崩溃日志如下
| ---- Hello Minecraft! Crash Report ---- Version: 3.4.202 Time: 2021-09-30 09:11:45 Thread: Thread[JavaFX Application Thread,5,main] Content: java.util.concurrent.RejectedExecutionException: Task java.util.concurrent.CompletableFuture$AsyncRun@5231d679 rejected from java.util.concurrent.ThreadPoolExecutor@1e7474a0[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2] at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.execute(Unknown Source) at java.util.concurrent.CompletableFuture.asyncRunStage(Unknown Source) at java.util.concurrent.CompletableFuture.runAsync(Unknown Source) at org.jackhuang.hmcl.game.LogExporter.exportLogs(LogExporter.java:59) at org.jackhuang.hmcl.game.LauncherHelper$HMCLProcessListener.lambda$null$6(LauncherHelper.java:727) at org.jackhuang.hmcl.ui.LogWindow$LogWindowImpl.onExportGameCrashInfo(LogWindow.java:221) at org.jackhuang.hmcl.ui.LogWindow$LogWindowImpl.access$1500(LogWindow.java:155) at org.jackhuang.hmcl.ui.LogWindow$LogWindowSkin.lambda$new$2(LogWindow.java:333) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470) at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:3398) at javafx.scene.Scene$MouseHandler.process(Scene.java:3766) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186) at java.lang.Thread.run(Unknown Source) -- System Details -- Operating System: Windows 10 10.0 Java Version: 1.8.0_241, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation JVM Max Memory: 1875378176 JVM Total Memory: 75497472 JVM Free Memory: 27598560 |
换个启动器试试?
dengyu 发表于 2021-9-30 11:01
换个启动器试试?
换了PCL,还是不行,你看看报告
本帖最后由 Inoue-Kotori 于 2021-10-1 11:24 编辑
整合包内采用了很多中文名称命名游戏内容,导致了问题,在将其全部更换为英文名、并且放入纯英文路径就不会出现该故障。
解决方法:将路径中的中文和文件中的中文都改为英文
整合包内采用了很多中文名称命名游戏内容,导致了问题,在将其全部更换为英文名、并且放入纯英文路径就不会出现该故障。
解决方法:将路径中的中文和文件中的中文都改为英文