EmptyLava 发表于 2020-12-28 13:02
图上
无装备时两行血,有装备时一行,变量没有控制
你装个显血插件看看
我用itemlorestats插件设置了升级增加血量,然后我切换到拥有lore写着东西的物品时 血量会被强制扣到20血,但 摔落伤害与此无关。莫名摔伤很高。。
问题解决, 在配置文件中找到environmentalDamage:
#自然伤害调控
#这里的伤害是按原本的20血为比例扣血的
block_explosion:
#方块爆炸
damage: 20
#伤害值
durabilityLost: 40
#装备耐久消耗
cactus:
#仙人掌
damage: 5
durabilityLost: 10
drowning:
#溺水
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
#高空跌落
damage: 12
durabilityLost: 20
fire:
#火
damage: 5
durabilityLost: 10
fire_tick:
#火虫?
damage: 5
durabilityLost: 6
lava:
#岩浆
damage: 20
durabilityLost: 30
lightning:
#闪电
damage: 25
durabilityLost: 60
magic:
#法术
damage: 5
durabilityLost: 3
poison:
#中毒
damage: 5
durabilityLost: 2
starvation:
#饥饿
damage: 5
durabilityLost: 0
suffocation:
#窒息
damage: 5
durabilityLost: 0
thorns:
#荆棘
damage: 2
durabilityLost: 4
damage:
#攻击伤害
durabilityLost: 1
中的摔落伤害更改后即可
#自然伤害调控
#这里的伤害是按原本的20血为比例扣血的
block_explosion:
#方块爆炸
damage: 20
#伤害值
durabilityLost: 40
#装备耐久消耗
cactus:
#仙人掌
damage: 5
durabilityLost: 10
drowning:
#溺水
damage: 10
durabilityLost: 0
entity_explosion:
damage: 20
durabilityLost: 40
fall:
#高空跌落
damage: 12
durabilityLost: 20
fire:
#火
damage: 5
durabilityLost: 10
fire_tick:
#火虫?
damage: 5
durabilityLost: 6
lava:
#岩浆
damage: 20
durabilityLost: 30
lightning:
#闪电
damage: 25
durabilityLost: 60
magic:
#法术
damage: 5
durabilityLost: 3
poison:
#中毒
damage: 5
durabilityLost: 2
starvation:
#饥饿
damage: 5
durabilityLost: 0
suffocation:
#窒息
damage: 5
durabilityLost: 0
thorns:
#荆棘
damage: 2
durabilityLost: 4
damage:
#攻击伤害
durabilityLost: 1
中的摔落伤害更改后即可