请问为什么血量设置可25000为什么在MC里面怪物的血量不加啊
 本帖最后由 我真的按了 于 2021-5-29 16:31 编辑 
服务端目录的spigot.yml里settings.attribute.maxHealth改高,多改一点没关系,比如99999999
服务端目录的spigot.yml里settings.attribute.maxHealth改高,多改一点没关系,比如99999999
attribute:
maxHealth:
max: 2.048E12
movementSpeed:
max: 2.048E12
attackDamage:
max: 2.048E12
spigot.yml 文件里找到我这些替换
maxHealth:
max: 2.048E12
movementSpeed:
max: 2.048E12
attackDamage:
max: 2.048E12
spigot.yml 文件里找到我这些替换
打开端目录中的spigot.yml
settings:
debug: false
save-user-cache-on-stop-only: true
moved-too-quickly-multiplier: 10.0
filter-creative-items: true
moved-wrongly-threshold: 0.0625
late-bind: true
timeout-time: 60
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
sample-count: 12
user-cache-size: 1000
int-cache-limit: 1024
player-shuffle: 0
item-dirty-ticks: 20
bungeecord: false
attribute:
maxHealth:
max: 1.0E26
movementSpeed:
max: 1.0E26
attackDamage:
max: 1.0E26
----------------------------
把这三个max: 后面全部改成999999999 即可
settings:
debug: false
save-user-cache-on-stop-only: true
moved-too-quickly-multiplier: 10.0
filter-creative-items: true
moved-wrongly-threshold: 0.0625
late-bind: true
timeout-time: 60
restart-on-crash: true
restart-script: ./start.sh
netty-threads: 4
sample-count: 12
user-cache-size: 1000
int-cache-limit: 1024
player-shuffle: 0
item-dirty-ticks: 20
bungeecord: false
attribute:
maxHealth:
max: 1.0E26
movementSpeed:
max: 1.0E26
attackDamage:
max: 1.0E26
----------------------------
把这三个max: 后面全部改成999999999 即可