1. Friends Premium
messages_spigot.yml
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config.yml
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party.yml
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messages_spigot.yml
- # In this file you are able to edit all of the messages in this plugin!
- Messages:
- NoPermissions: '%PREFIX% &c你不能执行该指令!'
- NoPlayer: '%PREFIX% &c该命令仅能被玩家执行!'
- DataNotReady: '%PREFIX% &c你的数据未被完全载入! 请在几秒之后重试..'
- Commands:
- WrongUsage: '%PREFIX% &c命令错误! -> %USAGE%'
- UnknownCommand: '%PREFIX% &c未知命令! -> /friends help'
- StatusCommand:
- StatusLenght: '%PREFIX% &c你的状态不能长于 %LIMIT% 个字符!'
- AbusivePhrase: "%PREFIX% &c你的状态包含非法字符! \n%PREFIX%\
- \ &c修改后: &7%PHRASE%"
- StatusSet: |-
- %PREFIX% &a你的状态已被成功修改!
- %PREFIX% &aStatus: &7``%STATUS%``
- CantChangeYet: '%PREFIX% &c在 %REMAINING_TIME%
- 秒之后你才可以再次修改你的状态!'
- NicknameCommand:
- NickLength: '%PREFIX% &c昵称不能长于16字符!'
- AbusivePhrase: "%PREFIX% &c你的昵称包含非法字符! \n%PREFIX%\
- \ &c修改后: &7%PHRASE%"
- GUI:
- ToggleCooldown: '%PREFIX% &c该选项仅能在 3 秒后再次使用!'
- NextPage:
- NoMorePages: '%PREFIX% &c已经翻到底了!'
- PreviousPage:
- FirstPage: '%PREFIX% &c你已在第一页!'
- PartyMessages:
- CreateOfflinemode: '%PREFIX% &c线下模式不能创建队伍!'
config.yml
- #################################################################################################################################
- # #
- # FriendsPREMIUM MC1.8 - 1.12 #
- # Version 1.1.0 Made by: HyChrod (Flocrafter77) #
- # #
- #################################################################################################################################
- Friends:
- Prefix: "&bFriends &7|"
- CheckForUpdates: true
-
- # This changes the format of every date used in friends (e.g. 'friends since', 'last online')
- # Year: 'yyyy', Month: 'MM', Day: 'dd', Hour: 'hh', Minute: 'mm', Second: 'ss'
- DateFormat: "MM/dd/yyyy"
-
- FriendItemOptions:
- KeepOnDeath: true
-
- # If this option is disabled, friends cannot hurt eachother
- FriendsCanPvP: false
- # If this option is enabled, you can hit someone with the friendshead and it will result in a friend-request beeing sent
- HitToSendRequest: true
-
- # If you do not want to use any sounds, just set the sound to "" to remove it entirely!
- Sounds:
- PrivateMessage: "ANVIL_USE"
- FriendRequest: "LEVEL_UP"
- OpenInventory: "CHEST_OPEN"
-
- Status:
- # You can toggle wether the status should be checked for abusive language phrases (defined in forbidden_phrases.txt)
- EnableFilter: true
- # This is the total lenght that is possible for setting a status
- MaxLenght: 30
- # This is the time players have to wait between changing their status
- # Permission to avoid this timer: '- Friends.Status.ChangeLimit.ByPass'
- ChangeDuration: 600
- # Toggle wether you want players to use farbcodes in order to set a colored status!
- AllowFarbcodes: false
-
- # If you enable Nicknames, players can give their friends a unique nickname!
- # If enabled, you can use %REAL_NAME% as a placeholder to show a players real name
- Nicknames:
- Enable: true
- # You can check given nicknames and block abusive words (defined in forbidden_phrases.txt)
- CheckForAbusiveWords: true
-
- # This is the item which opens the friend-inventory on a rightclick!
- FriendItem:
- # If you disable the friend-item, the inventory can only be opend by using /friends
- Enable: true
- Name: "&a好友列表 &7(右键打开)"
- ItemID: "397:3"
- # You can split the lines by using '//'
- Lore: "//&7右键该物品//&7打开朋友系统菜单!"
- InventorySlot: 4
- #####################################################################################################################################
- # #
- # When editing the inventory, please make sure you set every '"' and only used valid item id's! #
- # ItemID-List: https://www.digminecraft.com/lists/item_id_list_pc_1_12.php #
- # #
- # Minor changes can already cause the plugin to not work! #
- # #
- #####################################################################################################################################
- # Decide wether you want players to use /friends to open up the GUI!
- OpenGUIWithCommand: true
-
- FriendInventory:
- InventoryTitle: "&a好友列表: (第 %PAGE% 页)"
- # Available sizes are multiples of 9 up to 54
- # [ 9, 18, 27, 36, 45, 54 ]
- InventorySize: 54
- # If you enable this option, the Next-/PreviousPageItem will only be shown, if you have more friends than can fit on one page
- HidePageItemsWhenNotNeeded: false
- FriendsItem:
- OnlineStatus: "&a(在线)"
- OfflineStatus: "&7(离线)"
- Name: "&a%NAME% %ONLINE_STATUS%"
- # Use %SERVER% to show the current server a player is on. Only available for bungeemode!
- # Use %WORLD% to show the current world a player is on. Only available without bungeemode!
- LoreOnline: "&7状态: //&r&f%STATUS%// //&7服务器: %SERVER%//&7成为好友日期: %DATE%"
- LoreOffline: "&7状态: //&r&f%STATUS%// //&7最后在线: %LAST_ONLINE% 点//&7成为好友日期: %DATE%"
- ChangeSkullWhenOffline: true
- NoStatusReplacement: "-"
- LastOnlineFormat: "MM/dd/yyyy - hh:mm"
- RequestsItem:
- ShowItem: true
- Name: "&a请求"
- ItemID: "388"
- # 可使用 '//' 来换行
- Lore: "&7当前请求: (%REQUESTS_COUNT%)"
- InventorySlot: 47
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- OptionsItem:
- ShowItem: true
- Name: "&3设置"
- ItemID: "404"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 50
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- SortItem:
- ShowItem: true
- Name: "&3分类:"
- ItemID: "399"
- # 可使用 '//' 来换行
- Lore: "&r%SORTING%"
- InventorySlot: 51
- OnOffSorting: "&f在线/离线"
- FavoriteSorting: "&f特别关心优先"
- LongFriendSorting: "&f交友时间优先"
- Alphabetic: "&r字符顺序优先"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- NextPageItem:
- ShowItem: true
- Name: "&b下一页"
- ItemID: "262"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 54
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19"
- PreviousPageItem:
- ShowItem: true
- Name: "&b上一页"
- ItemID: "262"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 53
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0="
- PartyItem:
- ShowItem: true
- Name: "&9你的队伍"
- ItemID: "401"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 49
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- Placeholders:
- ItemID: "160:7"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- InventorySlots:
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 37
- - 38
- - 39
- - 40
- - 41
- - 42
- - 43
- - 44
- - 45
- - 48
- - 52
- # In the following section you are able to create your own items, which can perform commands or just work as additional placeholders/design elements.
- # To add a new item, just follow these format-rules:
- # CustomItems:
- # CUSTOM_ITEM_<Number>:
- # Name: ""
- # Material: ""
- # Lore: ""
- # InventorySlot: 46
- # PerformCommand: <Command> | If you do not want to use a command just let it empty
- # Base64Value: ""
- # PlayerHead: false/true | Set the skin of the player or not
- CustomItems:
- CUSTOM_ITEM_1:
- Name: "&7关闭菜单"
- ItemID: "322"
- Lore: "&7This is a custom item, which can be//&7created and edited in the config.yml// //&7If you do not want to use this item//&7just remove it or change it to your needs."
- InventorySlot: 46
- PerformCommand: "friendsgui close"
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19"
- PlayerHead: false
-
- FriendEditInventory:
- InventoryTitle: "&3%NAME%"
- # Available sizes are multiples of 9 up to 54
- # [ 9, 18, 27, 36, 45, 54 ]
- InventorySize: 9
- FavoriteItem:
- ShowItem: true
- Name: "&6Favorite"
- ItemID: "322"
- # 可使用 '//' 来换行
- Lore: "&7当前: %FAVORITE_STATUS%"
- InventorySlot: 6
- FavoriteStatusOn: "&a开"
- FavoriteStatusOff: "&c关"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- CanSendMessagesItem:
- ShowItem: true
- Name: "&6%NAME% 现在可以向你发送信息"
- ItemID: "339"
- # 可使用 '//' 来换行
- Lore: "&7当前: %SENDMESSAGES_STATUS%// //&7该选项包括朋友聊天, 私聊信息//&7以及登入/登出提醒!"
- InventorySlot: 5
- SendMessagesStatusOn: "&a开"
- SendMessagesStatusOff: "&c关"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- NicknameItem:
- ShowItem: true
- Name: "&6设置好友昵称"
- ItemID: "421"
- # 可使用 '//' 来换行
- Lore: "&7当前: %NICKNAME%// //&3右键 &7清空昵称"
- InventorySlot: 3
- NoNicknameReplacement: "-"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- RemoveItem:
- Name: "&c删除好友 %NAME%"
- ItemID: "35:14"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 9
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- BackItem:
- Name: "&7返回至好友列表"
- ItemID: "330"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 1
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19"
- JumpItem:
- ShowItem: true
- Name: "&9传送至 %NAME%"
- ItemID: "401"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 4
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- PartyItem:
- ShowItem: true
- Name: "&dInvite %NAME% to your Party!"
- ItemID: "402"
- Lore: ""
- InventorySlot: 7
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- Placeholders:
- ItemID: "160:7"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- InventorySlots:
- - 2
- - 4
- - 7
- - 8
- # In the following section you are able to create your own items, which can perform commands or just work as additional placeholders/design elements.
- # To add a new item, just follow these format-rules:
- # CustomItems:
- # CUSTOM_ITEM_<Number>:
- # Name: ""
- # ItemID: ""
- # Lore: ""
- # InventorySlot: 1
- # PerformCommand: <Command> | If you do not want to use a command just let it empty
- # Base64Value: ""
- # PlayerHead: false/true | Set the skin of the player or not
- CustomItems:
- NO_ITEMS: []
-
- RequestsInventory:
- InventoryTitle: "&a当前请求: (Page %PAGE%)"
- # Available sizes are multiples of 9 up to 54
- # [ 9, 18, 27, 36, 45, 54 ]
- InventorySize: 54
- # If you enable this option, the Next-/PreviousPageItem will only be shown, if you have more friends than can fit on one page
- HidePageItemsWhenNotNeeded: false
- RequestItem:
- Name: "&a%NAME%"
- # 可使用 '//' 来换行
- Lore: "&7Requested: %DATE%//&7Message: //&f%MESSAGE%"
- NoMessageReplacement: "-"
- AcceptAllItem:
- ShowItem: true
- Name: "&a接受全部请求"
- ItemID: "35:5"
- # 可使用 '//' 来换行
- Lore: "&7当前: %REQUESTS_COUNT%"
- InventorySlot: 49
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- DenyAllItem:
- ShowItem: true
- Name: "&c拒绝全部请求"
- ItemID: "35:14"
- # 可使用 '//' 来换行
- Lore: "&7当前: %REQUESTS_COUNT%"
- InventorySlot: 51
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- BackItem:
- Name: "&7返回至列表"
- ItemID: "330"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 46
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19"
- PreviousPageItem:
- ShowItem: true
- Name: "&b上一页"
- ItemID: "262"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 53
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0="
- NextPageItem:
- ShowItem: true
- Name: "&b下一页"
- ItemID: "262"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 54
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19"
- Placeholders:
- ItemID: "160:7"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- InventorySlots:
- - 47
- - 48
- - 50
- - 52
- # In the following section you are able to create your own items, which can perform commands or just work as additional placeholders/design elements.
- # To add a new item, just follow these format-rules:
- # CustomItems:
- # CUSTOM_ITEM_<Number>:
- # Name: ""
- # ItemID: ""
- # Lore: ""
- # InventorySlot: 1
- # PerformCommand: <Command> | If you do not want to use a command just let it empty
- # Base64Value: ""
- # PlayerHead: false/true | Set the skin of the player or not
- CustomItems:
- NO_ITEMS: []
-
- RequestEditInventory:
- InventoryTitle: "&a%NAME% 请求:"
- # Available sizes are multiples of 9 up to 54
- # [ 9, 18, 27, 36, 45, 54 ]
- InventorySize: 9
- MessageItem:
- ShowItem: true
- Name: "&7%NAME% 的消息:"
- ItemID: "339"
- # 可使用 '//' 来换行
- Lore: "&r&o%MESSAGE%"
- InventorySlot: 5
- NoMessageReplacement: "-"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- AcceptItem:
- Name: "&a同意 %NAME% 的请求"
- ItemID: "35:5"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 4
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- DenyItem:
- Name: "&c拒绝 %NAME% 的请求"
- ItemID: "35:14"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 6
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- BackItem:
- Name: "&7返回至请求列表"
- ItemID: "330"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 1
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19"
- Placeholders:
- ItemID: "160:7"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- InventorySlots:
- - 2
- - 3
- - 7
- - 8
- - 9
- # In the following section you are able to create your own items, which can perform commands or just work as additional placeholders/design elements.
- # To add a new item, just follow these format-rules:
- # CustomItems:
- # CUSTOM_ITEM_<Number>:
- # Name: ""
- # ItemID: ""
- # Lore: ""
- # InventorySlot: 1
- # PerformCommand: <Command> | If you do not want to use a command just let it empty
- # Base64Value: ""
- # PlayerHead: false/true | Set the skin of the player or not
- CustomItems:
- NO_ITEMS: []
-
- OptionsInventory:
- InventoryTitle: "&3选项:"
- # Available sizes are multiples of 9 up to 54
- # [ 9, 18, 27, 36, 45, 54 ]
- InventorySize: 9
- OptionStatusOn: "&a开"
- OptionStatusOff: "&c关"
- BackItem:
- Name: "&7返回至朋友列表"
- ItemID: "330"
- # 可使用 '//' 来换行
- Lore: ""
- InventorySlot: 1
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19"
- ReceiveMessagesItem:
- ShowItem: true
- Name: "&6接收信息"
- ItemID: "339"
- # 可使用 '//' 来换行
- Lore: "&7当前: %OPTION_MESSAGES_STATUS%// //&7点击切换是否接收所有信息//&7包括私聊信息//&7朋友聊天以及加入退出提示"
- InventorySlot: 3
- OnlyFavoritesStatus: "&e仅特别关心"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- # This is the default-option every new player will start with. If you change this option, you have to change it in the config_bungee.yml aswell!
- # Values: [0 = 'Off', 1 = 'On']
- Default: 1
- ReceiveRequestsItem:
- ShowItem: true
- Name: "&6Receive Requests"
- ItemID: "397:3"
- # 可使用 '//' 来换行
- Lore: "&7当前: %OPTION_REQUESTS_STATUS%// //&7点击切换是否接受好友请求//&7包括所有种类的添加请求"
- InventorySlot: 5
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- # This is the default-option every new player will start with. If you change this option, you have to change it in the config_bungee.yml aswell!
- # Values: [0 = 'Off', 1 = 'On']
- Default: 1
- OfflinemodeItem:
- ShowItem: true
- Name: "&6离线模式"
- ItemID: "355"
- # 可使用 '//' 来换行
- Lore: "&7当前: %OPTION_OFFLINEMODE_STATUS%// //&7若启用, 你将会显示为离线状态//&7对所有好友有效"
- InventorySlot: 7
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- # This is the default-option every new player will start with. If you change this option, you have to change it in the config_bungee.yml aswell!
- # Values: [0 = 'Off', 1 = 'On']
- Default: 0
- StatusItem:
- ShowItem: true
- Name: "&6修改状态"
- ItemID: "421"
- # 可使用 '//' 来换行
- Lore: "&7你的当前状态://&r&o%STATUS%"
- InventorySlot: 9
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- JumpItem:
- ShowItem: true
- Name: "&9Jumping"
- ItemID: "401"
- # 可使用 '//' 来换行
- Lore: "&7当前: %OPTION_JUMPING_STATUS%//&7传送请求: %OPTIONS_JUMPING_TPA%// //&7若启用,好友可直接传送至你的位置// //&7点击切换该选项!"
- InventorySlot: 4
- OnlyFavoritesStatus: "&e仅特别关心"
- # All TPA specific options only apply when having TPA enabled in the config_bungee.yml
- TPAEnabledStatus: "&a开启"
- TPADisabledStatus: "&c关闭"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- # This is the default-option every new player will start with. If you change this option, you have to change it in the config_bungee.yml aswell!
- # Values: [0 = 'Off', 1 = 'On', 2 = 'Favorites']
- Default: 1
- # Values: [0 = 'No', 1 = 'Yes']
- TPADefault: 0
- PartyItem:
- ShowItem: true
- Name: "&dParty Invites"
- ItemID: "402"
- # 可使用 '//' 来换行
- Lore: "&7当前: %OPTION_PARTY_STATUS%// //&7点击切换是否接收来自好友的队伍邀请!"
- InventorySlot: 2
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- # This is the default-option every new player will start with. If you change this option, you have to change it in the config_bungee.yml aswell!
- # Values: [0 = 'Off', 1 = 'On']
- Default: 1
- Placeholders:
- ItemID: "160:7"
- # 若你想在菜单物品上使用自定义头颅, 可在设置末尾添加 Base64-Value: Base64代码
- # Base64代码可在这里找到 https://minecraft-heads.com
- # 填入不正确的代码将会显示为史蒂夫头颅!
- Base64Value: ""
- InventorySlots:
- - 2
- - 4
- - 6
- - 8
- # In the following section you are able to create your own items, which can perform commands or just work as additional placeholders/design elements.
- # To add a new item, just follow these format-rules:
- # CustomItems:
- # CUSTOM_ITEM_<Number>:
- # Name: ""
- # ItemID: ""
- # Lore: ""
- # InventorySlot: 1
- # PerformCommand: <Command> | If you do not want to use a command just let it empty
- # Base64Value: ""
- # PlayerHead: false/true | Set the skin of the player or not
- CustomItems:
- NO_ITEMS: []
party.yml
- Party:
- Enable: true
- Prefix: '&9Party &7|'
- CreateInventory:
- InventoryTitle: '&9当前没有队伍'
- InventorySize: 36
- CreateItem:
- Name: '&a创建队伍'
- ItemID: '35:5'
- Lore: ''
- InventorySlot: 14
- Base64Value: ''
- BackItem:
- Name: '&7返回至朋友列表'
- ItemID: '330'
- Lore: ''
- InventorySlot: 28
- Base64Value: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19
- Placeholders:
- ItemID: '160:7'
- Base64Value: ''
- InventorySlots:
- - 29
- - 30
- - 31
- - 32
- - 33
- - 34
- - 35
- - 36
- CustomItems:
- CUSTOM_ITEM_1:
- Name: '&a自定义物品'
- ItemID: '323'
- Lore: '&7该物品可在party.yml内编辑'
- InventorySlot: 1
- PerformCommand: say HyChrod is the best!
- Base64Value: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDdhMzcwMzgzODc1NThkYjY1ZmRlOTMyNGMxZTU3MjlmYmIzNDkwYWM2YWFkZDc3MjVmZjJjN2ExZmU2In19fQ==
- PlayerHead: false
- PartyInventory:
- InventoryTitle: '&a你的队伍:'
- InventorySize: 36
- MemberItem:
- Name: '&a%NAME%'
- Lore: //&7点击打开选项!
- LeaderItem:
- Name: '&c%NAME%'
- Lore: //&7点击打开选项!
- LeaveItem:
- Name: '&c离开队伍'
- ItemID: '35:14'
- Lore: ''
- InventorySlot: 36
- Base64Value: ''
- BackItem:
- Name: '&7返回至朋友列表'
- ItemID: '330'
- Lore: ''
- InventorySlot: 28
- Base64Value: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19
- Placeholders:
- ItemID: '160:7'
- Base64Value: ''
- InventorySlots:
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 11
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- - 27
- - 29
- - 30
- - 31
- - 32
- - 33
- - 34
- - 35
- CustomItems: []
- EditMemberInventory:
- InventoryTitle: '&a%NAME% 的选项'
- InventorySize: 9
- PromoteItem:
- Name: '&6提升 %NAME%'
- ItemID: '266'
- Lore: '&7点击使玩家 %NAME%//&7成为队伍领袖!'
- InventorySlot: 4
- Base64Value: ''
- DemoteItem:
- Name: '&7Demote %NAME%'
- ItemID: '265'
- Lore: '&7点击使玩家 %NAME%//&7降为队伍成员!'
- InventorySlot: 6
- Base64Value: ''
- RemoveItem:
- Name: '&c从队伍中移出'
- ItemID: '35:14'
- Lore: ''
- InventorySlot: 8
- Base64Value: ''
- BackItem:
- Name: '&7返回至你的队伍'
- ItemID: '330'
- Lore: ''
- InventorySlot: 1
- Base64Value: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjFmYWIwZTZhZWE4ODc0OGNhM2I1NTEyZWQ1MDJhNmQxOGU3NmQ4YWZjNDc3MGQ5OTUyMzNhYzBkYzUxODYifX19
- Placeholders:
- ItemID: '160:7'
- Base64Value: ''
- InventorySlots:
- - 2
- - 3
- - 5
- - 7
- - 9
- CustomItems: []
快捷下载: [由于论坛BUG暂时无法上传]
2. Sentinel (2.5.0)
config.yml
- # Sentinel 插件配置文档
- # 新 NPC 的默认设置
- sentinel defaults:
- # 当靠近时就近选择攻击目标
- close chase target: true
- # 范围攻击的NPC是否就近选择攻击目标
- ranged chase target: false
- # 攻击伤害 -1 for calculated values.
- damage: -1
- # 护甲值(百分比). -1 for calculated values.
- armor: -1
- # 生命值.
- health: 20
- # NPC 是否可见
- invincible: false
- # 攻击速度,单位为刻
- attack rate: 30
- # 回复速度,单位为刻
- heal rate: 100
- # NPC 是否会还手
- fightback: true
- # 是否需要弹药才可战斗
- needs ammo: false
- # 是否会避免伤害非目标实体
- safe shot: true
- # 默认重生时间,单位为刻
- respawn time: 100
- # 被此 NPC 击杀的敌怪是否掉落物品
- enemy drops: false
- # 仇恨持续时间,单位为刻 默认为 6000 = 5 分钟.
- enemy target time: 0
- # 追逐时的速度倍率(在追逐状态时将原移动速度乘以该数值得到追逐时速度)
- speed: 1.5
- # 是否自动切换为最合适的武器. (远程时使用弓,近战时使用剑).
- autoswitch: false
- # 弓箭瞄准精准度偏移,0即为100%精确,5即为极不精确
- accuracy: 0
- # 真实逻辑,启用后不攻击看不见(隔着方块)的敌人
- realistic: false
- # NPC 互动半径
- reach: 3
- # 远离威胁源的最小距离 (可被 'addavoid' 命令列出被视作威胁源的方块/实体).
- avoid range: 10
- # 被攻击时是否逃跑
- runaway: false
- # 距离玩家多少时欢迎或警告玩家
- greet range: 10
- # 欢迎或警告玩家的几率
- greet rate: 100
- # NPC 发射的弹射物攻击范围
- projectile range: 100
- # 搜寻新仇恨目标的间隔,单位为刻. 0 = 无延迟.
- reaction slowdown: 0
- # NPC 是否无视非目标的伤害。
- protected: true
- # 是否会被击退. 如果设置为 true 将会强制让 NPC 定在原地
- allow knockback: true
- # 死亡后掉落经验数
- death xp: 0
- random:
- # 持续多少时间后 NPC 会感到恐惧并远离威胁源 (当受到攻击或靠近威胁源时).
- run away time: 1200
- # 隐身攻击时音效
- spectral sound: ENTITY_VILLAGER_YES
- # 是否在近战时使用 'workaround' 模式
- # 如果启用可能会造成意外的负面效果, 例如生物不攻击或装备防具效果无效等
- workaround damage: false
- # 是否强制 NPC 在 'keepInventory' 或类似效果启用时仍掉落物品.
- workaround drops: false
- # 是否阻止应用于本插件的 NPC 的部分事件. 可能会造成一些奇怪的效果.
- # 建议在开启本选项时同样启用其他 workaround 选项
- workaround bukkit events: false
- # 是否在 workaround 模式下启用实体追逐寻路.
- # 若设置为 false 则会使用 Citizens 提供的方法
- workaround entity chase pathfinder: false
- # 是否显示死亡消息
- death messages: true
- # 抛掷投射物的间隔 (例如 箭).
- shoot speed minimum: 20
- # 是否强制造成攻击 (大部分用于范围攻击).
- # (译者注: 非无视护甲)
- # 如果启用可能会造成意外的负面效果, 例如生物不攻击或装备防具效果无效等
- enforce damage: false
- # 是否无视非目标来源的伤害
- protected: false
- # 是否允许凋零头颅,幻术师铁牙,潜影贝导弹等的攻击
- skull allowed: true
- # 在 NPC 不再指向更优目标之前,需要多少个计算周期。
- clever ticks: 10
- # 所有 NPC 最大生命值
- max health: 2000
- # 是否忽略隐身目标
- ignore invisible targets: true
- # 是否阻止其他玩家攻击保镖 NPC
- no guard damage: true
- # 跟随被保护玩家的距离设置
- guard follow distance:
- # 选择点最大距离 (邻近被保护玩家)
- selection range: 4
- # 选择点最小距离 (邻近被保护玩家)
- minimum: 7
- # 本插件的 NPC 的弹射物落地后清理间隔. 设置为 0 禁用该功能.
- arrow cleanup time: 200
- # 是否阻止本插件 NPC 被阳光烧伤
- block sunburn: true
- # 当更优可选目标出现时是否仍保持原目标不变
- # 该选项默认应用于全体 NPC,配置文本目前不可修改该属性,仅可通过 API 修改
- retain target: false
- # 是否阻止本插件的 NPC 所持武器对地形造成的破坏
- prevent explosion block damage: true
- #若设置为 true,且当NPC的伤害值为-1时,原版(插件或NMS映射伤害)伤害所输出的数值将直接应用于某些 NPC 的近战伤害。
- #若手动指定攻击值,或 NPC 类型不受支持,抑或此处被设置为 false,则将伤害直接附加于玩家。
- #若启用 wordaround 模式,则不使用原版伤害或直接伤害,而会应用 workaround 状态下的攻击数值。
- do native attacks: true
- # 刷新时间
- update rate: 10
- #----------- Important! -----------
- # 你的配置文本已经过期
- # 它已经被自动更新。
- # 你可能会注意到注释重复,或不连贯等错误
- # 如果这让你感到不适,你可以删除该提示,或删除该文件
- # 以使其重新生成。
- #
- # 下列数字显示你的配置文本经历了
- # 文本文档重置的次数。
- # ----------- End Important! -----------
- times_changed: 2