从末地回到主世界时显示
- 你的床或已充能重生锚不存在或已阻挡。
如何解决,使用的是CMI基础插件,加上了mv多世界插件。
试试/mv tp world
重生被CMI接管了
配置是这一段
Enabled: true 是接管开关 fals就是不接管
后面的顺序就是各个维度的优先级,参数具体意义#号的注释都有
 
复制代码
配置是这一段
Enabled: true 是接管开关 fals就是不接管
后面的顺序就是各个维度的优先级,参数具体意义#号的注释都有
- ReSpawn:
 
-   # Time in seconds to make player immortal after he respawns
 
-   # Can be used to prevent respawn camping
 
-   # Set to 0 if you want to disable it
 
-   Immortality: 3
 
-   # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
 
-   Enabled: true
 
-   Global:
 
-     # Defines respawn order if defined world is not present in Specific list
 
-     # Possible respawn locations: anchor, bedLocation, spawn, homeLocation, worldSpawn, warp![warpName]
 
-     # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
 
-     # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
 
-     # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if possible
 
-     # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
 
-     # anchor is location defined by interacting with respawn anchor. This in general will only apply when you die in nether world, otherwise bed location is used
 
-     # warp![warpName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
 
-     PriorityOrder:
 
-     - anchor
 
-     - bedLocation
 
-     - spawn
 
-     - homeLocation
 
-     - worldSpawn
 
-   # Defines respawn order for defines worlds
 
-   # Set respawn priority to [] or to random respawn criteria if you want to leave respawn handling for server or 3rd party plugin
 
-   Specific:
 
-     world:
 
-     - anchor
 
-     - bedLocation
 
-     - spawn
 
-     - homeLocation
 
-     - worldSpawn
 
-     world_nether:
 
-     - anchor
 
-     - bedLocation
 
-     - spawn
 
-     - homeLocation
 
-     - worldSpawn
 
-     world_the_end:
 
-     - anchor
 
-     - bedLocation
 
-     - spawn
 
-     - homeLocation
 
- - worldSpawn
 本帖最后由 DreamVoid 于 2021-7-6 12:16 编辑 
CMI没用过,不过我可以给你提供mv的解决方案
找到mv的配置文件夹,打开“worlds.yml”
找到“world_the_end”项(world_the_end是你的末地世界名),然后找到复制代码将其改成复制代码(world是你的主世界世界名)
例子如下(例子中spawn是主世界的世界名称)(例子省略了大部分无关配置,请勿直接复制使用):
复制代码
然后以管理员或控制台身份执行命令复制代码
CMI没用过,不过我可以给你提供mv的解决方案
找到mv的配置文件夹,打开“worlds.yml”
找到“world_the_end”项(world_the_end是你的末地世界名),然后找到
- respawnWorld: ' '
- respawnWorld: 'world'
例子如下(例子中spawn是主世界的世界名称)(例子省略了大部分无关配置,请勿直接复制使用):
- worlds:
 
- ……
 
-   world_the_end:
 
-     ==: MVWorld
 
-     ……
 
-     respawnWorld: spawn
 
-     ……
 
- ……
 
然后以管理员或控制台身份执行命令
- /mv reload