莫零ya

strings
groupmanager 检查更新失败引发的报错,可以看看能否在配置文件中关闭。不过印象里是不能的

莫零ya
もぺもぺ 发表于 2021-2-18 17:15
groupmanager 检查更新失败引发的报错,可以看看能否在配置文件中关闭。不过印象里是不能的 ...
  1. #
  2. # GroupManager+
  3. #         config.yml
  4. #
  5. settings:
  6.   config:
  7.     # With this enabled anyone set as op has full permissions when managing GroupManager
  8.     # The user will be able to promote players to the same group or even above.
  9.     opOverrides: true
  10.    
  11.     # Default setting for 'mantogglevalidate'
  12.     # true will cause GroupManager to attempt name matching by default.
  13.     validate_toggle: true
  14.     # ************************************************************************************************************************************************************
  15.     # *** NOTE: Having this feature enabled can allow improper use of Command Blocks which may lead to undesireable permission changes. You have been warned! ***
  16.     # ************************************************************************************************************************************************************
  17.     allow_commandblocks: false
  18.    
  19.   data:
  20.     save:
  21.       # How often GroupManager will save it's data back to groups.yml and users.yml
  22.       minutes: 10
  23.       # Number of hours to retain backups (plugins/GroupManager/backup)
  24.       hours: 24
  25.       
  26.   logging:
  27.     # Level of detail GroupManager will use when logging.
  28.     # Acceptable entries are - ALL,CONFIG,FINE,FINER,FINEST,INFO,OFF,SEVERE,WARNING
  29.     level: INFO
  30.    
  31.   mirrors:
  32.         # Worlds listed here have their settings mirrored in their children.
  33.         # The first element 'world' is the main worlds name, and is the parent world.
  34.         # subsequent elements 'world_nether' and 'world_the_end' are worlds which will use
  35.         # the same user/groups files as the parent.
  36.         # the element 'all_unnamed_worlds' specifies all worlds that aren't listed, and automatically mirrors them to it's parent.
  37.         # Each child world can be configured to mirror the 'groups', 'users' or both files from its parent.
  38.         world:
  39.           world_nether:
  40.           - users
  41.           - groups
  42.           world_the_end:
  43.           - users
  44.           - groups
  45.           all_unnamed_worlds:
  46.           - users
  47.           - groups
  48.     #  world2:      (World2 would have it's own set of user and groups files)
  49.     #    world3:
  50.     #    - users    (World3 would use the users.yml from world2, but it's own groups.yml)
  51.     #    world4:
  52.     #    - groups   (World4 would use the groups.yml from world2, but it's own users.yml)
  53.     #  world5:
  54.     #    - world6   (this would cause world6 to mirror both files from world5)
复制代码
属实是不解

strings

那就别管这段报错吧,没有啥影响的。

莫零ya
もぺもぺ 发表于 2021-2-18 17:18
那就别管这段报错吧,没有啥影响的。




莫零ya
もぺもぺ 发表于 2021-2-18 17:18
那就别管这段报错吧,没有啥影响的。

这段才是全部报错
我感觉可能和GroupManager有关就只截了那一段
玩家登录服务器就会暴毙一段时间

strings

还有一个 customfishing 的检查更新

看上去 groupmanager 是在主线程上检测更新,那么建议你换一个权限组插件

strings
莫零ya 发表于 2021-2-18 17:22
这段才是全部报错
我感觉可能和GroupManager有关就只截了那一段
玩家登录服务器就会暴毙一段时间 ...

不太对,我看了下,是异步检测更新的,你可以尝试更新插件



不过我 idea 都卸载了,所以没办法改