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groupmanager 检查更新失败引发的报错,可以看看能否在配置文件中关闭。不过印象里是不能的
もぺもぺ 发表于 2021-2-18 17:15
groupmanager 检查更新失败引发的报错,可以看看能否在配置文件中关闭。不过印象里是不能的 ...
- #
- # GroupManager+
- # config.yml
- #
- settings:
- config:
- # With this enabled anyone set as op has full permissions when managing GroupManager
- # The user will be able to promote players to the same group or even above.
- opOverrides: true
-
- # Default setting for 'mantogglevalidate'
- # true will cause GroupManager to attempt name matching by default.
- validate_toggle: true
- # ************************************************************************************************************************************************************
- # *** NOTE: Having this feature enabled can allow improper use of Command Blocks which may lead to undesireable permission changes. You have been warned! ***
- # ************************************************************************************************************************************************************
- allow_commandblocks: false
-
- data:
- save:
- # How often GroupManager will save it's data back to groups.yml and users.yml
- minutes: 10
- # Number of hours to retain backups (plugins/GroupManager/backup)
- hours: 24
-
- logging:
- # Level of detail GroupManager will use when logging.
- # Acceptable entries are - ALL,CONFIG,FINE,FINER,FINEST,INFO,OFF,SEVERE,WARNING
- level: INFO
-
- mirrors:
- # Worlds listed here have their settings mirrored in their children.
- # The first element 'world' is the main worlds name, and is the parent world.
- # subsequent elements 'world_nether' and 'world_the_end' are worlds which will use
- # the same user/groups files as the parent.
- # the element 'all_unnamed_worlds' specifies all worlds that aren't listed, and automatically mirrors them to it's parent.
- # Each child world can be configured to mirror the 'groups', 'users' or both files from its parent.
- world:
- world_nether:
- - users
- - groups
- world_the_end:
- - users
- - groups
- all_unnamed_worlds:
- - users
- - groups
- # world2: (World2 would have it's own set of user and groups files)
- # world3:
- # - users (World3 would use the users.yml from world2, but it's own groups.yml)
- # world4:
- # - groups (World4 would use the groups.yml from world2, but it's own users.yml)
- # world5:
- # - world6 (this would cause world6 to mirror both files from world5)
莫零ya 发表于 2021-2-18 17:17
属实是不解
那就别管这段报错吧,没有啥影响的。
もぺもぺ 发表于 2021-2-18 17:18
那就别管这段报错吧,没有啥影响的。
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莫零ya 发表于 2021-2-18 17:22
这段才是全部报错
我感觉可能和GroupManager有关就只截了那一段
玩家登录服务器就会暴毙一段时间 ...
不太对,我看了下,是异步检测更新的,你可以尝试更新插件
不过我 idea 都卸载了,所以没办法改