs'
- - 'lagg clear'
- - 'lagg halt'
- recover-commands:
- - 'lagg halt'
- entity-clearer:
- execute-job-time: 120
- warnings:
- - 'time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining &cseconds!'
- - 'time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!'
- - 'time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!'
- world-filter:
- # - world <-This world will be ignored during removal
- removeEntities:
- - item
- - zombie !hasName
- - skeleton !hasName
- - pig !hasName
- - cow !hasName
- trigger2:
- trigger-type: entity-limit-trigger
- run-interval: 25
- limit: 200
- world-filter:
- # - world <-This world will be ignored during checking
- entity-limits:
- - zombie
- - skeleton
- - enderman
- jobs:
- entity-clearer:
- world-filter:
- # - world <-This world will be ignored during removal
- remove-entities:
- - zombie
- - skeleton
- - enderman
Qingraw
1/3/2022, 9:57:02 AM
丛林水塘 发表于 2022-1-3 17:42
未安装vv跨服插件。已按照您的回答删减/更新插件,仍然启动失败。
如下是ClearLag的config.yml
把现在不能启动的日志文件再次上传
a1294790523
1/3/2022, 5:44:51 PM
BuildTools 受害者+1
请使用版本3360的服务端构建
加入参数`--rev 3360`
请使用版本3360的服务端构建
加入参数`--rev 3360`