测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.210 仍未发布,1.16.210.51为其第2个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
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Vanilla Parity:
原版特性同步:
- Pouring water on Top Snow no longer creates snowballs
- 在顶层雪上倒水不会再生成雪球
- Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans (MCPE-100085)
- 现在在暖海生物群系使用骨粉只会生成海草、珊瑚和珊瑚扇
ExperimentalCavesandCliffs
洞穴与悬崖更新(试验性内容)
- Goats should no longer set ram attack position to unreachable block behind obstacle
- 山羊不再把随机攻击的目标点设置在障碍物后无法到达的方块上
- Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered
- 当触发'nearest_attackable_target'状态后被诱引或接近繁殖对象时不再有不能移动整个方块的问题
- Goat no longer jumps onto magma blocks
- 山羊不再跳上岩浆块
- Goats can now jump to several non-full blocks like slabs and stairs
- 山羊现在可以跳上各种非完整方块例如半砖和台阶
- Game no longer crash after goats are killed by shulkers
- 山羊被潜影贝击杀不再导致游戏崩溃
- Goats no longer have problems pathing to each other to breed
- 山羊在试图接近繁殖伙伴时不再出现寻路问题
- Goats on leads now correctly follow the player (MCPE-104270)
- 山羊现在会正确跟随玩家
- Goats now only spawn one baby at a time
- 山羊现在一胎只生一个
- Goats no longer attack armor stands (MCPE-104159)
- 山羊不再攻击盔甲架
- Creepers no longer attack back after being rammed by a goat
- 苦力怕被山羊撞击后不会反击
- Goats no longer overshoot or undershoot their jumps
- 山羊不再跳得过高或者过低
- Goats can now always correctly be attacked after jumping
- 山羊跳跃后可以正常的被攻击
- Goat no longer perform radically high jumps
- 山羊不再进行彻底的跳高
- Goats no longer miss motionless players when they perform their ram attack
- 山羊不再撞不到一动不动的玩家
- Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
- 现在每只山羊只会掉两只角,并且剩余角的个数会显示在模型中
- Baby goats knockback their target a shorter distance
- 幼年山羊击退目标生物的距离短一些
- Ram knockback distance is dependent on speed
- 山羊撞击击退距离现在与速度有关
- Goat now knockback the first target it intersects
- 山羊现在会撞击第一个目标
- Goat now tries to retake target that moves from its ram attack for a short amount of time
- 现在山羊会在上次撞击但没撞到后过一会尝试再次撞击那个目标
- Goat now flip their knockback target slightly higher in the air
- 现在山羊撞击目标会轻微向上击退一点
- Ram attack check the path based on the height of the mob that is ramming
- 撞击的寻路现在基于要被撞的那个生物的所在高度
- Goat no longer jumps from honey
- 山羊不再从蜜块上跳起
- Baby goat does not jump as far as adults
- 幼年山羊现在跳得比成年山羊近一些
- Goat should only very rarely jump to flat planes
- 山羊应该很少跳到平坦的平台上
- Goat no longer jump if they are moved from their starting position.
- 山羊从其跳跃的起始位置离开的时候会停止跳跃
- Goat spawn egg colors have been updated
- 更新了山羊刷怪蛋的颜色
- Goat model has been updated to have correct rotation for its head.
- 更新了山羊的模型,确**羊的头旋转正确
- Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances
- 山羊现在选取撞击目标的时候有一个最大距离和一个最小距离,撞击目标会从处于这两个距离间的生物中选取,优先选取距离更远的生物
- Goats can now go through non-solid blocks (like grass and flowers) when they ram
- 山羊现在撞击时可以穿过非固体方块(例如花和草)
- The shield now grants partial knockback protection from the ram attack
- 现在盾牌会部分削弱山羊撞击的击退效果
- Powder snow blocks now show the block breaking animation when being mined
- 破坏细雪方块时会播放动画
- Powder snow block are no longer transparent when looked at through clouds
- 透过云看细雪时,细雪不再透明
General
常规
- Updated outdated loading screen tips (MCPE-98977, MCPE-102293)
- 更新了已过期的加载界面提示
Gameplay
游戏
- Mining a Crimson Hyphae with Silk Touch now returns a placeable block
- 用精准采集挖掘绯红菌核现在会掉落一个可放置的方块
Mobs
生物
- Fixed a bug where parrots could fly upwards indefinitely
- 修复了鹦鹉可以无限向上飞的问题
- Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
- 在市场中1.11版本以后创建的世界中的刷怪笼生成的僵尸村民现在会正常生成为僵尸村民v2,治愈这些僵尸村民也将正常变成村民v2
- Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
- 马、驴、骡、骷髅马、僵尸马现在可以正常自定义名字,还能使用它们各自的"runtime_identifier"来识别
Graphical
图形界面
- Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds
- 修复了当附加到RTX世界中的物品帧时,在透明对象上渲染贴图的问题
- Reduced ghosting of fish when viewed through the water with DLSS enabled
- 减少启用DLSS时透过水中看鱼出现的鬼影
相关地址 | |
谷歌正版 | |
基岩版测试组 |
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外部来源以及详细的更新条目追踪 |
还不发新的1.17内容,Java版都把溶洞群系做出来了
感觉基岩更新好快,
(◔◡◔)
所以现在MOJANG是打算JE测试方块,BE测试实体?
ChenYHxxx 发表于 2020-12-10 10:15
感觉基岩更新好快,
怎么会有这种错觉
刷角机不好使了……虽然角也没啥用就是了
刷石头简单的一批
修复了当附加到RTX世界中的物品帧时,在透明对象上渲染贴图的问题
item frame是物品展示框而不是物品帧
感觉java版和基岩版是打算各自放出一部分互不重合的内容让玩家测试,测试完了没问题了,两个版本互抄
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更新很快啊
有些功能我经常用,但被删了555
???????1.16.210 bugjump是以后基岩版只更1.16了吗????
山羊的bug好多啊233
GeForceLegend 发表于 2020-12-10 11:18
所以现在MOJANG是打算JE测试方块,BE测试实体?
哈哈哈 有那味了
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不知道手机版本在哪里下载
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山羊,好可爱
6666666666
Goat model has been updated to have correct rotation for its head.
更新了山羊的模型,确**羊的头旋转正确
什么???
屏蔽的是啥 猜猜**?果然是保 山
吃羊肉喽
唉,现在因为一个Render Dragon,导致我这个AMD双卡交火的电脑玩起来不但帧数捉鸡而且还有十分严重操作延迟(当然后者跟我这显卡无关)。
希望下个版本尽快修复这个恶性问题
希望下个版本尽快修复这个恶性问题
呃,提醒一下,,这个地方的这个词语被屏蔽了awa
山羊的特性真不错,我觉得正式版出来后又是一个可以折腾的对象XD
Goat model has been updated to have correct rotation for its head.
更新了山羊的模型,确**羊的头旋转正确
山羊的特性真不错,我觉得正式版出来后又是一个可以折腾的对象XD
厉害了厉害厉害厉害
什么时候能完成账号迁移啊?我只有微软账号,现在登不上去游戏了
快点账号迁移啊
ssssssssss
我来水个发言
水一下水水水水水水水水
完成任务