本帖最后由 帅大2004 于 2021-5-27 19:39 编辑
Features and Bug Fixes
特性和bug修复
Vanilla Parity
原版特性统一
Axolotl
美西螈
Technical Updates
技术性更新

Features and Bug Fixes
特性和bug修复
Vanilla Parity
原版特性统一
Axolotl
美西螈
杜鹃
铜矿石
深板岩
Technical Updates
技术性更新
Gameplay游戏玩法

测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.17.10 仍未发布,1.17.10.20为其第1个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |

特性和bug修复
Vanilla Parity
原版特性统一
- Thunderstorms now happen as often as on Minecraft: Java Edition (MCPE-72798)
- 现在发生雷雨天气的概率和Java版相同
Axolotl
美西螈
- Axolotls no longer move their tails while playing dead (MCPE-123309)
- 美西螈装死时不会动尾巴
- Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket (MCPE-127382)
- 喂美西螈热带鱼桶,美西螈只会吃鱼不会喝水
- Axolotl's hitbox is now smaller to match the size of the mob
- 缩小了美西螈的碰撞箱,和美西螈的大小匹配
- Guardians and Elder Guardians now attack Axolotl on sight
- 守卫者和远古守卫者会攻击视野范围内的美西螈
- Drowned now attack Axolotls on sight
- 溺尸会攻击视野范围内的美西螈
Azalea
杜鹃
杜鹃
- Azalea can now be bone-mealed when placed on Clay
- 现在你可以给种植在粘土上的杜鹃花丛施用骨粉
- Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)
- 鼠标中键选取杜鹃树叶和盛开的杜鹃树叶时会获得正确的方块
Copper Ore
铜矿石
铜矿石
- Copper Ore is now placed after other overworld ores in the Creative inventory (MCPE-119724)
- 铜矿石现在在创造模式物品栏中排列在其它矿石的后面
Deepslate
深板岩
深板岩
- Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)
- 深板岩现在在创造模式物品栏中排列在其它石头的后面
Glow Item Frame
荧光物品展示框
- Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)
- 荧光物品展示框现在在创造模式物品栏中排列在普通物品展示框的后面
Hanging Roots
垂根
- Hanging Roots are now destroyed by water (MCPE-121676) (MCPE-127677)
- 垂根会被水破坏
Lightning Rod
避雷针
- Lightning Rod no longer breaks falling blocks that land on it (MCPE-116545)
- 避雷针不会破坏落在其上的方块
Rooted Dirt
缠根泥土
- Rooted Dirt texture is not randomly rotated, matching the behaviour of the regular Dirt Block (MCPE-123197)
- 和普通泥土一样,缠根泥土的材质不再被随机旋转
Character Creator
角色创建器
- Items can now be previewed in the Character Creator and equipped using the Equip button
- 现在可以在角色创建器中预览服饰并用“装备”按钮来装上
- Added Equip button to Classic Skins and Capes tab
- 为经典皮肤和披风标签添加了装备按钮
Commands
命令
- '/title clear' now correctly clears the title and subtitle from the HUD (MCPE-97636)
- /title clear "现在可以正确地清除HUD中的标题和副标题
Dressing Room
更衣室
- Profile screen reload button is now localized
- 本地化了档案界面的重新加载按钮
Gameplay
游戏玩法
- Fixed split-screen players not able to rename items on Anvils (MCPE-108405)
- 修复了分屏玩家无法用铁砧重命名物品的问题
Graphical
图形界面
- Projectiles such as Snowballs and Eggs no longer cast shadows
- 雪球和鸡蛋等弹射物不会再在地上投射出影子
Items
物品
- All dropped items now have a similar floating height
- 现在所有掉落物浮在地上的高度都差不多高了
- Data-driven items now swing faster when not targeting blocks (MCPE-119702)
- 数据驱动方块没有对着方块使用时,手臂摆动的会更快一些
- Firework Rockets obtained from '/replaceitem' command now have a flight duration (MCPE-109037)
- 现在从"/replaceitem "命令获得的烟花火箭有了飞行时间
- Firework Stars obtained from '/replaceitem' command now have proper color values (MCPE-109037)
- 现在从'/replaceitem'命令获得的烟火之星有了适当的颜色值
Lush Caves
繁茂洞穴
- Small Dripleaf now only drops itself when broken with Shears
- 用剪刀破坏小垂滴叶时只会掉落自身
Skeleton
骷髅
- Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
- 现在细雪中的骷髅变成流浪者所需的时间从45秒减少到了20秒
Powder Snow
细雪
- Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled (MCPE-221842)
- 当禁用游戏规则“mobGriefing”时,着火的生物就不能破坏细雪了
User Interface
UI
- Hotbar item tooltip duration now scales with the length of the tooltip's text
- 现在快捷栏物品的工具提示的持续时间与工具提示文本的长度成正比
- Added a new accessibility icon in the Settings menu
- 在设置菜单中增加了一个新的无障碍图标
Technical Updates
技术性更新
Gameplay
游戏玩法
- Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless you set the seed to 0 in the NBT
- 放置在相同的坐标上,且Seed=0的战利品箱现在可以正确地在其中随机生成物品。注意:除非你在NBT中把Seed设置为0,否则在打开原版战利品箱之前对这个箱子使用鼠标中键将导致每个副本中出现相同的战利品。
Data Driven Mobs
数据驱动生物
- The Ender Dragon rendering and animations are now fully data-driven
- 末影龙的渲染和动画现在完全由数据驱动
- The Ender Crystal rendering and animations are now fully data-driven
- 末影水晶的渲染和动画现在完全由数据驱动
Graphics
图形界面
- Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported
- 不再支持最大D3D11功能级别为9_3或以下的图形硬件
Stability and Performance
性能和稳定性
- Added better error handling for json parsing. Also added several new content errors for item parsing as well as for loot tables
- 为json解析添加了更好的错误处理。还为物品解析和战利品表添加了几个新的内容错误
Actors
- Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups
- 新传入客户端的类型的同步属性将正确注册到客户端的Actor Property Manager的组中
Molang
- "query.wing_flap_position" now works with the Ender Dragon
- 现在可以在末影龙上使用"query.wing_flap_position "了
- Added "query.show_bottom" - a query for determining whether or not the entity's bottom is rendered
- 添加了 "query.show_bottom"--用于确定实体的底部是否被渲染
- Added "query.death_time" - a query for determining the elapsed ticks since a mob started dying
- 添加了 "query.death_time" - 用于确定生物开始死亡后经过的时间
- Added "math.min_angle" - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180)
- 添加了 "math.min_angle" - 一个数学表达式,用于将角度大小(单位:度)最小化到[-180, 180]的范围内
Experimental Features
实验性玩法内容
GameTest Framework
GameTest框架
- Updated the '/clearall ' command to also clear tests outside of loaded areas
- 现在"/clearall "命令可以清除加载区域外的测试
- Dimension
- 维度
- getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - Returns an array of all entities at the given block location
- getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - 返回给定区块位置的所有实体的数组
- spawnEntity(identifier : String, location : BlockLocation) : Entity - Spawns an entity with the given identifier at the given block location
- spawnEntity(identifier : String, location : BlockLocation) : 实体 - 在给定的区块位置生成一个具有给定标识符的实体
- [Removed] function getName()
- [已删除] 函数getName()
- property id : String - Gets the entity's identifier
- property id : String - 获取实体的标识符
- property nameTag : String - Gets or sets the entity's name tag
- property nameTag : String - 获取或设置实体的名称标签
- Player
- 玩家
- property name : String - Gets the player's name
- property name : String - 获取玩家的名字
- method getPlayers() : Player[] - Returns all players in the server
- method getPlayers() : Player[] - 返回服务器中的所有玩家
相关地址 | |
谷歌正版 | |
基岩版测试组 |
外部来源以及详细的更新条目追踪 |
2021.12 数据,可能有更多内容
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.17.10 仍未发布,1.17.10.20为其第1个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |

特性和bug修复
Vanilla Parity
原版特性统一
- Thunderstorms now happen as often as on Minecraft: Java Edition (MCPE-72798)
- 现在发生雷雨天气的概率和Java版相同
Axolotl
美西螈
- Axolotls no longer move their tails while playing dead (MCPE-123309)
- 美西螈装死时不会动尾巴
- Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket (MCPE-127382)
- 喂美西螈热带鱼桶,美西螈只会吃鱼不会喝水
- Axolotl's hitbox is now smaller to match the size of the mob
- 缩小了美西螈的碰撞箱,和美西螈的大小匹配
- Guardians and Elder Guardians now attack Axolotl on sight
- 守卫者和远古守卫者会攻击视野范围内的美西螈
- Drowned now attack Axolotls on sight
- 溺尸会攻击视野范围内的美西螈
杜鹃
- Azalea can now be bone-mealed when placed on Clay
- 现在你可以给种植在粘土上的杜鹃花丛施用骨粉
- Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)
- 鼠标中键选取杜鹃树叶和盛开的杜鹃树叶时会获得正确的方块
铜矿石
- Copper Ore is now placed after other overworld ores in the Creative inventory (MCPE-119724)
- 铜矿石现在在创造模式物品栏中排列在其它矿石的后面
深板岩
- Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)
- 深板岩现在在创造模式物品栏中排列在其它石头的后面
- Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)
- 荧光物品展示框现在在创造模式物品栏中排列在普通物品展示框的后面
- Hanging Roots are now destroyed by water (MCPE-121676) (MCPE-127677)
- 垂根会被水破坏
- Lightning Rod no longer breaks falling blocks that land on it (MCPE-116545)
- 避雷针不会破坏落在其上的方块
- Rooted Dirt texture is not randomly rotated, matching the behaviour of the regular Dirt Block (MCPE-123197)
- 和普通泥土一样,缠根泥土的材质不再被随机旋转
- Items can now be previewed in the Character Creator and equipped using the Equip button
- 现在可以在角色创建器中预览服饰并用“装备”按钮来装上
- Added Equip button to Classic Skins and Capes tab
- 为经典皮肤和披风标签添加了装备按钮
- '/title clear' now correctly clears the title and subtitle from the HUD (MCPE-97636)
- /title clear "现在可以正确地清除HUD中的标题和副标题
- Profile screen reload button is now localized
- 本地化了档案界面的重新加载按钮
- Fixed split-screen players not able to rename items on Anvils (MCPE-108405)
- 修复了分屏玩家无法用铁砧重命名物品的问题
- Projectiles such as Snowballs and Eggs no longer cast shadows
- 雪球和鸡蛋等弹射物不会再在地上投射出影子
- All dropped items now have a similar floating height
- 现在所有掉落物浮在地上的高度都差不多高了
- Data-driven items now swing faster when not targeting blocks (MCPE-119702)
- 数据驱动方块没有对着方块使用时,手臂摆动的会更快一些
- Firework Rockets obtained from '/replaceitem' command now have a flight duration (MCPE-109037)
- 现在从"/replaceitem "命令获得的烟花火箭有了飞行时间
- Firework Stars obtained from '/replaceitem' command now have proper color values (MCPE-109037)
- 现在从'/replaceitem'命令获得的烟火之星有了适当的颜色值
- Small Dripleaf now only drops itself when broken with Shears
- 用剪刀破坏小垂滴叶时只会掉落自身
- Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
- 现在细雪中的骷髅变成流浪者所需的时间从45秒减少到了20秒
- Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled (MCPE-221842)
- 当禁用游戏规则“mobGriefing”时,着火的生物就不能破坏细雪了
- Hotbar item tooltip duration now scales with the length of the tooltip's text
- 现在快捷栏物品的工具提示的持续时间与工具提示文本的长度成正比
- Added a new accessibility icon in the Settings menu
- 在设置菜单中增加了一个新的无障碍图标
Technical Updates
技术性更新
Gameplay游戏玩法
- Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless you set the seed to 0 in the NBT
- 放置在相同的坐标上,且Seed=0的战利品箱现在可以正确地在其中随机生成物品。注意:除非你在NBT中把Seed设置为0,否则在打开原版战利品箱之前对这个箱子使用鼠标中键将导致每个副本中出现相同的战利品。
- The Ender Dragon rendering and animations are now fully data-driven
- 末影龙的渲染和动画现在完全由数据驱动
- The Ender Crystal rendering and animations are now fully data-driven
- 末影水晶的渲染和动画现在完全由数据驱动
- Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported
- 不再支持最大D3D11功能级别为9_3或以下的图形硬件
- Added better error handling for json parsing. Also added several new content errors for item parsing as well as for loot tables
- 为json解析添加了更好的错误处理。还为物品解析和战利品表添加了几个新的内容错误
- Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups
- 新传入客户端的类型的同步属性将正确注册到客户端的Actor Property Manager的组中
- "query.wing_flap_position" now works with the Ender Dragon
- 现在可以在末影龙上使用"query.wing_flap_position "了
- Added "query.show_bottom" - a query for determining whether or not the entity's bottom is rendered
- 添加了 "query.show_bottom"--用于确定实体的底部是否被渲染
- Added "query.death_time" - a query for determining the elapsed ticks since a mob started dying
- 添加了 "query.death_time" - 用于确定生物开始死亡后经过的时间
- Added "math.min_angle" - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180)
- 添加了 "math.min_angle" - 一个数学表达式,用于将角度大小(单位:度)最小化到[-180, 180]的范围内
- Updated the '/clearall ' command to also clear tests outside of loaded areas
- 现在"/clearall "命令可以清除加载区域外的测试
- Dimension
- 维度
- getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - Returns an array of all entities at the given block location
- getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - 返回给定区块位置的所有实体的数组
- spawnEntity(identifier : String, location : BlockLocation) : Entity - Spawns an entity with the given identifier at the given block location
- spawnEntity(identifier : String, location : BlockLocation) : 实体 - 在给定的区块位置生成一个具有给定标识符的实体
- [Removed] function getName()
- [已删除] 函数getName()
- property id : String - Gets the entity's identifier
- property id : String - 获取实体的标识符
- property nameTag : String - Gets or sets the entity's name tag
- property nameTag : String - 获取或设置实体的名称标签
- Player
- 玩家
- property name : String - Gets the player's name
- property name : String - 获取玩家的名字
- method getPlayers() : Player[] - Returns all players in the server
- method getPlayers() : Player[] - 返回服务器中的所有玩家
外部来源以及详细的更新条目追踪
|
基岩版似乎不准备弄0层以下的深板岩了
看这版本号就感觉基岩版的 1.17 差不多要完工的样子
果然 Java 那边出来了明天 pre-release 的消息
果然 Java 那边出来了明天 pre-release 的消息
基岩版马上也要和JAVA版一样出正式了awa
牛皮,我爱我的世界,我的世界爱我
我爱我的世界+1
真好,看来1.17第一个正式版不远了(坐等)
神乎其技!6的飞起
mcbbs有你更精彩
不错 虽然后面看不懂
66666666666666
坐等,期待更新
66666666666666666666666
咕咕咕咕咕咕
什么时间出来啊!
楼主666!!
emmmm开心终于出了
nice!!!!!!
基岩版现在多少钱呀
那确实不错
很喜欢现在的更新
山洞跟悬崖都很好
就是不知道什么时候
嘎嘎嘎嘎嘎嘎嘎
6666666666666
mcbbs有你更精彩
确实很好感觉不错
很喜欢zyd感觉
新地形很喜欢这样的
不知道下一次更新
什么时候出来啊
emmmm挺好的
这次更新很喜欢
mcyyds帅帅
如果可以emmmmm
不知道下次有什么惊喜
有没有大佬有生存mods推荐
孤岛求生系列的