######################
#+ +#
# MENU SETTINGS #
#+ +#
######################
menu-settings:
# REQUIRED
# Appears as the title of the menu.
name: '&7&1[&9Cultivation&7&1]'
# REQUIRED
# The number of rows in the menu.
rows: 6
# OPTIONAL (you can remove this or set it to '')
# Bind multiple commands using ; (command: 'menu; m; me')
command: 'menu'
# OPTIONAL
# How frequently the menu will be refreshed, in seconds.
# Useful if you have variables in items' descriptions.
auto-refresh: 5
# OPTIONAL
# This command command will be executed when the menu is opened.
# Supports all the icon command types.
open-action: 'tell: &eYou opened the example menu.'
# OPTIONAL
# The menu will open only when right-clicking with a compass.
open-with-item:
id: compass
left-click: false
right-click: true
######################
#+ +#
# ITEMS #
#+ +#
######################
cmd:
COMMAND: 'GIVE:ENDERCHEST;3'
NAME: '&7&1[&7&1Ender_chest&7&1]'
ID: enderchest
POSITION-X: 1
POSITION-Y: 2
bad:
COMMAND: 'sethome a'
NAME: '&5&5[&4&4Set Home a&5&5]'
ID: bed
POSITION-X: 2
POSITION-Y: 2
asd:
COMMAND: 'home a'
NAME: '&6&5[&4&2Homea&6&5]'
ID: WOOL
POSITION-X: 2
POSITION-Y: 3
asSS:
COMMAND: 'sethome b'
NAME: '&6&9[Set HomeB&6&9]'
ID: BED
POSITION-X: 3
POSITION-Y: 2
Sasd:
COMMAND: 'home B'
NAME: '&8&9[Home B&8&9]'
ID: WOOL:3
POSITION-X: 3
POSITION-Y: 3
SasSd:
COMMAND: 'SPAWN'
NAME: '&8&9[Major&8&9]'
ID: WATCH
POSITION-X: 2
POSITION-Y: 1
SasSSd:
COMMAND: 'BACK'
NAME: '&6Back'
ID: EYEOFENDER
POSITION-X: 9
POSITION-Y: 1
SasSSSd:
COMMAND: 'mv tp plotworld '
NAME: '&7&8&9[DiPi&8&9]'
ID: WORKBENCH
POSITION-X: 4
POSITION-Y: 3
SasSSSSd:
COMMAND: 'mv tp world '
NAME: '&7&8&9[World&8&9]'
ID: GRASS
POSITION-X: 4
POSITION-Y: 4
asdasd
NAME: '&e&l点券系统'
LORE:
- '&9&l点击打开点券商店界面'
KEEP-OPEN: true
ID: 267
COMMAND: 'op:cc open 点券 '
POSITION-X: 5
POSITION-Y: 3
第一行是名称 这个可以随便
第二行是你想让鼠标放上去的时候显示的名字
第三行就是点击他所触发的指令
第四个是物品的ID 这个必须是游戏里存在的
第五个和第六个 就是他所在的位置
学都学到了 还不快快顶帖子
#+ +#
# MENU SETTINGS #
#+ +#
######################
menu-settings:
# REQUIRED
# Appears as the title of the menu.
name: '&7&1[&9Cultivation&7&1]'
# REQUIRED
# The number of rows in the menu.
rows: 6
# OPTIONAL (you can remove this or set it to '')
# Bind multiple commands using ; (command: 'menu; m; me')
command: 'menu'
# OPTIONAL
# How frequently the menu will be refreshed, in seconds.
# Useful if you have variables in items' descriptions.
auto-refresh: 5
# OPTIONAL
# This command command will be executed when the menu is opened.
# Supports all the icon command types.
open-action: 'tell: &eYou opened the example menu.'
# OPTIONAL
# The menu will open only when right-clicking with a compass.
open-with-item:
id: compass
left-click: false
right-click: true
######################
#+ +#
# ITEMS #
#+ +#
######################
cmd:
COMMAND: 'GIVE:ENDERCHEST;3'
NAME: '&7&1[&7&1Ender_chest&7&1]'
ID: enderchest
POSITION-X: 1
POSITION-Y: 2
bad:
COMMAND: 'sethome a'
NAME: '&5&5[&4&4Set Home a&5&5]'
ID: bed
POSITION-X: 2
POSITION-Y: 2
asd:
COMMAND: 'home a'
NAME: '&6&5[&4&2Homea&6&5]'
ID: WOOL
POSITION-X: 2
POSITION-Y: 3
asSS:
COMMAND: 'sethome b'
NAME: '&6&9[Set HomeB&6&9]'
ID: BED
POSITION-X: 3
POSITION-Y: 2
Sasd:
COMMAND: 'home B'
NAME: '&8&9[Home B&8&9]'
ID: WOOL:3
POSITION-X: 3
POSITION-Y: 3
SasSd:
COMMAND: 'SPAWN'
NAME: '&8&9[Major&8&9]'
ID: WATCH
POSITION-X: 2
POSITION-Y: 1
SasSSd:
COMMAND: 'BACK'
NAME: '&6Back'
ID: EYEOFENDER
POSITION-X: 9
POSITION-Y: 1
SasSSSd:
COMMAND: 'mv tp plotworld '
NAME: '&7&8&9[DiPi&8&9]'
ID: WORKBENCH
POSITION-X: 4
POSITION-Y: 3
SasSSSSd:
COMMAND: 'mv tp world '
NAME: '&7&8&9[World&8&9]'
ID: GRASS
POSITION-X: 4
POSITION-Y: 4
asdasd
NAME: '&e&l点券系统'
LORE:
- '&9&l点击打开点券商店界面'
KEEP-OPEN: true
ID: 267
COMMAND: 'op:cc open 点券 '
POSITION-X: 5
POSITION-Y: 3
第一行是名称 这个可以随便
第二行是你想让鼠标放上去的时候显示的名字
第三行就是点击他所触发的指令
第四个是物品的ID 这个必须是游戏里存在的
第五个和第六个 就是他所在的位置
学都学到了 还不快快顶帖子
#+ +#
# MENU SETTINGS #
#+ +#
######################
menu-settings:
# REQUIRED
# Appears as the title of the menu.
name: '&7&1[&9Cultivation&7&1]'
# REQUIRED
# The number of rows in the menu.
rows: 6
# OPTIONAL (you can remove this or set it to '')
# Bind multiple commands using ; (command: 'menu; m; me')
command: 'menu'
# OPTIONAL
# How frequently the menu will be refreshed, in seconds.
# Useful if you have variables in items' descriptions.
auto-refresh: 5
# OPTIONAL
# This command command will be executed when the menu is opened.
# Supports all the icon command types.
open-action: 'tell: &eYou opened the example menu.'
# OPTIONAL
# The menu will open only when right-clicking with a compass.
open-with-item:
id: compass
left-click: false
right-click: true
######################
#+ +#
# ITEMS #
#+ +#
######################
cmd:
COMMAND: 'GIVE:ENDERCHEST;3'
NAME: '&7&1[&7&1Ender_chest&7&1]'
ID: enderchest
POSITION-X: 1
POSITION-Y: 2
bad:
COMMAND: 'sethome a'
NAME: '&5&5[&4&4Set Home a&5&5]'
ID: bed
POSITION-X: 2
POSITION-Y: 2
asd:
COMMAND: 'home a'
NAME: '&6&5[&4&2Homea&6&5]'
ID: WOOL
POSITION-X: 2
POSITION-Y: 3
asSS:
COMMAND: 'sethome b'
NAME: '&6&9[Set HomeB&6&9]'
ID: BED
POSITION-X: 3
POSITION-Y: 2
Sasd:
COMMAND: 'home B'
NAME: '&8&9[Home B&8&9]'
ID: WOOL:3
POSITION-X: 3
POSITION-Y: 3
SasSd:
COMMAND: 'SPAWN'
NAME: '&8&9[Major&8&9]'
ID: WATCH
POSITION-X: 2
POSITION-Y: 1
SasSSd:
COMMAND: 'BACK'
NAME: '&6Back'
ID: EYEOFENDER
POSITION-X: 9
POSITION-Y: 1
SasSSSd:
COMMAND: 'mv tp plotworld '
NAME: '&7&8&9[DiPi&8&9]'
ID: WORKBENCH
POSITION-X: 4
POSITION-Y: 3
SasSSSSd:
COMMAND: 'mv tp world '
NAME: '&7&8&9[World&8&9]'
ID: GRASS
POSITION-X: 4
POSITION-Y: 4
asdasd
NAME: '&e&l点券系统'
LORE:
- '&9&l点击打开点券商店界面'
KEEP-OPEN: true
ID: 267
COMMAND: 'op:cc open 点券 '
POSITION-X: 5
POSITION-Y: 3
第一行是名称 这个可以随便
第二行是你想让鼠标放上去的时候显示的名字
第三行就是点击他所触发的指令
第四个是物品的ID 这个必须是游戏里存在的
第五个和第六个 就是他所在的位置
学都学到了 还不快快顶帖子
2021.12 数据,可能有更多内容
#######################+ +#
# MENU SETTINGS #
#+ +#
######################
menu-settings:
# REQUIRED
# Appears as the title of the menu.
name: '&7&1[&9Cultivation&7&1]'
# REQUIRED
# The number of rows in the menu.
rows: 6
# OPTIONAL (you can remove this or set it to '')
# Bind multiple commands using ; (command: 'menu; m; me')
command: 'menu'
# OPTIONAL
# How frequently the menu will be refreshed, in seconds.
# Useful if you have variables in items' descriptions.
auto-refresh: 5
# OPTIONAL
# This command command will be executed when the menu is opened.
# Supports all the icon command types.
open-action: 'tell: &eYou opened the example menu.'
# OPTIONAL
# The menu will open only when right-clicking with a compass.
open-with-item:
id: compass
left-click: false
right-click: true
######################
#+ +#
# ITEMS #
#+ +#
######################
cmd:
COMMAND: 'GIVE:ENDERCHEST;3'
NAME: '&7&1[&7&1Ender_chest&7&1]'
ID: enderchest
POSITION-X: 1
POSITION-Y: 2
bad:
COMMAND: 'sethome a'
NAME: '&5&5[&4&4Set Home a&5&5]'
ID: bed
POSITION-X: 2
POSITION-Y: 2
asd:
COMMAND: 'home a'
NAME: '&6&5[&4&2Homea&6&5]'
ID: WOOL
POSITION-X: 2
POSITION-Y: 3
asSS:
COMMAND: 'sethome b'
NAME: '&6&9[Set HomeB&6&9]'
ID: BED
POSITION-X: 3
POSITION-Y: 2
Sasd:
COMMAND: 'home B'
NAME: '&8&9[Home B&8&9]'
ID: WOOL:3
POSITION-X: 3
POSITION-Y: 3
SasSd:
COMMAND: 'SPAWN'
NAME: '&8&9[Major&8&9]'
ID: WATCH
POSITION-X: 2
POSITION-Y: 1
SasSSd:
COMMAND: 'BACK'
NAME: '&6Back'
ID: EYEOFENDER
POSITION-X: 9
POSITION-Y: 1
SasSSSd:
COMMAND: 'mv tp plotworld '
NAME: '&7&8&9[DiPi&8&9]'
ID: WORKBENCH
POSITION-X: 4
POSITION-Y: 3
SasSSSSd:
COMMAND: 'mv tp world '
NAME: '&7&8&9[World&8&9]'
ID: GRASS
POSITION-X: 4
POSITION-Y: 4
asdasd
NAME: '&e&l点券系统'
LORE:
- '&9&l点击打开点券商店界面'
KEEP-OPEN: true
ID: 267
COMMAND: 'op:cc open 点券 '
POSITION-X: 5
POSITION-Y: 3
第一行是名称 这个可以随便
第二行是你想让鼠标放上去的时候显示的名字
第三行就是点击他所触发的指令
第四个是物品的ID 这个必须是游戏里存在的
第五个和第六个 就是他所在的位置
学都学到了 还不快快顶帖子

az,这个不会是CC吧。。。不会吧不会吧
有图片的样式吗 截个图看看
这些代码是用来干什么的
学到了学到了
什么乱七八糟的