丛林水塘 1/3/2022, 9:09:03 AM
本帖最后由 丛林水塘 于 2022-1-4 08:44 编辑

我Spigot服务端刚刚启动,好不容易加载好了,Done完了,之后就Stopping Server?
请问为什么会这样?
而且启动过程中各种报错,例如保存配置文件出错?
服务器系统:CentOS
Java版本:17
服务器版本:1.18.1
服务器插件:
查看图片 (t.me)

服务器日志: 查看图片 (t.me) latest.log (502.6 KB, 下载次数: 9)
感谢了!




问题已自行解决,解决方案:将1.18.1的服务端核心回退到1.18即可解决,因为部分插件对于1.18.1和1.18的通用性不是很强。

Qingraw 1/3/2022, 9:26:27 AM
本帖最后由 Qingraw 于 2022-1-3 17:32 编辑

WorldBorder插件你装的真有问题,咋你这版本是nukkit的,你是不是没看清楚...

ClearLag插件config文件你截图我看下怕不是你直接复制的论坛汉化版本的

删除PlayerWorldEdit
OpenInv插件还在提示你更新插件你的插件当前版本不适合1.18
ProtocolLib去这里下载1.18版本:https://ci.dmulloy2.net/job/ProtocolLib/lastSuccessfulBuild/
4.6版本显然不能适合1.18版本


还有请更新你的vv跨服插件全套你的这套也不适合1.18

真怀疑你更新服务器版本只是单纯换个核心版本



Flower_胡子 1/3/2022, 9:27:23 AM
有插件不支持 先清空 一个一个试 或者几个几个试

丛林水塘 1/3/2022, 9:42:51 AM
Qingraw 发表于 2022-1-3 17:26
WorldBorder插件你装的真有问题,咋你这版本是nukkit的,你是不是没看清楚...

ClearLag插件config文件你截 ...

未安装vv跨服插件。已按照您的回答删减/更新插件,仍然启动失败。
如下是ClearLag的config.yml
  1. #--------------------------------------------------------------------#
  2. #                   ClearLag Configuration File                      #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. #                                -                                   #
  6. #  Here is a helpful tutorial on this configuration setup! (Updated) #
  7. # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. #          All possible mob names: https://goo.gl/cch8YK             #
  10. #--------------------------------------------------------------------#
  11. config-version: 20

  12. # -- 'use-internal-tps' Should clearlag just use the calculated internal TPS? (Improves accuracy)
  13. # -- 'language' Clearlag supports multiple languages (https://github.com/bob7l/Clearlag-Languages) translated by the community
  14. # -- 'use-internal-tps' Should Clearlag use Spigot's /tps? (Updated by minutes, much slower, but more accurate!)
  15. settings:
  16.   language: ChineseSimplified
  17.   auto-update: true
  18.   enable-api: true
  19.   use-internal-tps: true

  20. #Controls ALL of Clearlag's broadcasting. Disabling this will disable ALL broadcasting on Clearlag
  21. # -- 'enabled' Should clearlag broadcast messages at all? (Example: Auto-removal, warnings, ect)
  22. # -- 'async' Should messages be broadcasted on another thread
  23. # -- 'use-permission-for-broadcasts' Should clearlag use permissions?
  24. # -- 'permission' What is the permission? (By default, it's bukkit's default)
  25. global-broadcasts:
  26.   enabled: true
  27.   async: false
  28.   use-permission-for-broadcasts: false
  29.   permission: bukkit.broadcast

  30. #Monitors your server's main thread for locking/freezing. Helps figure out what's causing lag-spikes
  31. # NOTE: This will outprint mostly just stacktraces. It's up to YOU to interpret the stacktrace
  32. # NOTE: (!Important!) Clearlag will print EVERYTHING to your Spigot/Bukkit server logs!
  33. # NOTE: A large 'Garbage collection time' generally means the spike was caused by the Garbage collector (Memory issue basically..)
  34. # -- 'enabled' Should this be enabled (Prints data to your logs, not ingame chat)
  35. # -- 'min-elapsed-time' How long (IN MILLISECONDS) of a server-tick constitutes a freeze/lock? I don't recommend going under ~80
  36. # -- 'check-interval' How often (IN MILLISECONDS) should the server be checked? Lower the number, more accurate the timings
  37. # -- 'follow-stack' Should Clearlag keep printing the stacktrace every time it changes (Can be very spammy)?
  38. # Help-> https://dev.bukkit.org/projects/clearlagg/pages/finding-the-cause-of-lag-spikes
  39. lag-spike-helper:
  40.   enabled: false
  41.   min-elapsed-time: 500
  42.   check-interval: 100
  43.   follow-stack: true

  44. #Limits the amount of item transfers for all the hoppers in a single chunk
  45. # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
  46. # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
  47. hopper-limiter:
  48.   enabled: false
  49.   transfer-limit: 5
  50.   check-interval: 1

  51. #Meters your ram usage. If it goes above 'limit', run 'commands:'
  52. # NOTE: It's perfectly normal for your server to be using a lot of memory. The JVM's garbage collector will automatically free memory.
  53. # NOTE: Only use this if you have very little memory that can't support the server
  54. # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
  55. # -- 'interval' is how often clearlag will check your ram usage
  56. # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
  57. ram-meter:
  58.   enabled: false
  59.   interval: 20
  60.   ram-limit: 5000
  61.   commands:
  62.     - 'lagg killmobs'
  63.     - 'lagg clear'

  64. #Configure what the '/lagg halt' command does
  65. # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
  66. # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
  67. # -- 'halted' this section defines which actions should be halted during '/lagg halt'
  68. halt-command:
  69.   remove-entities: true
  70.   disable-natural-entity-spawning: true
  71.   halted:
  72.     fire: true
  73.     fire-burn: true
  74.     explosion: false
  75.     decay: true
  76.     block-fade: true
  77.     block-form: true
  78.     block-spread: true
  79.     block-natural-change: true

  80. #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
  81. #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
  82. #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version (better performance)
  83. # -- 'move-max-speed' Max speed on foot
  84. # -- 'fly-max-speed'  Max speed while flying
  85. player-speed-limiter:
  86.   enabled: false
  87.   move-max-speed: 0.7
  88.   fly-max-speed: 0.8

  89. #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
  90. #Recommended for servers with a lot of item-entities consisting mostly of useless items (Such as stone)
  91. #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  92. # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
  93. item-spawn-age-setter:
  94.   enabled: false
  95.   items:
  96.     stone: 240
  97.     grass: 240
  98.     cobblestone: 240
  99.     log: 240
  100.     stone_axe: 240
  101.     stone_pickaxe: 240
  102.     stone_sword: 240
  103.     wooden_axe: 240
  104.     wooden_pickaxe: 240
  105.     wooden_sword: 240
  106.     rotten_flesh: 240
  107.     gravel: 240
  108.     dirt: 240
  109.     leather: 200
  110.     sand: 240
  111.     bone: 240
  112.     beef: 240
  113.     chicken: 160
  114.     rabbit: 240
  115.     salmon: 240
  116.     cactus: 210
  117.     wool: 180
  118.     arrow: 160
  119.     PORKCHOP: 240
  120.     potato: 240
  121.     RED_TULIP: 240

  122. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  123. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  124. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  125. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  126. mob-breeding-limiter:
  127.   enabled: false
  128.   max-mobs: 6
  129.   check-radius: 15

  130. #Should clearlag purge logs under /logs when the server starts?
  131. # -- 'days-old' means how many days old can the log be to be deleted
  132. log-purger:
  133.   enabled: false
  134.   days-old: 3

  135. #What type of entities SHOULD NOT be removed while doing /lagg area?
  136. area-filter:
  137.     - Itemframe
  138.     - Minecart
  139.     - Wolf
  140.     - Villager
  141.     - Horse
  142.     - ARMOR_STAND

  143. #Should clearlag reset the config, or attempt to update your config on updates
  144. # -- 'force-update' is whether or not clearlag will reset your config with a newer version
  145. # -- settings this to false will make clearlag update your config rather then resetting
  146. config-updater:
  147.   force-update: false

  148. #This limits the mob egg spawners so players cannot "overload" the server with them
  149. # -- 'check-radius' is the radius clearlag will check for nearby entities
  150. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  151. mobegg-limiter:
  152.   enabled: false
  153.   check-radius: 8
  154.   max-mobs: 5

  155. #Disable new chunk generation, or just put a cap on how many can load at once.
  156. #May cause many bugs with Spigot 1.8+, not recommended!
  157. # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
  158. # -- !UNSTABLE ON SPIGOT BUILDS!
  159. chunk-limiter:
  160.   enabled: false
  161.   limit: 6000
  162.   create-new-chunks: true

  163. #This modifies the view range of entities
  164. # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
  165. # -- If it's too high, expect bugs / lots of lag
  166. mob-range:
  167.   enabled: false
  168.   zombie: 30
  169.   skeleton: 30
  170.   creeper: 20

  171. #How long should items/Mobs be left on the ground
  172. # -- live-time's go by ticks (20 ticks a second)
  173. live-time:
  174.   enabled: false
  175.   interval: 10
  176.   mobtimer: true
  177.   itemtimer: true
  178.   arrowtimer: true
  179.   arrowkilltime: 15
  180.   moblivetime: 600
  181.   itemlivetime: 240

  182. #This option disallows the placement of too many tnt-minecarts
  183. # -- 'radius' is the radius clearlag will check for TNT-Minecarts
  184. tnt-minecart:
  185.   enabled: false
  186.   max: 2
  187.   radius: 6

  188. #This option reduces global dispenser fire rate
  189. # -- 'time' is in milliseconds
  190. dispenser-reducer:
  191.   enabled: false
  192.   time: 100

  193. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  194. # -- 'check-radius' is the radius clearlag will check for primed TNT
  195. # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
  196. tnt-reducer:
  197.   enabled: false
  198.   check-radius: 5
  199.   max-primed: 3

  200. #This option reduces fire spread rate
  201. # -- 'time' is in milliseconds
  202. firespread-reducer:
  203.   enabled: false
  204.   time: 2000

  205. #How many entities should one chunk be allowed to hold?
  206. # -- 'entities' lists all the entities that will be counted
  207. #     and possibly removed.
  208. chunk-entity-limiter:
  209.   enabled: false
  210.   limit: 10
  211.   entities:
  212.     - Squid
  213.     - Zombie
  214.     - Skeleton
  215.     - Creeper
  216.     - Chicken
  217.     - Pig
  218.     - Sheep
  219.     - Cow
  220.     - Horse
  221.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

  222. #A per-entity chunk limiter. Very useful to limiting useless mobs like squid, but not zombies
  223. # -- 'entity-limits' lists all the entities, their filters, and 'limit' to specify their limit
  224. #    to be removed/culled
  225. # -- 'passive-purger' Enables random checking of chunks to see whether they're exceeding limits.
  226. # -- Useful for when you want to prevent lag exploiting
  227. # -- 'passive-cleaning-enabled' Enables the passive-purger
  228. # -- 'check-interval' How often (in ticks, 50MS) should chunks be checked
  229. # -- 'chunk-batch-size' How many chunks at once should be checked
  230. per-entity-chunk-entity-limiter:
  231.   enabled: false
  232.   entity-limits:
  233.     - Squid limit:1
  234.     - Zombie limit:2
  235.     - Skeleton limit:2
  236.     - Creeper limit:2
  237.     - Chicken limit:3
  238.     - Pig limit:5
  239.     - Sheep limit:5
  240.     - Cow limit:5
  241.     - Horse limit:3 !hasName
  242.     - Villager limit:4
  243.     - Arrow limit:4 inGround
  244.     - Rabbit limit:2
  245.     - PufferFish limit:2
  246.     - Silverfish limit:2
  247.     - TROPICAL_FISH limit:2
  248.     - COD limit:2
  249.     - DOLPHIN limit:2
  250.     - Bat limit:1
  251.     - Armorstand limit:10
  252.   passive-cleaner:
  253.     passive-cleaning-enabled: false
  254.     check-interval: 20
  255.     chunk-batch-size: 100

  256. #How many mobs should be allowed to spawn globally
  257. # -- 'interval' is the check interval check the current spawn amounts
  258. spawn-limiter:
  259.   enabled: false
  260.   interval: 15
  261.   mobs: 300
  262.   animals: 300

  263. #Meters your TPS, if it goes to low, run the commands you wrote below!
  264. # -- 'interval' is how often tps-meter will check the TPS
  265. # -- 'tps-trigger' is at what TPS the commands will be ran at
  266. # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
  267. # -- 'commands' lists what commands will be executed when tps-tigger is reached
  268. # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
  269. # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
  270. # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
  271. # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
  272. tps-meter:
  273.   enabled: false
  274.   trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
  275.   recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
  276.   broadcast-enabled: false
  277.   interval: 15
  278.   tps-trigger: 14.0
  279.   tps-recover: 19.0
  280.   commands:
  281.     - 'lagg killmobs'
  282.     - 'lagg clear'
  283.     - 'lagg halt on'
  284.   recover-commands:
  285.     - 'lagg halt off'

  286. #This is /lagg killmobs, put what you DON'T want removed!
  287. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  288. # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
  289. kill-mobs:
  290.    remove-named: false
  291.    mob-filter:
  292.    - Villager
  293.    - Wolf
  294. #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
  295. #  - Zombie hasName <- This entity will be filtered if it HAS a name
  296.    - ARMOR_STAND
  297.    - Horse

  298. #This nerfs mob-spawners (Natural and player-made)
  299. #-------------------------------------------------
  300. #This goes by chunks rather then spawners. This is to prevent
  301. #a large buildup of mob-spawners within a small region to "bypass"
  302. #your set limit. It also allows for keys to be generated more easily
  303. #increasing the performance
  304. # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
  305. # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
  306. # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
  307. mobspawner:
  308.   enabled: false
  309.   max-spawn: 4
  310.   remove-mobs-on-chunk-unload: true

  311. #Dont use if you have CB++ or Spigot!
  312. item-merger:
  313.   enabled: false
  314.   radius: 6

  315. #Auto-removal options
  316. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  317. # -- NOTE: The below 'remove' section applies to this remover!
  318. # -- NOTE: Putting the interval to low will cause issues!
  319. # -- NOTE: To disable "warnings", set it to "warnings: []"
  320. # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
  321. #
  322. #        !==[ All string values MUST be inside '']==!
  323. #
  324. # -- 'remove-entities' lists what entities should be REMOVED on removal
  325. # -- 'warnings' list warnings to be given out at specified times
  326. # -- 'item-filter' What ground-items should NOT be removed during removal
  327. # -- 'remove-entities' What entities SHOULD be removed during removal
  328. auto-removal:
  329.   enabled: true
  330.   broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  331.   broadcast-removal: true
  332.   autoremoval-interval: 460
  333.   world-filter:
  334.   # - this_world <-This world will be ignored during removal!
  335.   boat: false
  336.   falling-block: true
  337.   experience-orb: true
  338.   painting: false
  339.   projectile: false
  340.   item: true
  341.   itemframe: false
  342.   minecart: false
  343.   primed-tnt: true
  344.   item-filter:
  345.   # - Stone <-This item-id will be ignored during removal!
  346.   # - Grass
  347.   remove-entities:
  348.     - Arrow onGround
  349.     - Snowball
  350.     - Egg
  351.     - Fireball
  352. #    - Boat !isMounted
  353. #   - Minecart !isMounted
  354.   #  - MINECART_TNT
  355.   # - cow <- This mob-type will be REMOVED during removal!
  356.   # - MINECART_MOB_SPAWNER
  357.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  358.   # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  359.   # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  360.   warnings:
  361.         - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
  362.         - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'

  363. #What should be removed during /lagg clear, nearly the same thing as auto-removal
  364. command-remove:
  365.   world-filter:
  366.   # - this_world <-This world will be ignored during removal!
  367.   broadcast-removal: false
  368.   boat: false
  369.   falling-block: true
  370.   experience-orb: true
  371.   painting: false
  372.   projectile: true
  373.   item: true
  374.   itemframe: false
  375.   minecart: false
  376.   primed-tnt: true
  377.   item-filter:
  378.   # - Stone <-This item-id will be ignored during removal!
  379.   # - Grass
  380.   remove-entities:
  381.   # - cow <- This mob-type will be REMOVED during removal!
  382.   # - MINECART_MOB_SPAWNER
  383.   # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  384.   # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  385.   # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

  386. #Very very old, but still works. Just specifies a global entity limit. I'd recommend 'custom-trigger-removal' instead
  387. # -- 'max' max entities allowed before the entity removal is activated
  388. limit:
  389.   enabled: false
  390.   max: 1000
  391.   check-interval: 60
  392.   broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  393.   world-filter:
  394.   # - this_world <-This world will be ignored during removal!
  395.   broadcast-removal: true
  396.   boat: true
  397.   falling-block: true
  398.   experience-orb: true
  399.   painting: false
  400.   projectile: true
  401.   item: true
  402.   itemframe: false
  403.   minecart: true
  404.   primed-tnt: true
  405.   item-filter:
  406.   # - Stone
  407.   # - Grass <-This item-id will be ignored during removal!


  408. # Create your own custom removal stuff!
  409. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  410. # -- NOTE: The below 'remove' section applies to this remover!
  411. # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
  412. # >    READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP    <
  413. # /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
  414. custom-trigger-removal:
  415.   enabled: false
  416.   triggers:
  417.     trigger1:
  418.       trigger-type: tps-trigger
  419.       run-interval: 5
  420.       tps-trigger: 14.0
  421.       tps-recover: 19.0
  422.       jobs:
  423.         command-executor:
  424.           commands:
  425.             - 'lagg killmobs'
  426.             - 'lagg clear'
  427.             - 'lagg halt'
  428.           recover-commands:
  429.             - 'lagg halt'
  430.         entity-clearer:
  431.           execute-job-time: 120
  432.           warnings:
  433.             - 'time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining &cseconds!'
  434.             - 'time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!'
  435.             - 'time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!'
  436.           world-filter:
  437.           # - world <-This world will be ignored during removal
  438.           removeEntities:
  439.             - item
  440.             - zombie !hasName
  441.             - skeleton !hasName
  442.             - pig !hasName
  443.             - cow !hasName
  444.     trigger2:
  445.       trigger-type: entity-limit-trigger
  446.       run-interval: 25
  447.       limit: 200
  448.       world-filter:
  449.         # - world <-This world will be ignored during checking
  450.       entity-limits:
  451.         - zombie
  452.         - skeleton
  453.         - enderman
  454.       jobs:
  455.         entity-clearer:
  456.           world-filter:
  457.           # - world <-This world will be ignored during removal
  458.           remove-entities:
  459.             - zombie
  460.             - skeleton
  461.             - enderman
复制代码


Qingraw 1/3/2022, 9:57:02 AM
丛林水塘 发表于 2022-1-3 17:42
未安装vv跨服插件。已按照您的回答删减/更新插件,仍然启动失败。
如下是ClearLag的config.yml

把现在不能启动的日志文件再次上传

a1294790523 1/3/2022, 5:44:51 PM
BuildTools 受害者+1
请使用版本3360的服务端构建
加入参数`--rev 3360`

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